Recently, I’ve been making a lot of significant changes to the game’s systems to accommodate the inclusion of a new rival in 202X Mode, and some of those changes have caused some new bugs to occur. I’ve prepared a new build that fixes the most obvious / egregious bugs that appeared in the game recently.
To read a list of everything that was fixed or changed in the latest build, scroll down past this absolutely adorable illustration of the Gardening Club by omious1!
For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100% certain that I would be able to hit that date. At this point in time, Amai is around 90% complete – very little work remains to be done on her. I feel extremely confident that I could announce a release date right now and hit it without a problem…but I want to be extra safe and wait until we’re within, like, 5 days of her release to make the announcement.
In the meantime, I have something to share that some of you might be very excited to see…
Throughout Yandere Simulator’s development, I’ve been asked countless times if it would ever be possible for the protagonist to leave her room and walk around her entire house. For years, I have consistently given the same reply: “No!! I don’t see any reason to do that!! It wouldn’t serve any gameplay purpose!! It would be pointless! I’m never going to add it to the game!!”
Well…
One of the last remaining tasks on my “Amai Checklist” was a feature that I’ve wanted to add to the game for many years: receiving a postcard from Ryoba once per week. While asking myself how the player would actually encounter and interact with the postcard, I realized that the most logical answer was to let the player walk through the protagonist’s home and find a postcard on the floor in front of the front door’s mail slot.
So…
Yeah…I did it. I said “I’m never going to add that feature to the game!!” for years, and then I went ahead and did it anyway. You can now leave Ayano’s room and walk around her home!
For more information about this new feature – and everything else that is new/different in the latest build – click Continue Reading!
There were a couple of significant bugs in the previous build, so I’ve prepared an update that fixes those issues.
To read the list of everything that was changed or fixed in the latest build, scroll down past this illustration of a kidnapped Megami by nukosamadayo!
After I began work on adding a new rival into the game, I stopped writing blog posts about my latest progress, and only reported my most recent progress on my Patreon page. However, I’m finally ready to give out some details about how much work has been done on Amai so far, and what work remains to be done.
To read a blog post about how far I’ve come with Amai, scroll down past this gorgeous artwork by eeennnnenen celebrating Yandere Simulator’s 10th anniversary!
Today is the 10th anniversary of Yandere Simulator’s development! I began developing the game 10 years ago, on March 31st, 2014!
To celebrate the game’s 10th anniversary, I created a music video. (Don’t worry, it didn’t take a lot of time away from development.) Please check it out!
How does it feel to work on one game for 10 years? When do I estimate Yandere Simulator will be finished? And, why did I decide that a song named “Macaroni” would be the appropriate song for celebrating Yandere Sim’s 10th anniversary? If you would like to know the answer to any of these questions, click Continue Reading!
Oops – once again, there were a couple of significant bugs in the last build, so I’ve released a new build to fix those issues before I resume working on Amai.
To read a list of everything that got fixed in the latest build, scroll down past this adorable artwork of Hanako by kyorinsan_831!
Sometimes, people ask me questions about the rivals likes, dislikes, and interests. Through these questions, I’ve shared a lot of information about each rival. For example, it’s canon that Hanako has a pet rabbit, and that her favorite food is ice cream. Some of this trivia has been collected and shared in fan communities, which is probably why this artist chose to draw Hanako holding rabbit-shaped ice cream. It makes me so happy to know that people enjoy learning new things about the game’s characters and incorporating those details into their artwork!
Oops! There were two pretty significant problems in the most recent build, so I’ve uploaded a build that fixes those two issues (and also contains some other improvements and fixes, as well).
To read a list of what got fixed and improved, please scroll down past this adorable artwork of Kokuma Jutsu in casual clothing drawn by eeennnnenen! I always love seeing artists draw what they imagine the characters wearing when they’re not in their school uniforms!
I’ve been making a lot of progress on Amai! You can read all about it on my Patreon.
While implementing Amai, I’ve also been making improvements/fixes to various aspects of the game. To see a list of everything that has been improved/fixed over the past 2 weeks, scroll down past this fantastic artwork of the Light Music Club by omious1!
Hello! There were a few bugs in the previous build that could soft-lock the game. Sorry about that! I’ve prepared a new build with a bunch of bug fixes.
To read about everything that got changed or fixed, please scroll down past this awesome illustration by Gekidowga depicting the Student Council girls in a post-apocalyptic setting!
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