In 2015 and 2016, I asked fans for a lot of feedback, but rarely did I ever make videos acknowledging that feedback or announcing how it would affect the game moving forward. I was planning to make a “Tying Up Loose Ends” video, where I’d finally address many of the subjects that never received proper closure in 2015 or 2016. As I started writing out the script for this video, I realized that one specific topic – the subject of adding a small town into Yandere Simulator – was so multifaceted that I could create an entire video about that one subject alone. So, here’s a video about that one issue!
Here are the polls that I’d like you to vote on:
- Does Yandere Simulator need a small town? http://poal.me/wud40u
- How should Yandere-chan obtain money? http://poal.me/4vxs0
- How should Yandere-chan make purchases? http://poal.me/9k2k9a
I’m sure that many of you are thinking, “Don’t talk about that! Talk about Osana! What is the latest progress on Osana?”
If that’s what you’d really like to hear about, then click “Continue Reading” to hear what I’ve been doing over the past 2 weeks.
Osana Progress
Jan 17th~22nd went exactly as predicted in my blog post from Jan 16th:
- I took Jan 17th off.
- I spent Jan 18th catching up on e-mails from the previous day.
- I took Jan 19th off.
- I spent Jan 20th catching up on e-mails from the previous day.
- I spent Jan 21st making my 18-minute video about Twitch.
- I spent Jan 22nd catching up on e-mails from the previous day.
I was hoping that I’d be able to work on Osana from Jan 23rd to Jan 30th…but it didn’t work out that way. I overestimated how much attention the Twitch video would get. A LOT of people contacted me to speak about Twitch. Some of them were former employees, some of them were current employees, some of them were friends of employees. None of them were an official Twitch spokesperson. I still don’t have a concrete answer for why the game was banned, or if anything can be done about it…but I did learn many things about Twitch. Some of this information is what prompted me to spend another day making another video about Twitch.
Speaking with people about the Twitch issue ate up a lot of my time over the past 10 days, and so I didn’t get to make the kind of progress that I wanted to make. I don’t regret this at all, since I think it was important for me to invest some time into this issue, but I’m sure that a lot of people are going to be angry with me for letting it take up my time. Please allow me to explain my point of view:
Twitch is the 39th most popular website in America, and one of the top 100 most popular websites on the Internet. Twitch is probably the biggest source of exposure for a game besides YouTube. Not being allowed on Twitch means that there are millions of people who will never learn that your game exists, and will never broadcast your game for others to see. This is a huge problem that any game developer would be concerned about. I believe it was worth my time to try and resolve the problem.
Over the past 10 days, I did make progress on Osana, but it wasn’t code-related progress. Let me give you some examples of how Osana progressed during that time:
- New voiced lines and animations
- Fixes/adjustments to previous animations
- New elimination-related models and textures
- Fixing buggy aspects of Osana’s Monday interaction with Senpai
- Acquiring the assets necessary to implement the “other factor” that will make eliminating Osana more difficult
Over the past two weeks, I didn’t make any progress towards implementing another one of Osana/Senpai’s interaction events. This is extremely disappointing to me, but please keep in mind that I have a LOT more business to attend to than JUST Osana. Over the past two weeks, I was:
- Fixing numerous critical bugs that were being reported
- Speaking with animators/artists/modellers/composers/voice actors
- Arranging a very special surprise that I’ll be able to unveil next month
- Implementing a backlog of assets that volunteers have been sending me over the past few months
- Speaking to a lot of people about the Twitch dilemma
Over the past ten days, there was not a single day that passed when my focus was not 100% on Yandere Simulator. Despite that, zero progress was made towards the next Osana/Senpai interaction event.
I am Yandere Simulator’s lead programmer, but I am also responsible for everything else about the game, too:
- New art doesn’t get made unless I’m speaking with artists.
- New models don’t get made unless I’m speaking with modellers.
- New music doesn’t get made unless I’m speaking with composers.
- New animations don’t get made unless I’m speaking with animators.
- New voice acting doesn’t get done unless I’m speaking with voice actors.
Developing Yandere Simulator is not as simple as sitting in a computer chair and writing code. There is a lot more do it than that. Sometimes an entire day will pass without a single opportunity to write any code at all, because I’m busy with other matters for 12 hours straight.
(…and then I check the comments section, and see people accusing me of being lazy…)
You can read more about this subject by clicking this link and scrolling down to where it says “Why is the game’s development so slow?”
