If you’ve been following me for a long time, you’re probably aware that every year, I write a “transparency report” that describes how I’ve been spending my Patreon income. I usually also throw in a few words about the future of the project. This year’s report is a whopping 2,886 words long – the longest I’ve ever written.
Whoops! There were some bugs in the previous build that actually prevented some of the elimination methods from working properly. I’m so embarrassed about that! Here’s a new build where those issues should be resolved.
To see a list of everything that was fixed in the latest build, scroll down past this beautiful artwork of a sad Osana, drawn by uramui!
This build fixes a few bugs, but also adds a little bit of new content!
To learn what’s new in the latest build, scroll down past this pretty illustration by _akiiart_, which is meant to depict what Osana’s portrait might look like if she was a character in a Persona game!
There were still some bugs lingering around in the previous build, so here’s an update with more fixes!
You’ve probably noticed that, in every blog post since Osana was released, I’ve been posting fan art of Osana! There’s a very beautiful illustration by Rabbit2 that I’ve always wanted to share with you, but there was just one issue: it’s very tall and thin, so it takes up a lot of vertical space compared to all the other illustrations I’ve shared on this blog. It would require you scroll down for a looooong time to see anything else on the blog, so I was always hesitant to post it…until now!
I’ve come up with a compromise. I’ll crop the image and show you one part of it…
…and, if you’d like to see the rest of the image, you can click here to see the full illustration in all of its glory! There; problem solved!
Now, with that out of the way, on to business. If you’d like to read a list of everything that was changed or fixed in the latest build, click Continue Reading!
This year’s yandere-themed Christmas parody is based on the 1944 classic, “Baby, It’s Cold Outside”! I hope you enjoy it!
And with that, my 7-day-long upload streak comes to an end. This was the last video that I wanted to upload before returning 100% of my attention to development. Time to dive back into the game!
I’m happy to say that watching people play the Amai Challenge has provided me with exactly the kind of data I was hoping for! Over the past couple of days, I’ve witnessed players using stealth, caution, and strategy, instead of simply pulling up a Scheme and following every step on a checklist. It’s so satisfying to see players planning things out ahead of time, carefully hiding bodies, and cautiously peeking around corners. That’s exactly what the gameplay was always supposed to be like! It’s been a very hard-hitting reminder of what I was originally envisioning for the game, and where I should be focusing my attention on development.
The experience has also shown me several more bugs, exploits, and game design flaws, which I’ll be addressing as soon as I can. Look forward to a bug-fixing build in the near future!
Thank you for following the development of Yandere Simulator!
P.S. – Please check out this amazing video that Victorialand created, based on last year’s Christmas song!
In 2017, shortly after the release of “Even Yanderes Need To Love“, Michaela Laws recorded the vocals for a yandere-themed parody of the Steven Universe song “Stronger Than You“. I wanted to turn it into a music video and release it, but I was worried that people would complain that I should be working on Osana instead, so I decided to postpone the release of the video until after Osana was finished.
After Osana was finally released, I was busy fixing bugs and making improvements to the demo for a few months, so I didn’t have an opportunity to make a music video for this song until November. But then I felt worried that it would be really weird if my first video on YouTube after a long absence was a silly music video, so I decided that I should release a few videos about game development before posting this.
Now, the time has finally come! I’ve finished Osana and I’ve released 5 “game development” videos, so I feel that I am finally justified in releasing a silly “just for fun” video.
Update: Oops! The new build that I uploaded had the .exe in the wrong place, so the game wouldn’t run. I’ve re-uploaded the build with the .exe in the right place. Please download the latest build to play the game without having to mess with the location of the .exe. Sorry about that!
Out of all the videos I’ll be uploading in December, this is the most important one. This video answers a lot of questions:
What’s the criteria for completing a rival?
How quickly can new rivals be added to the game?
What is missing in order to add more rivals to the game?
Why does Yandere Simulator need a crowdfunding campaign?
What will be the stretch goals for the crowdfunding campaign?
What will happen if the crowdfunding campaign fails?
What does YandereDev need to do before launching the crowdfunding campaign?
Why doesn’t YandereDev just use his Patreon money to hire a team?
How much of the money raised through the Crowdfunding campaign will go to YandereDev?
What year will Yandere Simulator be released in?
When will YandereDev launch the crowdfunding campaign?
When will Amai be finished?
Will there be any more “Challenges” like the Amai Challenge?
What will YandereDev be focusing on at this point?
This is probably one of the most informative videos I’ve ever made! To be perfectly honest with you…I re-wrote, re-recorded, and re-edited this video 5 times because I was always dissatisfied with it and always wanted to go back and add more information / clarification. I’m finally happy with it, though (for now!) and I really hope that you enjoy it!
Okay, with that out of the way, I have to admit something:
I screwed up really bad yesterday!!!
The “Amai Challenge” was accidentally released with a critical flaw: It was possible to talk to Amai! This was completely unintentional. That was never part of my plan for the Challenge. The player is not meant to be able to talk with Amai while she’s busy operating a bake sale. If you think about it, realistically, a person who is busy selling baked goods is not going to drop everything they’re doing to chat with you. It was always my plan that Amai would simply reply with, “Sorry, I can’t talk right now” if the player tried to talk to her. However, I released the Challenge without this feature, so nobody experienced the Challenge as intended. What a terrible blunder! I feel so bad about it!
In the final game, every rival will, of course, have circumstances that prevent “Befriend her and ask her to follow you someplace private” from being a valid strategy without putting in some work first. Sometimes you’ll have to deal with a group of followers first (like Kizana), sometimes the rival will have overwhelming strength (like Osoro), and sometimes it’ll be something completely different (like Hanako). The player will always have to solve a “puzzle” (like getting rid of Raibaru) before making a rival become vulnerable. The experience will be different for each rival, but it should never be as easy as just talking to her repeatedly, or befriending her and then leading her somewhere within the first few minutes of the game.
If you spoke with Amai in order to complete the Challenge, you didn’t get the intended experience, and I didn’t get any meaningful data from watching you. I’m very sorry! I really hope that you’ll download the new build that I’ve released today and try it again.
On that note, click “Continue Reading” to learn what has changed in the latest build!