Nemesis Contest Results

I’m very sorry that it has taken me so long to announce the results of the contest! I sorely underestimated how long it would take to review all of the entries, and a lot of unexpected events popped up over the past 5 days, taking a lot of my time away.

The Nemesis Contest was very popular! In total, there were 396 entries – over 100 more than the Pokemon Contest!

Deciding the winner of this contest is even more difficult than it was for the Quiet Contest or Pokemon Contest; the top 10 entries were all extremely impressive. Choosing just one to declare the “winner” is almost physically painful, because they’re all so great! Just like with the Pokemon contest, I consider all of the “runners-up” to be tied for first place; however, a contest must have a “winner”, so I’ve got to name a victor, no matter how difficult it might be. I choose… ALBALB1234!

I love the dynamic poses, the setting, Nemesis-chan’s boots, and everything else about this image! Congratulations, ALBALB, for an outstanding illustration! (Technically, there are 6 characters in this image! 4 characters are making cameo appearances in the background. Can you identify them all?)

Click the “Continue reading” text to see the runners-up and the honorable mentions!

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Pokemon Contest Results

I’m sorry it took so long! So many things took time away from me today – but I’m finally here with the results of the Pokemon contest!

There were 288 entries in total! (I previously reported “over 300”, but some of the e-mails were duplicates.) I’m so happy that so many people were interested in participating!

It was extremely difficult to decide on the winner of the contest. The top 3 entries are all tied for first place, in my mind – but if a yandere girl put a knife against my throat and forced me to pick a winner, it would have to be…this gorgeous illustration by Valeera!

She managed to cram more Pokemon into one illustration than any other artist, her “painterly” art style is absolutely beautiful, and Oka’s witch costume is completely appropriate for her. I love everything about this entry! I have to give it the win!

To see 50 more illustrations, click the “Read More” button!

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December 2nd Bug-Fixing Build

There were some pretty bad bugs in the most recent build of the game, so I’m rolling out another one! Scroll down past this illustration of Musume Ronshaku taking a selfie with Harambe to see a list of everything new in the latest build of the game:

Koumi-Senpai draws a lot of really beautiful illustrations that definitely deserve to be showcased here…but there was no way I could resist the urge to feature Harambe on the blog, so I just had to go with this one!

Bug Fixes

  • Fixed bug that would cause Yandere-chan’s phone to display a blank message if the player attempted to send Info-chan a photograph of anything that didn’t have a collision box attached to it.
  • Fixed bug that would cause Kokona and Saki to avoid their Monday rooftop event if they were spooked by weird behavior from Yandere-chan before they reached the rooftop.
  • Fixed bug that would cause blood pools to spawn hovering in midair if a student was dismembered while their corpse was lying on top of a cello case.
  • Fixed bug that would cause a large black shadow to appear over Yandere-chan’s body when she removed her clothing in the locker room.
  • Fixed bug that would cause Yandere-chan to freeze after committing murder while wearing a painter’s frock or a martial arts gi.
  • Fixed bug that would cause the “Confirm” prompt to be listed as the incorrect button on the Mission Mode menu screen.
  • Fixed bug that would cause students to not spawn blood when move than 50 meters away from the center of the map.
  • Fixed bug that was causing the “Student Info” screen to be totally broken inside of Yandere-chan’s room.
  • Fixed bug that was causing the syringe in the infirmary to float in midair.
  • Modified the texture of the katana case and its key.

Hey! What about the fan art contests?!

I’m sorry! I wanted to release the bug-fix build first! The very next thing I’m going to do is review all of the entries, so you can probably expect the winners of the fan art contests to be announced later today! (EDIT: Sorry, it won’t be December 2nd! It will have to be December 3rd, instead! I’m very sorry!)

December 1st Bug-Fixing Build

My vacation is over! It’s time to get back to work!

During my vacation, I couldn’t resist making a few minor bug-fixes every few days. Overall, I think I’ve made enough bug-fixes to justify a new build of the game, so I’m updating the game today.

As usual, I’ll share the complete list of bug fixes with you – but, first, I’d like to share a noteworthy fan-made illustration with you. Pixiv artist Phoenix has created a huge collage featuring every single character that populates Yandere-chan’s school! Be sure to click it so you can see it full-size!

I absolutely love this illustration, because it makes me think of all of the fun I’ve had during the last 31 months of the game’s development! I hope you appreciate Phoenix’s artistic tribute as much as I do!

And now, on to the bug-fix list!