New Build
There’s a new build today! Here’s a list of everything that’s new in it:
- Added a loading screen that will appear whenever the school scene is loading. (The game engine stops updating the screen after loading reaches a certain percentage, so you won’t see the animation for very long…)
- Students now walk into school wearing fancy shoes and change into “indoor shoes” once they are inside the school. (The current “indoor shoes” texture for male students is not final.)
- Fixed bug that would allow Yandere-chan to perform a low-sanity attack animation loop indefinitely while surrounded by being confronted by a Hero or Teacher trying to confront her.
- Fixed bug that would cause students to focus their attention on students who were reacting to Yandere-chan committing murder, rather than on Yandere-chan herself.
- Fixed bug that would cause Heroic students or Teachers to run in place while waiting for Yandere-chan to finish an attack animation.
- Revamped the code for the Credits sequence so that it is much easier for me to add names of volunteers to the credits.
- Fixed bug that would cause Yandere-chan to freeze when killing students summoned by the turtle in the Light Music Club.
- Fixed bug that would cause Senpai to appear bald if noticing Yandere-chan while wearing one of the newest hairstyles.
- Replaced Ryuto’s voiced lines with new lines that more appropriately convey how I imagine his personality.
- Fixed bug that would cause less than four students attempt to perform a group takedown on Yandere-chan.
- Fixed bug that would allow a single witness to count as two witnesses if they witnessed two murders.
- Fixed bug that would cause Senpai to seemingly ignore Yandere-chan as she was committing murder.
- Attempted to fix several long hairstyles that clip into Yandere-chan’s back when she runs.
- Fixed bug that gave Yandere-chan green pigtails during the Befriend/Betray cutscene.
- Fixed bug that caused distracted students to never exit the “distracted” state.
- Replaced the old Nemesis portrait and icons with a new portrait and icons.
- Fixed bug that caused Koharu to appear bald after witnessing murder.
- Gave colored stockings and colored panties to the Rainbow Six.
- Added physics to the “Miku Hatsune” hair style.
- Added eight new hairstyles for Yandere-chan.
- Added two new accessories for Yandere-chan.
- Added a new hairstyle for Senpai.
- Improved Koharu’s hair texture.
- Added two new easter eggs.
- Updated the credits.
What’s next?
Plans are great…when they’re in your imagination. Plans burst into flames as soon as they touch the real world.
My plan is to spend the next 2 weeks focusing as much time as possible on Osana. I have a surprise planned for Feb 14th, but it shouldn’t take up too much of my time between now and the next update.
Thank you for following the development of Yandere Simulator.

I think Yandere chan should be able to steal money from students/teachers… it’s still a stealth game right? Not a slice-of-life game…
If money is to be included then I 1up this suggestion
That sounds like a good idea but there should be consequences to stealing money from students and teachers such as if enough students report to the counselor that they are missing money and believe the money may have been stolen then teachers should search through students lockers and school bags and if enough money is stolen they might cheek every student for how much money they have as they enter and leave the school or hire a detective to investigate the thefts and a detective at school would make it harder to get away with murder however if you were to frame another student for stealing then the faculty would believe they have found the thief and end the stolen money investigation.
True but I would like a small town in Yandere Simulator. Yandere Simulator is still a work in progress and a debug bulid and that means Yandere Dev should make the game more interesting and better before it is complete one year is not that bad.
and does anybody know how to update the game?
At LEAST one year. Keep in mind that the kickstarter is scheduled hopefully for April this year and even after that it’s at LEAST another year of development JUST for all the planned features now, so you’re talking mid 2019 release AT BEST.
Realistically, you’d probably be looking closer to 2020
I think that the player should have to use a variety of ways to get money, just pick pocketing people or just working at a part time job isn’t good enough.
I also think that Higher paying jobs should have requirements such as taking anger management and psychology to learn how to be nice to customers.
Also, yandere simulator is not just a stealth game. You need to be methodical and plan strategically, then you use stealth to execute the plan. So in my opinion, having more variables such as economy would improve the game.
Yeah. This game will never be completed because he’s obsessed with Twitch.im going to just u install the thing and check back in a year. Bet it STILL won’t be done then or even half done. Why won’t you hire other people to help code?
Why would you even post a comment like this? What good were you expecting to come of it? Maybe next time you could offer encouragement and gratitude to this guy for making a game you’re obviously interested in rather than complain uselessly? He’s stated why he hasn’t hired more people multiple times before. Gtfo of here if you’re going to be negative and unhelpful.
Okay. Go make your own game coded only by you, art by only you, models by only you. Have fun.
