Whoops! A new bug was introduced in the previous build. It was a particularly inconvenient one, so I’ve uploaded a new build where that issue is fixed.
To read about everything else that was improved or fixed in the latest build, scroll down past this gorgeous illustration by suzu_UwU__1106!
I usually only update the game on the 1st and 15th days of every month – but there were a couple of bugs in the most recent build that were actually making some of the game’s content inaccessible, so I’ve decided to release a new build where the bugs are fixed.
To read a list of everything that was added/changed/fixed/improved in the latest build, please scroll down past this super-cool artwork of a male version of Megami drawn by Izumi! (The art style is supposed to resemble the art style of “Osu! Tatakae! Ouendan” – the game franchise that inspired the rhythm game osu! and also the character of Ryuto Ippongo.)
Note: By making this blog post, I am pushing the previous one downwards and out of sight. That’s kind of sad, since the previous blog post was important, and I was hoping that a lot of people would get to see it. Please give it a look!
There was a bug in the previous build that had a pretty significant impact on the game’s framerate. I felt really bad about this, so I’ve decided to upload a new build where the bug is fixed.
(In addition to that, I also made a ton of script optimizations that might result in this build giving you a higher FPS than any previous build of the game! I’d be interested in learning if you notice vastly improved performance in this build!)
To read a list of everything that was changed or fixed in the latest build, please scroll down past this chilling artwork of Ayano by Denzel Adobas!
I’ve said it so many times over the years that I probably sound like a broken record, but I’ll say it again: I feel incredibly guilty that I rarely post anything on my Patreon. I worry that taking the time to prepare content for Patreon would cut into the game’s development time, resulting in less progress – which is probably the opposite of what my patrons want – so I actively avoid posting things on Patreon.
I often think of sharing previews of upcoming content on Patreon, but then I start second-guessing myself. “Maybe this upcoming content is too important to reveal on Patreon! It would be a spoiler!” or “Maybe this upcoming content is too trivial to be of anyone’s interest! The patrons would hate it if I wasted their time with this!”
The result is that I get paralyzed with indecision and just neglect to post anything on my Patreon, which probably disappoints the people who are kind enough to be financially supporting me. With that in mind, I’m going to try my hardest to post “previews of upcoming content” on Patreon more often, as long as whatever I’m posting is not a major spoiler. I can’t commit to post once per day – like I did in June – but I’m going to start taking my Patreon a lot more seriously than I have been up until this point in time.
So, what am I showing off in the latest Patreon post? Well, in the next build, 3 of the game’s oldest animations are going to be replaced…and on my Patreon, you can see a preview of what the new animations are going to look like!
One cropped frame is all I’m willing to show you here! You’ll have to go become a patron to see the rest!
If you have any ideas for content I could provide on my Patreon – that wouldn’t cut deeply into development time – please write your suggestions in the comments below!
There were some bugs in the previous build that weren’t absolutely life-ending, but were inconveniencing enough players that it was worth releasing a bug-fixing build to address them.
If you’ve reported a bug that wasn’t fixed in this build, don’t worry – just wait for the next build.
To read a list of everything that was fixed or improved in the latest build, scroll down past this striking artwork of Ayano by DS_nekochan!
I’ve got an especially big update for you today! Significant improvements to pre-existing content, additions to the school environment, new functionality, new features, and a massive number of miscellaneous quality-of-life improvements as well!
To see a list of every change in the latest build, scroll down past this gorgeous illustration of Ayano by ya82883786!
The previous build didn’t have any critical bugs in it, but it did have two very easy-to-notice bugs that a lot of people were reporting, and it’s tradition to release updates on the 15th, anyway, so I decided that it was the right time to release another bug-fixing build.
I was hoping to have knocked multiple tasks off the pre-crowdfunding checklist by July 15th, but instead, I spend the majority of the last 2 weeks on bug fixes. I feel really disappointed about that, and I hope that I don’t have to deal with as many bugs in the second half of July.
To read a list of everything that was improved or fixed in the latest update, scroll down past this chilling illustration of Ryoba by crosma666!
Ack! I made a dumb mistake in the last build that resulted in the crafting workbench becoming inaccessible. I’m so sorry about that! Here’s a new build with that problem resolved, along with several other issues addressed, as well.
To read a list of everything that was fixed or changed in the latest build, scroll down past this super-cute drawing of Saki by AlyaFebrianaDe1!
There was a bug in the previous build that prevented several of the game’s elimination methods from being possible. Sorry about that! Here’s a new build with that bug addressed, along with several other improvements and fixes.
To read a list of everything that changed in this build, scroll down past this gorgeous illustration of Supana Churu by Tangsen_Malum!
There were some bugs in the previous build that weren’t completely game-breaking, but were being noticed and reported by a lot of people, so I’ve decided to release a new build with all of those issues fixed.
To read a list of everything that was added, changed, fixed, or improved in the latest build, scroll down past this absolutely beautiful artwork by AlyaFebrianaDe1!
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