How does YandereDev feel about Yandere Simulator being in development for 7 years?

This video took much more time to produce than I expected, and also turned out much longer than I expected; it’s 24 minutes and 45 seconds long! I think this is my second-longest video, right behind the 35-minute-long “Making Senpai Reject A Love Confession”.

Why is it so long? Well, I guess it’s because there’s just a lot I wanted to say. This video covers a very wide range of topics; I share an anecdote from early in the game’s development, I talk about how my approach towards the game’s development gradually changed over time, I talk about how my priorities shifted over the years, I talk about the influence that YouTube had on the game, I talk about my mistakes and my regrets, I talk about the Yandere Sim community, I talk about how I feel after working on one project for seven years, I talk about the reasons why I haven’t launched the crowdfunding campaign and the obstacles that probably jeopardize the campaign’s success, I talk about the misinformation swirling around the game, and I talk about for my plans for the immediate future.

I apologize if you’re disappointed that I’m coming to you today with a video where I talk about my ~feeeeelings~ instead of coming to you with a video announcing new features and progress…but sometimes you just need to stand up for yourself, speak up in your own defense, and address some issues that are difficult to talk about.

Within the next few days, I’ll release a build with a few minor bug fixes, and then, I’ll probably launch full-steam into my next goal: Demonstrating my ability to put 10 rivals into the game in a timely fashion. This is only one step of many steps I’ll need to take in order to give the crowdfunding campaign a shot at succeeding, but that’s the way things have to be done; one step at a time.

If you’ve been following the game’s development for a while, you may remember the time in 2020 when I stopped releasing builds for a few weeks in order to prepare the biggest update the game had ever seen – the addition of Osana. We may be headed towards another large gap between updates, while I prepare the big surprise that I mention near the end of this video. (A significant amount of progress has already been made, I’m very proud of how it’s shaping up, and I hope you’re going to love it!)

Thank you for your patience with me, and thank you for following the development of Yandere Simulator!

88 thoughts on “How does YandereDev feel about Yandere Simulator being in development for 7 years?

  1. I actually been quite busy from the moment I read your blog about the video and when you released the recent bug fix so I don’t mind if you made a video about your **-feelings-** about the game development for 7 years xd I’m really excited to watch it and find out the new features and bug fixes in the game and also check them out uwu

  2. This is defiantly a good way to explain what the final game would become where it’s both a game trying to eliminate 10 girls before they can confess to your senpai and that the game is full of fun activities. A lot of games are like this where you have this big important mission to save the world, but the game is also full of fun things to do, mostly in RPGs like the Final Fantasy series where almost all the games feature a literal amusement park where you can do fun things. If that’s the type of game you wanted to do for Yandere Simulator, I’d be on board with it.

  3. Please know that we appreciate your work a lot!! Hopefully one day I’ll be able to volunteer to help you, considering I am still a minor and you don’t need any translator currently. But hey, if you ever need anyone completely fluent in both English and Spanish, I will be more than happy to help!

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