Do you seriously think he creates the art and models himself? That’s hilarious. He’s admitted many times that it all comes from volunteers or store-bought assets.
Nope. Actually, I was just pointing out that he has to correspond with volunteers, respond to emails and other various things all while coding the game. That’s why it sometimes takes him extra time.
Yeah because it’s soooo much effort replying to a couple of emails, compared to the volunteers who work their asses off for nothing. And you literally said ‘art by only you, models by only you’. So you were implying that he does it himself, whether you actually think that or not.
I think you mean a couple thousand. Go watch his videos if you’re going to make a remark like that.
He won’t hire other people to help because why would he? He has people doing at least 60% of the work on the game for him for free already. He wouldn’t want to give up any of that precious $5k a month he gets paid for whining about twitch.
Honestly, being a jerk isn’t helping.
1. He won’t hire other people to help because why would he?
He’s already busy enough programming the game. If he hired someone here’s basically what would happen.
* Programming game
* Some worker asks for raise, he stops programming to respond
*Programs again.
*Some worker is missing, he was the modeler! Well, guess there are no more models for today.
*Goes back to programming.
*Realizes he has to pay every worker. -500 Dollars.
*Goes back to programming.
*Day is over.
Almost no progress would be made at all. With all the distractions coming along it would be a terrible idea. Imagine if someone from the team had a funeral for their pet goldfish or something, he would have to stop programming to go to the funeral. If a worker is getting married, he would have to stop programming to go to the wedding. If someone was sick, *ring* *ring* “Hello?” “Yeah, I’m having a sick day..” Guess what happens after this! He stops programming to talk.
It’s already bad enough with all the problems he’s having with personal issues, but having to deal with workers personal issues? Yeah that would be even longer.
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2. He has at least 60% of the work on the game for him for free already.
I want to see YOU program a game. So what? It’s hard to model. It’s hard to draw art. It’s hard to make animations. But you wanna know what’s the hardest out of the 3? PROGRAMMING. You can complain all you want by saying “Oh! Programming is easy! Lol. Wasting our time.”
Look. Programming is hard. You have to recheck every form of code. Oh look a glitch! Retype code. Oh, look a bug! Retype code. Oh look, I made this character do this animation instead! Retype code. Oh look I accidentally put the wrong number or letter for something and have to look through the whole code to see what the error was! Retype code. You can literally put an extra 1, 2, 3, 4, 5, etc. It WILL NOT matter, the game will still bug out or glitch.
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3. He wouldn’t want to give up any of that precious $5k a month he gets paid for whining about twitch.
and CNN wouldn’t want to give up any of that precious $5k a month he gets paid for whining about racism
and Pewdiepie wouldn’t want to give up any of that precious $5k a month he gets paid for whining about youtube
and Leafy wouldn’t want to give up any of that precious $5k a month he gets paid for whining about youtube videos
and Scarce wouldn’t want to give up any of that precious $5k a month he gets paid for whining about youtube drama
and M-
You know what. You should get the point.
That is the dumbest thing I have ever seen as an argument. You wanna know why he is “whining” about twitch? Because twitch is a great source of viewers playing your game and is a great way to start off your games career. Do you think games like jackbox party pack would be popular without twitch? The answer is no. You can make as many youtube videos of the game as you like, but twitch is amazing because.. well. A lot of the twitch users are not as into youtube as they are to twitch, so that means they will not have watched popular yandere sim videos from pewdiepie, markiplier, jacksepticeye, etc. however they would have watched popular yandere sim videos from massive twitch streamers instead.
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Props to you Goku Fan, but wasting your time writing that message won’t help his cause. He only cares about stirring up attention. Next time I suggest not writing a long message that he/she most likely won’t care about and/or see
I want to punch you in the face you obnoxious brat! He has to think of ideas and program models and such! And he doesn’t even get all that 5k! Being a jerk won’t help so I suggest you get off this website and distance yourself from the great development of a great game!
Yes it is a lot of work, he has to describe EXACTLY what he needs and then he has to implement all the assets he receives. Do you know how much time he spends on this game? He should actually be working less. And don’t forget, he dose have a life!
You probably should do a little more research before making such a bold claim. I can see by how much atention was atracted in the comments.
I would be a great a great idea to have a small town or a street at least, because there would be some challenges for the players for example: since the players only get a week to eliminate each rival , if the player decide to work a part time there would be less time for you to plan the elimination or you may information about your rival, also implementing a small town would requiere as you mentioned in the video like a year and even more since if the small town would need : Adults,Police and lots of stuff that you would need time only to get people to make them the way you want, that would take a lot of time for you getting reference and revising the work (like you mentioned one time about getting email.
