The additions that the game received in the May 1st update inspired many players to approach the game in different ways. As a result, I received a lot of suggestions for various improvements that could be made to the game, and also reports of bugs that had never been discovered before. That’s the majority of what I focused on for the past 2 weeks.
To read a list of everything that was added/changed/fixed/improved in the latest update, scroll down past this gorgeous illustration of the bullies by shiying__!
Hey! Have you read yesterday’s blog post? About all the new features and the big “Challenge for YouTubers“? If you haven’t seen it yet, please go read it!
Just as I predicted, after making such a huge number of changes to the game, some new bugs were created. I’ve prepared a new build that fixes the most significant ones. There might be another bug-fixing build in the near future, as well; we’ll see how things turn out.
To read a list of everything that was fixed, changed, or improved in the latest build, scroll down past this absolutely gorgeous cosplay of Ayano by devilfrei!
At this stage of development, I want to remove exploits and correct oversights that allow the player to blaze through the game without any difficulty. I’ve decided that the best way to achieve this goal would be to challenge players to kill the 10 rivals of 1980s Mode as quickly as possible; that will get players to expose the mechanics and strategies that are currently imbalanced and overpowered.
I was already aware of several aspects of the game that made it WAY too easy to eliminate rivals without any challenge. So, in this build, I’ve made several changes that will require the player to put in more work in order to eliminate the rivals:
All 1980s Mode rivals now have unique Tasks.
Rivals will now refuse to give you a Task unless you meet certain criteria.
All 1980s Mode student routines have been updated so that there is never a point in time when a rival is completely vulnerable.
When you start a new save file, you now have the option of putting restrictions called “Challenges” onto your playthrough.
The garbage bag box no longer provides the player with an infinite supply of bodybags. Bodybags must now be crafted at the workbench using garbage bags from the Home Ec room and masking tape from the Art Club.
I made all of the above changes to the game purely so that I would be able to say this:
In the latest build, when you are creating a new save file in Yandere Simulator, you will have the option of opening up this menu, the Challenge Menu:
I want to see you kill the 10 rivals of 1980s Mode while playing the game while these specific challenges are all active simultaneously:
You must kill each rival with a short bladed weapon, you are not allowed to alarm anyone with a corpse / a murder / suspicious behavior, you are not allowed to befriend students, and you are not allowed to kill anyone except the rival!
Why do I want to see YouTubers do this? Like I said above, it’s all for the sake of uncovering exploits and oversights before moving further into development. If you want to read a more elaborate explanation, then scroll down past this absolutely gorgeous illustration by hot_pool_AIN and click “Continue Reading.”
EDIT: “Did you mean to say May, not March?” Yes, I meant to say “May.” I make the same typo every year. Please just auto-translate “March” into “May” whenever you’re reading one of my blog posts.
As I stated in a recent blog post, I am currently going down a “checklist” of improvements that I want to make to Yandere Simulator. There are 5 specific checklist items that are all tied to one another, and I knew that would have to do them all at once and include them all in the same update. I could tell that it was going to be a massive pain, so I postponed it for as long as possible…but at this point in time, there is almost nothing left for me to work on. So, on April 17th, I officially began working on the 5 checklist items that are tied to one another.
I didn’t want to miss a “1st or 15th of the month” deadline, so I worked super hard to complete all 5 tasks by May 1st. I came really close – 4/5 tasks completed, and the remaining task at 80% completion – but I just wasn’t able to finish that last task in time to release a build on May 1st. Darn it! I’m really disappointed! …but, at least the end is in sight, and I know that I’m only one or two days away from completing the update.
So, what are you getting in the next update? I’d love to tell you, but I feel like it would be more fun if it’s a surprise. All I’ll say for now is that a lot of different aspects of the game are going to change. However, since I don’t want to leave you empty-handed, I’ll do this: For every day that passes without me releasing the update, I will release a short video teasing some of the upcoming content.
One of the new features in the next build required a new animation. While I was waiting for the animation to be delivered, I implemented the feature with placeholder animation, which can be seen below:
Poor kitty! Don’t worry, the animation that you’ll be seeing in the upcoming update will be a lot more humane than the one seen above.
What’s that? You still want to know more about the next update? Okay, I’ll give you a few details, but I’m going to be as vague as possible to avoid spoiling it too much. In the next update…
1980s Mode rivals are going to be much harder to eliminate.
Many new types of “Challenge Runs” are going to be possible.
Various parts of the school environment are going to look a lot different.
You won’t be able to abuse the game’s most broken and imbalanced mechanic anymore.
If you love it when the game gets updated with new Tasks, you’re really going to love the next update.
One of the additions in the next build required me to request and add a completely new music track to the game!
One mechanic changed so drastically that I had to update the 1980s Mode tutorial to reflect the new way it works.
Thinking about it now, this might be the most meaningful update released so far this year, matching or perhaps even surpassing the 202X Tutorial in significance. Additionally, I think that this update will add a lot of replayability to the game. What kind of addition adds “replayability”? Heh, heh…give it some thought. If you think about it enough, you might be able to figure out what’s coming in the next update! One of the additions, at least…
Sorry for the delay, but thank you for following the development of Yandere Simulator!
Whoops! There was an oversight in the previous build that was probably going to confuse new players, so I’m releasing an update ahead of schedule to fix that issue.
Speaking of new players…as I’ve mentioned before, it’s extremely valuable to watch a new player experience the game for the first time, since it allows me to discover what parts of the game are confusing or frustrating for newcomers. Recently, a YouTuber named Mikeeey played Yandere Sim for the first time, which provided me with a lot of insight into what areas of the game can be adjusted in order to make a first-time player’s experience a bit more smooth. A lot of the adjustments that were made to the game in this build were actually the result of me seeing something janky happening in Mikeeey’s video and then thinking, “Yikes, I need to fix that!”
I thought that his video was hilarious, and if you’re interested, you can check it out below:
To read a list of everything that was added, changed, fixed, or improved in the latest build, scroll down past this beautiful 9th anniversary artwork by sakuras_yans!
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