Delinquent Update Trailer

For the majority of the game’s development, I followed a “1st and 15th day of every month” update schedule. Last year, I explained the reasons why it wasn’t feasible to stick to such a schedule anymore, and announced that I’d only be uploading new videos/builds whenever I accomplished something significant. But, I still feel bad whenever we pass the 1st or 15th without a cool new feature being added to the game. I worry that, when there’s not a new video or update, people will assume I haven’t been doing any work at all.

So, I wanted to create a video with a preview of upcoming content to prove that I’ve been actively working on the game this entire time. The result is this video right here:

I’d love to say “the Delinquent Update will be available on April 20th” or something like that, but time estimates are never accurate, because there’s always some unforeseen problem I run into, an asset that I realize I’m missing, or a new game-breaking bug that needs to be fixed. So, instead, I’m just going to say that it’ll be available when it’s ready, whenever that is.

I feel like the delinquents are 90% functional at this point, so I don’t think you’ll be waiting long, but after they are functioning properly, I’ll want to go through and polish everything that looks janky, fix every bug I can find, etc. I’ll give you an example of what I mean: It only took 1 day of work to get the combat minigame operational, but it created a bunch of new work…

  • What happens if the player triggers the “enter combat minigame” state with two delinquents simultaneously? Who takes priority?
  • What happens if a delinquent notices the presence of a corpse while he’s in the middle of the combat minigame? Should “acknowledge corpse” code be disabled during the minigame?
  • How should the other delinquents react if they discover Yandere-chan locked in combat with a member of their gang? How about Senpai, teachers, or student council members?
  • If a character is standing extremely close to Yandere-chan when she begins the combat minigame, should the character back up? What if they’re against a wall and have nowhere to back up to?
  • Should there be circumstances that cause a delinquent to have mercy on Yandere-chan and end the minigame prematurely, without knocking her out? What state is Yandere-chan left in, after these conditions have been met?

(Don’t bother answering any of these questions in the comment section below; I already have the solutions. I’m just explaining that, after you implement a new feature, a dozen new scenarios are created that all need to be accounted for.)

Adding new features is fun and usually easy, but all of the new “what if?” scenarios, edge-cases, and bugs take a long time to resolve. That’s the position I’m currently in with the delinquents. Even though I could release them immediately, I don’t want you to see a bunch of weird stuff like this, so I’m taking a few more days to make sure they’re polished and bug-free before I release them.

(Though, no matter how hard I try to make the next update as bug-free as possible, it’s almost certain that you’ll see me release a “Bug-Fixing Build” within 24 hours, since there will always be game-breaking bugs that slip past me…)

I hope that this video gets you excited for the upcoming delinquents, and most importantly, I hope it demonstrates that I’ve been very busy over the past couple of weeks!

(If you’re curious where the music in the video comes from, it’s an original track composed for Yandere Simulator! I’ll upload a full version of the track sometime over the next few days.)

…oh, and by the way, there are a bunch of things I’d love to share with you! Click “Continue Reading” if you’d like to see them!

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April 2nd Bug-Fixing Build

Whoops! There was a really bad bug in the previous version of the game. I didn’t want to upload a new build with only one change in it, so I fixed a number of other bugs that had been reported. Hopefully, that justifies this update!

To see a list of everything that is fixed or changed in the latest build, please scroll down past this beautiful illustration that CHArice made to celebrate Yandere Simulator’s 4-year anniversary!

I also received some similar illustrations from other fans; thank you all so much for the 4th anniversary fan art! It really warmed my heart!

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Three New Videos

I hope you’re prepared for an unforgettable luncheon.

Of course, just one wasn’t enough for me:

If you have absolutely no clue what the hell any of that was about, you might understand this one a bit better:

And, of course, If you don’t care about silly April Fool’s videos and you just want to see actual development progress, please check out this blog post I made yesterday:

New Build and 4-Year Anniversary!

On March 31st, 2014, I pitched the idea of a “Yandere Simulator”, and began developing it. As of today, the game has been in development for exactly four years! Wow!

I’ve prepared a new build, and I’ve also got some previews of upcoming content to share with you. But before that, I’d like to show you an outstanding illustration that Mulberry created to celebrate the 4-year anniversary!

Make sure to check out the full-sized version of the image to catch all the little details!

It feels strange to let a momentous occasion like a 4-year anniversary pass by without making some sort of speech or something, so I’ll say a few words about it. Click “Continue Reading” to hear what I have to say! And if you don’t really care about that and you just want to see progress on the game, then click “Continue Reading” and just scroll down to the part that says “Recent Progress”.

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New Build, Update Preview, Poll, and other stuff

My next big feature isn’t ready yet, but I’ve prepared a new build with a ton of minor improvements, bug fixes, and miscellaneous additions…including a new cassette tape!

In case you’d like to see proof that a significant addition to the game is coming in the near future, I’ll give you a peek at something that is currently being worked on:

Keep in mind that this is a rough work-in-progress and that the end result is going to be more polished!

There are a few other things I’d like to do with this blog post. First up: a poll!

Which of these are your favorite Yandere Simulator characters?

You can pick multiple options! The results of this poll will determine something that will happen in the future, so please vote honestly!

Next, I wanted to mention that Kjech, the artist who drew all of the artwork for the Characters section of the official website, is now accepting commissions! So if you’ve always wanted the artist of Yandere Simulator to draw artwork for you, go check that out!

There are a couple more things I’d like to share with you today! To see those things and also see a list of everything that is new or different in the latest build, click “Continue Reading”!

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Preview of Upcoming Content

It’s the 1st day of a new month, but I don’t have a new video or a new build prepared just yet. Instead, I’ll give you a preview of some content that you can expect in the near future!

The first thing I’ll show you is an animated gif of something that will be in the next update:

Hmm…what could this be about? You’ll find out soon enough!

Click “Continue Reading” for more previews!

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