Also when buying from the town there was something that I got that if you buy tools and others suspicious stuff if you leave the item in the scene of the crime then the police can track it on the place you bought it, to get more information , etc. that can be if the murdered was on the town since there would be lots of people and the police should take more time investigating than the same day that if they found the weapon at school and that an instant game over , like the teacher or any one that call the police , they could arrive at the school making the parameter and the stuff that they do, and if posible to sabotage the investigation like taking blood of the victim and framing another student(even the rival can be used too), that would also make the school to have metal detectors and cameras to certain areas of the school and that also could make a night scene to break in the school and sabotage the cameras and stuff do that but this is only an idea part of what can be done with that.
If a small street is created there also a way to earn money and that would be stealing in the school from the other students like: bags, lockers, in the class, form teachers, etc., the money can be used to buy pre paid cards to buy online some certain items, and the other can be used for the town, and since the pre paid cards are there they also can be stolen in the school from bags and others.
Those two Ideas are the ones Im using for one of my games that im making to make the game a little more realistic and give the players to think their next move.
In conclusion if implementing a street or small town would be great since would add more game play time for the players to enjoy like Yanderedev mentioned on the video , like been on the school only would feel like a prison or something ,but the problem that I saw there if this wasn’t even needed first or not planed for the final game then, I don’t think it would be a great idea to have it since this could make more than a year to make since I believe there would be changes in the dialogs of the characters and many other stuff since the small town is there , but either way the game is fun with out those for the moment and implementing a small town for a sequel would be great because if this is a plan for the future then many players would expect to have even more stuff like this than the first one and this is one of the stuff that Yanderedev could use for the future so he can take a little break and also can make those ideas in the next game.
But that just my opinion ,hope to see more of your work Yandredev your game is one of my favorites and also wish for your success on finishing it .
Hi Dev, I think Yandere sim should be open to the world but you should add some small but nice extras such as a barber shop with clothes and a variety of such. When it comes to rival that they can track up to the house which gives Yandere chan more information. Ps rise or Yandere kun? Regards. 🙂
What if, instead of a small town or street, the option for activities outside of school came in the form of a mall. It’d be like building another school, instead of developing an entirely new and larger area. The mall could be similar in size and shape to the school, so all you’re really doing in that sense would be taking the blueprint for the design of the school and modifying it to make a mall. it’s a good idea, no?
Hi YandereDev! why don’t you a make the small town a DLC for the final game and add the street for now?
(My english is bad,sorry)
That is a really good idea! And, don’t worry, your English is better than a lot of people who have been brought up in their education learning English.
I agree, it would take less time to release the game, and we would get the town eventually anyways.
That’s a great idea!
I think every week something new can be bought in the shops. I think you could have both buying things online and shops. As far as the money goes I think jobs and like someone else said stealing money from students and teachers. It would be a good idea.
Save the small town for Yandere Simulator 2, however, I believe that a single street, or two, would indeed make the game better
The street idea reminds me of Splatoon (even if it’s supposed to be a plaza), and IMO it’s the best idea. You could clutter the street with life (that is, aside from NPCs and stores, advertisements, event posters, etc.) without having to spend a year making a whole new town.
That’s an amazing connection. I think that’s a good idea to consider!
Buying stuff from shops would be tricky. What about investigators, police? I’m pretty sure they’d investigate the shops, the purchase history, e.t.c. “A student went missing, along with a tranquilizer ( or the tranquilizer was used, whatever you do – there will be left clues for the investigators to AT LEAST realize that a kidnapping has probably taken place ). A video camera recorder was purchased from a store where the victim lived that day ( or the day before/after, doesn’t prevent the investigators from connecting those pieces of information together )”. Of course, you can say that “the police didn’t have enough evidence to connect the shops to the murder”, or “Yandere-chan asked someone else to buy the camera recorder ( which would still be a huge clue for the police )”, or “Yandere-chan used someone else’s identification for that”, or “the store didn’t have a purchase history”. But you have to keep in mind that the shops won’t be the only clue for the police. 10 rivals. I’m sure there will be clues for the police since Yandere-chan is just a student, not a criminal genius to be able to hide all the clues that she leaves behind. The police is already pretty much stupid in the game ( even with the future witness system ), and there are several reasons as to why the police should highly suspect Yandere-chan after at least 3 weeks of the investigation ( there will be enough rivals for the police to make a connection to senpai, which will lead to Yandere-chan, in the end ). What I’m saying is, there is already enough reasons as to why Yandere-chan should be suspected, thus buying weird stuff from the shops should not be so simple ( if you don’t intend to make the investigators brain-dead, like everyone else does
).