  • Fixed bug that would cause blood to spawn underneath the ground in the gardening club’s corpse-disposal area, preventing the player from being able to clean up any blood that spawned there.
  • Fixed bug that would cause the game to become stuck if the player killed over 40 victims in a single day and then waited for the police to arrive.
  • Fixed bug that would cause the “Steal Ring” prompt to remain on Sakyu Basu’s ring even after she had put it back onto her finger.
  • Fixed bug that would cause Yandere-chan’s character model to be rendered on top of the MISSION FAILED screen in Mission Mode.
  • Fixed bug that would cause the mouse cursor to exit the game window. (I’m sorry that this bug was in the game for so long!)
  • Fixed bug that would cause corpses to freeze in midair after being grabbed with Psychokinesis during “Bad Time Mode”.
  • Fixed bug that would cause cherry blossoms to fall from trees in waves, instead of falling perpetually.
  • Fixed bug that would cause the player’s graphical settings to be reset when restarting Mission Mode.
  • Fixed bug that would cause delinquents to be seen “T-posing” when far away from the camera.
  • Put the katana into a locked display case instead of letting it sit out in the open. The player must locate a key in order to unlock the display case. It is currently very easy to locate the key – but, in the future, it won’t be so easy.

What’s Next?

My first priority will be to review all of the submissions for the Pokemon fan art contest and Nemesis fan art contest. This will probably take a few hours; there were over 300 submissions for the Pokemon contest, and over 400 submissions for the Nemesis contest! Wow!!! That’s a lot of submissions! (For a point of reference, there were only 113 entries for the Quiet Contest last year!)

I’ll announce the contest winners either today or tomorrow. Then, I’ll start working on another update for the game; I don’t like letting two weeks pass without a significant update, so I’ll put together something special as quickly as possible. Hopefully there will be an exciting new feature by the 5th, or sooner.

Thank you for following the development of Yandere Simulator!

November 19th Bug-Fixing Update

Click here to read about the game’s newest feature, Mission Mode!

Click here to read about the annual fan art contest!

Even though I’m supposed to be on vacation, I suddenly felt a burning desire to work on Yandere Sim, so I fixed a bunch of bugs, and now a new build of the game is available for you!

Scroll down past this absolutely amazing artwork by the super-talented Pikokko to read a list of everything that is new in the latest build of the game!

Change Log

  • Fixed bug that would cause certain variables (the player’s club, the player’s stats, the status of various tasks) to not be reset when retrying or replaying a mission.
  • The player now begins Mission Mode with “1” in all stats (meaning that it is now possible to carry corpses in Mission Mode without joining the Gaming Club).
  • Fixed bug that made the game fail to recognize that a corpse had been incinerated if the corpse was dismembered before being incinerated. (Sorry, Jay…)
  • Fixed bug that was giving very thick black outlines to teachers’ glasses, causing them to look as though they were wearing large dark sunglasses.
  • Fixed bug that would cause the cardiograph to appear onscreen at all times, even when the HUD was supposed to be invisible.
  • Fixed bug that made it impossible to complete the “Dispose of murder weapon” objective under some circumstances.
  • Adjusted Mission Mode so that the black-and-red school uniform is the default uniform for that mode.
  • Fixed bug that would make teachers teleport if the player pointed a camera at a teacher’s face.
  • Fixed bug that would allow the player to exit a mission while being chased by a teacher.
  • Gave a new appearance to the Mission Accomplished and Mission Failed screens.
  • You can now press the “z” key to censor panties during Mission Mode.

Okay! Back to my vacation!

…for a few hours, at least, until the urge to work on Yandere Sim strikes me again…

2016 Fan Art Contest

Last year, while I was taking a vacation from working on Yandere Simulator, we had a super-fun fan art contest! There was interest in doing it again, so I’ve decided to hold another fan art contest this year!

Last year, the reason I took a two-week vacation was to play Metal Gear Solid V: The Phantom Pain, so the contest was Metal Gear Solid-themed. This year, the reason that I’m taking a two-week vacation is because I’m excited for the latest Pokemon game…so my idea for this year is a Pokemon-themed fan art contest!

Pokemon Contest

The idea is to combine Yandere Simulator and Pokemon in some way. I can think of several concepts that might be worth drawing:

  • If Yandere-chan had access to Pokemon, how would she use them to stop her rivals / capture Senpai?
  • What would a Pokemon battle between Yandere-chan and one of her rivals look like?
  • If the cast of Yandere Simulator were Pokemon trainers, what would they look like? (Oka Ruto as a Hex Maniac? The delinquents as members of Team Skull? Mida Rana as a sultry female Pokemon Professor?)

I see a lot of potential with this idea! I am sure that some artists will come up with very creative ideas that I never would have predicted! Just…don’t draw a character with a long neck and say “Look, I drew their Alola Form!” that’s just…not very creative at all.

Nemesis Contest

However, I would totally understand if you’re thinking, “I don’t care about Pokemon! I don’t want to draw something Pokemon-themed!” if that’s the case, I have one alternate choice for you! Instead of drawing Pokemon-themed artwork, you can draw artwork of…Nemesis-chan!

Who is “Nemesis-chan”, you ask? That’s the name I’ve chosen for the “hunter” who I described in my video about Mission Mode. This character is someone who presents a lethal obstacle to the player; she stalks you throughout the school, she will pretend to be a normal student until she is within lethal range, and she will kill you if she gets close enough to you. I feel like the word “Nemesis” describes her perfectly.

