EDIT: There was a critical problem in the August 15th build – it was impossible to receive Tasks from students. A new build has been uploaded with this bug fixed.
Hello!
I’m sorry – today’s build is not a huge build with a major new feature; it’s mostly about bug fixes and quality-of-life improvements.
As you can tell from scrolling down and reading the most recent blog posts, most of my time over the past 2 weeks was spent fixing the various issues that were discovered in the game after the “Big August Update.” This didn’t leave me with very much time to work on anything huge or exciting, so today’s update is rather tame. I’m hoping that this build of the game is extremely stable, so that the next 2 weeks can be spent focusing on “Pre-Crowdfunding Checklist” tasks and not on bug fixes.
To read of list of everything that was added, changed, fixed, or improved over the past 2 weeks, please scroll down past this gorgeous artwork of Ryoba and Jokichi drawn by Aya_0w0__, where the “yandere and victim” dynamic has been flipped!
Biology Lab
The Biology Lab – one of the only rooms in school that was completely empty – is now furnished with props!
Currently, no aspect of the room features any sort of functionality, but off the top of my head, I can quickly think of three utilities for this room:
- Freezing students to death by locking them inside of the freezer room and turning the temperature down to subzero temperatures that humans can’t survive.
- Storing corpses inside of the refrigeration chest temporarily until a more convenient time to transport and dispose of them.
- Growing poisonous plants in the grow stations to have free access to emetic/lethal/sedative/headache poisons.
Implementing the “freeze to death” feature could be as simple as, “If a student is following the player and is close enough to the freezer door, a button prompt will appear. If the player presses the button, an animation plays where the player shoves the victim into the freezer, locks the door behind them, and presses a button to lower the temperature to fatal levels.” However, that sounds a bit too easy. Should the player have to meet some criteria before this action becomes unlocked? Obtaining the Faculty ID card to gain the ability to open the door, raising their Physical Education stat high enough to overpower the other student, and raising their Biology level high enough to know the correct temperature to set the room to? I haven’t decided the specifics yet.
To implement the “grow poisonous plants” feature, I would have to figure out how the player would obtain the seeds necessary to grow plants with extreme properties. The two ideas that come to mind are allowing the player to order the seeds online, and allowing the player to obtain chemicals from the Science Club. If I decide to go down that second route, then “access to exotic substances that can change the properties of plants” would probably become a Science Club benefit.
I also have an idea in mind regarding that peculiar-looking moving plant…but it might be considered too silly and goofy to include in the game.
As of now, there is only one other room remaining in the game that lacks props – and it’s adjacent to the Biology Lab. It’s the “English Classroom,” which I’ve decided to turn into a “Foreign Studies” room, instead. A modeler has been making fantastic progress on it, and I’m eagerly anticipating the last few models necessary to implement the room!
PlayStation Controller Button Prompt Progress
Previously, only a a few of the game’s scenes would actually display PlayStation button prompts if the game detected that the player was using a PlayStation controller. However, absolutely every scene in the game should now be displaying PlayStation button prompts if the game detects that the player is using a PlayStation controller.
If you play the game with a PlayStation controller plugged in, and you find absolutely any scene in the game where a PlayStation button prompt is NOT displaying when it should be, please e-mail me a bug report! (It would help to put “sony” and “bug” in the title of the e-mail, to help me sort them more easily.)
Improvements
- From now on, if the player has put a character into a situation where it is impossible to befriend that character (for example, killing all of the rainbow boys to make it impossible to befriend Moeko) the character will outright tell the player that there is nothing they can do to become friends.
- The magical girl wand in 1980s Mode is now different from the magical girl wand in 202X, since the 202X wand is a piece of cosplay for a show that didn’t exist in 1989. (Also, for the same reason, it is no longer possible to trigger the Magical Girl Pretty Miyuki easter egg in 1989.)
- If a Sleuth character investigated a target who was standing on stairs, the Sleuth’s body would tilt at a bizarre angle to look up (or down) at the student they were investigating. This bug has been fixed.
- The “Ayano caresses Senpai’s photograph before learning about her next rival” cutscene now has proper animation.
Fixes
- If the player set the draw distance as low as possible to increase their framerate, they would sometimes be able to see the bottom of the game’s skybox, which appeared as a blue sky rather than green grass. This…bothered some people, apparently, so the bottom of the skybox is now green instead of sky blue. Um…enjoy that, I guess.
