November 5th Bug-Fixing Build and Small ABC Update

I’ve fixed some bugs and also made a small update to the “Alphabet Killer Challenge.” If you’ve played 1980s Mode to death and you’ve been searching for an new challenge to tackle, you might be interested in hearing about it!

To see a list of everything that is fixed or changed in the latest build, scroll down past this cool artwork by Denzel Adobas!

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November 1st Bug-Fixing Build

From now on, new builds might come once every few days rather than daily. I’ve run out of urgent issues to fix, and now I’m down to minor bugs and quality-of-life improvements. So, unless this build contains a problem that I need to fix ASAP, it will probably be the final build of the “Daily 1980s Bug Fixes” series.

To read a list of everything that is new or different in the latest build, scroll down past this Japanese cover of Star-Crossed Lovers, created using a vocal synthesis program NEUTRINO:

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Happy Halloween!

Hey, it’s October 31st! That means it’s Halloween! And that also means it’s time for my annual

What is a “Spooktacular”? Well, it’s a yearly tradition of mine; I post a pair of wiggling skeletons and then release a horror-themed minigame!

As you might have noticed, I’ve been busy every single day this month releasing bug-fixing builds for 1980s Mode. I simply didn’t have enough time to create a horror-themed minigame this year.


Last year, around this point in time, I had a dream. In my dream, I was fighting a witch by placing magical objects on a grid. Some of these magic objects protected me from the witch’s spells, and other objects would attack the witch. It felt like a video game; some kind of first-person, grid-based action game.

My dream was so vivid that I decided to make a game prototype based on the “mechanics” of the dream. Don’t worry, it didn’t take time away from development; I did it in my spare time, and streamed the whole thing on my Twitch channel. It only took a couple of days.

Since witches are spooky and my prototype is a sort of miniature game, it technically counts as a “horror-themed minigame”, so I’ve decided to release it to the public for this year’s Spooktacular!

I call it:

Witch Game!

You can download it here:

Now, I’m just going to warn you, this prototype is basic. It’s probably only good for, like, 30 seconds of entertainment. However, I’m still kinda proud of it, since I managed to re-create my dream almost perfectly.

Interested in hearing more? As always, click Continue Reading.

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October 30th Bug-Fixing Build

Even though there is one very noteworthy bug that I couldn’t fix, this build contains around 10 bugs that I did fix.

To read a list of everything that is fixed or changed in the latest build, scroll down past this cool animation created by VictoriaLand!

Even though I haven’t actually seen Squid Game and I can’t speak Spanish, I know enough about the premise of the show to understand what’s going on in this video, and it seems pretty well-made!

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Requesting Help With a Bug

For a really long time, there has been a bug in the game that made the player unable to pick up items or interact with characters. People have been reporting this bug for years, but I’ve never been able to replicate it, because it only occurs under hyper-specific circumstances that take a long time to reproduce.

Today, someone finally provided a set of relatively simple steps that allowed me to encounter the bug. After years of hearing about it but never being able to experience it, I have finally reproduced the bug for the first time…

…and I’m definitely going to need some help with this one.

This bug is different. This bug is weird. This is, like, the Final Boss Battle of bugs.

I am definitely not going to be able to solve this one without the help of a Unity generalist who has a deep understanding of the inner workings of Unity, because I think the problem is occurring within Unity itself, rather than an issue that is specific to a situation within Yandere Simulator.

If you are a Unity expert, or if you have an extraordinary amount of time on your hands to help me test various scenarios that may help me reproduce the bug faster, click Continue Reading.

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October 28th Bug-Fixing Build

Hello! Got a new build prepared with some quality-of-life improvements that you might be interested in. The first one concerns the “Reputation” feature of the game. First, let me take a moment to summarize how the reputation system works:

The player’s reputation does not update immediately after the player has performed an action that would impact their reputation. The player’s reputation only updates after students have had a chance to gather and discuss the player’s actions. To be specific, your reputation updates at three distinct times of day:

  • When you attend class after 8:30 AM
  • When you attend class after 1:30 PM
  • When you leave school and go home.

I attempted to design the Reputation Bar to display your current reputation alongside your pending reputation. However, it’s difficult to convey this kind of abstract concept visually, and I’m not a UI designer, so I didn’t do a great job of designing a reputation bar that communicates the difference between where your reputation is right now, and where your reputation is going to be in the future after people have discussed you. As a result, there are very few people who correctly understand the reputation system, and many players get confused when they think that the game isn’t acknowledging their reputation accurately.

To eliminate this problem, I’ve made a change to the game. Whenever the player has some “pending reputation” – positive or negative – a string of text will appear above the reputation bar clearly communicating when their reputation is going to update.

Hopefully, this will reduce – or outright eliminate – any confusion regarding the player’s current reputation and pending reputation.

There’s probably a more elegant way to communicate this information than just using a blunt sentence, but this is probably the sort of problem that can only be fixed with a bright idea from a professional UI designer.

Anyway! To learn about all the other stuff that I changed in the latest build, scroll down past this beautiful artwork of Ryoba drawn by likesac!

(Ryoba’s wearing the 202X uniform in this illustration because this artwork was created shortly before the release of 1980s Mode, before the design of the 1980s uniform was revealed. Still beautiful artwork, though!!)

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October 26th Bug-Fixing Build and Cover Contest


The composer of Deadly Dangerous Love – the theme song of 1980s Mode – had an idea for a contest. A singing contest!

The objective of the contest is to sing the best cover version of Deadly Dangerous Love. To enter, you must upload your cover to YouTube and link to it in the comment section of this video: (That video is the instrumental for Deadly Dangerous Love, which is vital for creating a cover!)

The winner of this contest will get a pretty sweet prize: the composer of Deadly Dangerous Love will create a citypop-style music track for you! Whoa, that’s a big deal! This guy is a professional composer! Getting a free song from him is like winning the lottery!

The contest will end on December 1st. I hope that a lot of talented singers will compete in this contest!

Anyway, to see a list of everything that was fixed or changed in the latest build, scroll down past this amazing artwork of Ayano by kamochiruu!

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