Yandere Simulator Development Blog

October 4th Bug-Fixing Build

Whoops! There was one especially bad bug in the previous build, so I’ve prepared a new update where that bug is gone – and to justify the release of a new build, there are several other bug fixes and improvements, as well.

To read a list of everything that was fixed in the latest build, please scroll down past this stunning artwork of Kokona by milkiii.tea!

Fixes, Changes, Additions

Osana/Raibaru Update?

Recently, I’ve been playing through Osana’s week and searching for exploits that make it too easy to eliminate Osana or circumvent Raibaru’s AI. I’ve fixed a LOT of exploits recently! With each day, I fix several critical things that would have resulted in a really disappointing Osana build. I’m also testing all possible outcomes in all events; “What if Raibaru is dead when this event takes place? Does the event break? How does the event change? How does Osana’s routine change?” etc. Pretty soon, I’ll be done with this type of broad “making sure nothing is broke” testing, and my focus will switch to Osana’s expulsion method, suitor, and befriend-betray event. Exciting stuff!!

Thank you for following the development of Yandere Simulator!