September 26th Bug-Fixing Build

Sep 28th Edit: I beat the game! Vacation’s over. Two days…short vacation, huh?

The last time I took a vacation was in November of 2016, to play Pokemon Sun. Over the past few months, a lot of people have been urging me to take a vacation. I told them all the same thing: “Now’s not a good time. I need to focus on Osana and Raibaru. Maybe I’ll take a short vacation at the end of September.”

The reason why I was willing to consider taking a short vacation in September is because, this month, a very special game is coming out – a game I’ve been waiting years to play: Code Vein.

This game actually has an very unique development history; it was supposed to be released in September of 2018…but one month before the release date, the game was delayed without explanation. The developers went completely silent, and we didn’t hear anything from them except one tweet on Christmas of 2018. After that, the next time they spoke was May of this year!

Isn’t that weird?! That’s like if I said “Osana will be released in September 2019” and then I completely disappeared from the Internet, made one tweet on Christmas, and didn’t re-appear until May of 2020. You’d be completely confused, right?! Well, that’s exactly what happened with Code Vein!

During those 8 months when we had almost no proof that Code Vein was still in development, many people gave up hope and assumed that Code Vein was cancelled. But today, Code Vein is finally released! This is a big deal to me; this is like Half-Life 3 being released! A game that everyone had given up hope on, actually seeing the light of day; it’s a legendary moment in gaming history! That’s why I’m willing to take a short vacation to simply experience Code Vein.

Want to see a a demonstration of how hyped I am for Code Vein? Here’s an illustration of Ayano dressed as Code Vein character, drawn by Mulberry!

You can find a wallpaper-sized version here!

Because Code Vein is similar to Dark Souls, I’m presuming that it will have the same length as a Dark Souls game; I’m predicting somewhere between 32~46 hours, so I’ll probably be playing it for 3~4 days. (Not a very long vacation, when you think about it.) I’m uploading a new build right now with a bunch of bug fixes, so that you’re not stuck with a buggy version of the game while I’m away.

I feel guilty taking a vacation at a point in time when Osana is at the brink of completion and everyone’s already been waiting so long for her…but I can’t help it; Code Vein’s release is as important to me as a religious event. In case you’re curious about the status of Osana/Raibaru stuff, I’ll give you some details:

I’ve made progress on some of the new content required for Osana to be complete (suitor, Raibaru, new events necessary for getting her expelled from school) but I’ve mostly been focusing on “de-janking”; making her events feel polished, fixing anything that looks buggy or weird, etc. I know it’s not super exciting to hear about, but trust me, it’s going to improve the overall experience a whole lot.

Click “Continue Reading” to hear about everything that is new or different in the new build!

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September 21st Bug-Fixing Build

Yesterday, somebody played Yandere Simulator for 7 hours straight, and streamed every minute of it. I dropped by to watch their broadcast for a little while, and unexpectedly gained a huge amount of valuable insight. I heard a lot of useful feedback, learned what parts of the game are currently too tedious, and witnessed bugs I’ve never seen before. I wish I could catch a stream of Yandere Simulator on a daily basis so that I could always have access to this kind of helpful information – but, since Yandere Sim is still banned from Twitch, and because all other streaming platforms are relatively inactive, it’s a very rare luxury for me to get this kind of insight and feedback. After Osana is released, it should become a priority to appeal to Twitch and ask them to reconsider the game’s ban.

While watching that broadcast, I fixed every bug I witnessed (as long as the steps for replicating the bug were clear) and also made miscellaneous small improvements. As a result, a new build is now available! To read a list of everything that is new in the latest update, scroll down past this super-cool artwork by Baka Mikito!

This is a illustration of the “Bad Romance” easter egg – one of my favorites! Speaking of easter eggs, this new build has something hidden for you to discover…click “Continue Reading” for a couple of hints!

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Adorable Crush Crush Plushes! (and a new build)

A few years ago, Yandere Simulator had its first crossover with another game – Crush Crush, a game about clicking anime girls to make them fall in love with you! Remember?

When I visited Anime Expo this year, I got to meet the creators of Crush Crush in person; they’re wonderful and funny people! They were generous enough to give me two presents; plush dolls of their characters!

I was so honored to have these dolls, I posed them with one of my most prized possessions: a fan-made Yandere-chan doll that a fan gave to me a few years ago. Everything in this photo represents something important to me; that a fan cared enough about Yandere Sim to make a doll, and that I had an opportunity to have a crossover with a game made by awesome people!

The Crush Crush dolls are so incredibly soft and huggable! They’re now available from the Sad Panda Store: I hope that one day I can also offer you an adorable plush doll of Yandere-chan! (Or Oka, perhaps? I think she’s the most huggable character!)

Okay! I’m done rambling about these precious dolls. I’ve prepared a new build! It’s mostly a bug-fixing / de-janking build, but it should be a quality-of-life improvement for some people. Click “Continue Reading” to read a list of everything that was fixed or changed in the latest build.

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September 16th Minor Improvement Build

As part of the process of rolling out the red carpet for Osana, I’m sweeping through the game and improving everything that looks janky / fixing every bug I can find. The latest version of the game is already an improvement over yesterday’s build, so I’ve prepared an update!

But first, I’d like to share some artwork from Kodoku-Hana, who has treated us with three illustrations of Ayano: sweet, bloody, and “beach”!

To see a few other images that I’d like to share, along with a list of everything that was added/changed/fixed in the latest version, click Continue Reading!

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Osana and Raibaru Progress Report

Good news! I’ve been making lots of progress with Osana and Raibaru lately! In this video, I talk about the sorts of things I’ve been working on.

This video isn’t really about showing off every bit of progress I’ve made recently; rather, the purpose of this video is meant to paint a clear picture of the type of work I’ve been doing recently, and elaborate about the things that I have to consider during the process of implementing Osana/Raibaru. (I do show off some of my accomplishments, though!)

I’ve also prepared a new build today! Click “Continue Reading” to check it out:

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Video when? Progress report?

Sorry – no video today. I decided that it was more important to spend time working on Osana/Raibaru. If you’d like to hear details about specifically what I’ve been doing recently, I’ll elaborate below, along with screenshots.

As usual, I’d like to share a fan creation with you! Sakura Media has created another episode of LOVESICK! Check it out!

I really love the way Ayano is portrayed here – this video does a great job of depicting her obsession! It reminded me about a feature that is currently missing from Yandere Sim; the ability to collect items that Senpai leaves behind. This is how the player will fill the Senpai shrine. (It’s not supposed to have items at the beginning of the game.)

I’ve uploaded a new build with some bug fixes and miscellaneous improvements. To read a list of all the changes in the new build, and to read a progress report about what I’ve been doing recently, click “Continue Reading”.

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