Delinquent Update

After an exceptionally long development cycle, the delinquent update is finally ready! I’m so relieved to finally release this update after spending so much time on these guys! Please check out the video!

The delinquents aren’t the only thing that is new in the latest build; there were also numerous bug-fixes and a few additions and general improvements, too! To see a full list of everything that is new or different in the latest build, click “Continue Reading”!

Fixes, Changes, Additions

  • Previously, if the player used Pose Mode to move a student inside of an object (like a tree) the player would lose the ability to interact with that student, potentially ruining poses. As of now, activating Pose Mode will cause the game to ignore colliders so that the player can interact with students even if there is a collider between Yandere-chan and the student (or if the student is inside of a collider).
  • Rim lighting, color grading, ambient obscurance, and distant background mountains are now enabled by default. The player has been given the option of disabling any of these things in the settings menu.
  • Fixed bug that would allow the player to keep walking around after getting a Mission Mode game over, if they were using Yandere Vision when they got a game over.
  • Fixed bug that allowed the player to interrupt a character who was trying to leave school after getting a “Send Home” text from Info-chan.
  • Fixed bug that would cause the Low Reputation Game Over sequence to occur while Yandere-chan was in the middle of a physical struggle.
  • Fixed bug that allowed the player to walk through the trophy cases near the entrance of the school and the shelves in the Art Club.
  • Fixed bug that would allow the player to use laughter to distract a character that was supposed to be busy reacting to a murder.
  • Added two more background tracks to the game (each with 9 variations, one for each combination of school atmosphere and sanity).
  • Fixed bug that allowed Sakyu Basu’s lunchtime ring theft event to occur at the same time as she was being harassed by bullies.
  • It is now possible to release a student from Pose Mode and let them continue their routine after you’ve customized them.
  • Fixed bug that could cause Yandere-chan to be caught for theft up to one second after she had actually stolen something.
  • Fixed bug that allowed the player to trigger a club leader’s club-specific dialogue options outside of their clubroom.
  • Fixed bug that caused “talking” visual effects to come out of a student during situations when they were not talking.
  • Updated the “receiving an alarming text message” animation that plays when the player uses the “Send Home” feature.
  • Fixed bug that prevented the game’s loading screen from appearing when taking a mind-broken slave to school.
  • Fixed bug that could result in Yandere-chan holding an object during the “Low Reputation Game Over” scene.
  • Fixed bug that would cause Yandere-chan’s eyes to flicker when she was far from the center of the school.
  • Added some models to the Announcement Room, although some further work still remains to be done.
  • Fixed bug that would allow the confession cutscene to play while Yandere-chan was being chased.
  • Fixed bug that would cause the houses outside of school to have flickering windows / doors.
  • Fixed bug that was preventing an outline from appearing around Kuu Dere’s new hair model.
  • Fixed bug that caused Yandere-chan to appear pure white in the Befriend/Betray cutscene.
  • Replaced Kuu Dere’s new hair model with another one that isn’t as bright and flashy.
  • Fixed a bug with the smoke particle effect that emits from the incinerator.
  • Fixed bug that was preventing Nemesis’ knife from being visible.
  • Added shading to Oka’s stockings / arm-warmers.
  • Added a few more props to the Science Club.
  • Added a new sword to the Drama Club.
  • Tweaked Mai Waifu’s hair color.
  • Added another Headmaster tape.
  • Improved 6 old hair models.

That’s everything that isn’t related to the delinquents – but, of course, the delinquents are the real star of this update! Here’s what makes them different from normal students:

Delinquents

  • Delinquents arrive at school later than any other group of students, because they don’t value their education as much as everyone else.
  • Delinquents use a “tough guy” walk animation, idle animation, and sitting animation.
  • Delinquents carry weapons with them, meaning that 4 new weapons have been added to the game along with the delinquents.
  • Delinquents have unique poses in their student profile images, like the bullies do.
  • Delinquents use a different “reacting to Yandere-chan being weird” animation than other students.
  • Delinquents don’t trust authority figures, so they won’t report your behavior to teachers if they see you doing something bad.
  • Delinquents don’t gossip with anyone outside of their gang, so being spotted by a delinquent won’t damage your reputation.
  • Delinquents respond with rude remarks when you try to apologize, compliment, gossip, ask a favor, or speak with them about anything else.
  • Delinquents shove Yandere-chan if she gets to close to them, like Student Council members.
  • Delinquents are immune to Yandere-chan’s seduction stat.
  • Delinquents spend most of their time outside of the incinerator area, where they gather will around a radio that plays a sick beat when they’re around.
  • Delinquents have very different personalities than other students, so when they are hanging out with each other, their “socializing” animations reflect their attitudes.
  • Delinquents have a unique “talking” visual effect that is different from the one that other students use.
  • Delinquents intentionally show up late to class.
  • Delinquents don’t run when they are late for class, unlike other students.
  • Delinquents don’t show concern if the teacher of the class is missing.
  • Delinquents don’t change their behavior during low school atmosphere.
  • Delinquents have a large number of voiced lines (over 90!) which play during various circumstances. (There may be a handful more voiced lines added to the game in the future, as well.)

