July 1st Progress Report

EDIT: Uploaded a new build on July 2nd. Changelog below.

A bunch of miscellaneous things were fixed/changed while I was in the process of putting the final finishing touches on Osana, so I’ve decided to upload a new build that contains those fixes! However, I’m not ready to release the official demo just yet.

You might be thinking “Gosh darn it, YandereDev! How much longer is it going to take?” and I honestly don’t blame you. Scroll down past this artwork by glitterstqr to hear my candid thoughts on the matter.

Whenever I attempt to estimate the date when something will occur, I try to imagine the “best case scenario” and the “worst case scenario”. For example: “If everything goes smoothly, the Kickstarter will happen in August. However, if a bunch of unexpected obstacles appear, it could happen in September instead.” We are now in the 2nd half of 2020. This is troubling to me, because even in my most pessimistic “worst case scenario” predictions, I always estimated that Osana was going to be finished by now.

For the past few years, there was always something else that took priority over Osana; putting more students in the school, making the students react to blood, implementing a save/load feature, etc. It didn’t make any sense to put Osana into the game before adding every core feature necessary to create the intended experience, so I deliberately put Osana at the bottom of my priority list, and spent all of my time on everything else that the game needed, intentionally saving Osana for last.

During the past few months, we have been at the stage of development where there is nothing higher in priority than Osana; the stage where nothing is more deserving of my focus than Osana. Furthermore, I am in possession of all the assets required to implement her; nothing is standing in my way. As soon as we reached this stage of development, I felt extremely confident that Osana was going to be finished within the first half of 2020. But, here we are in July, with no Osana. Why? What’s going on?

It’s not a mystery, but it’s not easy to explain, either. It’s not a black-and-white situation; there is no single culprit. It’s a complex situation involving numerous complicated factors. There is a part of me that wants to write a giant “What’s taking so long? What went wrong?” blog post, and break down every single obstacle that slowed down my progress from January 2020 to June 2020…but it would be a massive wall of text that most people would have zero interest in reading. And attempting to break it down into a short bullet-point list would oversimplify a very nuanced situation, resulting in a wholly inadequate explanation.

Rather than writing a wall of text, I would much rather explain the problems I’ve been facing in my usual video format, since that’s the medium in which I’m most comfortable expressing myself…but right now, I feel like any video I upload is guaranteed to get a negative response unless the video is announcing the release of Osana, so I feel like I should just keep my head down and work on Osana exclusively, and save the “What went wrong?” video for later.

In my BITC crossover announcement video, I mentioned that after Osana is complete and her release date has been announced, I will be releasing a video about the history of Yandere Simulator’s development. This video will discuss a wide variety of subjects that I’ve rarely (or never) ever spoken about in my videos:

  1. The first few months of the game’s development; a “black hole” in the game’s history that I have rarely divulged any details about.
  2. The decisions I made early in the game’s life that created numerous obstacles that would impede me throughout the rest of the game’s development.
  3. The advantages and disadvantages of receiving attention from YouTubers while the game was still very young.
  4. The game’s original audience, and the audience that the game ultimately attracted.
  5. The reasons why some parts of game’s code were written in a certain way.
  6. The subjects of Patreon, funding, budget, etc.

Unfortunately, it would be impossible to give an accurate account of the history of Yandere Simulator without discussing how development was impacted by the actions that other people chose to take, so that’s a subject I’ll have to cover, too.

I think that this “History of Yandere Simulator” video will dispel a large number of myths that have been allowed to exist for far too long, and will help a lot of people understand why Yandere Simulator has an unusually lengthy development cycle compared to most other indie games. In short, the situation is nowhere near as simple as people believe it to be, and I think it’s worth it to clear the air on the matter.

I don’t like saying, “I’ve been working on Osana! I’ve made a bunch of progress!” without actually  showing you tangible proof that I’ve really been doing things. However, everything that I’ve been working on recently is a spoiler, which means that I can’t actually show you exactly what I’ve accomplished recently. Whenever I’m in this situation, I fall back on an old, reliable compromise: Blurry Screenshots™. Click “Continue Reading” to see!

Hmm…who’s this?

What’s happening here?

Who’s that?

What is going on in this screenshot?

And what’s all this about?

Have fun speculating!

Birthday Wishes

Despite the gloomy tone of the blog post up until this point, the past couple of days have been incredibly uplifting, because I was sent mountains of extremely heartwarming messages from people who wanted to wish me a happy birthday!

Thank you so, so much to everyone who sent me a sweet message or created birthday artwork for me! I appreciate it a whole lot!

As usual, the Russian Yandere Sim fanbase produced something amazing on my birthday – I’m always impressed by the incredible creations of the Russian fanbase! Please check out this incredible video with artwork from many, many artists!

