For the past year, Yandere Simulator has been running on Unity 5. But Unity 5 is actually old and outdated; the most recent version of the game engine is Unity 2018! Upgrading the game engine would have several benefits, but it would also cause some features to break. For example, some of the shaders compatible with Unity 5 aren’t compatible with Unity 2018; this wouldn’t be a permanent problem, but you wouldn’t get any new builds of the game until the compatibility issues were resolved.
After judging every available version of Unity, it was decided that upgrading to Unity 2017 would result in the least compatibility issues. So, while I was at Anime Expo, a programming volunteer upgraded Yandere Simulator to Unity 2017, and also fixed a pathfinding bug that was causing me to lose a lot of time whenever I wanted to re-compile the game’s code! In short: There are now fewer inconvenient obstacles for me to wrestle with while I’m working on the game, and it’s now much easier for me to make progress!
A lot of things piled up while I was at Anime Expo – new assets from volunteers, bug reports, issues that needed to be addressed, and so forth. It took a few days, but I’ve finally finished chewing through the backlog of everything that piled up while I was at Anime Expo, and now I can finally resume working on the game!
I know you’d love to see a big, exciting new feature, or some new characters…but today, I just have a simple bug-fixing build for you. The primary purpose of this update is to put a Unity 2017 build into your hands so that you can report any new problems that arose between the previous build and the new one. Theoretically, all compatibility issues should be resolved, but you might find something that slipped past me and the programming volunteer!
To read a list of everything that is new or different between this build and the previous one, please scroll down past these phenomenal cosplayers!


Shiromi and Oka were cosplayed by Angry Crow! She’s also cosplayed as Yandere-chan in the past! Megami was cosplayed by Aorin!
Continue reading →