That’s very true, but building off of what you said about the police being stupid, there is a really long explanation.
If you didn’t know already, the Journalist said in the Mystery Tapes that in 1989, Yandere-chan’s mother had gotten away with murdering one of her own schoolmates, even after the Journalist got her put into custody of the police, by putting on a sentimental show during her trial. This resulted in all of Japan truly believing that she wasn’t responsible for the student’s murder. Not only did her entire scene put an end to the Journalist’s career, but it also gave bad publicity to the police for arresting an “innocent schoolgirl” just for the sake of being able to throw someone in jail without any REAL evidence. This is why the police is so much more lenient on investigations than they used to be, for fear of repeating history.
With that said, who’s to say that the police won’t be just as lenient with all of that evidence you’ve just pointed out staring them straight in the face? And even if Yandere-chan DOES get caught, how do you know that Yandere-chan won’t try pulling the same trick as her mother?
I guess you’re right, Yandere-dev can always say that the police is lenient on investigation for fear of repeating history, but still, that case with Yandere-chan’s mother was ages ago, there should probably be new people in the police department ( or new investigators ) who will find more and more clues every case and, in the end, connect everything to Yandere-chan. And I’m sure the police won’t be lenient after 3 or more murders in a high school. Kids are in danger, a serial killer is lurking, there would be a huge scandal. And it’s not like Yandere-chan can frame someone else. Once she kills more than 2 people and frames someone else for that every time, even the dumbest investigator in the world would realize that a serial killer is framing other students. This is a very tricky question.
Hey Yandere-dev, I thought I’d leave some thoughts about what you presented in the videos here.
I thought this at the time you first suggested the town idea, and I still feel the same way about it being much too large a component to add to the game when you’re doing this all by yourself. Not only that, but the most intriguing aspect of Yandere Sim as a stealth game is the high school setting and having to work within the constraints presented by a school. A small town is cool in theory, but I don’t think it adds enough to this core idea beyond some of the new kill methods you mentioned. A sequel or an expansion to the game I think would be better for that kinda thing, when you can have the core concept worked out first.
I do like the idea of a Persona style roadway with some shops and stuff, I think that is far more sensible and would work much better for the game. However, I don’t know if I like the idea of adding real money into the equation when there’s already a currency system in the form of panty shots. If you intend to keep both, it seems like it’d be a bit tough to strike a balance so that both currencies have a use. It’d be pointless to take panty shots if you were able to just buy things that were better than what info-chan could provide.
Regardless of whatever you pick though, I love how dedicated you’ve been to the game despite all the trouble, so thank you very much for continuing to make it. You inspire me a lot as an independent developer and I really look forward to whatever the final game may be!
I agree but there are games (wow for example) with tens of currencies. Yes it’s hard to keep the balance but it’s possible.
Adding mini games to make money, and another location such as a small street where these minigames are located, is a great idea to add variety to the gameplay. Incorporate in ideas like… you have to spend time after school going to the town, rather than interacting at school, and make it a trade-off the player has to decide on. Since there’s only a week to eliminate each rival, going into town and balancing making money with planning murder could be really fun, if it’s designed well. The minigames for money seems like it should mirror whatever you decide going to classes should be like.
Take persona, for example, you go to class and you have the same sort of experience, some text and some choices, usually having to do with testing your knowledge, and you see a benefit for it. Maybe school minigames that go toward increasing your abilities. Maybe your part-time jobs all have different benefits / pay as well? If you do the minigame well, you get more benefit, and such. This would make it so the gameplay varies in several places with minigames and such. The things she buys would have to be worth the investment though, in the end. Like if buying a katana to murder a girl with is no different than finding a knife in the cooking classroom, what’s the point in spending time doing minigames?
And finally, consider making it so you can plan for the future a little. Buying things from the internet could take a few days to arrive, where-as going to shops in town could be a part of going to town, taking up time in that day to be in town, but also having an opportunity to perform a job. You get your item instantly, instead of having to wait for it, but you also have ‘spent’ the time going to the town. Maybe the internet would cost a little more to pay for shipping, and the like, take a few days, but in the end you didn’t have to spend time going into town for the item.