Fixes, Changes, Additions

  • All 6 teachers and Shima Shita have been renamed. Some students’ names are now retconned to nicknames. You can see these students’ “real names” in their student profiles. Not every student has a nickname+real name. Real names were chosen by looking up real Japanese names/surnames that real people in the real world have actually had. Some of these names may change in the future.
  • If you are holding a mop and standing in front of a bucket full of bleached water, the bucket’s “Carry” prompt will change into a “Dip” prompt so that you can dip the mop into the bucket regardless of whether the mop’s prompt or bucket’s prompt is the dominant prompt.
  • Fixed bug that caused students to return a dropped fire extinguisher to its original position by walking outside of school and then walking to the nearest wall, instead of using the school’s hallways.
  • Fixed bug that would cause Yandere-chan to hold a weapon in her hand in a very strange way during SNAP Mode if that weapon was obtained from a trash bin that it had been hidden inside of.
  • Fixed bug that caused glass cracks to render *over* Yandere-chan, when they were supposed to render *behind* her, as the player was mashing the button to activate SNAP Mode.
  • Fixed bug that would cause a delinquent to completely ignore Yandere-chan and walk away from her if she tried to attack him while he was investigating a dropped weapon.
  • Students will no longer be alarmed by the sight of Yandere-chan picking up a dropped weapon, if that dropped weapon is a non-suspicious object (such as a screwdriver).
  • Fixed bug that caused the game to soft-lock if the player pressed the F key (or X button on controller) while at Info-chan’s “Favors” menu, during Mission Mode.
  • Fixed bug that caused the game to believe that there was still bloody clothing at school if the player removed bloody clothing and incinerated it.
  • Fixed bug that would cause students to slide across the ground if the player used a stink bomb on them while they were solving a puzzle cube.
  • Added another background track to the school scene (9 variations in total, one for each possibly combination of sanity and atmosphere).
  • Fixed bug that would cause the combat minigame to break if a delinquent noticed a dropped weapon on the ground in the middle of combat.
  • Fixed bug that prevented the game from properly tracking whether or not Headmaster tapes had been collected when resetting save data.
  • Added “Tutorials” option to the pause screen so that the player can view any of the game’s tutorials anytime they want.
  • Fixed bug that would allow the player to walk in midair above the flowerbed in the center of the Gardening club.
  • Fixed bug that would cause Yandere-chan to enter a weird state if Senpai saw her attacking a teacher.
  • Fixed bug that caused the “SNAP” option to not shrink to its proper size at the Heartbroken screen.
  • Fixed bug that would make the Stats screen appear sideways if viewed within Yandere-chan’s home.
  • Replaced the 9th Schoolday track with an improved version of the track (provided by CameronF305).
  • Fixed bug that made the mouse cursor appear on the title screen when it wasn’t supposed to.
  • Fixed bug that prevented Kokona from running to her destination during her phone event.
  • Mai Waifu’s hair no longer clips through the wall behind her while she is eating food.
  • Added a collider to a tokonoma in the Calligraphy room that didn’t have a collider.
  • Adjusted intensity of drums in the Alphabet Killer Challenge background music.
  • Removed Raibaru from the courtyard (she wasn’t supposed to be there, whoops!)
  • Fixed bug that allowed the player to see the seams of the skybox textures.
  • It is no longer possible to laugh and sweep a mop at the same time.
  • Fixed bug that prevented long sharp weapons from spilling blood.
  • Added a collider to a trophy case that didn’t have a collider.
  • Added a blue outline to a locker that didn’t have one.
  • Retextured the models in Info-chan’s room.
  • Updated three character profiles on the Characters page of the official website. All are Saikou characters. Some of the information that was in Kencho’s profile has been ret-conned.

July 2nd Update

  • Fixed bug that would allow the player to perform the “push off rooftop and kill” animation on a student absolutely anywhere (even at ground level) if the time of day changed from “Cleaning Time” to “After Class” while the student was removing chalk from erasers on the school rooftop.
  • Fixed bug that would cause the incorrect tutorial messages to display when using the Tutorial menu accessed from Yandere-chan’s phone, but only if Yandere-chan was standing in specific places in the school.
  • Fixed bug that would prevent a student from heading to a meeting spot if they were in an event during the point in time when they were supposed to head to that meeting spot (after their event ended).
  • Fixed bug that would cause the wrong prompt to appear over a bucket if the player swapped from holding a mop to holding another object, while next to a bucket that they could dip a mop into.
  • Fixed bug that would cause the game to get stuck if the player attempted to use Yandere-chan’s phone to view tutorials while inside of Yandere-chan’s home.
  • Fixed the “hide object in backpack and retrieve it” feature of the Alphabet Killer Challenge, which was broken in the previous build.
  • Fixed bug that caused bloody clothing to be identified as a blood pool if it was picked up and then dropped.
  • Fixed the “hide object in trash can and retrieve it” feature, which was broken in the previous build.
  • Fixed bug that prevented the player from being able to exit the “Task List” menu after entering it.
  • Fixed bug that caused the Tutorial menu to be labeled as “?????” when viewed from the Pause Screen.

