I’m sorry.

Hi. You’ve probably heard some really concerning stuff over the last few days. You might have seen a video that has left you feeling worried, disappointed, and wondering what I have to say for myself.

There’s a part of me that wants to say, “No, you don’t understand, the video was edited in an extremely dishonest and misleading way, blah blah blahโ€ฆ” but, no, I’m not going to focus on that.

There’s a part of me that wants to do what I usually do, and type out a massive essay where I over-explain absolutely every single detail about the entire situation, provide context to absolutely everything, go point-by-point down the list of every possible fact that could make the situation easier to understand.

But, no, I’m not going to do that. This isn’t a blog post about how, “Actually, you see, I didn’t really do anything all that bad, if you consider all the factsโ€ฆ” I’m just going to take accountability and own up to a really, REALLY huge fucking mistake that I’ve made.

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September 19th Bug-Fixing Build

Hello!

There was a bug in the latest build that wasn’t absolutely game-breaking, but was definitely easy to notice. I don’t want people to waste their time reporting a bug that has already been fixed, so I’m uploading a new build with that issue resolved – along with various other improvements and fixes.

To see a list of everything that has been added/changed/fixed/improved in the latest build, please scroll down past this phenomenal cosplay by @cos._.prince1395!

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Big September Update

Curious to know if the recent Unity controversy will affect Yandere Simulator? Click here to find out!

Hello! I’ve prepared a new build for you today! I’m proud of this one, because I was able to take care of a lot of “dangling loose ends” that I really wanted to resolve before continuing forward with development. I’ll elaborate more about it at the bottom of this blog post.

To read a list of everything that was added / changed / fixed / improved in the latest build, please scroll down past this chilling artwork by unknown_ANN0!

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Regarding the Recent Unity Controversy…

Next build? Coming soon! Less than 24 hours. In the meantime, though…

There is a certain topic that I’ve been asked about dozens of times over the past few days, so I figure that I should probably write out all of my thoughts in one place, so that I can simply link people to this post whenever they ask me about the subject.

Click “Continue Reading” for a very, very long blog post.

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September Update Status Report

Hello!

I usually release a new build of the game on the 1st and 15th days of every month. However, I won’t be releasing a new build today.

I’ve made around 15 improvements and bug fixes to the game since the last build, so, potentially, I could just release a new build containing those changes…but I feel that the build would be underwhelming, since it doesn’t contain a “big new feature” or a significant amount of exciting new content.

I don’t want to release something that will just make you say, “Oh, that’s it? That’s all? Meh. I don’t really care…” so, I feel like I should just keep working on the game, and not release a new build until I’ve got something I’m proud of that I really want to share with you.

In case you’re thinking, “Hey, wait a minute! Maybe there’s no build today because he hasn’t been working on the game, and hasn’t made any progress at all!” I’ll post a video of my recent progress on my Patreon, just to pre-emptively kill any potential conspiracy theories that I’m not actually getting any work done.

I have a few more thoughts to share about the subject of recent progress and future progress. If you’re interested, you can scroll down past this cool artwork that was tweeted by Tangsen_Malum!

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August 23rd Bug-Fixing Build

Hello!

There were some bugs in the previous build that weren’t absolutely crippling, but would definitely inconvenience any players trying to play some of the game’s side-modes, so I’m releasing a new build with those bugs fixed. It’s kind of a large build – around 14 improvements and 30 bug fixes!

To see a list of everything that was added/changed/fixed/improved in the latest build, scroll down past these absolutely adorable little dolls that were 3D printed and decorated by a Chinese fan of the game named HuamoKimu!

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August 15th Build

EDIT: There was a critical problem in the August 15th build – it was impossible to receive Tasks from students. A new build has been uploaded with this bug fixed.

Hello!

I’m sorry – today’s build is not a huge build with a major new feature; it’s mostly about bug fixes and quality-of-life improvements.

As you can tell from scrolling down and reading the most recent blog posts, most of my time over the past 2 weeks was spent fixing the various issues that were discovered in the game after the “Big August Update.” This didn’t leave me with very much time to work on anything huge or exciting, so today’s update is rather tame. I’m hoping that this build of the game is extremely stable, so that the next 2 weeks can be spent focusing on “Pre-Crowdfunding Checklist” tasks and not on bug fixes.

To read of list of everything that was added, changed, fixed, or improved over the past 2 weeks, please scroll down past this gorgeous artwork of Ryoba and Jokichi drawn by Aya_0w0__, where the “yandere and victim” dynamic has been flipped!

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