Merry Christmas Eve!

Longtime fans know that I have a lot of annual traditions – and one of them is to upload a yandere-themed parody of a classic Christmas song every year, with vocals provided by the incredible Michaela Laws:

2015: It’s Beginning To Look A Lot Like Murder
2015: Yandere-Chan Is Coming To Town
2016: You’re A Mean One, Yandere-chan
2017: Senpai Love Me
2018: Jingle Bells
2019: It’s The Most Murderous Time Of The Year
2020: Senpai, It’s Cold Outside

This year, she really knocked it out of the park with one of her best performances yet – and the talented Mulberry provided some truly jaw-dropping artwork to accompany the music!

This year’s Christmas tune is a parody of “The Christmas Song” by Nat King Cole. Give it a listen!

Are you curious to know what’s going on with the game’s development? I’ll probably write a blog post on or around January 1st to let you know what’s up and what my current goals are.

Please enjoy time with your family over the next few days – and, as always, thank you for following the development of Yandere Simulator!

Progress Report, Fan Videos, New Build

Hi!

Because this is the first blog post of the month, it seems like an appropriate time to talk about what I’m currently focusing on, and what I plan to accomplish in the near future.

The plan remains unchanged:

  1. Fix every problem that people have identified in 1980s Mode – whether it’s a bug, an exploit, an oversight, an ugly asset, or a design flaw.
  2. Use the feedback and criticism I’ve recieved to make a series of design changes to 1980s Mode that improve the experience in various ways.
  3. Make a “How Your Feedback Improved 1980s Mode” video, similar to the one I made about the demo last year, going over all of the ways that 1980s Mode has vastly improved since its release.
  4. Move on to the next stage of development. (Aesthetic improvements may still be made to 1980s Mode.)

I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected. It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.”

I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously. Every day, new feedback rolls in, and there’s always a new task to work on…sometimes, it starts to feel like there is no end in sight! However, that’s definitely not true; the number of tasks remaining on my “to-do list” is getting smaller with each day, so I can tell that I’ll eventually hit “0” and be able to move out of this phase of development. Until then, I’ll just continue to make progress on a daily basis until I’m through Steps 1 and 2.

Speaking of progress, I have an extra-large build for you today with a lot of fixes and improvements – and also a lot of aesthetic changes to the characters! I also want to share some interesting fan-made videos with you. It’s going to be an extra-large blog post! To get started, click “Continue Reading.”

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