As bugs are reported and game design flaws are identified, I sort them into two categories: “I should deal with this right away” and “This can wait until later”. An issue will go into the “Do It Later” category if it’s low priority, or if it would take a long time to address, without providing a significant benefit. For the past few years, I’ve been compiling a list of these issues in a “Do It Later” text file on my desktop.
Because there are only one or two minor tasks remaining before I shift 100% of my focus to Osana, my attention has turned towards preparing the game for Osana; fixing bugs and flaws that, previously, weren’t worth addressing. In other words, “Now” is the “Later” that I’ve been waiting for; now is the appropriate time to go through all of those issues that were shelved, and address as many as possible.
Over the past week, I went through the “Do It Later” text file and fixed as many problems as I could manage. The result is a new build with a massive number of changes; over 60 in total! Many of the changes are bug fixes, but others are miscellaneous gameplay improvements that I promised years ago, but never delivered.
To see the giant list of all the changes in the latest build, scroll down past this beautiful artwork that I requested from AlpakaArt!

Gorgeous, isn’t it?! You can download a wallpaper-sized version from the Wallpapers page on the official website!
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