I keep finding bugs! And when I see ’em, I gotta fix ’em! So here’s another build!
To see a list of everything I fixed in the latest build, scroll down past this beautiful drawing by Kicchan!
New build! More bug-fixes!
Hey, do you wanna know who’s a real cool boss? That would be COOLBOSS13! Why is he a boss? Because he made this totally cool image!
Of course, the word “cool” doesn’t do it justice – it’s absolutely outstanding! I love it!
Click “Continue Reading” to see a list of everything that is fixed or different in the latest build!
Welp! Just as I predicted, there were a few game-breaking bugs that slipped past me and made it into the previous build. I’ve got a new build ready with over 20 fixes/changes.
To see a list of every improvement in the latest build, scroll down beneath this gorgeous artwork by Hikari-NJ!
By the way! Do you recall the image that Mulberry drew for Yandere Simulator’s 4-year anniversary, with all the chibi Yandere Sim characters playing around on my desk? It’s been updated to include the delinquents! Check out the anniversary blog post if you’d like to see the updated image with chibi delinquents!
After an exceptionally long development cycle, the delinquent update is finally ready! I’m so relieved to finally release this update after spending so much time on these guys! Please check out the video!
The delinquents aren’t the only thing that is new in the latest build; there were also numerous bug-fixes and a few additions and general improvements, too! To see a full list of everything that is new or different in the latest build, click “Continue Reading”!
Phew! I didn’t think it would actually take me this long to prepare the delinquent update – but it’s finally upon us! The delinquent update will be released later today, at 12 noon (in the PST timezone).
I’m really proud of this build – it’s one of the biggest updates ever, in terms of fixes/changes/additions. The new delinquents are one of the most elaborate features I’ve ever added to the game, rivaling or perhaps surpassing the Student Council in complexity.
I did my very best to fix every last bug I could find, but I know there’s still going to be at least one game-breaking bug lurking somewhere in this update. I apologize in advance if you find a weird bug that makes you fly into the sky or something!
There’s almost nothing else remaining in the game that is going to be as complex as adding the delinquents, so no matter what I choose to work on next, it’s almost guaranteed that the next update will take less time than this one did.
I’m very sorry for the long wait, and I’m very grateful for your patience! As always, thank you you for following the development of Yandere Simulator!
For the majority of the game’s development, I followed a “1st and 15th day of every month” update schedule. Last year, I explained the reasons why it wasn’t feasible to stick to such a schedule anymore, and announced that I’d only be uploading new videos/builds whenever I accomplished something significant. But, I still feel bad whenever we pass the 1st or 15th without a cool new feature being added to the game. I worry that, when there’s not a new video or update, people will assume I haven’t been doing any work at all.
So, I wanted to create a video with a preview of upcoming content to prove that I’ve been actively working on the game this entire time. The result is this video right here:
I’d love to say “the Delinquent Update will be available on April 20th” or something like that, but time estimates are never accurate, because there’s always some unforeseen problem I run into, an asset that I realize I’m missing, or a new game-breaking bug that needs to be fixed. So, instead, I’m just going to say that it’ll be available when it’s ready, whenever that is.
I feel like the delinquents are 90% functional at this point, so I don’t think you’ll be waiting long, but after they are functioning properly, I’ll want to go through and polish everything that looks janky, fix every bug I can find, etc. I’ll give you an example of what I mean: It only took 1 day of work to get the combat minigame operational, but it created a bunch of new work…
(Don’t bother answering any of these questions in the comment section below; I already have the solutions. I’m just explaining that, after you implement a new feature, a dozen new scenarios are created that all need to be accounted for.)
Adding new features is fun and usually easy, but all of the new “what if?” scenarios, edge-cases, and bugs take a long time to resolve. That’s the position I’m currently in with the delinquents. Even though I could release them immediately, I don’t want you to see a bunch of weird stuff like this, so I’m taking a few more days to make sure they’re polished and bug-free before I release them.
(Though, no matter how hard I try to make the next update as bug-free as possible, it’s almost certain that you’ll see me release a “Bug-Fixing Build” within 24 hours, since there will always be game-breaking bugs that slip past me…)
I hope that this video gets you excited for the upcoming delinquents, and most importantly, I hope it demonstrates that I’ve been very busy over the past couple of weeks!
(If you’re curious where the music in the video comes from, it’s an original track composed for Yandere Simulator! I’ll upload a full version of the track sometime over the next few days.)
…oh, and by the way, there are a bunch of things I’d love to share with you! Click “Continue Reading” if you’d like to see them!
Whoops! There was a really bad bug in the previous version of the game. I didn’t want to upload a new build with only one change in it, so I fixed a number of other bugs that had been reported. Hopefully, that justifies this update!
To see a list of everything that is fixed or changed in the latest build, please scroll down past this beautiful illustration that CHArice made to celebrate Yandere Simulator’s 4-year anniversary!
I also received some similar illustrations from other fans; thank you all so much for the 4th anniversary fan art! It really warmed my heart!
I hope you’re prepared for an unforgettable luncheon.
Of course, just one wasn’t enough for me:
If you have absolutely no clue what the hell any of that was about, you might understand this one a bit better:
And, of course, If you don’t care about silly April Fool’s videos and you just want to see actual development progress, please check out this blog post I made yesterday: https://yanderedev.wordpress.com/2018/03/31/new-build-and-4-year-anniversary/