Amai Progress Report (and new build!)

Hello!

After I began work on adding a new rival into the game, I stopped writing blog posts about my latest progress, and only reported my most recent progress on my Patreon page. However, I’m finally ready to give out some details about how much work has been done on Amai so far, and what work remains to be done.

To read a blog post about how far I’ve come with Amai, scroll down past this gorgeous artwork by eeennnnenen celebrating Yandere Simulator’s 10th anniversary!

10th Anniversary Celebration Artwork

Before I start talking about Amai, I’d like to share some really touching artwork that fans have sent to me over the past 48 hours to celebrate Yandere Sim’s 10th anniversary (and, also, technically, Ayano’s birthday).

Anonymous:

Suha_mgm5275:

Anonymous:

Anonymous:

miserablehoney:

Ad0:

kyorinsan_831:

Aya_0w0__:

yuku_ap:

Anonymous:

Amai Progress Report

Okay! With that out of the way, let’s talk about Amai.

I’m sorry if this gives you deja vu, but the first thing I’m going to do is re-use a graphic from my previous blog post…

The act of implementing a new rival into the game requires a lot of work, but if I had to divide it into 5 categories, those categories would be…

  • Planning/Design/Writing
  • Befriend/Betray Elimination Method
  • Rejection Elimination Method
  • Additions Unique to Specific Rivals
  • Every other aspect of the rival’s week

I’ve finished all of the planning/design/writing required for Amai, I’ve implemented the entire storyline and stealth mission for Amai’s Befriend/Betray elimination method, and I’ve implemented all of her events with Senpai – including all of the gameplay required for sabotaging them.

Those three things, alone, comprise more than 50% of the work that needs to be done to implement a rival. I’m past the halfway point. At this point, what remains is the “miscellaneous other stuff” that isn’t very glamorous, but is required for the addition of a new rival. Stuff like…

  • Creating a cutscene where Senpai meets Kizana, and a cutscene where Info-chan texts Ayano to warn her about Kizana.
  • Positioning students around the school so that there is never a moment when Amai isn’t in view of a witness.
  • Creating a cutscene that provides the player with the hints necessary to achieve Amai’s unique elimination.
  • Implementing Amai’s unique elimination method.
  • Implementing her suitor’s routine.

Et cetera. It’s also worth mentioning that, every few days, I suddenly remember, “Oh, yeah, that’s right, there is one more task I need to do!” One example would be…

  • Amai is a club leader, so she should attend the club leader meeting on Friday. However, she plans to confess to Senpai on Friday. So, she should send Shoko in her place. But, what if Amai has already been eliminated through the Befriend method, and doesn’t plan to confess anymore? Then, she should attend the Friday club leader meeting personally, instead of send Shoko.

There are also some other aspects of adding a new week to the game that I just personally want to include because it’s part of my vision for the game:

  • Give the player the opportunity to obtain a new collectible for the Senpai Shrine
  • Add a “weekly postcard from Ryoba” feature
  • Add five new Basu Sister conversations
  • Add five new bounties for Info-chan
  • Add one new basement tape

But, we’re still not done yet; once I finally feel that “Amai is 100% finished!” there is still one last phase I need to get through before I can release her:

  • Determine if there are any obvious exploits to eliminate Amai with zero effort, and remove any that are discovered
  • Test absolutely all elimination methods on Amai, and confirm that every one of them is working
  • Test absolutely all new content related to Amai, and confirm that there are no bugs

The B/B elimination method and the Rejection elimination method were the only tasks that were huge, complex, and tedious enough to require weeks to accomplish. The remaining tasks are far more simple in nature, and can each be completed in very little time; I’m absolutely certain that many of the above tasks are, easily, going to take less than a day to accomplish.

Looking at the work that has been accomplished so far, and the work that remains, I feel like I can easily make an educated guess about when Amai will be 100% finished and ready for release. However, I don’t want to make any announcements at this point in time; if my estimate is incorrect, people will get disappointed and mad at me. So, instead, I’m just going to leave you with the information above, and get back to work.

