How does YandereDev feel about Yandere Simulator being in development for 7 years?

This video took much more time to produce than I expected, and also turned out much longer than I expected; it’s 24 minutes and 45 seconds long! I think this is my second-longest video, right behind the 35-minute-long “Making Senpai Reject A Love Confession”.

Why is it so long? Well, I guess it’s because there’s just a lot I wanted to say. This video covers a very wide range of topics; I share an anecdote from early in the game’s development, I talk about how my approach towards the game’s development gradually changed over time, I talk about how my priorities shifted over the years, I talk about the influence that YouTube had on the game, I talk about my mistakes and my regrets, I talk about the Yandere Sim community, I talk about how I feel after working on one project for seven years, I talk about the reasons why I haven’t launched the crowdfunding campaign and the obstacles that probably jeopardize the campaign’s success, I talk about the misinformation swirling around the game, and I talk about for my plans for the immediate future.

I apologize if you’re disappointed that I’m coming to you today with a video where I talk about my ~feeeeelings~ instead of coming to you with a video announcing new features and progress…but sometimes you just need to stand up for yourself, speak up in your own defense, and address some issues that are difficult to talk about.

Within the next few days, I’ll release a build with a few minor bug fixes, and then, I’ll probably launch full-steam into my next goal: Demonstrating my ability to put 10 rivals into the game in a timely fashion. This is only one step of many steps I’ll need to take in order to give the crowdfunding campaign a shot at succeeding, but that’s the way things have to be done; one step at a time.

If you’ve been following the game’s development for a while, you may remember the time in 2020 when I stopped releasing builds for a few weeks in order to prepare the biggest update the game had ever seen – the addition of Osana. We may be headed towards another large gap between updates, while I prepare the big surprise that I mention near the end of this video. (A significant amount of progress has already been made, I’m very proud of how it’s shaping up, and I hope you’re going to love it!)

Thank you for your patience with me, and thank you for following the development of Yandere Simulator!

May 1st Bug-Fixing Build

Hello! I’m sorry that all I have for you today is a bug-fixing build. I’m currently working on my next video, and it’s been taking up a lot more time than I expected. I really hope that I’ll be able to release it soon.

Last year, I felt sad that I released less videos than on previous years, so this year, I was planning to release at least 1 video per month. I wasn’t able to upload a video during April, which I feel really bad about…but I guess I’ll still aim for “12 videos over the course of the year”, even if there will have to be multiple videos in one month.

Anyway, to see a list of everything that is different in the latest build, please scroll past this super-badass illustration of a bloodstained Ayano by kariya!

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April 15th Bug-Fixing Build and Q&A

Hi! I’ve got two things to share with you today: a new build, and a Q&A!

Recently, the Yandere Simulator Wiki compiled a list of over 100 questions that the community wanted to ask me, and I answered every one of them!

You can read my answers here on this page: https://yandere-simulator.fandom.com/wiki/User_blog:Jackboog21/YandereDev_Wiki_Q%26A:_Answers

It was really fun to participate in a fan-organized event; I enjoyed it very much, and I’d love to continue doing things like this with the community in the future!

In addition to that, I’m also releasing a new build today with a lot of bug fixes and a small number of new features. To see a list of everything that changed in the latest build, scroll down past this chilling artwork by lukarte99!

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The results of the Medibang Art Contest

It’s April 5th, which means that the submission period for the Medibang Art Contest is officially over! So, what now? Will the contest winner be announced immediately?

Nope! Apparently, MediBang has a process for this type of thing. Here’s the timeline that was presented to me by MediBang:

April 6~11: MediBang’s employees will manually check every single entry to check for plagiarism and discard fraudulent entries.

April 12~18: MediBang’s employees will contact the artists who passed the plagiarism check and confirm that they actually respond to communication (it would suck if the winner of the contest is someone who never responds to the “You won!” e-mail from MediBang).

April 19~23: MediBang will select about 30 entries and send them to me, so that I can select the top 3 winners.

Late-April~Mid-May: MediBang will prepare the result announcement page

Mid-May: The results are finally announced!

Although this timeline is a little different from what I imagined, it looks like Medibang is being extremely thorough about making sure the contest results are as legitimate as possible! I’m very thankful to them for taking care of this, so that I can continue to keep my focus on the game.

In my most recent video, I said…

In just a few days, we will arrive at the 7th anniversary of Yandere Simulator’s development. I fully acknowledge that it’s unusual for a game to be in production for such a long time. It’s a subject that I’ve spent a lot of time thinking about, and I’d make a video to share my thoughts with you. That video will probably come out shortly after I announce the results of the MediBang art contest, which is ending on April 5th.

…now that I’m aware that I can’t announce the results of the art contest until the middle of May, I’ll probably release my “thoughts on working on Yandere Sim for 7 years” video sometime in April, instead.

Yandere Simulator’s 7-year Anniversary

…whoa! As of today, it’s been 7 years since I started developing Yandere Simulator! To be honest, I have very mixed feelings about that. I’ll elaborate below, but first, I want to share an incredible video with you:

For years now, ReubenThePig80 has been making truly extraordinary Yandere Simulator videos, and this year, he knocked it out of the park yet again! To commemorate the game’s anniversary, he used Pose Mode to arrange over 100 Yandere Simulator characters for an epic group photo! The sheer amount of time, effort, and patience required to pose all of those characters is absolutely superhuman! It warms my heart immensely to know that there are people out there who enjoy Yandere Simulator enough to spend their time building such impressive creations!

Actually, the existence of this video kinda supports a point that I’d like to make about the game. Click “Continue Reading” if you’re curious to hear this year’s anniversary thoughts.

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