January 17th Bug-Fixing Build (and small announcement)

Hello! I have a new bug-fixing build for you today. Also, today is a special day to me, for reasons that have absolutely nothing to do with Yandere Simulator.

To see a list of everything that has been changed in the latest build (and hear why today is special) scroll down past these two beautiful illustrations by bbreaad!

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January 8th Bug-Fixing Build

Hello! I’ve prepared a new build with a lot of bug fixes, but also some improvements and new features that you might be interested in.

To read a list of everything that is new or different in the latest build, scroll down past this super-cute, super-adorable illustration of Shiromi by Momo-Fujimi! (After all, 2022 is a “Year of the Tiger” according to the Japanese Zodiac!)

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Happy New Year!

Happy 2022, everyone!

Sorry for the lack of blog posts over the past two weeks; I’ve been incredibly busy with something IRL, completely unrelated to the Internet or game development. If you’re curious to hear the details, I plan to elaborate about it in a Patreon post in the near future – later today, if possible. Fortunately, I should have much more time to get work done in January as opposed to December, so my productivity should return to normal levels this month.

The first day of a new year seems like a pretty good time to write up a summary of where we’re currently at in the game’s development, what I’m currently working on, and what I plan to focus on next. I’ll make sure to elaborate about that in my upcoming Patreon post.

In other news, I’ve prepared a big update for you today! To see a list of everything that is new, fixed, or different in the latest build, scroll down past this absolutely beautiful artwork by Naho Natsumaki!

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Merry Christmas Eve!

Longtime fans know that I have a lot of annual traditions – and one of them is to upload a yandere-themed parody of a classic Christmas song every year, with vocals provided by the incredible Michaela Laws:

2015: It’s Beginning To Look A Lot Like Murder
2015: Yandere-Chan Is Coming To Town
2016: You’re A Mean One, Yandere-chan
2017: Senpai Love Me
2018: Jingle Bells
2019: It’s The Most Murderous Time Of The Year
2020: Senpai, It’s Cold Outside

This year, she really knocked it out of the park with one of her best performances yet – and the talented Mulberry provided some truly jaw-dropping artwork to accompany the music!

This year’s Christmas tune is a parody of “The Christmas Song” by Nat King Cole. Give it a listen!

Are you curious to know what’s going on with the game’s development? I’ll probably write a blog post on or around January 1st to let you know what’s up and what my current goals are.

Please enjoy time with your family over the next few days – and, as always, thank you for following the development of Yandere Simulator!

Progress Report, Fan Videos, New Build

Hi!

Because this is the first blog post of the month, it seems like an appropriate time to talk about what I’m currently focusing on, and what I plan to accomplish in the near future.

The plan remains unchanged:

  1. Fix every problem that people have identified in 1980s Mode – whether it’s a bug, an exploit, an oversight, an ugly asset, or a design flaw.
  2. Use the feedback and criticism I’ve recieved to make a series of design changes to 1980s Mode that improve the experience in various ways.
  3. Make a “How Your Feedback Improved 1980s Mode” video, similar to the one I made about the demo last year, going over all of the ways that 1980s Mode has vastly improved since its release.
  4. Move on to the next stage of development. (Aesthetic improvements may still be made to 1980s Mode.)

I had planned to have completed Step 1 by now, but it turned out to involve way more time and work than previously expected. It turns out that giving people the ability to test a tremendous number of new scenarios that were not previously in the game leads directly to an enormous number of new discoveries – and when I say “discoveries,” I mean “bugs” and “ways that the game’s design can be improved.”

I planned to complete Step 1 before moving on to Step 2, but instead, I wound up working on both of thos Steps simultaneously. Every day, new feedback rolls in, and there’s always a new task to work on…sometimes, it starts to feel like there is no end in sight! However, that’s definitely not true; the number of tasks remaining on my “to-do list” is getting smaller with each day, so I can tell that I’ll eventually hit “0” and be able to move out of this phase of development. Until then, I’ll just continue to make progress on a daily basis until I’m through Steps 1 and 2.

Speaking of progress, I have an extra-large build for you today with a lot of fixes and improvements – and also a lot of aesthetic changes to the characters! I also want to share some interesting fan-made videos with you. It’s going to be an extra-large blog post! To get started, click “Continue Reading.”

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Launcher Update and New Debug Functionality

Hello! There are two things that may be worthy of your attention today.

First, the launcher has been updated with a few bug fixes. Second, I’ve added some new debug functionality to Yandere Simulator.

The new debug functionality is the ability to skip directly to a specific week, and to decide a few specifics while you’re doing so, such as how the previous rivals were eliminated, how much reputation you have at school, etc:

This is useful for if your save file gets deleted somehow and you want to return to the week that you were last playing, or if you’re a YouTuber who wants to record footage of a specific rival/week, or if you’re trying to report a bug that only happens on Week 10 but you don’t want to play through 10 weeks just to get there.

To access this menu, highlight a save file on the Title Screen and then press the “R” key (or the “Y” button if you’re playing with a controller). Once you’re at the menu, use the keys/buttons listed at the bottom of the screen to set things up.

I hope this new functionality will be useful to you!

But, of course, that’s not the only thing that is new in the latest build. Click “Continue Reading” for the full changelog!

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November 25th Bug-Fixing Build

Happy Thanksgiving!

I updated the Characters page of the official website recently. The character artwork for the Student Council girls has been updated. Perceptive visitors will also notice that a new character has been appeared on the page, as well…

To see a list of everything that was fixed or changed in the latest build, scroll down past this pretty artwork of Osana by ö! Yes, the artist goes by the name ” ö “, apparently!

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