So long story short(er) –
I think a street filled with things to do in town is a great idea
I think minigames that result in pay at jobs is a great idea, IF the things you buy are worth paying for
I think whatever minigames you develop should be mirrored in the classrooms, so as to unify their design.
I think there’s a place for both town-shopping an internet shopping, if there’s a clear trade off for using either option
And finally, I think you have to face it, without hiring a team of people to generate this content for you, the game is going to take a lot longer no matter which choices you make. Compromise and find a cleaner solution.
The first game should not have a town, because it’s way too ambitious for your first game and you run the risk of making it another No Man’s Sky.
Use the first Lovesick: Yandere Simulator game to establish the foundation for the series and use sequels to build up upon that foundation.
Instead do it like this
Yandere Simulator/LoveSick: Just focues on the school and nothing else, this is the series’ foundation.
Yandere Simulator/LoveSick 2: This is the game where you add a town, with many events and activities to make the town feel alive, and by doing the twon for this game you’re giving people something to look forward to, to explore a more open world than the restrictive school.
Yandere Simulator/Lovesick 3 and some spin offs by now: Now you add a countryside, forest, mountain and beach, this is where you begin to build the Yandere world, with many, many, many more events and activities to have a lively world.
And so on, yes the school might be a small area, but a small area isn’t so bad, there is a saying in Art, Less is More, the area is small but that gives you more time to make a game where it’s quality really shines, so long as there is a bountiful amount of activities the small world will be ignored, as everyone would be more willing to wait for a sequel with a bigger world.
If anyone who reads this, if you don’t want another No Man’s Sky that was far to ambitious for a Indie developer, than you would have YandereDev just focus on the school for the first game, if the game sells well it will warrant a sequel and a sequel that can build up on the Yandere world, if the first game sells well Yanderedev will then have a budget to hire a team for the second game, which won’t just mean a new town to explore, but more refined graphics, gameplay and so on.
As someone who absolutely loved Persona 4: Golden, I support using that game as a model. P4:G had a really amazing level of depth to it because of how much time and effort went into adding text dialogue for NPCs as well as the main characters. On any particular day of the game, you could go talk to an NPC and be likely to get new info on how the game’s events were affecting them or how their life was going. I think something similar would benefit Yandere Simulator tremendously because the more human the characters the more brutal the emotions.
No patreon post for this one?
I like the Small Town Idea and think we should have that instead of a Small town
The small street with jobs & stores sounds like the best option to me
Oh I have an Idea allright? Instead of making easter eggs focus on the making a small town while you’re waiting for assets for Osana. But maybe, instead of making it run-free-environment, make districts. One district would be for entertainment, another district would be a dark alley where you buy weapons and other evil things. When you click on a district you travel like in sims 2 through loading screen (with a image of Yandere Chan riding on a bike in cute animated way) and you spawn in an alley. I think that would be much simpler to create.
And in entertainment district you can meet your schoolmates including Senpai.
In a video he had made some time ago, he stated that adding easter eggs was a kind of hobby now that he doesn’t have that much time to do any of his other hobbies. Though, I do like those ideas.
I think that eastereggs are kind of psychological approach towards us – each time Yanderedev does an easteregg he is late with a build or did only bugfixes, so I perceive them as a kind of way to appease us, not like some sort of his hobby. id rather have build late than with fake content
I think adding just the street or Yandere-chan ordering stuff online would be a good idea, sounds like the best option. Just with ordering stuff online could become suspicious if the police look into Yan-chan as an suspect in a crime.
I think the polls themselves are a bit too primitive to fully convey what some would like.
For example the: “Does Yandere Sim need a small town?” There’s no option for the “Single Street” method
“How does Yandere-chan obtain money?”
It’s not uncommon for a parent to provide rent money for their children when they are off on business. So Weekly Allowance shoudln’t even be an issue, however the ability to work part time should also be possible. Start with the fade to black till a 2D pixel art loop can replace, no need for it to be a minigame, just have it fast forward time past majority of daily interactables
As for how purchasing items are handled, it should be BOTH via internet at night as well as in store by day.
That way it adds a little possibility for strategically purchased goods either on the fly to disrupt an event (Day) or waiting for you in the morning before school (Night)
No need for polls to be either black or white even when were playing such a grey zone game
Why not implement the small town as a 2D map? Then the only things that would need modeling would be the interior of the shops. If you go to the right store at the right time, you could run into a rival and interact with a text-based cutscene to mess with her.
