For the past year, Yandere Simulator has been running on Unity 5. But Unity 5 is actually old and outdated; the most recent version of the game engine is Unity 2018! Upgrading the game engine would have several benefits, but it would also cause some features to break. For example, some of the shaders compatible with Unity 5 aren’t compatible with Unity 2018; this wouldn’t be a permanent problem, but you wouldn’t get any new builds of the game until the compatibility issues were resolved.
After judging every available version of Unity, it was decided that upgrading to Unity 2017 would result in the least compatibility issues. So, while I was at Anime Expo, a programming volunteer upgraded Yandere Simulator to Unity 2017, and also fixed a pathfinding bug that was causing me to lose a lot of time whenever I wanted to re-compile the game’s code! In short: There are now fewer inconvenient obstacles for me to wrestle with while I’m working on the game, and it’s now much easier for me to make progress!
A lot of things piled up while I was at Anime Expo – new assets from volunteers, bug reports, issues that needed to be addressed, and so forth. It took a few days, but I’ve finally finished chewing through the backlog of everything that piled up while I was at Anime Expo, and now I can finally resume working on the game!
I know you’d love to see a big, exciting new feature, or some new characters…but today, I just have a simple bug-fixing build for you. The primary purpose of this update is to put a Unity 2017 build into your hands so that you can report any new problems that arose between the previous build and the new one. Theoretically, all compatibility issues should be resolved, but you might find something that slipped past me and the programming volunteer!
To read a list of everything that is new or different between this build and the previous one, please scroll down past these phenomenal cosplayers!
Fixes and Changes
- Fixed bug that would cause student council members to pepper spray Yandere-chan even if she had just lost a fight with a delinquent, or attempt to intervene with a fight after the fight had already ended.
- Fixed bug that made it impossible to dispose of a murder weapon if the weapon had not been used for anything other than a single murder during the struggle minigame.
- Fixed bug that would cause a student to walk in place if the player aimed a camera at them while they were reacting to the sound of a nearby scream.
- Fixed bug that would cause Yandere-chan to slide around while talking to a student, if she spoke to that student after pickpocketing them.
- Fixed bug that would cause Akane to get stuck trying to enter the Art Club’s locked door, if the Art Club had been shut down.
- Fixed bug that would cause characters to retain props in their hands (sketchbooks, pencils, etc) when witnessing murder.
- Fixed bug that would cause Yandere-chan fall downwards at a ridiculous speed whenever she stopped off of a ledge.
- Fixed bug that would cause Yandere-chan to simultaneously wear two pairs of panties during the DDLC easter egg.
- Fixed bug that would cause a female character’s scalp to poke through her hair model.
- Decorated the bullies’ bags with stickers and pins.
- Updated Kaga’s hair model and portrait.
Since 2015, there’s a video I’ve wanted to make. Yesterday, I finally received the materials that I would need to produce it! I am SUPER eager to work on this video that I’ve been planning for 3 years…but I feel like it’s more important to make game development progress, instead. It’s really tough to choose between the epic video or development progress…I suppose, within a few days, you’ll find out what I chose to prioritize!
Thank you for following the development of Yandere Simulator!