Before I proceed to the rest of the blog post, I want to inform you that I recently uploaded a 20-minute-long video to my Patreon page, demonstrating the system I created to make it easy to put new rival events into the game quickly. If you miss hearing the sound of my voice talking about the latest additions to the game, now you know where to find it!

Okay; with all of that out of the way, now it’s time to tell you what has changed in the latest build of the game.

Improvements

  • When investing study points into school subjects at classtime, the “Here’s what benefits you will gain from studying this school subject!” text has been updated to reflect the fact that upgrading your Language stat will make your anonymous love letters more effective.
  • A lot of players did not understand the difference between completing a rival’s Task and befriending a rival, so a “Progress Towards Friendship” message will now appear at the top of the screen whenever the player talks to a rival.
  • The player is not supposed to change clothing in Yakuza Mode, so I’ve removed the ability to switch outfits in the girls’ shower building in Yakuza Mode.
  • Pippi, Midori, and Mai now use a different idle animation. (Their previous idle animation, shared with the bullies, made them look too mean.)
  • Body-hiding lockers in the Alphabet Killer Challenge now have a cyan outline in Yandere Vision – and an orange outline when they are full.
  • It is now possible to mute and unmute the background music of Yakuza Mode by pressing the “m” key on your keyboard while at school.
  • Finally replaced the low-quality board models that some of the club advertisements were posted on.
  • The location of the bag of sugar has been moved from the Cooking Club to the Home Ec room.
  • Improved the texture of the green lockers that can be found in some of the school’s rooms.
  • The protagonist now wears an apron when she joins the Cooking Club.
  • A simple pause screen has been added to the street scene.

