Pretty much everything I wanted to say today is contained in that video, but there’s just one thing I’d like to elaborate on…bugs!
I spent the past 6 hours hunting for bugs in the build, and actually found a bunch of critical game-breaking glitches! Bugs that made the screen turn white and never return to normal, bugs that made multiple scripted events occur simultaneously, bugs that made Yandere-chan blink out of existence during cut-scenes…I managed to fix every issue that I encountered, but dang, I’m really glad that I decided to bug-hunt before releasing the demo!
Because I could easily find so many issues during a simple, cursory playthrough of the demo, I’m sure there are other issues that escaped my notice. This first release of the demo is doubtlessly going to be a bit rough around the edges. I’ll probably spend the rest of the day watching people stream the demo so that I can take note of bugs and quickly prepare a bug-fixing update to release within 24 hours. If you run into any issues, I apologize in advance!
There’s only one thing that I foresee being a problem. I usually test the game at a resolution of 1280×720. I recently learned that the depth-of-field effect looks different depending on the resolution that you’re playing the game at. So, if the game looks blurry for you, you might want to try switching to a resolution of 1280×720, until I can release an update that makes the depth-of-field effect appear consistent across all resolutions.
While implementing Osana, I made dozens of fixes / changes / additions / improvements to the game. Because I was making so many rapid changes to the game, I didn’t actually log most of the fixes/additions. I can show you a changelog, but it won’t actually be a complete list of all the changes. Click “Continue Reading” if you’re interested in seeing it, anyway!