Wow! As of today, it’s been 6 years since I began working on Yandere Simulator! That’s remarkable!
A special occasion like this calls for a major update, so I’ve chosen today to release a big feature that people have been anticipating for a long time. How long? Watch this video to find out:
There are a few things that make this video very unusual:
- I don’t actually speak until 5 minutes and 15 seconds into the video
- There is a large emphasis on the project’s origins as a 4chan project
- Foul language is used (the word “shit” appears at 1:11)
- I acknowledge specific YouTubers
- There is a segment where I “break character” and stop using my usual “narration voice” for a comedy bit (at 11:31 into the video)
- There is an unusual amount of emphasis on sexuality (the body pillows, the 18+ game crossover)
- The pink background that I normally use in all of my videos doesn’t even appear until almost 14 minutes into the video
- There are a total of three “Haha, the video’s not actually over yet” fake-outs
- The video is 17 minutes long, much longer than my average video
- I don’t mention Osana at all
That last point is actually pretty important. If you’d like to hear my reasoning, click “Continue Reading”.
I’ve got two conundrums:
(1) I want to routinely upload videos to demonstrate that I’m actively working on the game, consistently making solid progress towards my next goal, and regularly improving the game in meaningful ways. However, there are people who will be very disappointed with me if I upload a video about anything other than the release of Osana, and I’m not ready to release Osana yet.
(2) Producing a video can take multiple days away from development time, and right now, I want to focus the majority of my time on development only.
These two things have prevented me from releasing any videos recently. After thinking about it, I came up with a compromise: creating a short, simple, minimalist video, and uploading it with “Unlisted” status so that it can only be viewed by people who have the link. This way, I can provide a progress report to people who want to see what I’ve been doing lately, without notifying millions of subscribers or taking several days away from development.
Most of my videos take several days to produce, but this one was put together in less than 4 hours – writing the script, recording the narration, and editing the footage went by in a flash. Obviously, the production values are far beneath the standards of my usual content, but that’s exactly why it’s an Unlisted video for hardcore fans, instead of a proper video going out to millions of subscribers.
To read a list of everything that is new, fixed, or different in the latest build, click Continue Reading!
I’ll keep it brief. Here’s a bullet-point list of good news:
- I finished polishing Osana’s matchmaking elimination, and now the only Osana-related feature that still requires any polish is her Befriend/Betray elimination.
- A very skilled volunteer has recently returned to the project after a long period of absence. With his help, Osana’s animations and cutscenes can look much, much better!
- Recently, a fellow programmer with access to Yandere Simulator’s project files has been investigating whether or not there are any issues that would prevent me from being able to upgrade the game’s engine from 2017.3 to 2019.3. So far, while running the game on Unity 2019.3, he has experienced faster loading times, higher FPS, and no crash bugs. It looks like we’ll be able to upgrade to Unity 2019.3 soon, and then Yandere Sim will run faster for everyone!
While working on Osana-related features (and the feature I hinted at near the end of my Jan 1st video) I fixed a lot of bugs along the way, so I’m releasing a new build. Check out the changelog; you might find something interesting in there…
To see a list of all the fixes/changes/additions in the latest build, please scroll down past this chilling artwork of Yandere Sim characters as button-eyed dolls, illustrated by Koumi Senpai!
Bonus fact: This is crossover fan art, combining Yandere Sim with a game called Identity V! I think Koumi captured the aesthetic perfectly!