Yandere Sim 2015 Annual Report

2015 is almost over! Let’s review some data about the blog!

  • In 2014, this blog was viewed 184,000 times.
  • In 2015, this blog was viewed 30,000,000 times!
  • In 2014, the busiest day of the year was July 2nd, with 10,441 views.
  • In 2015, The busiest day of the year was August 22nd with 216,504 views!

(That’s probably because of a very popular video that Markiplier uploaded on August 21st!)

My longest “posting streak” was during the first 5 days of December, when I updated the blog 5 days in a row. In fact, I’ve probably made more blog posts this month than any other month!

The most-viewed blog posts were “Please Stop Sending Me Stupid E-mails!” “E-mail Problems and Download Problems” and “Things You Should Not E-mail YandereDev About“. Wow! I really did try my hardest to push that message, didn’t I?

The next most-viewed blog post was the School Atmosphere Update post. Before that, the most-viewed blog post was the Sanity In Yandere Sim post, waaaaay back in January!

Here’s where most of the blog’s traffic comes from.

Wow! More traffic comes from YouTube than all other sources combined. Yandere Simulator’s popularity can be directly attributed to Let’s Players. I’d like to extend my thanks to everyone who plays this game on YouTube!

This blog received a lot of traffic from AlphaBetaGamer. I think that’s because, for a very long time, this post on AlphaBetaGamer was the top Google search result for “Yandere Simulator Download”.

A lot of this blog’s traffic comes from Facebook. Why are you telling your friends and family that you bully schoolgirls and take panty shots?

There’s also a lot of traffic coming from VK, which is basically the Russian equivalent of Facebook. Wow! It looks like there’s a very active Yandere Simulator community in Russia!

I wonder why there is so much traffic coming from a Brazilian site called Baixaki? Probably because someone is hosting a really old build of the game there. But that build is from June! How embarrassing!

People from 223 different countries have viewed this blog! Here are the top 10:

Mexico, Brazil, France, Argentina, Spain, Chile, Thailand…wow! There are a lot of non-English speakers that enjoy Yandere Simulator! I’m looking forward to the day when I finalize the English script so that I can begin to provide the option to change the language that the game is displayed in.

Hmm…so, what are the countries that have viewed this blog the lowest number of times? Let’s take a look.

There is ONE dude in Samoa who knows what Yandere Simulator is. Who is it? Is it this guy?

Wait a second! This blog has been viewed 25 times in North Korea. But, Internet access in North Korea is limited to government usage only. Does this mean that someone in the North Korean government is a fan of Yandere Simulator? Could it be…Glorious Leader Himself?!

In 2015, the people who made the most comments on this blog were:

  • Glb Jlznv, with 462 comments.
  • Irosuhana, with 359 comments.
  • poofymushroom, with 312 comments.

Wow! Thank you for taking such an interest in Yandere Simulator! But…I wonder…what have they been commenting about? I hope they weren’t just spamming “YandereDev is a loser!” the whole time…

Over the course of the past year, the latest debug build of the game has been hosted on several different websites: Mediafire, Mega, yanderesimulator.com, Google Docs, and yanderegame.com. So, how many times has the game been downloaded?

  • Downloads from Mediafire: 3,722,039
  • Downloads from Mega: 865,744
  • Downloads from YandereSimulator.com: 242,564
  • Downloads from Google Docs: 97,681
  • Downloads from Yanderegame.com: 63,290

If we add up all of those numbers, then we can conclude that…

WOW! I’ve created a game that has been downloaded almost 5 million times! That’s pretty awesome!

(….most game developers probably would have started charging for the game by this point…)

Just imagine: What if I had received $1 for each download? The entire game would definitely have been funded by now!

So, what did I write at the end of last year’s Annual Report?

“I’m hoping to release a playable demo by March 1st, and launch a Kickstarter by April 2nd.”

…well, that sure didn’t happen. I’d love to finish implementing all core gameplay mechanics by March 1st of this year, and launch a Kickstarter by April 2nd of this year, but I definitely don’t want to make any promises. (After all, it didn’t work the last time…)

The only thing I CAN promise is that there will be a new build of the game uploaded on January 1st!

