April 15th Bug-Fixing Build

Hi! No video today, but I’ve got a new build with a ton of fixes. Most notably, there was a bug in the previous build that would prevent any characters from spawning (or cause characters to spawn with deformed chests), but only for people who were playing the game in a country where decimal points are written as “,” instead of “.” Weird bug, huh?

To see a list of everything that is new, fixed, or changed in the latest build, scroll down past this beautiful artwork by Treat!

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Unity 2019 Update

Hey! I’ve uploaded a new build of the game that runs on Unity 2019. This is a big deal, since it has given the game a noteworthy performance boost (better FPS!)

Purely for the sake of tradition, here’s some gorgeous fan art that was sent to me from an artist who wished to remain anonymous:

The only differences between this build and the previous build are:

  • You now choose screen resolution / windowed mode / quality settings after launching the game, rather than before launching it.
  • Fixed bug that would prevent Otohiko from spawning during the Alphabet Killer Challenge.
  • The game is now running on a more recent version of the Unity engine!

Personally, for me, the game is running 15 FPS faster than it did before! I used to get 35~40 FPS, but now I get 50~55 FPS! Wow! Getting closer and closer to that target of consistent 60 with every update! Let me know if you see any drastic performance improvement in the latest build!

April 10th Bug-Fixing Build

Had to get in one last bug-fixing build before the big upgrade from Unity 2017 to Unity 2019!

The next build is going to be running on the Unity 2019 game engine. When that build comes out, compare it to this one, and let me know if you observed a significant boost in performance!

To see a list of everything that was fixed or changed in the latest build, scroll past this gorgeous artwork by Yiki chan:

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April 9th Bug-Fixing Build

Yandere Simulator is currently running on the Unity 2017 game engine. Upgrading the game engine to the latest stable version of Unity (2019) would come with numerous benefits, such as improved framerate, improved loading times, and access to new features within the Unity editor that will speed up development.

Moving from Unity 2017 to Unity 2019 is a complicated process, because some scripts/objects/shaders that were compatible with 2017 need to be adjusted or re-created to be compatible with 2019. A lot of new bugs are always created when transferring from one game engine to another.

Over the past few weeks, a volunteer with access to Yandere Simulator’s project files has been going through the process of transferring Yandere Sim from Unity 2017 to Unity 2019, so that the upgrade doesn’t become a roadblock that slows me down. He has recently succeeded in resolving all issues that stem from migrating Yandere Sim from Unity 2017 to Unity 2019, and we are now ready to leave Unity 2017 behind! This bug-fixing update may be the last time that I ever release a build that runs on the Unity 2017 game engine!

I anticipate that the first Unity 2019 build of Yandere Simulator will be released sometime around April 11th…maybe a day or two later, depending on whether or not I encounter issues during testing. This is going to be a big milestone in the game’s development, and a huge leap forward towards the goal of a stable demo version!

To read a list of everything that was changed in the latest bug-fixing build, scroll down below this Demon Slayer-inspired artwork by Skarmy Han!

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April 7th Bug-Fixing Build

I couldn’t stop thinking about it, so I gave the player a few more tools to use in the Alphabet Killer Challenge. There! Now I’m satisfied. This is probably the last update that the challenge will get.

To read a list of everything that was fixed or changed in the latest build, scroll down past this comic by LogicPuzzle!

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The “Alphabet Killer Challenge” Build

Well, well, well – it’s an update that isn’t a bug-fixing build, for once! So, what’s new in this update? To find out, scroll down past this gorgeous artwork by Sinnymonrolls:

A few years back, someone came up with an interesting challenge – “Kill every student in Yandere Simulator in alphabetical order.” It’s an interesting idea…but in practice, it’s actually quite frustrating, because of the limited methods for hiding / disposing of corpses, the tedium of cleaning up copious amounts of blood, and the frustration of not having more options for hiding your actions from witnesses.

As it turns out, the challenge is more than just a fun idea for a YouTube video – it’s a “stress test” that reveals which aspects of Yandere Simulator can cause frustration to the player. Even though it wasn’t an official feature of the game,  I found myself wondering what kind of tools could make this challenge more feasible.

For a long time, I’ve been toying with the idea of making adjustments to Yandere Simulator’s general gameplay to accommodate the challenge, but it was always very low on my priority list. Now that SNAP Mode is finished, I feel like I’ve earned the right to spend a brief amount of time implementing a small “just for fun” feature. Which leads us to…

The Alphabet Killer Challenge

While inside of Yandere-chan’s room, type “abcdefg” to begin the “Alphabet Killer Challenge”. The objective of the challenge is to murder 77 students in alphabetical order. Upon activating the challenge, the school scene will load, with several things different:

  1. 90 lockers will appear in the hallways of the school. Dead bodies can be hidden inside of these lockers so that you don’t have to worry too much about hiding bodies while trying to complete the challenge.
  2. A box of smoke bombs will appear inside of the Student Council room. The smoke bombs are infinite, but you can only carry one smoke bomb at a time. You can drop a smoke bomb by clicking the left stick (or pressing the “T” key on the keyboard). A smoke bomb lasts for 15 seconds. Any character inside a smoke cloud becomes blind until the smoke clears, or until they walk outside of the smoke cloud. Be warned – the smoke bomb is a double-edged sword, because it severely reduces your ability to see your surroundings clearly.
  3. An arrow will appear at the top of the screen. This arrow will point to your current target.
  4. A text box will appear at the bottom-right corner of the screen, displaying your current progress in the challenge, and naming your next target.
  5. The day will automatically restart if the police are called, or if you kill any student other than your current target.
  6. Your Physical Education stat will be set to “5” for this challenge so that you will have the ability to carry corpses.
  7. If you successfully complete the challenge, you will get a simple reward – something that I was originally planning to release as an April Fool’s joke.

Advice: If you get a stealth kill using a blunt weapon (like a baseball bat), your victim won’t bleed. It is strongly advised to only use blunt weapons and stealth kills when trying to complete the challenge. Using a sharp weapon for the Alphabet Killer Challenge is not advised.

If the challenge is still too difficult to be feasible for most players, even with the addition of the lockers and smoke bombs, I’ll happily take suggestions for additional tools that would help to make the task more feasible.

On that note…if the additions of lockers and smoke bombs feels like a massive improvement to overall gameplay, I can consider making them into official features that exist outside of the Alphabet Killer Challenge. (Maybe joining the science club would grant you access to chemicals that would let you make one smoke bomb per day?”

Additionally…

Fixes, Changes, Additions

  • Fixed bug that would allow student council members to get distracted by dropped weapons while in the middle of pepper-spraying Yandere-chan.
  • Fixed bug that could result in Yandere-chan being pepper-sprayed and sent to the guidance counselor’s office, simultaneously.
  • Fixed bug that would cause SNAP Mode to get glitched out if Yandere-chan walked through a metal detector while in SNAP Mode.
  • From now on, Yandere-chan starts the game with only one pair of panties available. The rest have to be unlocked.
  • There is now a lingerie store in town. You can use this store to purchase panties for Yandere-chan.
  • Fixed problem with Inkyu Basu’s portrait.

April 2nd Bug-Fixing Build

Oopsie! The last build had some bugs. I’ve prepared a bug-fixing build.

It’s important to mention that the latest build is currently only available from http://www.mediafire.com/file/viciqzzv01kna3q/YandereSimulator.zip – the other sites will have it shortly, but for now, you have to use the Mediafire link to download it.

To see a list of everything that is new/fixed/different in the latest build, scroll down past this chilling SNAP Mode artwork by JDLG!

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