Whoops! There were a couple of really inconvenient bugs in the previous build. This new update should fix those problems.
To read a list of everything that is new or different in the latest build, scroll down past this gorgeous artwork illustrated by Ezra Valenzuela depicting what the cover artwork might look like for a manga about Yandere Simulator if it was published in 1989!
Got a big update for you today! Lots of changes in this build. Everything from bug fixes to quality-of-life improvements to new hair models for the characters – including Senpai himself!
To read a list of everything that was changed in the latest build, scroll down past this beautiful illustration of Ryoba by mmoKa_!
Because this is the first blog post of the month, it seems like an appropriate time to talk about what I’m currently focusing on, and what I plan to accomplish in the near future.
The plan remains unchanged:
Fix every problem that people have identified in 1980s Mode – whether it’s a bug, an exploit, an oversight, an ugly asset, or a design flaw.
Use the feedback and criticism I’ve recieved to make a series of design changes to 1980s Mode that improve the experience in various ways.
Make a “How Your Feedback Improved 1980s Mode” video, similar to the one I made about the demo last year, going over all of the ways that 1980s Mode has vastly improved since its release.
Move on to the next stage of development. (Aesthetic improvements may still be made to 1980s Mode.)
I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected. It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.”
I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously. Every day, new feedback rolls in, and there’s always a new task to work on…sometimes, it starts to feel like there is no end in sight! However, that’s definitely not true; the number of tasks remaining on my “to-do list” is getting smaller with each day, so I can tell that I’ll eventually hit “0” and be able to move out of this phase of development. Until then, I’ll just continue to make progress on a daily basis until I’m through Steps 1 and 2.
Speaking of progress, I have an extra-large build for you today with a lot of fixes and improvements – and also a lot of aesthetic changes to the characters! I also want to share some interesting fan-made videos with you. It’s going to be an extra-large blog post! To get started, click “Continue Reading.”
Hello! There are two things that may be worthy of your attention today.
First, the launcher has been updated with a few bug fixes. Second, I’ve added some new debug functionality to Yandere Simulator.
The new debug functionality is the ability to skip directly to a specific week, and to decide a few specifics while you’re doing so, such as how the previous rivals were eliminated, how much reputation you have at school, etc:
This is useful for if your save file gets deleted somehow and you want to return to the week that you were last playing, or if you’re a YouTuber who wants to record footage of a specific rival/week, or if you’re trying to report a bug that only happens on Week 10 but you don’t want to play through 10 weeks just to get there.
To access this menu, highlight a save file on the Title Screen and then press the “R” key (or the “Y” button if you’re playing with a controller). Once you’re at the menu, use the keys/buttons listed at the bottom of the screen to set things up.
I hope this new functionality will be useful to you!
But, of course, that’s not the only thing that is new in the latest build. Click “Continue Reading” for the full changelog!
To see a list of everything that was fixed or changed in the latest build, scroll down past this pretty artwork of Osana by ö! Yes, the artist goes by the name ” ö “, apparently!
I fixed so many bugs in the previous build that I thought the game would be nearly bug-free at this point…but I made so many dozens of changes to the game in the previous build that I actually created a couple of new bugs! Darn! Well, time for another bug-fixing build…
To see a list of everything that is fixed or different in the latest build, scroll down past this hilarious video by Akwa:
Damn, it must have taken dozens of hours to do all of that video editing! That’s impressive!
You must be logged in to post a comment.