Hi! I’ve got a larger-than-usual build for you today! My focus this time around was on implementing some “quality of life” improvements to make certain aspects of the game more convenient. If one of your biggest gripes with the game was waiting a long time for certain things to happen, you might be interested in checking out the changelog!
But first, here’s some absolutely gorgeous artwork by TheJennyPill! It’s a little gruesome, so I’ll censor it and include an uncensored version below:
Click here for the uncensored version! I know that most people can probably stomach it, but I decided to be better safe than sorry.
Quality of Life Improvements
There are scripted events in Yandere Simulator that take place late in the day (like Osana’s Thursday rooftop event). Something I learned while watching people play the game is that waiting around for a late-day event to occur is super boring! The “Pass Time” function on Yandere-chan’s phone exists so that the player can skip forward in the day, but it’s not an ideal solution; it doesn’t speed up time by a very significant factor, but unfortunately, speeding up time any faster would break student pathfinding and cause extreme lag, so there’s not much I can do about it.
Some games (like Elder Scrolls and Fallout) allow the player to skip directly to a specific time of day. This feature makes NPCs teleport to exactly where they should be at that point in time. I was always very hesitant to implement this kind of feature into the game, since I anticipated that players would exploit it to make students teleport past corpses. I knew that if I ever implemented this type of feature, I would have to design it in such a way that it can’t easily be exploited to completely bypass all challenge in the game.
Today, I decided that it was time to finally address the problem. Here’s the solution that I came up with: You can now go to the library and read a book to skip forward in time by 30 minutes. To prevent this feature from being easily exploited, you can’t use the feature if anything alarming (blood pools, bloody weapons, bloody clothing, severed limbs, corpses) is present at school. Hopefully, this should prevent the feature from being exploited too much. Remember, it’s a feature that primarily exists to allow you to skip forward in the day so that you don’t have to wait so long for certain scripted events to begin. (I anticipate that speedrunners will benefit from this feature!)
Oh, by the way! Using this feature will grant you 1 extra Study Point to use when class is in session. (Or 2 if you have the study-boosting panties on!)
The next addition is another “time-saver” feature. Sometimes, players *want* the police to arrive at school (usually when they are trying to get someone framed for murder). So, here’s what you can do now: If anything alarming (blood pools, bloody weapons, bloody clothing, severed limbs, corpses) is present at school, you now have the ability to walk into the faculty room and tell a teacher about it. This will instantly end the school day and summon the police. (Another useful trick for speedrunnners, probably!)
On the completely opposite side of the spectrum…many players attended class under the belief that they had disposed of all evidence of their crimes, only to see “The police arrive at school…” indicating that they had forgotten to dispose of something. Here’s what I’ve done to make things a little better:
If you try to attend class while murder evidence is present at school, you will now see a window warning you that the police will be called if you attend class. You are then given the option of either returning to gameplay or attending class to deliberately bring the police to school.
The rest of the additions are relatively minor, but will still have an impact on gameplay.
The pool area now has a “pump room” full of pipes. The idea is that the player will have to sabotage the pipes inside of this room in order to mess with the pool (drain it? pump sewage water into the pool?) It is not currently possible to interact with the pipes, but in the future, this room will facilitate at least one rival-specific elimination method.
A lot of players didn’t understand where to put the “Pool’s Closed” sign in order to close the pool. So, from now on, a little text notification will appear when they’ve placed it in the wrong spot.
From now on, every time a corpse is discovered on school grounds, a security camera will appear at school. One new camera per corpse discovered.
Changed the Xbox 360 button prompts to Xbox One button prompts. (Those 360 buttons were in the game since 2014!)
There are now a few placeholder props in the Home Ec room. These props will be replaced in the near future.
Students now have dialogue for reacting to seeing Yandere-chan carrying a piece of scrap metal.
And last, the counselor’s office now has some fancy new textures!
With those out of the way, let’s move on to the bug fixes.
- Fixed bug that caused club items (like the Light Music Club’s guitar) to be considered “suspicious” when they were initially grabbed by Yandere-chan, even if Yandere-chan was a member of the associated club.
- Fixed bug that would make the top half of Senpai’s head during the Amai cutscene turn invisible if the player gave Senpai a bald hairstyle at the beginning of the game.
- Fixed bug that would prevent the game from recognizing that a corpse should be in a trash bag when loading a save file that was made while a corpse was in a trash bag.
- Fixed bug that caused Yandere-chan to get arrested for having red paint on her clothing, if she put red paint on her uniform, changed clothing, and then ended the day.
- Fixed bug that would prevent the Headmaster’s tazing sequence from working properly if the player used the Pass Time feature while standing in front of the Headmaster.
- Fixed bug on the Student Info screen that was preventing a panty icon from appearing on the portraits of students that you’ve already taken a panty shot of.
- Fixed bug that caused Info-chan to fail to acknowledge “Sneak Panty Shot” photos if the player had taken a photo of a kitten earlier in the day.
- Fixed bug that would cause the controller to vibrate permanently if the player failed a Mission Mode mission due to blowing their cover.
- Removed the “get all manga with one button press” debug command, which was accidentally left in the game this whole time. Oops!
- Fixed bug that would cause police to wrongfully describe a crime as a “murder-suicide” if the suspected murderer was missing.
- Attempted to fix bug that caused the martial artists to get stuck while walking towards the changing booth in their clubroom.
- Fixed bug that prevented the player from being able to pick up some of the manga in the Photography Clubroom.
- Fixed bug that caused the guidance counselor to describe the “Pool’s Closed” sign as a weapon.
- Fixed bug that made a delinquent accept a bloody knife from Yandere-chan as part of his task.