Fixes

  • If a character realizes that you killed their loved one (sister, best friend, crush), they will switch to the Heroic Persona and attack you. However, it was possible for this protocol to be triggered even if the player was not presently attacking a character’s loved one. Due to a bug, a character would think “My loved one is being attacked!” if they saw the player holding any character’s corpse, after the player had killed that character’s loved one. This bug has been fixed.
  • If a rival was meant to carry around a camera or smartphone as part of their walking animation, and they had a meeting with a suitor, their camera/smartphone would disappear from their hands, and they would walk around performing a “walking while holding object” animation, even though no object was visible in their hands. This bug has been fixed.
  • Geiju’s unique character trait is that he only speaks in one-or-two-word sentences. Unique lines of dialogue were written for him to say during the game’s new “Socialize” feature. However, due to a bug, the game wasn’t pulling up his unique dialogue when the player interacted with him through that feature. This bug has been fixed.
  • In Custom Mode, if the player gave a student the “Protective” Persona, turned them into a mind-broken slave, and instructed them to kill the first rival, they would inadvertently trigger code that was meant for Raibaru only, and would be unable to kill the rival. This bug has been fixed.
  • If the player started an 1980s Mode save file, returned to the title screen, then started a 202X Mode save file, the photograph of Taro in the Senpai Shrine would show Jokichi’s face, but only in the “plotting how to eliminate Osana” cutscene. This bug has been fixed.
  • If the player sent a mind-broken slave to kill Osana on Friday during her “making a mixtape for Senpai” event, Osana would not rotate into the animation correctly, causing her animation to be de-synchronized from the attacker’s animation. This bug has been fixed.
  • If the player designed a Custom Mode rival who did not speak to Senpai in the usual spot on Friday, the rival would never follow through with the Friday event, making it impossible to sabotage that event. This bug has been fixed.
  • After the player used the woodchipper to dispose of a corpse, the “Activate” button prompt would not go away, allowing the player to use the woodchipper again, even though it was supposed to be empty. This bug has been fixed.
  • Previously, rivals in Mission Mode and Custom Mode were using the “map markers” for the canon rivals, even if the player’s target or custom rivals looked completely different from the canon rivals. This bug has been fixed.
  • Characters will not pose for a photograph if they are in the middle of an event. However – due to a bug – Osana was not posing for photographs even when she was outside of events. This bug has been fixed.
  • If the player killed the nurse and then accepted a “get headache medicine from nurse” Task, the button prompt to ask the nurse for medicine would appear over the nurse’s corpse. This bug has been fixed.
  • If the player distracted Sonoko or bumped into Sonoko while she was walking to a water fountain or drinking water, she would become unable to return to her routine properly. This bug has been fixed.
  • If the player was talking to a character and a second character began speaking nearby, the first character’s lips would move in sync with the second character’s voice line. This bug has been fixed.
  • Due to an error with Raibaru’s textures, she sometimes appeared to be wearing two pairs of socks (black and white) depending on which school uniform she was wearing. This error has been corrected.
  • It was possible for the player to see a small object floating above the Headmaster’s room with Yandere Vision active. This was unintentional and a mistake, so the object has been removed.
  • By standing in front of the doors to Info-chan’s room and rotating the camera, it was possible to make the camera clip through the doors, into the room. This oversight has been corrected.
  • If the player saved the game during “Class Time” and then loaded that save, Senpai and Osana would teleport back to the location of their morning interaction. This bug has been fixed.
  • Taro and Jokichi’s portraits would appear in the Student Info Menu during Mission Mode, even though they were supposed to be absent from school in that mode. This bug has been fixed.
  • After the player confirmed a decision on Ayano’s computer and the screen began fading to black, it was still possible to push buttons and make menu choices. This bug has been fixed.
  • When using the mouse cursor to position a photograph on the corkboard in the player’s room, it was possible for the mouse to leave the game window. Oops! This bug has been fixed.
  • In the Alphabet Killer Challenge, it is no longer possible to change into club attire while the cloaking device is active, or use the cloaking device while wearing club attire.
  • Under some circumstances, it was possible for the “Custom Mode Confession Cutscene” to have improper depth-of-field and appear super blurry. This should no longer be possible.
  • In 1980s Mode, Ai’s singing voice could be heard in the school gym even after she was dead if her corpse was nearby the microphone that she sang at. This bug has been fixed.
  • If the player took a photograph of two characters engaged in a murder-suicide, the photograph would be labeled as a “picture of a sleeping student.” This bug has been fixed.
  • If the player joined the delinquent gang and then checked their “Stats” screen, the stats screen would not properly populate the “Club” text field. This bug has been fixed.
  • If the player picked up an object right before another character was about to pick it up, both characters would simultaneously possess the object. This bug has been fixed.
  • Due to an oversight, it was possible to tell a rival to go to the matchmaking area before they had even changed their shoes. This oversight has been corrected.
  • In Custom Mode, if the player attempted to give a student the “Ayano” eye type, the student’s eyes would not update correctly. This bug has been fixed.
  • In Custom Mode, Ryoba’s name could appear in the Calendar Stats screen instead of the name of the player’s custom protagonist. This bug is now fixed.
  • Previously, walking/running on the dirt in the gardening club area would not produce the correct sound effect. This oversight has been corrected.
  • If the player entered first-person mode, it became possible to walk on top of the spherical bushes around the school. This bug has been fixed.
  • In 1980s Mode, the “Peeking into rival’s bookbag” window was using the 202X aesthetic instead of the 1980s aesthetic. This bug has been fixed.
  • The arches inside of the school plaza were inconsistent between the title screen and the school scene. This inconsistency has been corrected.
  • Fixed bug that prevented the game from recognizing that a Mission Mode ID was invalid due to the weapon not being available in Mission Mode.
  • Sometimes, the text describing a photograph would extend out of the window that it was contained within. This oversight has been corrected.
  • Fixed bug that made the protagonist visibly clip through their classroom seat when exiting classtime and resuming gameplay.
  • It was possible for the player to climb on top of the table at a dead student’s memorial. This bug has been fixed.
  • Fixed bug that allowed the player to put a large, full garbage bag into a much smaller bookbag.
  • Ryoba’s bust size was incorrect when she was in the town on weekends. This bug has been fixed.

