July 27th Bug-Fixing Build

The previous build had a pretty embarrassing bug, but I didn’t want to upload a new build with just one minor difference from the previous build, so I decided to fix about 10 bugs to justify releasing a new update.

To see a list of everything that was fixed in the latest build, scroll down past this beautiful image of Sakura Hagiwara by Your Acid Jazz!

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July 25th Bug-Fixing Build

If you’re looking for info about the latest big addition to the game – the Sports Club – please click here!

A bunch of bugs were discovered in the previous build, so I fixed them as quickly as I could! It’s pretty rare to release a new update less than 8 hours away from the previous update, but I don’t want anyone to be stuck with a buggy build, so here it is!

By the way – an artist named “Reptilian” created something really cool! It’s a short manga depicting a potential backstory for Uekiya Engeika, the president of the gardening club!

I think it’s really cool, and I want to share the link with you so that you can check it out: https://reptiliandraw.wordpress.com/uekiyabackstoryen/ Please consider reading it!

Okay! With that out of the way, please click “Continue Reading” for a list of everything that is fixed or changed in the latest build!

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Sports Club Update

Hi! I’ve added a new club to the game – the Sports Club! They have a pretty elaborate daily routine. Here are some screenshots:

As you can probably tell, this update also comes with several miscellaneous changes and additions to the school. Click “Continue Reading” for a list of everything that is different or fixed!

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July 18th Bug-Fixing Build

To my relief, upgrading to Unity 2017 only caused one or two minor issues! This new build fixes a small handful of bugs that stemmed from the Unity 2017 upgrade. This build also contains a few “quality of life” improvements – minor things that will make your gameplay experience a bit more convenient, based on feedback from players.

To read a list of everything that is new/fixed/different in the latest build, scroll down beneath this lovely photograph that somebody shared with me!

It warms my heart to know that somebody was thinking of Yandere Simulator during a trip to the beach, and felt like drawing the game’s title into the sand! I can’t explain why, but it just puts a biiiiig smile on my face, and makes me feel all fuzzy inside!

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July 13th Bug-Fixing Build

For the past year, Yandere Simulator has been running on Unity 5. But Unity 5 is actually old and outdated; the most recent version of the game engine is Unity 2018! Upgrading the game engine would have several benefits, but it would also cause some features to break. For example, some of the shaders compatible with Unity 5 aren’t compatible with Unity 2018; this wouldn’t be a permanent problem, but you wouldn’t get any new builds of the game until the compatibility issues were resolved.

After judging every available version of Unity, it was decided that upgrading to Unity 2017 would result in the least compatibility issues. So, while I was at Anime Expo, a programming volunteer upgraded Yandere Simulator to Unity 2017, and also fixed a pathfinding bug that was causing me to lose a lot of time whenever I wanted to re-compile the game’s code! In short: There are now fewer inconvenient obstacles for me to wrestle with while I’m working on the game, and it’s now much easier for me to make progress!

A lot of things piled up while I was at Anime Expo – new assets from volunteers, bug reports, issues that needed to be addressed, and so forth. It took a few days, but I’ve finally finished chewing through the backlog of everything that piled up while I was at Anime Expo, and now I can finally resume working on the game!

I know you’d love to see a big, exciting new feature, or some new characters…but today, I just have a simple bug-fixing build for you. The primary purpose of this update is to put a Unity 2017 build into your hands so that you can report any new problems that arose between the previous build and the new one. Theoretically, all compatibility issues should be resolved, but you might find something that slipped past me and the programming volunteer!

To read a list of everything that is new or different between this build and the previous one, please scroll down past these phenomenal cosplayers!

Shiromi and Oka were cosplayed by Angry Crow! She’s also cosplayed as Yandere-chan in the past! Megami was cosplayed by Aorin!

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Anime Expo Announcements (and a new build!)

EDIT #1: On July 3rd, I uploaded a new bug-fixing build.
EDIT #2: On July 4th, I snuck in one final bug-fixing build before leaving for Anime Expo! Scroll down to the very bottom of the blog post to read about it!

I’ll be attending Anime Expo 2018! Just like last year, I’m planning to be there for all 4 days of the convention.

In 2016 and 2017, there were Yandere Sim fan meetups at Anime Expo! These meetups are my happiest memories of the time I’ve spent working on Yandere Sim, so I’d like to meet up with fans again this year!

Just like last year, the plan is:

  • July 5th – 2:00 PM to 3:00 PM at Site 4
  • July 8th – 2:00 PM to 3:00 PM at Site 4

I think I waited way too long to announce this. Most Yandere Sim fans probably won’t check my blog between now and the expo, so a lot of people aren’t going to see this announcement. As a result, it might be a small gathering this year, but if even if only one person shows up, I’ll still be absolutely delighted!

There are three other things I want to discuss in this blog post: What I’ll be wearing at the expo, some good news regarding the game’s code and framerate, and also a new bug-fixing build that is being released today! Click “Continue Reading” to read more!

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July 2018 Progress Report

I’ve prepared a new build! You can watch this video to learn what’s new:

There’s something cool I want to talk about, but I think I should make it a separate blog post, so I’ll announce it tomorrow. Check back tomorrow if you’re interested – especially if you’re going to be attending Anime Expo!

With the addition of all these new students, you might notice the framerate starting to drop lower. That’s a big reason why I added the “Void Goddess” debug tool to the game:

If you have a weak computer, but you still want to check out the new characters, you can summon this character (located to the left of where Yandere-chan spawns at the beginning of the day) and use her debug menu to selectively despawn all characters except for the ones that you want to see. This way, much fewer characters will be present at school, so the framerate will be much higher! (Of course, in the final game, the framerate problems will be resolved, and a debug workaround won’t be necessary!)

Actually, I have some cool things to announce regarding programmer assistance and framerate improvements, but I’ll save that for tomorrow’s blog post!

Anyway, for a list of everything that is new/fixed in the latest build – along with some other stuff that I’d like to share – please click “Continue Reading”!

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