April 30th Sanity Update

A long time ago, I wrote a list of ways that I wanted to improve the “Sanity” feature. In this build, I decided to finally implement those improvements. It’s a simple build with a small number of changes, but it’s something that I wanted to take care of before focusing on my next task: creating a progress report video.

To see a list of everything that was added, changed, or fixed in the latest build, scroll down past this awesome illustration by mcfle!

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April 25th Bug-Fixing Build

This is a relatively minor update, compared to yesterday’s build, but it contains some fixes that I’d like to release sooner rather than later. It does contains a couple of significant adjustments to game design / general gameplay, though, so it’s a good idea to read the changelog and see how things are going to be different from here on out.

To read a list of everything that is changed in this build, scroll down past this super-pretty illustration of Ayano by AlpakaArt!

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April 24th Now-Is-Later Build

As bugs are reported and game design flaws are identified, I sort them into two categories: “I should deal with this right away” and “This can wait until later”. An issue will go into the “Do It Later” category if it’s low priority, or if it would take a long time to address, without providing a significant benefit. For the past few years, I’ve been compiling a list of these issues in a “Do It Later” text file on my desktop.

Because there are only one or two minor tasks remaining before I shift 100% of my focus to Osana, my attention has turned towards preparing the game for Osana; fixing bugs and flaws that, previously, weren’t worth addressing. In other words, “Now” is the “Later” that I’ve been waiting for; now is the appropriate time to go through all of those issues that were shelved, and address as many as possible.

Over the past week, I went through the “Do It Later” text file and fixed as many problems as I could manage. The result is a new build with a massive number of changes; over 60 in total! Many of the changes are bug fixes, but others are miscellaneous gameplay improvements that I promised years ago, but never delivered.

To see the giant list of all the changes in the latest build, scroll down past this beautiful artwork that I requested from AlpakaArt!

Gorgeous, isn’t it?! You can download a wallpaper-sized version from the Wallpapers page on the official website!

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April 18th Bug-Fixing Build

New build! Half bug-fixes, half improvements. You might be interested to know that I’ve finally added a map to the game! You can now press the spacebar key (or “Back” if you’re using an Xbox controller) to open up a map. You can move around it with the mouse cursor and zoom in with the scroll wheel. You can change the height by pressing the buttons displayed at the bottom of the screen. (This allows you to switch between different floors; ground level, rooftop, etc.)

To see a list of everything else that was changed in the latest build, scroll down beneath this cool video by SnowTheSaltQueen! They’ve got a lot of cool cosplay on their Instagram, including some Yandere-chan cosplay!

https://www.instagram.com/p/Bvo1udXgZ_K/?utm_source=ig_web_copy_link

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April 2nd Bug-Fixing Build

Alright, fun’s over, back to normal.

I’ve fixed some bugs (so that I can have an excuse to release an update that removes the April Fool’s prank and restores Yandere Simulator to normal) and prepared a new build for you to download.

To read a list of everything that is changed or fixed in the latest build, please scroll down past this super gorgeous and badass artwork by BlueBlurApple!

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