- If the player killed a student, concealed their corpse in a bodybag, put the corpse into the incinerator, did NOT activate the incinerator, and then got sent to the councilor by a student council member, the corpse that was inside of the incinerator would pop out of it. This bug has been fixed.
- If the player tried to strangle a student who was sitting in a chair, the protagonist would slide backwards away from the char and the victim would get stuck on the chair, resulting in the protagonist “telepathically” strangling the victim from afar. This bug has been fixed.
- If the player was spotted carrying a makeshift knife, students would become alarmed by the sight of it, but no subtitle would appear conveying the student’s verbal reaction to the weapon. This has been fixed.
- The “decide whether or not to poison the rival” part of the 1980s Mode Befriend/Betray sequence had incorrect depth-of-field settings, resulting in the screen being blurry. This bug has been fixed.
- Due to a bug, any weapon in the “short, blunt” category (like the pipe wrench and the weights) was not getting stained with blood upon being used for a frontal attack. This bug has been fixed.
- If the player activated/deactivated the cloaking device under specific circumstances, the protagonist would permanently freeze. This bug has been fixed.
- Sometimes, the game was not accurately detecting whether or not the player had just switched from one input device to another. This bug has been fixed.
- If the player enabled 3D grass, grass would appear in many places around school, but not in the courtyard in the center of school. This has been fixed.
- The “Awareness” text label Mission Mode was transforming into a “Reputation” text label after the player went to class. This bug has been fixed.
- Ryoba’s bust was clipping through her pajamas, which was especially noticable when she was close to the camera. This bug has been fixed.
- Shadows were appearing inside of the pool’s pump room, even though it had no lights and no windows. this bug has been fixed.
- If the player laughed while holding a plate of food, the laugh animation wouldn’t play properly. This bug has been fixed.
- Fixed bug that allowed the player to open the “choose where the trail leads” window in the 1980s Mode tutorial.
If there are any problems in this build…
Whenever the latest build contains a major bug, I try to release a new build as soon as possible, usually within 24 hours. However, I am planning to take a day off soon (it’s either going to be August 15th or August 16th) so if there are any major bugs in this build, there is a possibility that a bug-fixing build won’t come out until August 17th or 18th.
If you don’t like the possibility of downloading a buggy build of the game and having to wait 2~3 days for a fix, then you might want to wait a few days before you consider updating Yandere Simulator.
…oh, you’re curious to know why I’m taking a day off? Well, it’s because Genshin Impact is getting a major update soon, and I really want to play it!
Whether or not I take the day off on the 15th or the 16th is dependent on the exact hour that the update is released. If it’s released late into nighttime on the 15th, I won’t have much time to play it, so in that case, I’ll just wait until the 16th to play it.
I’m not sure whether I’ll play it on the 15th or the 16th, but when I do, I’ll be streaming it on my Twitch channel! You’re welcome to come by! (When Inazuma came out, I think I played Genshin Impact for 13 hours straight – so there will probably be a large window of time for you to come say hello!)



yooo THE LAB LOOKS SO COOL! nothing like an american school! I wish Akedemi was real-
The game is great and everything, and all of us who are faithful to the game love fan arts and theories, but it would be better to add a few more things to the game, I don’t know, maybe we could give gifts to someone other than Senpai and make him jealous, like in some mods, the content creators ideas is actually quite helpful
That’s an interesting proposal. Nobody has ever suggested a “make Senpai jealous” mechanic before, and it’s an interesting idea.
However, at this point in time, it is extremely rare for me to consider adding any more new features to the game.
I really want to finish the game and move on to other projects, so I do not want to plan any new additions that would significantly extend the length of time that the game must be in development for.
Wow! New rivals?