Here is the last time you’ll hear me say this in 2015: Thank you very much for following the development of Yandere Simulator!

Yandere-chan Is Coming To Town

It’s Christmas! Merry Christmas, everyone! I hope that you’re all having a wonderful day! Yandere-chan certainly seems to be experiencing some Christmas cheer in this beautiful illustration by Valeria S-Martin:

I hope you’re not tired of Christmas-themed videos yet, because I’ve got one more to share with you!

And with that, I think I’m officially out of Christmas-themed content to share with you all. I hope that these videos and illustrations have brought a little extra happiness into your life!

It’s Beginning To Look A Lot Like Murder

It’s Christmas Eve! Long-time fans of Yandere Simulator might remember last year’s blog post, in which I expressed a desire to create a yandere-themed Christmas carol. Well, it’s been a full year, but my dream has finally come true!

I hope that everyone out there is enjoying the holiday season. Here’s some artwork from Noxina depicting Yandere-chan in a particularly festive mood!

I still have one more surprise planned for Christmas. If everything goes according to schedule, then I’ll have something else to share with you tomorrow. I hope that it works out!

Until then…Happy Holidays!

Senpai Baby

It’s the holiday season! I was planning on making a bunch of cool things for Christmas, like a Santa costume for Yandere-chan and an easter egg that would make it snow at school, but in the end, I decided that it would be a better use of my time to focus on progressing the game’s development, instead. I definitely have SOMETHING festive planned…but it’s not ready yet. Until then, I have something else to share with you!

The talented Princess Rizu has performed a Yandere-inspired parody of a famous Christmas song – it’s called “Senpai Baby”, and I’d love to share it with you!

I got a real kick out of those lyrics! What did you think?

I’m focusing the majority of my time on implementing the game’s next planned features…but I hope to share some more Christmas-themed content with you over the next few days!

Short Comic

Hello! I’m still hard at work on the next Yandere Simulator update. I’m probably going to work on it throughout the rest of December so that when I finally post it on January 1st, it’s as polished as it can be.

In the meantime, I have a short comic to share with you!

Some of you may remember a tweet from several months ago which contained a short story that was meant to demonstrate the fact that there’s no boundary Yandere-chan wouldn’t cross to protect Senpai.

That short story has now been illustrated by an artist with the pen-name of Achromatic, and I feel that it’s worth sharing with you!

Remember to read from right to left, since that’s how manga are printed.


Yandere-chan is ice cold, isn’t she?

I wonder what other old tweets could be turned into a two-page manga…

In any event, I’m sorry that the next build still isn’t ready yet. However, there is some good news: I have something special planned for Christmas! I really hope that you will enjoy it!

Goodbye for now, and thanks for following the development of Yandere Simulator!

December 15th Progress Update

Aw, shucks! I was a few minutes too late to meet the “before midnight” deadline (in my timezone).

As usual, the latest YouTube video is the best way to learn about the latest progress:

Yes, you heard that right; there’s no new build available, and I cannot provide an estimate for when the next build will be available. Game development is too unpredictable. I keep running into unexpected hurdles that take lots of time to overcome. It’s probably time to drop the “every 2 weeks” update schedule.

I’d love to have a new build available within the next few days, but I can’t provide any guarantees. However, I feel very certain that there will be a new build by January 1st.

The only thing I can guarantee is that if I receive less e-mails, I’ll have more time to work on the game. Have I said that enough lately? Maybe I haven’t said it enough. Maybe I should write a few dozen blog posts about how much I hate receiving stupid e-mails. Hey, guess what? I hate stupid e-mails. Please stop sending me stupid e-mails.

Next Update Video: The Night of December 15th

I usually upload a new video and a new build on the 1st and 15th day of every month, right when the clock strikes midnight and the date switches to the 1st or the 15th (in my timezone, which is PST). However, the next video won’t be ready within the next 6 hours. I need somewhere between 24 and 30 more hours to prepare the next update video.

I’m sorry for the wait!

I think that you guys are going to enjoy seeing the content that will be shown off in the next video, though!