By far, the biggest and most complex addition to this build is the combat minigame. The minigame itself was easy to implement, but the numerous surrounding circumstances were very tricky to take care of:

Combat Minigame

  • If a delinquent sees you holding a weapon, they will feel threatened, and will enter a “ready to fight” pose. When they are in this threatened state, they will wait for you to take action, and will taunt you if you don’t do anything. After enough time passes (or if you leave the area), they will calm down and continue to go about their routine.
  • If you get too close to a delinquent while holding a weapon, the delinquent will take out his weapon and defend himself by attacking you. You can also cause a delinquent to attack you by repeatedly running into him; this is a sign that you’re trying to attack / provoke / pick a fight with the delinquent. You can also cause a delinquent to attack you by committing murder in front of them.
  • During the combat minigame, the player is required to hit certain buttons that are being displayed onscreen in order to dodge the delinquent’s attacks, counter-attack, and disarm them.
  • Yandere-chan starts the day with a specific amount of “health”. Being struck by a delinquent’s weapon will reduce her health. Health is not displayed onscreen as a number, but rather as a red vignetting effect around the borders of the screen.
  • If Yandere-chan is struck by a delinquent’s weapon, she will get bruises on her face. The severity of the bruises correlates to the number of times she has been struck by a delinquent’s attacks.
  • If Yandere-chan’s health reaches 0, she will be too injured to continue fighting. The delinquents are not bloodthirsty barbarians; if they see that you cannot continue fighting, they will stop fighting you and put their weapons away.
  • However, if a delinquent is attacking you because he knows that you’re a murderer, then he will not show any mercy. When your health reaches 0, you will be knocked out by the delinquent, who will make sure that you’re arrested for your crimes.
  • If Yandere-chan has been injured by a delinquent, she can rest in the school’s infirmary to recover her health. This will cause you to miss class, so you will lose the opportunity to invest study points, and your reputation will be lowered.
  • During the combat minigame, failing the first button prompt will cause Yandere-chan to lose some of her health. Failing the 2nd or 3rd button prompt simply resets the minigame. Succeeding at all 3 button prompts will cause the delinquent to become injured and drop his weapon.
  • After a delinquent has been injured and disarmed, he will no longer shove the player or enter the “threatened” state when faced with a weapon.
  • Normally, if a delinquent sees you commit murder, he will run up to you and begin attacking you. However, if a delinquent has been injured and disarmed, he will react differently. If he sees you murder a student he doesn’t care about, he will react like a Loner (run out of school and call the cops). If he sees you murder another delinquent, he will react like a Hero (try to disarm you and apprehend you). If he sees you murder a bully, he will perform the “Evil Persona” reaction and flee the school. (Ooh, lore!)
  • A delinquent’s fingerprints are on his weapon, so if you disarm a delinquent, then grab his weapon (while wearing a pair of gloves) and use it to murder someone, you can frame the delinquent for murder.
  • If a delinquent knows that you’re a murderer, he won’t drop his weapon when you win the combat minigame; he will catch his breath for a few seconds, and then simply try to attack you again. The only way to get out of this situation is to kill the delinquent while he’s catching his breath.
  • If other delinquents see you having a fight with another delinquent, they will watch the fight while cheering for their friend to win.
  • If a member of the student council sees you fighting a delinquent, she’ll run up and pepper-spray you.
  • If Senpai sees you fighting a delinquent, he’ll get mad at you for being violent in school (but I don’t have a voiced line / animation for it yet, so currently it looks a bit janky).
  • If a teacher sees you fighting a delinquent, you’ll be expelled.
  • If a normal student sees you fighting a delinquent, you’ll simply lose some reputation points.

Phew! I don’t think there have ever been this many bullet-points in an update’s changelog before. This build might have more changes than any previous build, purely because the delinquents required so many new conditions and situations to be programmed into the game.

My next priority is going to be creating a backstory video for the delinquents. I already have all the art and voiced lines required, so I should be able to knock it out in a day. However, if I decide that the narration should change a bit, I’ll have to wait to get new voiced lines. After that, there is another video that I have the art+voices for, so it should follow shortly afterwards. Then, I’ll return to focusing on the game – but I’ll probably work on lots of minor features rather than work on one big feature.

For now, I think that’s all I want to say! Thanks again for patiently waiting for this update, and thank you for following the development of Yandere Simulator!

109 thoughts on “Delinquent Update

  1. LOL now they have health bars so you have to be thorough with your attack? I legit remember asking this a long time ago when you still replied to YouTube comments. Oh how time flies and how I’m falling in love with this game a whole lot more 🙂 🙂

      • +carmel casonova
        Yeah I know but there is a certain catharsis to seeing it after this long. Well that and I’ve always maintained : Yandere-chan isn’t a professional killer like Agent 47 that could end somebody that quickly , the physique of the student would determine whether they “go down easily” or can take a few hits, in real life the best psychos always make sure the person is dead while the sloppy psycho would just do it and not even check, and heck just watching them slowly die would be nice wouldn’t it?

