Longtime fans know that I have a lot of annual traditions – and one of them is to upload a yandere-themed parody of a classic Christmas song every year, with vocals provided by the incredible Michaela Laws:
Whoops! There were a couple of really inconvenient bugs in the previous build. This new update should fix those problems.
To read a list of everything that is new or different in the latest build, scroll down past this gorgeous artwork illustrated by Ezra Valenzuela depicting what the cover artwork might look like for a manga about Yandere Simulator if it was published in 1989!
Move on to the next stage of development. (Aesthetic improvements may still be made to 1980s Mode.)
I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected. It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.”
I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously. Every day, new feedback rolls in, and there’s always a new task to work on…sometimes, it starts to feel like there is no end in sight! However, that’s definitely not true; the number of tasks remaining on my “to-do list” is getting smaller with each day, so I can tell that I’ll eventually hit “0” and be able to move out of this phase of development. Until then, I’ll just continue to make progress on a daily basis until I’m through Steps 1 and 2.
Speaking of progress, I have an extra-large build for you today with a lot of fixes and improvements – and also a lot of aesthetic changes to the characters! I also want to share some interesting fan-made videos with you. It’s going to be an extra-large blog post! To get started, click “Continue Reading.”