The Last Build Before Osana?

As you already know, because I explained it back in 2017 and have explained it numerous times since then, I decided not to implement Osana until Yandere Simulator contained every feature and mechanic that I felt was necessary for the game to match my vision. My vision was so elaborate, it took 6 years of work to reach this point…but I can finally say that I have a build of the game that contains pretty much everything that I felt was important to put into the game before releasing Osana. (There are still a handful of minor wishlist items that I am interested in implementing, but all of them are lower in priority than Osana.)

The last remaining task is to overhaul the game’s UI and improve the graphics. After that, I simply have to test all of Osana’s eliminations one-by-one, and then release her once I’ve fixed every bug I can find. If this build contains any critical bugs, I might have to release a bug-fixing build within the next few days…but if this build is stable, then the next build may be the build that contains Osana.

I have an estimate for how long this will take, and I want to say, “You’ll have Osana on Ju██ ██th!” but if something goes wrong and delays Osana, people will get upset that I missed the release date, so I’m going to keep the release date a secret until I’m 100% certain she’s going to be released on that day.

(It’s worth mentioning that this build does not contain voice lines for Student Council girls, since I am still waiting on two voice actresses to deliver their lines.)

So, what does this build contain? Aside from 30 bug fixes, this build also contains…

  • The ability to get Student Council girls fired from the council
  • Expanded saving/loading functionality
  • A new phone for Yandere-chan
  • Numerous UI improvements
  • Props in school corridors
  • Theme music for stores
  • New background music for the Alphabet Killer Challenge
  • New background music for normal school gameplay
  • The ability to hide dead bodies in lockers in corridors (outside of the ABC Challenge)
  • Re-written dialogue for the initial text message conversation between Yandere-chan and Info-chan
  • Overhauled Calligraphy Room and Drama clubroom
  • A screen for viewing the game’s controls
  • Six new Headmaster Tapes

And a bit more, too! For a full list of everything that is new or different in the latest build, scroll down past this absolutely gorgeous illustration by an extremely talented artist who chose to remain anonymous.

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May 15th Bug-Fixing Build

This update isn’t too special; I just wanted to upload a new build to reassure you that I’m still actively working on the game and making steady progress every day.

But, depending on how things go, the next build could be a lot more interesting!

  • There were always meant to be 10 Headmaster cassette tapes, but putting lore tapes into the game hasn’t been a high priority for a long time, so I neglected that feature for the past several years. Recently, I had a power outage for a few hours, during which I wasn’t able to get any work done on the game. So, I used that time to write the last remaining Headmaster tapes! The Headmaster’s voice actor has recorded the tapes, and I’m almost ready to put them into the game; I’m just waiting for an audio engineer volunteer to apply an “old-timey cassette tape” effect onto the recordings.
  • The “Yandere-chan and Info-chan meet for the first time” text message conversation was written back in 2015, and is some of the oldest content in the game. I feel like the writing was pretty rough, and that I could have worded things much better. I also feel like there is some important gameplay information that needs to be imparted to the player (panty shots aren’t the only way to earn favors from Info-chan). With these things in mind, I decided to re-write that conversation. The voice actresses finished recording it recently, so the next update will most likely contain an updated Yandere/Info conversation!
  • Ever since I first implemented the Student Council girls, I’ve wanted each of them to have voice acting…but it was difficult to locate the ideal voice actresses for the job. Recently, I decided on the actresses who I believe would be perfect for the Student Council girls, and the plan is for them to record very soon! Depending on their availability, the next build may finally contain voiced lines for the Student Council girls!
  • For the past 5 years, Yandere Simulator’s school hallways have been empty and devoid of props and decorations. It was never meant to be that way; the hallways were always meant to have props, but there were always higher priorities than aesthetics and decorations. At this point in time, though, we’ve finally reached the stage of development where there is practically nothing left to be done, and I have recently received a ton of appropriate props for the hallways, so it’s possible that the next update will finally contain fully-decorated hallways!
  • There is only one more “lore” tidbit that I want to be included in the Osana demo. After it goes into the game, there will be no remaining “lore” items taking any of my time away from Osana. I have the necessary models and voice acting for it, so it’s possible that you may see it in the next update!

By the time I release the next update, it’s likely that I will have finished all Osana-centric tasks. After I hit that milestone, the last remaining task will be to give the game a fresh coat of paint (new UI, new HUD, new title screen) before releasing Osana. I want the new graphics to be a complete surprise, which means that once I begin working on the new graphics, I won’t be releasing any more builds until Osana is complete.

In short, what I’m saying is that, after the next update, there may not be any further updates until Osana is finished. It’s not a 100% guarantee, but there’s a strong possibility that this will be the case. (If critical bugs are discovered, I may need to release bug-fixing updates or something.)

Anyway! To see a list of everything that was fixed/changed in the latest build, scroll down past this gorgeous artwork of Prealle!

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May 7th Save/Load Bug Fixes

Wow! Playing the game with a save/load feature feels like playing a completely different game. It makes such a huge difference! While playtesting, I noticed a bunch of data that wasn’t being tracked by the save/load feature, so I decided to plug those gaps and get the save/load feature closer to 100% completion.

To read a list of everything that was fixed or changed in the latest build, scroll down past this beautiful illustration of Musume by an artist who I know by the name Rie!

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Saving, Loading, and Genocide

May 6th 8:40 PM Update: Whoops! There was a bug that made dead bodies pop out of lockers in the Alphabet Killer Challenge, if the player loaded a save file during the challenge. I’ve released a new build where this bug is fixed. Now the save/load feature can actually help during the Alphabet Killer Challenge.

To discover the meaning behind the ominous title of this blog post, scroll down past this absolutely gorgeous illustration by Kenishman!

He’s got a few other beautiful drawings in his gallery, so be sure to check them out!

This is an especially lengthy blog post with some pretty big news; click Continue Reading to see the whole thing!

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May 1st Update

Hi! I’m very sorry, but there won’t be a video today. Recently, I’ve just felt like working on the game way more than working on videos.

In January, I explained that Osana became functionally complete in December of 2019, and that I planned to release her after fixing bugs, polishing up the rough-looking parts of the game, and basically just making sure that the demo represents my vision of what the game is supposed to be like. Making the demo “represent my vision” is a somewhat broad category; sometimes it involves implementing the last remaining core gameplay functionality, and sometimes it involves implementing something that is unrelated to gameplay, yet still very important to me nonetheless, because it that makes the demo true to my vision.

In terms of “last remaining core gameplay functionality”, the only thing that is still missing is a Save/Load feature. Over the past 2 weeks, I spent some time trying to reach that goal, but ran into a lot of obstacles. It started to look like the sort of thing that would eat up way too much time, so I decided to request help from other programmers. The feature isn’t 100% ready yet, but some promising progress has been made.

In terms of “making the demo true to my vision”, there are only two or three more things that the demo needs to have before I feel like, “Yes! My vision is complete! Time to release Osana!” These things are actually related to the game’s backstory/lore and potential consequences of the player’s actions.

I didn’t want to release another update unless I was finished implementing Saving/Loading, or finished implementing a long-planned surprise related to the game’s lore. However, I didn’t want you to spend too much time without a new build, so in honor of my “1st and 15th day of every month” tradition, I’m releasing a new update today!

The latest build has a huge number of changes from the previous build – almost 40! One of them is something I’ve been planning since 2014 – and I have a screenshot to prove it! To read about everything that is new, fixed, or different in the latest build, scroll down past this amazing Yandere-chan cosplay video by snowthesaltqueen!

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