        To summarize: The whole “not getting killed instantly” thing could be a difficulty mode to make killing students more random and challenging since you HAVE to be thorough and watching somebody slowly die adds to the whole psychotic feel.

        That and writing things on the wall with blood. Does anybody have any confirmation if that will be a thing?

  2. The second I saw the email I started going straight for the download oml

    except my internet for the last month has gotten progressively suckier and performs at like 30 kb/s
    i want to die

  3. Fixed bug that would allow the player to use laughter to distract a character that was supposed to be busy reacting to a murder.
    To be fair, someone laughing maniacally over a bloody corpse would be distracting…

    The combat minigame seems pretty simple, and tough to screw up. (Speaking as someone who isn’t behind the controller, the timing on those QTEs looks pretty generous.) Though I guess that’s another way that Ayano is more competent than your average schoolgirl.
    Will this combat system be applied to other tough-to-fight characters? Or is it just a prototype that you plan to expand on a bit? (Maybe with something like “If you have a high fighting skill or something, you get more time to react to button prompts”…wait, is that suggesting a feature? Don’t Midori me!)

  4. Devpai you are my fave. Keep up the great work! Yansim is going to be a great game and I can’t wait! Congrats on 2mil subs, and here’s to the future of yandere simulator!!!

  5. WOHOOOOOO! 2 MILLION SUBS!
    And very nice Update! You keep the shape of the delinquients like befor, but now they have live.

  6. I’m against the idea of a quick-time event in place of a fighting mechanic. While it probably took some time to make it comes of as lazy to a common eye.
    It’s monotonous and repetitive, as most quick-time “fights” tend to be in games.. A mechanic closer to Punch out would have been better than this, if you really feel like going back to the Yakuza style is a no-no.

  7. I think the results of others witnessing you fighting a delinquent should be more variable. For example: If you’re in the gardening club and you attack with a shovel, anyone who missed the start of the fight might assume self-defense. If Senpai thinks it’s self-defense, maybe he’ll like you more, thinking you can stand up for yourself. If a student council thinks it’s self-defense, they would pepper spray the delinquent to save you. If a teacher think it’s self-defense, you’ll both be sent to the council where a minigame will start in which you have to convince the councilor that you’re innocent.

  8. I have a question. Do we need to download another launcher or download of Yandere Simulator to get the update OR does it update automatically? (If anybody knows an answer to this question, please reply! 🙂 )

  9. There’s an odd bug in my game- whenever I fights delinquent in a group, no matter how accurate I am, they always end up beating the shit out of me. I know I’m not doing anything wrong. Anyone else experiencing this?

    • The same thing is happening to me too. I sent Dev an email about it, hopefully it’ll be resolved in a bug fix build soon

  10. Hey yanderedev! I would like report one thing.I think that when the class has started,it would be better if the studient concuil members dont stand up during classes when you only enter in class,because it doesn’t seems preety and all the room is full of people: wht only they look at yandere and not to other people? Thanks 🙂

  11. I also dont like that all the delincuents’s info of their photo is the SAME.It would be better if they were different

  12. Sooo…. I played the mini game but it appears that the teachers are there. The teachers didn’t really responded so I just got stuck in the game over screen without a game over

  13. I also dont like the delincuents photos .And other thing: do you have take off the shadow of the body?now i only see black without a form definited

  14. And also,i think it would be better if is was necesary a minimun level of strenght to fight delincuents,because it would be more realistic….

  15. This is amazing! You’ve done a great job making Yandere Simulator better with each update! I always look forward to a new update to see what new obstacles and surprises you have in store for us. It never fails to make me excited! I am curious though. You have the male delinquents but, are there going to be female delinquents since the leader who is also a rival a female? Also I was wondering if you will ever change the name of the game one day. Yandere Simulator has proven to be more than just a simulator with everyone including Ayano having a back story and some issues that are going on in their lives. It would be nice if it had a different name for it that shows people that it’s just more than just another simulator you goof around in. It deserves it after all the hard work you put into this game. But, that’s your choice to make. Either way, I still and always will love Yandere Simulator.

  16. Can’t the Delinquents fight Yan-chan while in a group? That could make the fighting minigame more complex (for example, the fighting minigame at the beginning of A Way Out) and would only work under certain circumstances. Just a thought.

  17. “Delinquents spend most of their time outside of the incinerator area, where they gather will around a radio that plays a sick beat when they’re around.”

    “sick beat”

    ded

  18. Wow this update is really awesome! Yandere Dev did such a nice job with everything!

    Storytime: I wanted to see how the delinquents would act if they saw a murder-suicide, so I managed to time that perfectly and got the delinquents to see it. At first they hesitated longer than the students, then all of a sudden I heard a SCREW THIS, I’M OUTTA HERE and it was 10X louder than anything in the game(at first I thought it was like a YouTube video that just started playing from another tab but nah.)!!! I was wearing headphones and it scared the crap out me!!

    I had to take two minutes of silence after that….

  19. Damn it you’re pouring all your ideas and imagination to this game man! pure masterpiece from yourself

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