I described her as a character whose appearance would be different every time you play a mission, so that you’d never be able to know who she is unless you’re actively checking to see if anyone is stalking you. However, I will confess that I actually do have a mental image for this character! The talented Mulberry generously helped me out by creating an illustration that portrays the way I picture the nemesis in my imagination:

Pale skin, dark curly hair, and haunting red eyes.

I also imagine that she wears a very grim and serious facial expression at all times. Very emotionless and solemn. In almost any situation, she would have the same deadpan look on her face. Maybe her expression might change at the exact moment she stops pretending to be a normal student and goes for the kill. What would her face look like at that point? Predatory determination? Smug satisfaction? Twisted sadism? You’re welcome to decide for yourself!

There might be some sort of “visual clue” that reveals her identity without needing to get too close to her. Maybe she wears black gloves or black socks, unlike anyone else at the school. Or, maybe that would be too obvious. It’s your choice to draw her with a completely plain school uniform, or give her one or two subtle details that set her apart from everyone else.

Because Nemesis-chan’s appearance is not set in stone, you are welcome to draw her with whatever appearance you see fit. You are also welcome to draw her in any kind of scenario that would be appropriate for a nemesis. A few examples would be…

  • Killing Yandere-chan
  • Stalking Yandere-chan
  • Standing over Yandere-chan’s corpse
  • Engaged in an epic battle with Yandere-chan
  • The exact moment she reveals her true nature

Why does she hunt Yandere-chan? Maybe she’s a bodyguard hired to protect Yandere-chan’s target. Maybe she’s a professional assassin-slayer who has legal authorization to use lethal force. Or, perhaps she simply has a personal vendetta against Yandere-chan herself. You are welcome to project your own headcanon onto Nemesis-chan!

(If you’ve ever played Metroid Fusion, recall what it was like to hide from the SA-X. Powerless, vulnerable, doomed…that’s how Nemesis-chan should make you feel!)

Contest Rules

Both contests have the same set of rules:

  1. You must submit your entry via e-mail. My e-mail address is yanderedev@mail.com
  2. You’re allowed to participate in both contests simultaneously.
  3. You’re allowed to submit as many entries as you feel like drawing.
  4. You’re allowed to participate even if you’re a volunteer for the project (but don’t expect special treatment!)
  5. November 30th is the final day that you’re allowed to submit entries. I cannot accept any submissions past November 30th.
  6. You must include the words “Pokemon Contest” or “Nemesis Contest” in your e-mail’s subject line, or else it may be impossible for me to find your entry.

Contest Prizes

I’m thinking of this event as something to do for fun, rather than something to do because you want to win a prize – but, if the winner of the contest wishes, I’d be willing to send them a copy of Pokemon Sun or Pokemon Moon as an award for winning the Pokemon contest!

Over the years, I acquired 15 Steam codes for games that I already own. If the winner of the Nemesis contest wants a prize, I would be willing to let them have any one of these 15 Steam codes. (In short: you get a free Steam game, but you only have 15 options!)

I hope that the community will enjoy this contest!

Thank you for following the vacation of the dude making Yandere Simulator!

November 16th Bug-Fixing Build

For information about the new gameplay mode, Mission Mode, click here!

I’m supposed to be on vacation right now, but there were some bugs in yesterday’s build, and many people were having a lot of difficulty downloading the game, so I’m popping back in to fix the issues! There’s a new Mediafire link available! Also, the game’s official launcher should be working properly now…I hope!

Scroll down below this super-badass render created by cheshire09 to see a list of all of the changes in this new build!

Bug Fixes:

  • Fixed bug that would cause a mission to become impossible to complete if the player was given the task of using a syringe to murder their victim.
  • Fixed bug that would cause students to become incapable of exiting the school due to the large columns of the new gate blocking their paths.
  • Expanded the amount of ground that students can walk on so that Students can now enter the Gardening Club or the Hedge Maze.
  • Fixed bug that would cause the player to instantly fail a mission if they changed clothing after killing their target.
  • Fixed bug that was causing a cyan outline to not appear around the Guidance Counselor.
  • Fixed bug that would allow mind-broken slaves to be sent after tranquilized students.
  • Fixed bug that was causing NPCs to not have a verbal reaction to dumbbells.
  • Fixed bug that was causing NPCs to not have a verbal reaction to shovels.
  • Fixed bug that was causing NPCs to not have a verbal reaction to axes.
  • Removed the red outline around stationary NPCs.

A Note About Bug-Reporting

When you’re writing an e-mail to report a bug to me, it would be really, really, really helpful if you would put at least one word in the subject of your e-mail that describes the category your bug belongs to. For example:

  • Launcher Bug
  • Mission Mode Bug
  • Friendship Cutscene Bug

This would be SUPER helpful for me. Thanks!

Now, it’s back to my vacation. Come back on the 18th to hear about the fan art contest that I’m planning!