Valentine’s Day Update

On January 1st, I looked at the amount of progress remaining to be done before I could release the game’s official demo, and calculated that there was less than 2 months of work remaining. I planned to release Osana on February 14th – Valentine’s Day. Today is the day that Osana was going to be released…but it’s not happening.

Over the past 25 days, I’ve been subjected to the largest avalanche of hate and harassment that I’ve ever experienced. It’s several orders of magnitude worse than what I was put through in 2018, which prompted the Hate and Shame video. Every day, I consider making an “I quit, I can’t do this anymore!” video, because absolutely nothing is worth the amount of abuse that I’m receiving.

I was already morbidly depressed before this happened, but recent events have pushed me down to the lowest point I’ve ever been at. The severity of what I’ve been put through has completely killed my enthusiasm for the project and robbed me of all motivation to work on the game. It’s impossible to be productive under these circumstances. The only thing more difficult than finding a reason to keep working on Yandere Simulator is finding a reason to keep living.

The longest-ever gap between two of my videos was 50 days, occurring between the Live-Action Trailer and Guidance Counselor video. In 7 days, on Feb 21th, we’re unfortunately going to break that record. I’ll try to release something on March 1st, but I’m not sure if it’s going to be possible to find the energy required to make a video, when it’s already hard enough just to convince myself to get out of bed in the morning.

I fixed some bugs over the past couple of weeks, so I’ve uploaded a new build that is more stable than the last one. I’ll include a changelog later in this blog post.

On the bright side, I did get some cool fan art recently, which makes me feel a lot better. Here’s a really outstanding illustration from milkiii.tea:

Click “Continue Reading” for more.

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February 1st Update

When you think about it, it’s actually kind of a miracle that, over the course of the past 70 months, there haven’t been any events that took me away from development for an extended period of time. No jury duty, no family emergencies, no health issues, etc. But, unfortunately, that good luck couldn’t last forever.

The past 2 weeks were dominated by problems going on in my personal life, and as a result, I wasn’t able to work on the game as much as I wanted to. I was planning for the February 1st update to contain something really special: a long-awaited feature that I alluded to at the end of my previous video. However, it didn’t get to happen, because I rarely got an opportunity to sit down and work on the game. This is a pretty rare circumstance, and hopefully it’s not something that is going to extend into the future.

Even though I didn’t have the opportunity to make a big new addition to the game, I still found the time to make dozens of meaningful changes. The latest build contains 30 fixes/changes/additions, 3x more than the average build. All of these adjustments to the game will make the Osana demo much more enjoyably, and less janky! But before I share a list of all the changes in the latest build, I’d like to share a few videos with you:

First, Sakura Media released a new episode of LOVESICK! It’s really good – check it out!

YouTuber Chris.J Red created a really cool Yandere Simulator AMV set to a remix of Britney Spears’ “Toxic”! He really went the extra mile, and even created hand-drawn animation for it! Give it a watch!

Last but not least, SeanFilmProduction re-created my Promo Concept video entirely within Minecraft. I was unaware that Minecraft machinima had progressed to this point; I’m impressed with what he was able to accomplish!

Seeing so many awesome fan-made creations really warms my heart and fills me with determination to give you the best product I possibly can!

Anyway, without further ado, click “Continue Reading” to read the changelog for the latest build.

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