Hello! I’ve prepared an update for you that contains a new feature I’ve put a lot of work into!
To find out why I’m calling it “The Hardware Update” – and to read a list of everything that has been added, improved, or fixed in the latest build – but first, check out this incredibly well-made animation by sakuras_yans!
Hi! I’ve prepared a new build for you with 15 improvements and 58 bug fixes – including one of the tasks that was rated high in the recent “What do you want YandereDev to work on next?” survey.
By the way – I’d like to share a small piece of trivia with you! Did you notice that, ever since the release of Amai, all of the artwork to appear in my blog posts has been of Amai (or events related to Amai)? I was planning to post Amai exclusively for a while…but I recently found a piece of fan art drawn by Ameovkthat is so beautiful, I have to temporarily pause the Amai artwork to share it with you:
Beautiful!! Gorgeous!! Jaw-dropping!!
…okay! Now that I’ve shared this masterpiece with you, click “Continue Reading” to see a list of everything that is new in the latest build.
On June 1st, I asked the fanbase to fill out a survey; I wanted them to rank the features they wanted the most and the least.
After over 12,000 votes, here are the results:
With all of the data scattered around like that, it’s hard to tell what ranks first, what ranks last, etc. I’ll list it out for you below:
1) The ability to join the student council
2) The ability to join Musume’s bully gang
3) A unique expulsion process for Amai
4A) New, unique tasks for some of the students in 202X Mode
4B) One of the stores in the town becomes functional
5) Schemes for Amai’s eliminations
6) Amai appears at the title screen in the manner you eliminated her
7) More functionality for the protagonist’s home
8) More functionality for Custom Mode
9) A new feature to replace the “snooping through rival’s bookbag” feature
10) 3D renders for Ryoba’s “introducing the next rival” cutscenes
11A) Endless Mode
11B) More “Dreams”
12) Visual upgrades for 1980’s Mode students
13) The addition of a new basement tape
14) YandereDev returns to uploading YouTube videos
15) Updated “Plan how to eliminate your rival” scene
16) Small spinoff games like Kuudere Simulator
(“Unique Tasks” and “Functional Stores” were tied for 4th place, and “Endless Mode” and “More Dreams” were tied for 11th place.)
To hear my thoughts on the survey results – and to read a list of everything that changed in the latest build – scroll down past this super-cute artwork of Amai drawn by eeennnnenen!
(Yes, it’s Christmas-themed, and we’re very far away from Christmas at this time of year, but I still wanted to share it anyway! It’s just so cute!)
Hi! Before I start telling you what’s new in today’s build, I’d like to poll the fanbase about something.
Out of all of the things that I’m considering/planning to work on next, I’d like to know which ones the fanbase is most interested in, and which ones the fanbase is least interested in. Specifically, I’d like to know how you would rank them from “most interesting” to “least interesting.”
Here is a link to a survey where you will be asked to drag-and-drop a list of features in order from top to bottom:
Please drag that features you’re most interested in to the top, and drag the ones you’re least interested in to the bottom! The features that people care about the most might be prioritized and expedited, and the ones that people care least about might be saved for last (or even get ditched entirely).
(By the way, on a completely unrelated note, I’ve recently posted a preview of upcoming content on my Patreon page.)
Okay! With that out of the way, it’s time to discuss today’s build: it contains 16 additions/changes/improvements, and 75 bug fixes. Whoa!! That’s a lot!!
To read the list of everything that was changed in the latest build, scroll down past this fan art by fzlO1FriwF10451 that illustrates just how silly Ayano looks to bystandards when sabotaging Amai’s Thursday event.
Haha! It makes sense within the context of the gameplay, but it must look absolutely ridiculous to anyone standing nearby…
Hello! The previous build didn’t have any critical game-breaking bugs, but it did have one really bad-looking visual bug, so I’m releasing a new build with that issue resolved (along with some other additions and fixes).
To read a list of everything that was improved in the latest build, scroll down past this cute artwork of Amai and Shoku enjoying a meal together drawn by gwaeminseo1234!
Hello! I’ve got a huge update for you today with 27 improvements and 72 bug fixes! That’s a lot!! If the size of an update is measured by the number of differences between it and the previous build, then this is probably one of the top 10 biggest updates in the game’s history! (For moments like this, I should really keep a list of the largest updates that the game has ever had!)
I’ve got so many improvements / bug fixes to tell you about that this post is over 3,500 words long! Wow! To start reading the list, scroll down past this adorable artwork of Amai and Shoko by fzlO1FriwF10451!
There was one extremely noticeable bug in the previous build (it was reported over 50 times…) so I’ve prepared a new build with that problem resolved, along with a bunch of other issues, as well.
I’m not done, though – I plan to release another bug-fixing build soon, but I’m still releasing one tonight anyway, since I really don’t want anyone to have to real with the super-noticeable bug that the previous build had.
To read a list of everything that was improved or fixed in the latest build, please scroll down past this adorable artwork of the Cooking Club by eeennnnenen!
Hello! I’ve prepared an update that fixes some annoying bugs that people were running into while trying to enjoy the new rival.
(If you reported a bug and it wasn’t fixed in this build, don’t worry – I’ll get around to it in the next bug-fixing build.)
To read a list of everything that was improved or fixed in the latest build, scroll down past this absolutely adorable illustration of Amai drawn by eeennnnenen!
In the latest build of the game, a new rival has been added to Ayano’s gameplay mode: It’s Amai Odayaka, the president of the Cooking Club!
While you’re downloading the latest build, please read this blog post in its entirety. There’s a lot I’d like to say about Amai; I’d like to let you know what to expect, what not to expect, and what to expect coming in the future.
To read everything I have to say about Amai, scroll down past this adorable colored sketch of Amai by omious1!
Sometimes, I decide that a character’s birthday is the day that they were added to Yandere Simulator. For example, I started prototyping Yandere Simulator on April 1st, 2014, so Ayano’s birthday is April 1st. Osana was released on August 31st, 2020, so her birthday is August 31st.
Today, I’d like to tell you Amai’s birthday!
It’s May 1st.
(Thank you to TurtleOrWhatever for this adorable artwork!)
Yes, that’s right – I’m saying that Amai will be released tomorrow, on May 1st!
The entirety of February, March, and April were spent working on Amai, which means that it took 3 months to bring her from start to finish. (A lot of that time was spent updating 202X scripts that were hard-coded to support Osana specifically and refactoring them so that they can accommodate any number of rivals, instead of just one. I won’t have to repeat that work in the future, which means that future rivals will most likely go into the game even faster than Amai did. You can gain some insight into the process by clicking here).
Although I usually release new builds at 12:00 midnight in my timezone (PST), I may decide to release Amai at 12:00 noon, instead, so that I can be awake to see people react to her.
Amai’s release will be accompanied by a very long blog post; consider reading it while you’re waiting for the latest build of the game to finish downloading. It’ll contain some pretty important information!
Thank you for following the development of Yandere Simulator!
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