Yandere Simulator Development Blog

May 1st Update

Hi! I’m very sorry, but there won’t be a video today. Recently, I’ve just felt like working on the game way more than working on videos.

In January, I explained that Osana became functionally complete in December of 2019, and that I planned to release her after fixing bugs, polishing up the rough-looking parts of the game, and basically just making sure that the demo represents my vision of what the game is supposed to be like. Making the demo “represent my vision” is a somewhat broad category; sometimes it involves implementing the last remaining core gameplay functionality, and sometimes it involves implementing something that is unrelated to gameplay, yet still very important to me nonetheless, because it that makes the demo true to my vision.

In terms of “last remaining core gameplay functionality”, the only thing that is still missing is a Save/Load feature. Over the past 2 weeks, I spent some time trying to reach that goal, but ran into a lot of obstacles. It started to look like the sort of thing that would eat up way too much time, so I decided to request help from other programmers. The feature isn’t 100% ready yet, but some promising progress has been made.

In terms of “making the demo true to my vision”, there are only two or three more things that the demo needs to have before I feel like, “Yes! My vision is complete! Time to release Osana!” These things are actually related to the game’s backstory/lore and potential consequences of the player’s actions.

I didn’t want to release another update unless I was finished implementing Saving/Loading, or finished implementing a long-planned surprise related to the game’s lore. However, I didn’t want you to spend too much time without a new build, so in honor of my “1st and 15th day of every month” tradition, I’m releasing a new update today!

The latest build has a huge number of changes from the previous build – almost 40! One of them is something I’ve been planning since 2014 – and I have a screenshot to prove it! To read about everything that is new, fixed, or different in the latest build, scroll down past this amazing Yandere-chan cosplay video by snowthesaltqueen!

Sorry, I couldn’t resist, here’s another video from snowthesaltqueen!

Oh, did you think I was done? Here’s another!

Fixes, Changes, Additions

Basu Sister Update

This one is really exciting to talk about!

5 years ago, I announced that I had a plan for the Basu sisters; I said that I wanted them to have daily conversations that allow the player to learn more about the school and its lore.

About 10 days ago, I finally implemented those conversations!

What’s Next?

You might be wondering if the above list represents everything I worked on over the past 2 weeks. Not at all! The Basu sister stuff went into the game super fast, and I’m relying on someone else’s help with the Save/Load feature, so I spent the rest of my time working on preparing Osana for release. Not “Gameplay functionality that is needed before Osana can be added”, not “Stuff that is necessary for the demo to be true to my vision,” but straight-up working directly on Osana.

Specifically, I’m currently in the process of adding the last remaining bits of polish to her Befriend/Betray event. Just like with SNAP Mode, it has been extremely gratifying to work on, because the way it looks/feels is exactly what I always imagined. It feels like magic when something goes into the game precisely the way I always saw it in my mind!

I have a text file on my desktop listing the last remaining things that need to happen before Osana is released; “directly on Osana” things, not “true to my vision” things. That list is now down to less than 10 items, and the majority of them are about fixing bugs related to Osana, testing edge-case scenarios in Osana events, or requesting missing lines from voice actresses. It’s an incredible feeling! I’m getting this, “Whoa, it’s really happening, I’m actually doing it!” sensation, and it feels amazing!

Thank you for your patience during this final stretch, and thank you for following the development of Yandere Simulator!