My only concern is if this reduces the importance of info-chan. But by making her the only way to gain items at school and the only way to gain certain items, and of course, information, I think we can strike a balance.
Take as long as you need Yandere-Dev, so long as we see progress, we wont think you’ve just abandoned the game.
The thing is: I’d say Yandere simulator does not specifically need a small town. I’d say that considering how slow development is trying to expand the scope now seems like a bad idea.
It could just be 5-10 workplaces and a bunch of houses where all the students live right next to the school, and leave it at that. Or even nothing at all. But considering a future where this does get added to the game, what are the things to pay attention to?
I do like the idea of part time jobs, it sort of ties in to the whole anime theme where this is often a plot point. However, it would not really add much to the game unless there was sufficient interaction with the other game mechanics. It should feel like a meaningful choice to make, and have some effect on which options to eliminate rivals are best. If nothing really changes and it’s just something you ‘have to do’, then there’s little point to including it. Possible avenues to explore include:
1) Jobs take up >meaningful< time. That time is deducted from somewhere else; so skills you acquire via homework grow slower, perhaps you may get something else in return. Obviously, you should get less value out of it than you do out of homework, since you get the money too. If you have to show up at 4 PM, then you can't loiter around school. Of course, that means that unless there's valuable things to do at school (setting up for assasinations?, club activities? practice at the library?) there still isn't a choice, there needs to be more things to do in the afternoon. You only need one club activity a week, so on the other six days there currently is not much competing for your time.
2) You're not the only highschooler doing part time work. Thus you may have an opportunity to interact with others, including the rival, during the work. If the work is interactive, there could be a competition element to it; there are less job spots available than students wanting to do work. So, if you do badly, you'll get less money or be fired, etc. Do well and you may be able to say get the rival to have less money. That might be useful for some rivals; they may not buy a gift for senpai that they otherwise would if you're able to sabotage their work, which in turn makes the goals for certain elimination methods lower.
Some rivals may be rich. If they're rich, they wont bother with jobs, so this method won't work on them. Obviously, the last rival, being an obnoxious Mary Sue, is one of these. I'd say the drama club queen could possibly be another, the ojou-sama stereotype fits her.
3) In many anime the school, especially if it's a high-class school, is often against its students doing part-time work. Sometimes even going so far as to explicity forbid it. This is another, maybe easier to code, way of adding some drawbacks. The faculty will be more hostile towards you if you are known to be breaking the rules. It may become harder to keep up that reputation stat, or there are other hidden effects; teachers paying more attention to you means it's harder for you to get away with, well, the yandere stuff.
kickstarter not stretch goal small city, don’t my money! 😦
“Improved Koharu’s hair texture.
Added two new easter eggs.
Updated the credits.”
SCEAMS
YES
YOU UPDATED THE CREDITS, GOOD JOB YANDEV *AGGRESSIVE CLAPPING*
You could add a ‘black market’ for sketchy or otherwise illegal items. One that’s different from Info-chan. It could provide Yandere all sorts of weapons, including edged weapons, blunt ones, etc.
Reducing the “Town” to a “Street” sounds like the best compromise.
And as an added option, perhaps Info-chan could be another source of revenue? You get the most money by “cashing in” with Info-chan, as opposed to buying items straight from her. But because it’s panty-shots it’s the highest risk to highest reward method of gaining money.
“Town” to a “Street” really looks nice, maybe something like the Artificial Girl 3, but with working shops. Something really like P4 would be very nice to see. Cuz as Yandere DEV already said, as senpai’s sanity degree you can buy presents to him. Where? Maybe in the downtown!
I think the allowing us to walk or bike through single road town would be great. Small and simple with a few 2-D mini games for money would be awesome. Sort of the best of both worlds. Having something other than the school to break potential monotony but nothing too expansive or overwhelming. Plus a few months wouldn’t be too bad a wait. I say go for it.
Also I see concerns about Info-chan being replaced if the town is implemented. I think the single street town would just be an added bonus. We could get items and everyday stuff while Info-chan would have the high grade items unattainable anywhere else and juicy secrets of students only she knows. She’s like a dealer. You would go to her for only “special” things.
Special things at a special cost money can’t buy ;3
I think that adding stores in a small street would be a nice alternative to the panty shots mechanic. It would give players a wider variety of options on how to obtain items without risking penalties to their reputation. Besides, I think 2-D job mini-games would be fun! Just imagine Yandere-Chan in a Diner Dash mini-game. Plus, sabotaging Senpai’s dates? Yeeeeees.
