It took 27 months, but Yandere Simulator finally has an official website!
This video will give you a tour:
Additionally, the game’s official launcher is now available! This video explains how it works:
The launcher wouldn’t be very useful without a new build to download, so I am also releasing a new build today! Here’s what’s different in the latest build:
- Attempted to fix bug that would cause a student to get permanently stuck in place if they were looking at a corpse as it was dismembered.
- Replaced the signs outside of classroom doors with new signs that won’t affect the game’s framerate as much as the previous signs did.
- Placed a lot of new signs around the school (bathroom signs, exit signs, fire extinguisher signs, etc).
- Attempted to implement a better “preparing food” animation for Kokona’s Cooking Club event.
- Fixed bug that would cause male corpses to turn white upon being dismembered.
- Improved the Kokona Monday phone call animation a bit further.
- Replaced Ronshaku’s old voiced lines with new voiced lines.
- Added 4 new accessories for Yandere-chan. One of them has functionality…can you figure out how to activate it?
- Added a new weapon to the game. It’s a joke weapon / gag weapon.
- Added 5 new hairstyles for Yandere-chan.
Because my visit to Los Angeles ate the first 5 days of the month, and preparing the new website/launcher/bug fixes took up a lot of my time between July 6th and July 13th, I haven’t had enough time to implement a huge new gameplay feature recently. I feel really guilty about that! I’m so sorry!
Right now, there are still a lot of bugs I want to fix, volunteer assets I want to implement, and code improvements that I want to make. I may choose to spend the rest of the month getting all that stuff out of the way, and begin working on the next big feature starting on August 1st.
So, instead of seeing a big update on July 15th and August 1st, you might see a lot of minor updates released throughout the rest of the month. I might even release at least one “major” update at some point in July, such as implementing the sanity-based combat animations that have been planned for the game since April 2014.
Implementing the sanity-based combat animations would be a really big deal, since it would be a huge step towards making my original vision of the game become a reality, and would make the debug build much more representative of what the final game will actually be like.
By the way – I think it’s a good thing to periodically gauge public perception of the job that I’m doing on Yandere Simulator, so I’d like to ask you to vote on this poll:
As always, thank you for following the development of Yandere Simulator!