186 thoughts on “Amai Progress Report (and new build!)

  1. AHHHH I’m so excited!! I’ve actually done all Osana elimination methods so now I can’t wait for Amai. I practically play yandere simulator everyday lmaooo. And I’m so excited about the Ryoba postcard thing.

      • yandere dev yandere dev! i have a suggestion for you! maybe for horudas task you could help her with bullys like she would say somthing like “u-uhmm.. y-you want to h-help me?…. well… theres one things that i need he-help with…” and then talk about the bullys bullying her

  2. Good day Yandev and nice hearing updates from you! Off topic but will joining the student council be added or is it in progress? Also when is female senpai/ Taeko Yamada will be added or is she going to be added?

  3. Thank you for developing the gameone questionDo Midori and Ayano know each other since childhood? Did you know that in the video that showed Ayano’s childhood, Midori was part of her childhood story 🙂

  4. Hi yandere dev, Im playing the latest build of yandere simulator and i noticed one weird thing. Then you eliminate Osana and then you start playing Amai challenge, it seems like every feature that you created for Amai is there. For example: you can befriend her with her own task (give 9 people her latest dish and let her know how they liked it), you can poison the food that she sells. I dont know if this was intended but it seems really strange. If this was intended, im sorry for wasting your time. And im sorry for poor wording, English is my 2nd language. Thanks for reading.

    • I don’t bother disabling that stuff. Who cares? Too insignificant / trivial to waste time on.

      Only 10% of the work done on Amai is visible in the public builds. The other 90% is only on my in-development builds.

  5. Take your time Dev! I love the little improvements so far, I’m just curious about something. Will we be able to change the Clubs our Custom Mode Rivals are in? Because I had an idea to have a rival in the Cooking Club, but I can’t have her in the club because there’s no way to change the clubs of the students. If not, that’s fine, I can come up with other ideas, I’m just curious if it’ll ever happen ^u^

    • you can save your custom mode and then go into the games files

      yanderesimulatorData -> StreamingAssets -> JSON-> Custom.json

      and go to your rival’s name then search for her club and change the value 0 to 1 for the cooking club

  6. Hello YanDev! I have several questions about something:

    1. I have already known that the event of Amai are not going to require her presence inside of the cooking club. However, are the leader rival (Asu, Oka, Osoro, and Kizana) going to require their presence inside of their own club or group?
    2. What was Ritsuko’s favorite food and color?
    3. What does Seiyo think of Fureedo? Also, does he want to make friend with him?
    4. If we spared Honami and Teiko (not via expulsion or withdrawal), would they make friend to each other?
    5. Could you inform/tell me about the occupation of the parent of Teiko and Komako?
    • 1. No rival’s events will ever require their club to be open.

      2. When asked to name her favorite food, she would name some insanely expensive thing she had eaten (like caviar) but, in reality, her favorite food was some candy marketed towards kids. Her favorite color was blue.

      3. Seiyo likes Fureddo and wants to be friends with him. Fureddo is friendly towards Seiyo, but he thinks that Seiyo’s obsession with the west is a little bit cringe. Like how, if you met a guy born in America who walked around in a kimono saying “I was a samurai in my past life!” you’d probably think he was cringe.

      4. Honami might try to make friends with Teiko, but she’d be too shy to really make it happen.

      5. College professors, shrine owners.

  7. Hello yandere dev,i support you since you started to make yandere simulator and i wanted to say thank you to start making progress.Do your all to create this game well because I believe in you and I know you will be very successful!!Anyways i have a question,it would be sooo cool if you add in the custom mode the possibility to change the rival’s club or even the senpai’s club.Thank you dev!!

