April 7th Bug-Fixing Build

Bug fixes have gradually been piling up, so I’ve decided to release a new build with some issues fixed!

To see a list of everything that was changed or fixed in the latest build, scroll down past this super badass artwork of the Yakuza, drawn by Manya-kun!

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The results of the Medibang Art Contest

It’s April 5th, which means that the submission period for the Medibang Art Contest is officially over! So, what now? Will the contest winner be announced immediately?

Nope! Apparently, MediBang has a process for this type of thing. Here’s the timeline that was presented to me by MediBang:

April 6~11: MediBang’s employees will manually check every single entry to check for plagiarism and discard fraudulent entries.

April 12~18: MediBang’s employees will contact the artists who passed the plagiarism check and confirm that they actually respond to communication (it would suck if the winner of the contest is someone who never responds to the “You won!” e-mail from MediBang).

April 19~23: MediBang will select about 30 entries and send them to me, so that I can select the top 3 winners.

Late-April~Mid-May: MediBang will prepare the result announcement page

Mid-May: The results are finally announced!

Although this timeline is a little different from what I imagined, it looks like Medibang is being extremely thorough about making sure the contest results are as legitimate as possible! I’m very thankful to them for taking care of this, so that I can continue to keep my focus on the game.

In my most recent video, I said…

In just a few days, we will arrive at the 7th anniversary of Yandere Simulator’s development. I fully acknowledge that it’s unusual for a game to be in production for such a long time. It’s a subject that I’ve spent a lot of time thinking about, and I’d make a video to share my thoughts with you. That video will probably come out shortly after I announce the results of the MediBang art contest, which is ending on April 5th.

…now that I’m aware that I can’t announce the results of the art contest until the middle of May, I’ll probably release my “thoughts on working on Yandere Sim for 7 years” video sometime in April, instead.

Yandere Simulator’s 7-year Anniversary

…whoa! As of today, it’s been 7 years since I started developing Yandere Simulator! To be honest, I have very mixed feelings about that. I’ll elaborate below, but first, I want to share an incredible video with you:

For years now, ReubenThePig80 has been making truly extraordinary Yandere Simulator videos, and this year, he knocked it out of the park yet again! To commemorate the game’s anniversary, he used Pose Mode to arrange over 100 Yandere Simulator characters for an epic group photo! The sheer amount of time, effort, and patience required to pose all of those characters is absolutely superhuman! It warms my heart immensely to know that there are people out there who enjoy Yandere Simulator enough to spend their time building such impressive creations!

Actually, the existence of this video kinda supports a point that I’d like to make about the game. Click “Continue Reading” if you’re curious to hear this year’s anniversary thoughts.

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March 23rd Bug-Fixing Build

I fixed some bugs related to Raibaru, and made some progress towards making the last remaining improvements that I wanted to make before we can move out of this “refine the demo” stage of the game’s development.

To read a list of everything that is new or different in the latest build, please scroll down past this gorgeous artwork by WhiteCat!

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Fixing Raibaru to make Yandere Simulator a better game

The Amai Challenge has been out for several months, but I never announced what I gained or learned from watching people play it! That’s what I’ve made a video about today.

In short, I observed that people had far more meaningful experiences with the Amai Challenge than with Osana’s week, and I could easily see the exact reasons why. It’s given me a sobering reminder of where my priorities should be, and it has inspired me to make some pretty meaningful changes to Raibaru and Osana’s week. I’ve made a video all about it – please check it out!

Oh, yeah, and I’d like to mention that it’s now possible to order Yandere Simulator plushies from Crowdmade!

You’re only able to order for the next 10 days, so if you want them, hop on it right away!

Crowdmade.com/Yandere

I’m also releasing a new build today. Click “Continue Reading” to read a list of the changes!

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March 10th Bug-Fixing Build

The next update I want to release requires a bunch of sweeping changes all throughout the game. I’m not sure how long it’ll take me to prepare that update, so before I begin working on it, I want to make extra-sure that the latest build of the game is as bug-free as possible. That’s the purpose of today’s build!

To see a list of everything that was fixed or changed in the latest build, please check out this beautiful artwork by OMGayano – if you’re a fan of Doki Doki Literature Club, you’ll instantly recognize the scene that this artwork is paying homage to!

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