What’s Next?

Instead of using broad, general terms like “putting the finishing touches on Osana” and “polishing Osana”, I can spell out precisely what remains.

I’m currently working on a cutscene that has two branching paths. After both paths are complete, I’m going to implement some voiced lines for Osana/Raibaru dialogue that currently isn’t voiced. Then, I’m going to give a certain student a task (it’s relevant to Raibaru!). At that point, I will do a final “Does everything work?” check on all of Osana’s elimination methods. After that, there will be nothing left to do aside from updating the GUI, and the Osana build will be finished.

Until 2020, Osana was not my primary focus, so I didn’t feel embarrassed that she wasn’t released. “Of course she’s not done yet! She’s not a priority! It doesn’t make sense to work on Osana until all of the core mechanics are in place!” However, now that all of the core mechanics are in place, and Osana has become my only focus, I feel like she really should have been done by now. So, although I never felt ashamed before, it is now that I am finally starting to feel embarrassed that Osana is taking so long to complete. It’s a bad feeling, and it’s lighting a fire under me to hurry up and finish her.

I know in my mind how long it should take, but…as anyone who has worked on a game project knows, “plans burst into flames as soon as they come into contact with reality”. Because I really, really don’t like the feeling of Osana not being released yet, I’m going to try extra hard to get this done by my “best case” time estimate, rather than my “worst case” time estimate.

Thank you for your patience and understanding, and thank you for following the development of Yandere Simulator!

335 thoughts on “July 1st Progress Report

  1. Happy birthday YandereDev uwu I hope you had a good day! I was wondering since there is a new upload to download, how can I download it pls? (sorry if my english was bad)

  2. i really wanna guess that in the last picture, yandere chan is going to poison some tea that maybe osana will drink

    • where is megami ??? 😁
      just kidding, i love your work so much Yandere Dev !! each YS update makes me smile, each videos i watch no matter how much i already saw it makes me smile, anything you do always give me the smile, so i hope you had an amazing birthday because you really deserve it !
      i send you a lot of courage and a lot of luv ♥

  3. yandere dev
    will you change the character models in the game as you announced in one of your old videos?
    I ask you because the current ones are horrible and for the final game I would like to see something more ❤

  4. Happy Birthday Yandere Dev Keep Working On Osana Take As Much Time As Needed We Will Wait If We Have To Thanks For Creating This Game It Really Is One Of The Best Games Ever

  5. I posed a couple of long comments detailing what I think but actually I just realised that this is probably much more serious than I thought in these screenshots.

    Ayano is about to attempt to eliminate Raibaru and she’s going to do that using the sleep medicine bought from the convenience store to put in Raibaru’s tea which will send her to sleep and the yakuza (which is who now think that guy in in one of the images) will abduct her and sell her for her organs.

    • Gosh! English is my 3-rd language, and even as a student, who usualy has c+ in class, I feel embarraced looking at your comment, so I will fix it for you.
      “Listen here, YanDev! What did you say? I want Osana NOW! Tommorow pleaseee! Thank you!!!!”

      NOW! About the comment.
      Gosh! BE PATIENT! You have all the time in the UNIVERSE to wait for the game to be finished, and during that time you can do something useful, like reading. Oh! If you are gonna read something, I would reccomend you 2-nd grade English textbooks.

      And, if English is not your native language, then why in the holy gosh you don’t use someting like: “Google Translate” or “Multitran”.

      • Let me ACTUALLY translate the comment, it EMBARRASES me that you guys do not understand that there is people still here who are younger. This is Agephobia.

        “Listen here YanDev, What did I say? I’m wanting Osana Now, tomorrow if you can. Thank you.”

        “Its not my fault, I’m not that smart. Rude Bitch.”

    • I’m very sorry, but it’s the same deal with your last comment too. I do not understand what you’re saying or even what language you’re speaking in. Luckily, I once again used Google translate for my assistance and I think I managed to translate your comment into English that we can all understand. According to Google translate, you said something along the lines of:

      “Please tell me what you want? The most beautiful device of the original! Bong!”

      Yeah that sounds about right. BTW Hana Daidaiyama is Hana Cashiyama you? Is Hana Cashiyama your stage name? Oh yeah and I also translated your reply to the other person’s comment (I am so sorry but I don’t speak Russian so I can’t type out your user (again sorry if its not in Russian I’m not very good with linguistics but I’m trying my best to learn other languages besides English)) Anyway, here is the English translation:

      “The trees of the autumn, the red carpet is not !!!!!!”