What about to change the science club routine and make them go half get ingredients and half go to biology lab as they are scientists it would be nice and it will be harder so you can’t hide the bodies inside of the biology lab
Hello, YandereDev. I am so ashamed to bother you. But the only reason I wrote this is because I want the game to be as presentable as possible for the crowdfunding campaign so that it ends up being a success. My first request is that you change the rear of Nemesis and swap the blacked-out female student profile in Mission Mode to have the Sakura background. It just feels out of place to have all the students’ profiles have nice-quality Sakura backgrounds, but Nemesis and the blacked-out female student don’t have that. Secondly, will you lower the hair physics on Osana? Her hair is constantly mowing into her body during her animations. Even when she’s walking, it ends up snipping. Thirdly, Ayano caresses Senpai’s photograph before learning about her next rival cutscene is phenomenal. But when she taps her phone to see the message Info-Chan sent, her finger goes through the phone. It looks very janky. Fourthly, would you add a short animation that would occur when you spoke to a student who was sitting on a chair so that the scholar would not clip through the chair? And, Lastly. another stupid request. I would like to share. Would you change the score of Magical Girl: Pretty Miyuki? To have a design that matches the aesthetic of the game? It would look beautiful. Thank you for listening; we all appreciate your hard work.
Hi, Yan Dev! So I have an idea: what if there were different presents in the gift shop every single week, with higher and higher prices? And each gift could be something suitable for the rivals
Good idea hopefully yandere dev says yes
Hello, Yandere Dev! I have some ideas to make 1989’s Mode 10 rival much harder.
1) I think that at lunchtime she should use Osana’s lunchtime obstacles, and it would be good if you added someone eating at lunchtime at Infarmary.
2) She will not pick up weopens because she will be afraid that murder can use her fingerprint, and yes, she won’t open Ryoba’s box with a box cutter because she will be afraid that Ryoba can use her fingerprint to blame her.
3) It would be good if she didn’t have bento in her bag like Sumiko, so players wouldn’t just easily poison her.
4) She will not do any favors for Ryoba while she is investigating. I mean, go away,follow me, and distract someone won’t work, but you will be able to send her a note.
5) Add a gym teacher and some teachers near places where rivals can go if Ryoba uses a note to lure rivals.
6) She will not eat snacks like Sumiko.
7) She will deactivate all pranks like teachers or student councils do.
8) She won’t follow Senpai. Senpai will follow her.
9)Changing routine…. In the morning, she will talk to a journalist; at lunch time, it will stay the same; at cleaning time, talk with senpai; after school, talk with rainbow students about a killer and suspicious behavior.
I hope it will not be hard to make if you want to add the ideas that I give you to the game.
I think this idea will not be that hard because
1) There are no real coding needs because you’re going to just use already-finished code.
2) You have already made Risuko not pick up Weopens.
3) You always make Sumiko not have bento in her bookbag.
4) You already do it as an example, so rivals won’t follow or go away at lunch time.
5) It can be hard, but it’s still just a routine thing.
6) You always make Sumiko not eat snacks.
7) You already made the student council deactivate all pranks.
8) You just need to give the senpai code to the guard instead of the 10th rival.
9) It will be hard, but still, it is better than following the boy everywhere he goes, and it is better to change Senpai’s routine because of his patrolling. Rivals, when they see corpses, run to Senpai, but sometimes there is no way to tell where the rival goes because Senpai’s routine makes them easy targets to kill. (because he patrols places where there are not many witnesses.)
Why?
what do you mean by why?
I understand your suggestions, but…wouldn’t all of this just make her invincible?
Actually, yes, but I mean, she is her latest rival, and she should be at least harder than Osana or Amai (without new anims and voice lines, of course).She can still be poisoned, but the player should do so the old-fashioned way, by distracting people and poisoning the rival.About deactivating pranks like student council I think if Ryoba makes her sad or distracted by something, for example, if Ryoba sends Sonoko to council, all day she will be sad about it and overthink it (because it can ruin her reputation). So if Ryoba sends her rival to council, then she will be able to pull a prank on Sonoko, or ryoba can just poison her rival.About snacks, there is always a car battery, so not eating snacks doesn’t make her harder, really.about witnesses A ryoba or player should use manipulation of students to eliminate a rival, for example, by giving snacks to girls in the bathroom or making a water prank in the bathroom so there won’t be any witnesses.I think that it won’t make her invincible; it will make her more challenging, and it would make players learn about the mechanics of the game or use all of their skills to eliminate the final rival.The only problem is with favors, but kindapping is possible! Players can just betray rivals and get the same result as kindaping.
And thank ou for reply Yandere dev
You know know the song “Killing in the name of”?
I do.
(Answering is optional).
