Oops! The previous build had some bugs in it. Time to release an update!
To see a list of everything that got fixed in the latest build, scroll down past this absolutely gorgeous cosplay by porceyshire!
Oops! The previous build had some bugs in it. Time to release an update!
To see a list of everything that got fixed in the latest build, scroll down past this absolutely gorgeous cosplay by porceyshire!
Hi! No video today, but I’ve got a new build with a ton of fixes. Most notably, there was a bug in the previous build that would prevent any characters from spawning (or cause characters to spawn with deformed chests), but only for people who were playing the game in a country where decimal points are written as “,” instead of “.” Weird bug, huh?
To see a list of everything that is new, fixed, or changed in the latest build, scroll down past this beautiful artwork by Treat★!
Hey! I’ve uploaded a new build of the game that runs on Unity 2019. This is a big deal, since it has given the game a noteworthy performance boost (better FPS!)
Purely for the sake of tradition, here’s some gorgeous fan art that was sent to me from an artist who wished to remain anonymous:
The only differences between this build and the previous build are:
Personally, for me, the game is running 15 FPS faster than it did before! I used to get 35~40 FPS, but now I get 50~55 FPS! Wow! Getting closer and closer to that target of consistent 60 with every update! Let me know if you see any drastic performance improvement in the latest build!
Had to get in one last bug-fixing build before the big upgrade from Unity 2017 to Unity 2019!
The next build is going to be running on the Unity 2019 game engine. When that build comes out, compare it to this one, and let me know if you observed a significant boost in performance!
To see a list of everything that was fixed or changed in the latest build, scroll past this gorgeous artwork by Yiki chan:
Yandere Simulator is currently running on the Unity 2017 game engine. Upgrading the game engine to the latest stable version of Unity (2019) would come with numerous benefits, such as improved framerate, improved loading times, and access to new features within the Unity editor that will speed up development.
Moving from Unity 2017 to Unity 2019 is a complicated process, because some scripts/objects/shaders that were compatible with 2017 need to be adjusted or re-created to be compatible with 2019. A lot of new bugs are always created when transferring from one game engine to another.
Over the past few weeks, a volunteer with access to Yandere Simulator’s project files has been going through the process of transferring Yandere Sim from Unity 2017 to Unity 2019, so that the upgrade doesn’t become a roadblock that slows me down. He has recently succeeded in resolving all issues that stem from migrating Yandere Sim from Unity 2017 to Unity 2019, and we are now ready to leave Unity 2017 behind! This bug-fixing update may be the last time that I ever release a build that runs on the Unity 2017 game engine!
I anticipate that the first Unity 2019 build of Yandere Simulator will be released sometime around April 11th…maybe a day or two later, depending on whether or not I encounter issues during testing. This is going to be a big milestone in the game’s development, and a huge leap forward towards the goal of a stable demo version!
To read a list of everything that was changed in the latest bug-fixing build, scroll down below this Demon Slayer-inspired artwork by Skarmy Han!
I couldn’t stop thinking about it, so I gave the player a few more tools to use in the Alphabet Killer Challenge. There! Now I’m satisfied. This is probably the last update that the challenge will get.
To read a list of everything that was fixed or changed in the latest build, scroll down past this comic by LogicPuzzle!
Nothing important to announce; just wanted to get in a few bug fixes (and some improvements to the Alphabet Killer Challenge).
To see a list of everything that changed in the latest build, scroll down beneath this absolutely incredible illustration by Ralunix!
Well, well, well – it’s an update that isn’t a bug-fixing build, for once! So, what’s new in this update? To find out, scroll down past this gorgeous artwork by Sinnymonrolls:
A few years back, someone came up with an interesting challenge – “Kill every student in Yandere Simulator in alphabetical order.” It’s an interesting idea…but in practice, it’s actually quite frustrating, because of the limited methods for hiding / disposing of corpses, the tedium of cleaning up copious amounts of blood, and the frustration of not having more options for hiding your actions from witnesses.
As it turns out, the challenge is more than just a fun idea for a YouTube video – it’s a “stress test” that reveals which aspects of Yandere Simulator can cause frustration to the player. Even though it wasn’t an official feature of the game, I found myself wondering what kind of tools could make this challenge more feasible.
For a long time, I’ve been toying with the idea of making adjustments to Yandere Simulator’s general gameplay to accommodate the challenge, but it was always very low on my priority list. Now that SNAP Mode is finished, I feel like I’ve earned the right to spend a brief amount of time implementing a small “just for fun” feature. Which leads us to…
The Alphabet Killer Challenge
While inside of Yandere-chan’s room, type “abcdefg” to begin the “Alphabet Killer Challenge”. The objective of the challenge is to murder 77 students in alphabetical order. Upon activating the challenge, the school scene will load, with several things different:
Advice: If you get a stealth kill using a blunt weapon (like a baseball bat), your victim won’t bleed. It is strongly advised to only use blunt weapons and stealth kills when trying to complete the challenge. Using a sharp weapon for the Alphabet Killer Challenge is not advised.
If the challenge is still too difficult to be feasible for most players, even with the addition of the lockers and smoke bombs, I’ll happily take suggestions for additional tools that would help to make the task more feasible.
On that note…if the additions of lockers and smoke bombs feels like a massive improvement to overall gameplay, I can consider making them into official features that exist outside of the Alphabet Killer Challenge. (Maybe joining the science club would grant you access to chemicals that would let you make one smoke bomb per day?”
Additionally…
Fixes, Changes, Additions
Oopsie! The last build had some bugs. I’ve prepared a bug-fixing build.
It’s important to mention that the latest build is currently only available from http://www.mediafire.com/file/viciqzzv01kna3q/YandereSimulator.zip – the other sites will have it shortly, but for now, you have to use the Mediafire link to download it.
To see a list of everything that is new/fixed/different in the latest build, scroll down past this chilling SNAP Mode artwork by JDLG!