      Yeah that makes complete sense. If anyone doesn’t understand a comment, I will happily translate for you: just let me know!

  6. Happy birthday Yandere Dev, I hope you have a great time.
    Regarding the game and Osana, take the time it takes without pressure.
    Take good care nwn.

  7. Happy birthday Yandere Dev, have a nice day! I have a question, are you still planning to replace the compliment feature with the conversational topics feature you mentioned a while ago? ^_^

  8. the only thing im waiting on is a new computer so i can play the game so the wait doesnt bother me and happy birthday yandere dev your birthday is on the same day as an anime character named shinsou he is from my hero academia

  9. Hey, the Ichiro Saikou character description doesn’t have a shadow under it, while all the other descriptions on the website do

  10. I kinda wish YandereDev would release a version with Osana alongside the other rivals, because I feel when you eliminate Osana, you’ll be like “Ok, now what?” because the next rival won’t be in the game yet

    • Well if you feel that way, then just buy the “slice” game and don’t play it until the full version is released. That way you help support the eventual implementation of all the rivals, and get to play it how you want it. The main reason he’s releasing it “now” is to get funding to make the eventual game as good as it can be.

  11. Happy birthday Yandere Dev!
    The progress you have made is surprising, it is already 6 years old and I never get tired of seeing how it progresses
    :3

  12. Dear YandereDev, take all the time you need to develop the game. Many of us understand how difficult this can be for you. Greetings from Cuba

  13. I’m predicting that Osana will be released on July 4th being the earliest and July 30th being the latest. Btw, happy birthday Yandere Dev!

  14. Yandere Dev!! I’ll always cheer you up!! don’t give now!! I’m sure you can do it!! I’m Keep track of your games over the years since no video footage has been released about the rival, I love your game!! so don’t give up, and HAPPY BIRTHDAY!!

    • Graphics, uniforms, and character models would probably be something implemented in the full game (once there are funds). At this point he has stated that everything but the things DIRECTLY relating to Osana are done.

  15. First three pictures all appear to be the inside of somebody’s house, with a sneaky Ayano. The last one appears to be a bottle of some sort (poison probably), and two button prompts asking which cup you want to put it in.

  16. Right Now Im just waiting For Jay making another Yandere Simulator Video Or the Myths Because I really miss seeing Him play YanSim. 😦

  17. Happy birthday! YANDEREDEV! The video made me cry it was so good! And plus I know Russian. It was so heartwarming.

  18. joyeux anniversaire yanderedev !!!!!

    J’adore votre travail ça me derange pas d’atendre je suis sure que sa vaut le coup .VOUS ETE FORMIDABLE

  19. BITCH BE PATIENT WAIT WE HAVE ALL THE TIME IN THE WORLD. TO WAIT YOU IDOT PEICE OF SHIT GREMLING HE IS WORKING ON OSANA I HATE PEOPLE WHO DONT WANNA WAIT MAKE UP FUCKING LIES SAYING THAT GAMA WONT BE DONE BUT GUESS WHAT IT WILL GET FINISHED NOW SHUT UP AND WAIT YOU MOTHER FUCKER

  20. Also when does the student council have voice lines I am looking forward to hear Akane Toriyasu’s sweet voice

  21. T-that’s not very n-nice to say. He w-works very hard o-on this game and p-people like you probably r-really hurt him. N-now that I think a-about it you’re probably a d-demon

  22. G-go hate somewhere e-else. You’re probably r-really hurtful to YandereDev. T-things will take time a-and you can’t change t-that. There might b-be some things g-going on behind closed d-doors that you don’t k-know about

  23. H-he was working o-on other core gameplay m-mechanics so Osana was on the b-bottom of his priority l-list. If you would a-actually read the blog p-post he explains t-this

    • But if I am saying that. He has been working on other core gameplay mechanics and he has been leaving Osana for the end. And that was understandable. But at this point… When Osana is almost done

  24. I really hope things don’t derail themselves and Osana gets stalled for months. If everything goes right, the Osana build will finally make this a real game and the years of wait will have been worth it. Just a few more weeks, right?

    Also, about the History of Yan Sim video, don’t make it seem like you’re pointing the finger at everyone who hated on you. I recommend a humble approach while clearing the air, but that’s just what I think would be best. G’luck with development and all that.

  25. Happy birthday, YandereDev!
    If you don’t have a taks intended for Osoro or Oka, you can think of these suggestions.

    Osoro Shidesu:
    She knows from what other Delincuents have told her that Bullies are not to be trusted, but she wants to know more and believes that there may be information on Musume’s phone.

    Oka Ruto:
    She lost her “Occult Talisman” somewhere at school.

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