Making Senpai Reject A Love Confession In Yandere Simulator

At 34 minutes and 45 seconds long, this is definitely the most lengthy video I’ve ever made!

There are some obvious animation mistakes, some of the writing feels a little “cringey”, and I can’t really show off the gameplay I’m imagining until after the school has more students (and the “Mysterious Obstacle” character), but I hope that this video communicates the general idea of my plans for the Rejection method. If there’s anything about this video that underwhelms you, please rest assured that everything you see here will be polished and improved before it’s finally released to the public.

Thank you for following the development of Yandere Simulator!

Hey! Where’s the video?!

I’m very sorry that my next video is so late!

Over the past year, there have been several times when I was extremely dissatisfied with how a video turned out, but I uploaded it anyway, because I don’t want to keep the fanbase waiting. Predictably, those videos received a negative reaction from the fans. If only I had taken the time to revise those videos – adjust the script, clarify my intentions, elaborate further – I could have avoided a lot of backlash and drama.

The more time I spend working on my latest video, the more apparent its flaws are becoming. I feel like I can already predict exactly what kind of criticism this video going to attract. I feel a lot of pressure to upload a video as soon as possible, but I really do NOT want to drop the ball with this video, since it’s covering most of the work I’ve done on Osana over the past year, and I don’t want that work to have been a waste.

This video is about the “Rejection” elimination method – sabotaging a rival’s interactions with Senpai until he hates her and ultimately rejects her love confession. All of the animations are implemented, all of the events are functional, everything’s working perfectly…but I can’t accurately depict my vision for what it’s like to eliminate a rival until several more features are in the game. Because those features are still missing, I worry that the “Rejection” method is going to seem underwhelming, no matter what kind of video I make about it.

I know that I could make a much cooler “Rejection” video if I had a few more weeks / months to add several more features to the game, but I’ve already kept the fanbase waiting for quite a long time, and I feel like it’s no longer acceptable for me to say “please wait just a little longer”.

Although I don’t intend to keep you waiting for weeks or months, I do want to take a day or two to revise this video; I want to re-write some parts of the narration that sound awkward, put more emphasis on what is supposed to be cool and fun about the Rejection method, and most importantly, take some time to clarify the fact that the game is currently missing some of the features I need in order to paint an accurate image of what the Rejection method is really going to be like.

Once again, I’m very sorry that the next video is taking me so long to make. In short, I don’t feel satisfied with it yet, and I really, really don’t want to drop the ball with this video, so I’m going to take another day – or two, or three if necessary – to make sure that I won’t regret anything about it.

November 1st Bug-Fixing Update

Now that Osana’s confession cutscene is finished, I can finally make a video about everything Osana-related that I’ve been working on over the past 12 months! I’m so excited to finally be able to share it all with you!

Before making the video, I decided to playtest every one of Osana’s interaction events to confirm that they were all working properly – and I discovered that some of them had become broken due to changes I’ve made over the past few months. Adding Cleaning Time, making time pass more slowly during lunchtime, changing students’ routines – all of these things threw a wrench into most of Osana’s events. So, instead of producing a video today, I had to spend some time fixing everything that had become broken. The good news is that, as of now, everything’s working as intended again! The not-so-good news is that you’ll have to wait an extra day or two to see the next video. Sorry!

In the meantime, I’ll share a different video with you – a live-action video by Cosplay Slayer, inspired by the Promo Concept from last year! You will definitely want to watch this video until the end – trust me on this one.

I’m also releasing a new build today which contains numerous bug fixes, several improvements, and a few new additions.

It’s important to note that the game’s launcher is currently not working properly, so if you want to play the latest build, you should probably use one of the links provided on the Downloads page. I hope to have the launcher fixed within the next few days.

Click “Continue Reading” to see a list of everything that is new or different in the latest build!

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Happy Halloween!

Happy Halloween! It’s time for another…

 Yandere Sim Spooktacular!

Two years ago, I celebrated Halloween by releasing a yandere-themed tribute to Castlevania. Last year, I paid homage to Undertale. I wanted to keep the tradition alive this year, but I also didn’t want it to take up a lot of my time. So, I decided to make an extremely simple minigame that would only take me a couple of nights to create.

The idea was to make a parody of “Slender: The Eight Pages“, which was the most simple horror game I could think of. However, somewhere along the way, my parody evolved into something original! Considering the fact that I only spent two nights on it, I’m quite happy with how it turned out. Please check it out below!

Here are the download links:

Official Website:


Remember; the objective was to create an extremely simple minigame as quickly as possible,.The ending is abrupt, and there’s probably not much replay value. I still hope that you manage to get some enjoyment out of it anyway!

In addition to the above minigame, I also want to share some artwork and cosplay with you today! Click “Continue Reading” to see the rest of this year’s Spooktacular!

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October 18th Bug-Fixing Build

None of the bugs that have been reported lately were super-critical game-breaking bugs, but I still wanted to upload a new build with all the latest fixes just so that nobody spends their time reporting bugs that have already been fixed!

This is the part of the blog post where I show off some really cool fan art – but today I’d like to do something different and show you a funny fan comic by MissElixir!

I hope you liked it as much as I did! Now click “Continue Reading” to view a list of everything that is new or different in the latest build:

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Mid October 2017 Progress Report

The latest build contains a total of 42 fixes, changes, and additions – I can’t recall any other time when a build contained such a drastic number of differences from the build that came before it!

In my newest video, I highlight some of the noteworthy aspects of the latest build, and also discuss some topics that I’ve been yearning to talk about:

Click “Continue Reading” to see a list of everything that is new in the latest build!

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