Hello, YandereDev. I am so ashamed to bother you. But the only reason I wrote this is because I want the game to be as presentable as possible for the crowdfunding campaign so that it ends up being a success. My first request is that you change the rear of Nemesis and swap the blacked-out female student profile in Mission Mode to have the Sakura background. It just feels out of place to have all the students’ profiles have nice-quality Sakura backgrounds, but Nemesis and the blacked-out female student don’t have that. Secondly, will you lower the hair physics on Osana? Her hair is constantly mowing into her body during her animations. Even when she’s walking, it ends up snipping. Thirdly, Ayano caresses Senpai’s photograph before learning about her next rival cutscene is phenomenal. But when she taps her phone to see the message Info-Chan sent, her finger goes through the phone. It looks very janky. Fourthly, would you add a short animation that would occur when you spoke to a student who was sitting on a chair so that the scholar would not clip through the chair? And, Lastly. another stupid request. I would like to share. Would you change the score of Magical Girl: Pretty Miyuki? To have a design that matches the aesthetic of the game? It would look beautiful. Thank you for listening; we all appreciate your hard work.
Hmm. Some of these requests are very reasonable, but others are difficult to understand.
“change the rear of Nemesis”
I’m sorry, what?
“swap the blacked-out female student profile in Mission Mode to have the Sakura background. It just feels out of place to have all the students’ profiles have nice-quality Sakura backgrounds, but Nemesis and the blacked-out female student don’t have that.”
I understand the suggestion, but…this is just so trivial and insignificant. Does anyone really care? If only 1% of the players even care about this, I don’t think I should waste time on it.
“will you lower the hair physics on Osana? Her hair is constantly mowing into her body during her animations.”
Okay, I acknowledge that this is a problem that I should address. I’ll try to fix that for the next build.
“when she taps her phone to see the message Info-Chan sent, her finger goes through the phone. It looks very janky.”
Ugh…I was hoping that nobody would notice that. I’m sorry, but only the animator herself can fix this problem, I can’t fix it on my own.
“would you add a short animation that would occur when you spoke to a student who was sitting on a chair so that the scholar would not clip through the chair?”
I’m sorry, this would require too much engineering work. Making a list of all states that count as “sitting” states, making the game check for sitting state whenever the player talks to a student, making the student perform a specific animation or move a certain distance whenever the player is talking during a sitting state…it’s too much extra work for something that is trivial and unimportant. And I’m sure it’s the type of thing that would cause bugs.
“Would you change the score of Magical Girl: Pretty Miyuki? To have a design that matches the aesthetic of the game?”
Ack…this is a fair suggestion. I’ll make sure that this change is made in the next build.
Hey Yandere Dev everything looks great but the map won’t show up and when i was using a easter egg/debug and had 0 sanity it randomly turned to the loading screen. it also said people saw me who i had k!lled or weren’t even near me. other then that it was good
I’m not sure what to tell you. The map shows up just fine for me.
Also, if you want to report a bug, you need to tell me the exact circumstances that cause the bug to occur. What easter egg were you using? What did you do to reduce your sanity to 0? Etc. Please trigger the bug multiple times to confirm that you know exactly what causes it before you report anything.
Hey Yandere Dev! I seriously love this game and have been playing it since 2020, but I have to ask. How were you able to finish 1980’s mode faster than 202X? I’m genuinely curious and hope this doesn’t come off as rude.
Keep up the amazing work!
Yeah, no problem.
I created 1980s Mode to test the 10-week system before adding the main rivals, since I wouldn’t want to release the main rivals if there are any problems with the 10-week system.
I was able to make 1980s Mode within a span of 3 months because I didn’t give unique events, cutscenes, or voice acting to any of the rivals. All 10 rivals in 1980s Mode are basically just clones of the first one. I made them feel different by giving them different routines and circumstances, but they don’t have any events, cutscenes, or voice acting, which is what I intend to do for the rivals of 202X.
The first rival of 1980s Mode took 1 week to program, and the subsequent rivals each took 1 day to program. Putting rivals into the game is quick and easy…if you’re willing to settle for them being clones of one another who all share the same interactions with Senpai and have no events or cutscenes.
I would *not* be willing to release the 202X rivals in that state (clones of Osana wearing different wigs) so the 202X rivals won’t be made as quickly, but they will definitely be made a lot faster than people are currently predicting.
(I made an entire YouTube video to explain this: https://www.youtube.com/watch?v=PukXTeq0YlQ )