November 15th Progress Report

Hi!

After releasing the Osana demo, I received a tremendous amount of feedback from players. A lot of people were very pleased with the demo, but I also got some very valuable feedback from players who had identified all types of flaws and problems with the game. I compiled a big list of every issue that people had with the demo, and committed to addressing each problem. After 2.5 months, I’m proud to say that I think I’ve finally finished addressing every major complaint that I heard about the demo!

The act of improving the demo involved more than just bug fixes and quality-of-life improvements; it also required certain features to be entirely re-worked, and completely new features to be added to the game. In fact, the demo has changed so much, I feel like it has evolved into a completely new experience from the original release! I’m so pleased with the current version of the demo that I’d like to make a YouTube video discussing the various ways that player feedback directly changed and improved the game!

In addition to talking about the ways that the demo has evolved, there are also some other topics I’d like to discuss in my upcoming video…such as, “How will Amai be different from Osana?” I always prefer to communicate things visually when possible, so I took the time to implement a playable scenario involving Amai, meant to demonstrate how Amai’s week will be much different from Osana’s week:

I usually release new builds on the 1st and 15th days of every month, but in this case, I’m not releasing a new build until I’ve finished my next YouTube video. There many different topics that I’d like to discuss, so it may take me longer than usual to produce the video. In fact, depending on how things turn out, I may even decide to split it up into two videos!

To see a preview of some of the new game mechanics that will be featured in the next build, click Continue Reading!

Continue reading

Happy Halloween!

Hello! I’ve got a big, biiiiig blog post for you today! But, before that, it’s time for a…

…so, besides a couple of dancing skeletons, what is a “Spooktacular”? It’s an event where I release a horror-themed minigame!

Well, now it’s 2020…and, just like the previous two years, I’ve been too busy working on the core game to spend any time producing a horror-themed minigame. I feel so sad about that!

However, just like back in 2018,Once again, AMZE has recently developed a very spooky minigame that definitely deserves to be in the spotlight this Halloween – so that will be the star attraction of this year’s Spooktacular!

It is my pleasure to announce…

…Yandere no Sutoka!

Is the title of this minigame giving you deja vu? Click “Continue Reading” to get the full story!

Continue reading

October 17th Bug-Fixing Build

There were a few bugs with the stalker house in the previous build, so I decided to release an update that resolves the issues.

To see a list of everything that was fixed or changed in the latest build, scroll down past this illustration of Osana by moodixie, drawn in a very familiar art style!

In case you don’t recognize it, I’ll fill you in: moodixie drew Osana in the art style of Jojo’s Bizarre Adventure! It’s absolutely fascinating to me to see someone draw Osana using the Jojo aesthetic!

Continue reading

October 16th Bug-Fixing Build

Remember when I said that the number of new bugs in a build is directly proportional to the number of changes in that build? Well, since the previous build was exceptionally large, a few new bugs were created. Fortunately, a new build is available with those issues resolved!

To see a list of everything that got fixed in the latest version of the game, please scroll down past this beautiful portrait of Osana by Xija Saikou!

Continue reading

October 15th Very Large Update

Whenever I update the game, I usually categorize the update as either a “Bug-Fixing Build” or a “Minor Improvement Build” – but occasionally, a build will defy either of those categories, and I’ll feel compelled to give it a special name. This is one of those occasions!

This new build contains 60 differences from the previous build, which means that it’s six times the size of a normal update! The previous record for “highest number of changes in a single build” was 42 differences – which, by sheer coincidence, was also released on October 15th. In short, I’m telling you that this new build is officially the largest Yandere Simulator update ever! (Excluding the Osana update, of course.)

To read a list of all the fixes, changes, additions, and improvements in the latest build, scroll down past this chilling artwork by nxxxhni!

Continue reading

What’s currently being worked on? What’s next? When’s the next rival?

Hi! According to this roadmap, we are currently in “Stage 4” of Yandere Simulator’s development, moving towards “Stage 5.” But, what specifically am I working on right now, what are the next updates / videos going to be about, and when will the next rival be released? In this blog post, I’ll answer all of those questions in as much detail as possible!

To get started, scroll down below this adorable artwork by yukipenguin!

Continue reading

September 20th Bug-Fixing Build

There’s always something! Always another bug that slipped by, necessitating another bug-fixing update…

Well, on a positive note, each of these builds brings us one step closer to an eventual, “The demo is now stable enough for me to stop releasing bug-fixing builds and start working on the next feature” build. Hopefully, it’s not too far off at this point!

To see a list of everything that is different in the latest build, please scroll down past this illustration of Osana dressed as a sexy police officer, drawn by DarlingIvyCat!

Yes, that is “Osana dressed as a sexy police officer.” Why, you ask? Hey, don’t think about it too much. Just enjoy it.

Continue reading

September 19th Bug-Fixing Build

Recently, while watching other people play Yandere Sim, I had a few revelations about how to fix and improve certain aspects of the game’s design. (Completely different realizations from the tutorial-related stuff I mentioned a few days ago.) I have an extremely clear mental image of what the game is currently lacking, and what needs to be done in order to improve the game’s design. I’m super excited to begin working on it, and then producing a video where I explain all of the ways that the demo has been improved since its first release!

But, for now, here’s another bug-fixing build. To see a list of everything that changed in the most recent update, please scroll down past this super-cute art by cj_17___!

Continue reading