Joining the Delinquent Gang in Yandere Simulator

A new feature has been implemented as a side-effect of putting Osana into the game! Here’s a video all about it:

By the way – the Nemesis manga has been translated into Turkish, Portuguese, Russian, Brazilian Portuguese, German, and Italian! Wow!! I’m so grateful to everyone who helped to translate the manga into so many different languages!! You can find links to every version of the manga in the original blog post about it!

In addition to the ability to join the delinquents, the latest build also contains some other new content, as well! Click “Continue Reading” to see a list!

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Earning Money as a Maid in Yandere Simulator

Did you enjoy the short manga about Nemesis that I posted earlier today? If you haven’t seen it, please check it out!

And, when you’re done, there’s a new video for you to watch!

In order for me to retain all of my focus on Osana’s development, another programmer volunteered to create the maid cafe minigame for me. This feature wouldn’t exist without help from a talented gentleman named Fedora Dev! I’m eternally grateful to him for his assistance!

I’ve uploaded a new build that features the maid minigame, along with several other additions and bug-fixes. Click “Keep Reading” to see a full list of everything that is new in the latest build!

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Short Nemesis Manga

I’m almost ready to upload a new build and a new video! I just need a few more hours. While you’re waiting, I have something to share with you!

For a very long time, I’ve wanted to create a short manga that provides some information about Nemesis, the mysterious girl who hunts the player in Mission Mode. Recently, a very talented artist named Vanelover from the art group Ditzy Gast volunteered to turn that manga into a reality!

The manga is titled “Retribution”, and although it’s only 7 pages long, it reveals Nemesis’ motivation and identity!

It’s formatted in the style of a traditional Japanese manga, so remember to read the panels from right to left!

English Version:

Italian Version:

French Version:

Turkish Version:

German Version:

Russian Version:

Chinese Version:

Hungarian Version:

Portuguese Version:

Brazilian Portuguese Version:

Spanish Version (Spain):

Spanish Version (Latin America):

I hope you enjoy reading it as much as I enjoyed making it together with Vanelover!

Thank you very much for your patience while waiting for the next video and build!

Revealing the Identity of the Mysterious Obstacle

It’s finally time to reveal exactly what the “Mysterious Obstacle” is! I hope you’re going to enjoy hearing all about her!

During my trip to Los Angeles last week, I became very, very sick – way too sick to record voiceover narration. Fortunately, the voiceover for this video was actually recorded before I traveled to Los Angeles, so you don’t have to listen to a coughing, sneezing YandereDev talking about the Mysterious Obstacle!

With that said…while I was making this video, I realized that there is some important information I failed to mention. Usually, when I realize this, I simply record some new voiceover and insert it into the video….but that’s not an option this time; my throat is way, way too jacked-up to provide a pleasant narration right now.

So, in order to provide you with the information that I really wish I had communicated in the video, I have to settle for writing out a blog post. Without further ado, here’s what I’d like to say:

“Are you finished working on Raibaru?”

Nope! The point of the video was to reveal the nature of the Mysterious Obstacle and justify her existence from a game design perspective. The point of this video was not to announce the completion of the MO. The good news is that very little work remains to be done; at this point, I only need to implement a handful of miscellaneous conversations between Raibaru and Osana. The MO will reach 100% completion very soon, probably within the next 2 weeks.

“When will you release a build containing Raibaru?”

I’m sorry if this disappoints you, but I won’t release a build containing Raibaru until Osana is finished. As a game mechanic, Raibaru’s existence only has meaning if Osana is present. If Osana is not present, there is no reason for Raibaru to be accessible in the debug sandbox. They are a co-dependent pair; there’s no reason to implement one without the other. In short, you’ll have to wait several months to actually encounter Raibaru in-game.

Yes, you can probably modify the game’s code in order to spawn Raibaru, but if you do this, the Raibaru that you spawn will probably not be an accurate representation of the final Raibaru. If you manage to spawn Raibaru and figure out a way to eliminate her while she’s still a work-in-progress, whatever method you used may be ineffective on the final Raibaru.

“How much more work needs to be done on Osana?”

I’m hesitant to provide a specific percentage or bullet-point list, since it’s possible that I’ll forget about something and remember it next week. At this point in time, the tasks that jump to mind are:

  • Finishing work on Raibaru
  • Implementing Osana’s suitor
  • Implementing Osana’s “Befriend or Betray” side-quest
  • Making sure that none of her pre-existing events have broken since the last time I worked on her
  • Testing absolutely every elimination method and fixing all bugs / exploits / game design flaws that I encounter

Wow – it’s really not a large number of tasks, when I think about it! I’ll update this bullet-point list in the near future if I suddenly remember something important that I forgot about.

There are also a few other questions I’d like to answer pre-emptively. Please click “Continue Reading” to see!

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