May 3rd Bug-Fixing Build

There was one extremely noticeable bug in the previous build (it was reported over 50 times…) so I’ve prepared a new build with that problem resolved, along with a bunch of other issues, as well.

I’m not done, though – I plan to release another bug-fixing build soon, but I’m still releasing one tonight anyway, since I really don’t want anyone to have to real with the super-noticeable bug that the previous build had.

To read a list of everything that was improved or fixed in the latest build, please scroll down past this adorable artwork of the Cooking Club by eeennnnenen!

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May 2nd Bug-Fixing Build

Hello! I’ve prepared an update that fixes some annoying bugs that people were running into while trying to enjoy the new rival.

(If you reported a bug and it wasn’t fixed in this build, don’t worry – I’ll get around to it in the next bug-fixing build.)

To read a list of everything that was improved or fixed in the latest build, scroll down past this absolutely adorable illustration of Amai drawn by eeennnnenen!

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Amai’s Out!

IMPORTANT NOTE #1: Old 202X Mode save files are not compatible with the new build. When you play the new build, you should start a new save file. Otherwise, you will encounter bugs in Week 2.

IMPORTANT NOTE #2: A debug command was accidentally left in the game; if you press the left ctrl key, you will skip any currently-ongoing event. This oversight will be corrected in the next build. (I strongly recommend playing the game with a controller and not with a keyboard.)


Hello!

In the latest build of the game, a new rival has been added to Ayano’s gameplay mode: It’s Amai Odayaka, the president of the Cooking Club!

While you’re downloading the latest build, please read this blog post in its entirety. There’s a lot I’d like to say about Amai; I’d like to let you know what to expect, what not to expect, and what to expect coming in the future.

To read everything I have to say about Amai, scroll down past this adorable colored sketch of Amai by omious1!

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She’s Ready

Sometimes, I decide that a character’s birthday is the day that they were added to Yandere Simulator. For example, I started prototyping Yandere Simulator on April 1st, 2014, so Ayano’s birthday is April 1st. Osana was released on August 31st, 2020, so her birthday is August 31st.

Today, I’d like to tell you Amai’s birthday!

It’s May 1st.

(Thank you to TurtleOrWhatever for this adorable artwork!)

Yes, that’s right – I’m saying that Amai will be released tomorrow, on May 1st!

The entirety of February, March, and April were spent working on Amai, which means that it took 3 months to bring her from start to finish. (A lot of that time was spent updating 202X scripts that were hard-coded to support Osana specifically and refactoring them so that they can accommodate any number of rivals, instead of just one. I won’t have to repeat that work in the future, which means that future rivals will most likely go into the game even faster than Amai did. You can gain some insight into the process by clicking here).

Although I usually release new builds at 12:00 midnight in my timezone (PST), I may decide to release Amai at 12:00 noon, instead, so that I can be awake to see people react to her.

Amai’s release will be accompanied by a very long blog post; consider reading it while you’re waiting for the latest build of the game to finish downloading. It’ll contain some pretty important information!

Thank you for following the development of Yandere Simulator!

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April 16th Bug-Fixing Build

Recently, I’ve been making a lot of significant changes to the game’s systems to accommodate the inclusion of a new rival in 202X Mode, and some of those changes have caused some new bugs to occur. I’ve prepared a new build that fixes the most obvious / egregious bugs that appeared in the game recently.

To read a list of everything that was fixed or changed in the latest build, scroll down past this absolutely adorable illustration of the Gardening Club by omious1!

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April 15th New Feature and Bug-Fixing Build

Hello!

For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100% certain that I would be able to hit that date. At this point in time, Amai is around 90% complete – very little work remains to be done on her. I feel extremely confident that I could announce a release date right now and hit it without a problem…but I want to be extra safe and wait until we’re within, like, 5 days of her release to make the announcement.

In the meantime, I have something to share that some of you might be very excited to see…

Throughout Yandere Simulator’s development, I’ve been asked countless times if it would ever be possible for the protagonist to leave her room and walk around her entire house. For years, I have consistently given the same reply: “No!! I don’t see any reason to do that!! It wouldn’t serve any gameplay purpose!! It would be pointless! I’m never going to add it to the game!!”

Well…

One of the last remaining tasks on my “Amai Checklist” was a feature that I’ve wanted to add to the game for many years: receiving a postcard from Ryoba once per week. While asking myself how the player would actually encounter and interact with the postcard, I realized that the most logical answer was to let the player walk through the protagonist’s home and find a postcard on the floor in front of the front door’s mail slot.

So…

Yeah…I did it. I said “I’m never going to add that feature to the game!!” for years, and then I went ahead and did it anyway. You can now leave Ayano’s room and walk around her home!

For more information about this new feature – and everything else that is new/different in the latest build – click Continue Reading!

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Amai Progress Report (and new build!)

Hello!

After I began work on adding a new rival into the game, I stopped writing blog posts about my latest progress, and only reported my most recent progress on my Patreon page. However, I’m finally ready to give out some details about how much work has been done on Amai so far, and what work remains to be done.

To read a blog post about how far I’ve come with Amai, scroll down past this gorgeous artwork by eeennnnenen celebrating Yandere Simulator’s 10th anniversary!

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The 10th Anniversary of Yandere Simulator’s Development

Today is the 10th anniversary of Yandere Simulator’s development! I began developing the game 10 years ago, on March 31st, 2014!

To celebrate the game’s 10th anniversary, I created a music video. (Don’t worry, it didn’t take a lot of time away from development.) Please check it out!

How does it feel to work on one game for 10 years? When do I estimate Yandere Simulator will be finished? And, why did I decide that a song named “Macaroni” would be the appropriate song for celebrating Yandere Sim’s 10th anniversary? If you would like to know the answer to any of these questions, click Continue Reading!

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March 17th Bug-Fixing Build

Oops – once again, there were a couple of significant bugs in the last build, so I’ve released a new build to fix those issues before I resume working on Amai.

To read a list of everything that got fixed in the latest build, scroll down past this adorable artwork of Hanako by kyorinsan_831!

Sometimes, people ask me questions about the rivals likes, dislikes, and interests. Through these questions, I’ve shared a lot of information about each rival. For example, it’s canon that Hanako has a pet rabbit, and that her favorite food is ice cream. Some of this trivia has been collected and shared in fan communities, which is probably why this artist chose to draw Hanako holding rabbit-shaped ice cream. It makes me so happy to know that people enjoy learning new things about the game’s characters and incorporating those details into their artwork!

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