  8. I’m so excited to have Amai in the game! I’ve been watching YanSim content since I was 4/5 when it came out and I’m really glad that I can enjoy it throughout the years, it’s been my comfort game for so many years and it still is. You’re doing a good job YandereDev!

  9. Hi Dev,im so glad to hear that amai is getting so much progress! So,there is a bug where in custom mode the rival eats lunch during morning time even if you steal her bento. But im having so much fun with custom mode!

    • Eats her lunch during morning time? I don’t understand. Does this mean that you designed a rival with the routine of “eat food in the morning” ? I need a lot more information, and possibly your Custom.json file, in order to investigate this one.

      • No i dont put her to eat in the morning she just does that automatically, I looked throught the json files and it had the eating action, and i deleted. idk why that happened but luckly was just something specifically with my files,thanks yandev!

  10. Hey yandev! can i ask if you are going to add the rivals all in one go after Amai like 1980’s, or if you’ll release them one by one?

  11. Hello, I have a simple questions:

    1. Will all Cooking Club members will have their unique tasks and player will have to done it before befriending Amai ?
    2. Why the one oven in Home Ec Room is from 1989s mode ??
      • Personalyly i think it would add a certain difficult,like the martial arts club tasks,and even if it means taking longer it would certainly please a lot of people just like the 1980 mode task update!

  12. Yandere dev I think that kokoro should have the new phone idle after all the bullies die and she becomes herself

  13. yandere dev i found a weird glitch in 202X mode

    1. complete osana’s task before 1:00pm on Tuesday
    2. go home and go to bed
    3. go to school
    4. get the syringe from the infirmary
    5. talk to osana before she has changed her shoes
    6. make osana follow you to the “kidnapping room” in the gym
    7. it will say you have done all the steps even if you haven’t
    8. use the syringe on osana
    9. osana’s texture will turn into raibaru and you get a game over with the caption “expelled”

    I just found it I don’t know if it was a 1 time glitch because I’m pretty sure students won’t follow you before they have changed shoes and you need to get the tranquiliser + have your biology stat raised to at least 1 before you can use the syringe on a student without killing them

    • That’s impossible…Osana refuses to do favors (such as “follow me”) before she has changed her shoes.

      Are you playing on an extremely old build of the game?

      Please provide a video of this bug occurring.

  14. I want to report some mistakes in the detective personality in 1989 :

    1. If a student in the photography club witnesses a crime the next day, almost all the students in the club will follow you, except for the leader of the club, who will follow his normal routine when he should be chasing you.
    2. In case a student of the journalism club witnesses a crime the next day, only that student of the club will follow you (if she is the leader she will not even follow you).
    3. In case someone witnessed a crime they will take a picture with their camera and leave the school, but if you talk to a teacher or attend classes before they leave school and you are not covered in blood or the gun, the police will not take into account the photo inside the witness’s camera to incriminate you.
  15. Hi Yan dev I encountered a annoying bug

    in weak 1 Monday when I try to save my game it just wouldn’t let me even I click all the slots I cant

  16. Hello! Yandere Dev! I have a question. If Amai is officially released later, would you be willing to apply the hairstyle of ‘Amai Odayaka’ to custom mode?

  17. yandev ive been experiencing some lag with my game lately and this lag occured suddenly after i tried to tranq one of my rivals in custom mode.

  18. Hey yandere dev! I was thinking

    1. Will we have the possibility to create on custom mode different routines for each week?
    2. Will we have the possibility to create custom dialogues between two students?
    • 1. I do think that this is a feature that Custom Mode should definitely have in the future.

      2. You mean, a conversation event that will occur between two characters (unrelated to the rival or Senpai) at a specific time/place? Well, it’s possible to add this feature to the game, but…it just hasn’t been high on my priority list.

