As bugs are reported and game design flaws are identified, I sort them into two categories: “I should deal with this right away” and “This can wait until later”. An issue will go into the “Do It Later” category if it’s low priority, or if it would take a long time to address, without providing a significant benefit. For the past few years, I’ve been compiling a list of these issues in a “Do It Later” text file on my desktop.
Because there are only one or two minor tasks remaining before I shift 100% of my focus to Osana, my attention has turned towards preparing the game for Osana; fixing bugs and flaws that, previously, weren’t worth addressing. In other words, “Now” is the “Later” that I’ve been waiting for; now is the appropriate time to go through all of those issues that were shelved, and address as many as possible.
Over the past week, I went through the “Do It Later” text file and fixed as many problems as I could manage. The result is a new build with a massive number of changes; over 60 in total! Many of the changes are bug fixes, but others are miscellaneous gameplay improvements that I promised years ago, but never delivered.
To see the giant list of all the changes in the latest build, scroll down past this beautiful artwork that I requested from AlpakaArt!
Gorgeous, isn’t it?! You can download a wallpaper-sized version from the Wallpapers page on the official website!
New build! Half bug-fixes, half improvements. You might be interested to know that I’ve finally added a map to the game! You can now press the spacebar key (or “Back” if you’re using an Xbox controller) to open up a map. You can move around it with the mouse cursor and zoom in with the scroll wheel. You can change the height by pressing the buttons displayed at the bottom of the screen. (This allows you to switch between different floors; ground level, rooftop, etc.)
To see a list of everything else that was changed in the latest build, scroll down beneath this cool video by SnowTheSaltQueen! They’ve got a lot of cool cosplay on their Instagram, including some Yandere-chan cosplay!
What the heck does “De-Janking” mean? To find out, scroll down past this super cool artwork by SexyUnicornKing and click “Continue Reading”!
Alright, fun’s over, back to normal.
I’ve fixed some bugs (so that I can have an excuse to release an update that removes the April Fool’s prank and restores Yandere Simulator to normal) and prepared a new build for you to download.
To read a list of everything that is changed or fixed in the latest build, please scroll down past this super gorgeous and badass artwork by BlueBlurApple!
Remember that time when I made a video asking if Yandere Simulator should be re-named, and everyone said “yes”?
I’ve decided that now would be the best time to finally roll out a new name for the game. Please watch the following video:
Oh yeah, by the way, new build today. Click “Continue Reading” to read the changelog.
On March 31st, 2014, I began developing Yandere Simulator. Today marks the 5th anniversary of the game’s development! That’s quite a milestone! Check out this incredibly detailed artwork that Mulberry created to celebrate the occasion:
If you’d like to zoom in and see all the little details, click here!
I’ve also uploaded a new build! You can find a changelog at the bottom of this blog post. Additionally, I’ll be uploading a new video tomorrow; I hope you’ll look forward to it!
Last year, I wrote a short “anniversary speech” in commemoration of the game’s 4th birthday. This year, I’ve written a much longer one. In case you’re interested in knowing what kind of thoughts go through a person’s mind after they’ve been working on a video game for 5 years, click “Continue Reading”.
Recently, I’ve seen so many bugs that I couldn’t resist putting aside a couple of days to simply fix as many bug as possible. The result is this update, a bug-fixing build with twice as many bug fixes as usual, along with a few improvements!
To read a list of everything that was fixed or changed in the latest build, scroll past this illustration that I requested from Budokas and MulberryArt!
…huh? You don’t get it? Well, you see, a few weeks ago, someone leaked the style guide for the upcoming live-action Sonic film, and it gave me a mental image that I found so amusing, I couldn’t resist making it into a reality. I hope it gives you a chuckle!