One of my Patreon supporters asked me a question, and I thought it was such an interesting question that I decided to make a video to answer it. The creation of the video went by relatively quickly, since I was able to make it entirely using pre-existing footage and copyright-free images (paintings from around 200 years ago).
I feel guilty that I rarely create cool content for my supporters on Patreon, and recently, I’ve been trying to figure out what kind of rewards I could offer to the people who are supporting me. However, there are three obstacles in my way:
Whatever I create for the patrons has to be something that doesn’t take too much time away from the game’s development, or else it would be counter-productive.
I can’t offer any physical goods, because manufacturing and shipping physical goods is very expensive. Any rewards for patrons have to be digital rewards.
I want everything that I create to be public, so it’s really difficult for me to consider the possibility of making something that will be exclusive to a small group of people, even if it’s only for a short period of time.
What could I provide that could be made quickly, digitally, and shared with the world, while still being a worthy thank-you gift for patron supporters? Above, you can see one potential idea: A simple video that exists to answer a patron’s question in thorough detail.
It’s too early to promise whether or not I’ll regularly make videos like this for Patreon supporters; it kinda depends on how often I hear especially thought-provoking questions. But, if it would be an enticing reward for joining the Patreon, I’d definitely consider it. “$20 Tier: YandereDev will make a simple video to answer any question or discuss any topic related to Yandere Sim. Video will be at least 5 minutes long.”
(If you’re here to check for development updates and not read bug-fixing changelogs, I recommend reading a recent post called “The Big June Update,” because it describes the most recent additions to the game!)
I’ve prepared a new build that fixes some bugs that have been getting reported lately!
To read a list of everything that was changed or fixed in the latest build, please scroll down past another beautiful illustration by Yokichi Sakamoto!
Hello! I hope you read my blog post about “The Big June Update!” It was a pretty significant update, so if you’re curious to know what the biggest recent additions to the game are, I would recommend reading that blog post!
There were a handful of bugs in that build, so I’m releasing a bug-fixing build. Most notably, the “Chat Interaction” feature should finally be working! (I hope!)
To read a list of everything that was fixed or changed in the latest build, scroll down past this sweet and heartwarming artwork by Bbreaad!
EDIT: One feature – the “Chat Interaction” feature – is not working in the current build. Sorry about that! Please wait until the next build to try out that feature.
I don’t usually give updates “names”, but I’m actually pretty excited about this update, because it contains numerous significant changes to the game! That’s why I’m calling the latest build The Big June Update!
This is going to be an especially long blog post! How long, exactly? Over 3,000 words long! That’s how much new content I have to show off!
To begin reading this behemoth of a blog post, scroll down this absolutely gorgeous artwork of Sonoko Sakanoue drawn by Yokichi Sakamoto!
Less than 4 hours after I announced that I was having trouble getting the “Chat Interaction” feature to work, the problems were solved!
In order to truly determine whether or not the feature was fully functional and ready for official release – or if there were still hidden problems waiting to be discovered – I decided to stream Yandere Simulator on YouTube and invite fans to type commands in chat to help me test the feature!
Hundreds of people showed up to help! It was a very successful test; every aspect of the Chat Interaction feature was confirmed to be functioning. A couple of bugs were identified, but that’s exactly what we wanted; to learn if there were any hidden problems that still needed to be fixed. (And afterwards, I talked with the chat in “Vtuber Form” for three hours!)
So far, there are two problems I need to fix before this feature is ready for official release:
The chat-reading plugin doesn’t understand how to interpret emojis, so if anyone sends an emoji in the chat, the plugin freezes up until the emoji is pushed out of the message queue by new messages. Whoops! We can fix that.
The plugin crashes if you activate it, restart the school scene, and then activate it again. Oops! We’ll get to the bottom of this problem.
There are also a handful of other minor problems that should be fixed as well (it’s hard to click the text field where you enter the URL, and accessories are not deactivating when the chat picks the player’s accessory) but they’re relatively trivial matters that will be quick and easy to address.
I think that this feature has a lot of potential, and I’m interested in hearing creative suggestions for ways that a chatroom of people could interact with Yandere Simulator. I’ve created a Reddit thread where you can post suggestions for new commands to add to the Chat Interaction feature:
Please join the thread and share your ideas!
Thanks to everyone who visited the live stream and helped me test this feature! I really appreciated your assistance a lot!
EDIT: That was fast! The problems that are described in the video below have already been solved. Read this blog post to learn about the current state of the chat interaction feature!
Early in the game’s development, I frequently set milestone goals for myself. My goals were always the same: to include a new major feature in the game by the 1st or 15th day of every month. I stuck to this system for a long time, until it became impossible (because my tasks became very complex and required more than 2 weeks of work to complete).
At this point in time, I am focusing on fixing bugs, removing exploits, balancing gameplay, and making improvements/additions to the game based on user feedback, rather than hitting specific milestone goals. But, with that said, I still feel guilty and apologetic whenever we reach the 1st or 15th day of the month, and I don’t have a new “major feature” to show off.
In the final days of May, I worked on a feature that I was really excited about – something that I had been dreaming of including in the game for many years. It looked like it was going to be finished by June 1st, too. This made me so excited! It was going to be just like the good old days, back when every build had a “star attraction”, a major feature that people could get excited about.
I added the feature to the game, tested it, confirmed that it functioned exactly as I imagined it…but then, I ran into a problem. A problem that I can’t solve my own; a problem that I’d need another programmer’s assistance to fix.
Ah! So disappointing! It really hurts to be on the verge of releasing something really exciting, and then have to postpone it until I find someone to help me fix a problem that is outside my area of expertise…
Working on that feature and not being able to release it makes me feel like I’m coming to you “empty-handed” today; coming to you with no proof that I’ve been spending my time working on something cool and exciting for you to enjoy. I don’t want that to be the case, so I decided to record a video showing you the progress I made with this feature, even if it’s not ready to be used just yet.
…however, it’s kind of awkward to make a video announcing that I don’t have a cool new feature to reveal, so I don’t want to upload this video to my main channel. Instead, I’ve uploaded it to my secondary channel. Here, take a look:
Aside from that, today’s build also contains a bunch of improvements and bug fixes! Click “Continue Reading” to see a list.