  19. Dev, if you keep making rivals at the same pace as Amai, is there a chance that the first half of rivals will be released before 2025 and the second half of rivals (starting with Muja) in 2025? I associate Muja with spring, Mida with the beginning of summer, Osoro with the end of summer, Hanako with autumn and Megami with winter. It would be so perfect. Anyway, good luck with the development!

  20. I can’t believe you’re halfway done already, that’s impressive and we know it took a lot of hard work to reach that point, take care of your health and I’m looking forward to new improvements and updates !! ( ˶ˆᗜˆ˵ ) and good job with the new build ! (´∀`;)

  21. Great work Yandere Dev! I have a suggestion though , what if we were stalking a student in yandere simulator, and while the player is spying on the student, people would be like ”Are you trying to listen in on someone’s conversation? that’s creepy!” or something like that, once a maximum amount of students saw the player stalking their rival or a student, the person having a conversation with the rival would take notice and would say ”We should get inside now, we’ll continue this conversation later!” the person would sound scared and would run towards the entrance of akademi without any further notice. The rival would follow behind but would walk, the expression of the victim would be that they’re confused.

    Another suggestion is that if the player was following their victim/rival, the person would hear footsteps, so it would trigger them to turn around and say ”Can you stop following me? creep…” the player could then apologize and say that they are in the same class if the rival is in the same classroom as the player. but if the player was not in the same classroom as their victim, then the person would reply with ”Are you sure? I’ve literally never seen you in my class before..” and it would deduct points for lying.

    My last suggestion is that , if the player put a note in their victims locker and was on the rooftop already , the victim would up to the rooftop where the note said it was supposed to be , if the victim spots the player , they would say ”Are you..waiting for someone?” or if the player was standing infront of the railings , the victim would say ”Are you the one who put that note in my locker?” , the player would then nod and the conversation would begin.

    Thank you for reading !

  22. I have several suggestions for the next update or the one that follows: 1-could you create an option so that we can change or customize the hair and eye color of the students and protagonist of the personalized mode? 2- Would you add an option to change student behaviors each week? Because it is tedious to have to finish a week and rearrange all the students in different positions so that the week feels different because if we leave it personalized at the beginning without doing anything, the students will be doing the same thing for the 10 weeks.

    1. Were both of Teiko parents college professors? Or no?
    2. Also were (Komako and Teiko’s parents) they born shortly after WW2 had ended?
    3. Is Komako’s family huge? Like there are so many members of the family.
    4. Is Komako’s lavender flower a real flower or just a hairclip?
    5. Are Sonoko half American?

    Note: some of question I had already posted but you haven’t answered yet actually, sorry if I have repost again

  23. Hello YanDev! Adding a third basement tape is actually an amazing idea, cause it would givean additional info about aishi family and move the plot futher. I really appreciate the whole idea that you put into the story of “confrontation” of aishi family and journalist. I hope you will continue working on that part of the game as properly as you already done before (sorry for bad english)

  24. I’m excited! I’m already thinking about Kizana’s appearance. she’s my favourite. But we have to go through Amai first. How long do you think adding in Amai will take you? Do you think she could be implemented late 2024-2025? ❤

  25. hey yandere dev I’ve been admiring u for 8 years and wondered if the game is gonna cost money when u implemented Amai?

  26. Yandere dev I was wondering if I could be a voice actor for a female and make a new discord so I can show u a demo of what I can do here’s my discord name ryobaaishi_yaaa also pls dm me and add me I’ll show u a demo of my voice of what i can do ❤️😥 pls reply

  27. I can’t wait for Amai to be added 🙂 ! I’ve been liking this game since i was 5-6 and every update makes me like the game even more, even if it’s just fixing a bug. It’ll be sad when all 10 rivals are added since the whole purpose of the game will be completed and there won’t be a need for future updates, but it makes me happy seeing how far the game has come! Good work Yandev!

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