Yandere Simulator Development Blog

Character Model Discussion and a Minor Game Update

I’ve made progress on Osana, but not enough progress to make a whole video about her just yet. During these periods of time when I’m not yet ready to show you the next big feature, I will instead be making videos about various subjects related to the game’s development. That’s the kind of video you’re about to see!

Hopefully, the next video will be all about Osana’s interaction events and confession cutscene – but if it proves to be impossible to implement all of that stuff within a 2-week time frame, then the next video will be another video about general game development stuff, similar to the video above.

Fixes, Changes, Additions

The changes in this build are relatively minor – just a few bug fixes and a few updated models/textures:

Remember that you can hold down the Shift key when changing Yandere-chan’s accessory to jump ahead 10 accessories, to minimize the number of times you need to mash the button to see the newest accessory. This works with hairstyles, too. (Of course, one day, there should actually be a genuine graphic user interface for selecting these things…)

What’s Next?

There’s a video that has been in the works for a really long time that is almost finished. I’m REALLY looking forward to sharing it with you! Hopefully, it will be fully completed sometime within the next two weeks. If not, then you’ll get to see it sometime in early May. Aside from that, I’m going to keep working on Osana.

Thank you for your patience!