I’d say – manage your stress. You could even be less ambitious now, and then be MORE ambitious after the Kickstarter (if possible). But most importantly, manage your stress. Continually sacrificing your health for the game is bound to reach a crisis point eventually.
She should have the option to become a delinquent in the first week of school so she could bully people out of their lunch money. Imagine that.
Many video games have the “feel” of a small town/ world without actually exploring that town/ world. They just have an overhead map with various locations to click on, could possibly do something similar. Probably would take just about as much time as it would be for Yandere-chan to buy things from her computer in her own room.
Haveing a small town could extend the life of the game. How ever I see it going the way of gta and mainly people play a little story the go mass murder till they are bord
Maybe next month should be the month where osana will be in the game?
I said this on the video comment section and i’ll say it here. While I do agree a small town would make things interesting, it would kinda defeat the purpose of having Info-chan give you things for panty shots. If you implement a currency system other than panty shots then nobody would go through the trouble of getting panty shots because it’s much easier and safer to work jobs than it is to take upskirt pictures. Why risk getting caught and having your reputation go down for some panty shots so you can get items when you can work a job and get the same items legally at the store? Right now there is nobody to stop you from bringing a small weapon or poison to school, and no one checks your belongings so buying items from the store and bringing them to school is a much more viable option than getting items from Info-chan.
YanDev has mentioned that the game can be completed without taking a single panty shot and is playing with the idea of alternatives, to get the stuff from Info-chan without using panty shots. I like the idea of getting the stuff, without having to take a picture of a girl’s underwear. Not cause I find it icky, but because I find it kind of a stupid mechanic in general – an alternative would be nice. But more in the form of what was mentioned in a previous video – bringing Info-chan…. well, info.
I don’t mind the idea of a main street, but I think a full town might be a bit much. Perhaps for a sequel, when things should be expanded.
This game NEEDS a small town!
This update wasn’t very big, but I still enjoyed it! Also, I’ve been wanting this for a while and it has finally come to the game! The Rainbow Six have their own stockings/panties! The only thing I would suggest is Mai Waifu having pink stockings.
Thanks for reading!
PS: This isn’t me being a hater or anything, but the new shoes are distasteful in my opinion. This is just my thought, don’t take it as a critizisem.
What about a town minimap where you click a location and bam you’re in the store, no actual movement or anything. You can still have all the functions of a town without an actual town!
I have a suggestion for the “obtaining money”. You should be able to frame a student for stealing money. You could do this buy getting gloves so your finger prints don’t get on the money, then put it in someone else’s bag. It will be quite hard to pull this off as students will put away their bags when not needed. If you want to frame a specific person, you might be able to contact Info-chan to give you something that lets you identify what bag is who’s. If this constantly happens, money should be permanently banned from school. If Yandere-chan is spotted putting someone else’s money in someone else’s bag, they should report you to a teacher/Guidance Council and you should be suspended for 2 days or be put into detention. Once Yandere-chan is soptted stealing money, they know who has actually being stealing money and money will be un-banned. Huh? What’s that you ask? You wanna know why framing is useful to getting the money to yourself? Maybe you could ask the student to give the money to you. You would say “I can take this money back to Kokona” or along the lines of that. She/he will had you the money and you will have the money.
Thanks for reading!
Sorry, I had some typos in my last comment
I think that you should only be able to buy “weapons” and “suspicious” items from stores so much before the shop keepers start getting suspicious. If you continue to do this, you risk getting “checked out”. This would keep Info-Chan relevant. With her you don’t have to worry about being to “suspicious”.
This is an edited version of my last comment due to typos, sorry! I have a suggestion for the “obtaining money”. You should be able to frame a student for stealing money. You could do this by getting gloves so your finger prints don’t get on the money, then put it in someone else’s bag. It will be quite hard to pull this off as students will put away their bags when not needed. If you want to frame a specific person, you might be able to contact Info-chan to give you something that lets you identify what bag is who’s. If this constantly happens, money should be permanently banned from school. If Yandere-chan is spotted putting someone else’s money in someone else’s bag, they should report you to a teacher/Guidance Council and you should be suspended for 2 days or be put into detention. Once Yandere-chan is soptted stealing money, they know who has actually being stealing money and money will be un-banned. Huh? What’s that you ask? You wanna know why framing is useful to getting the money to yourself? Maybe you could ask the student to give the money to you. You would say “I can take this money back to Kokona” or along the lines of that. She/he will hand you the money and you will have the money.
Thanks for reading!
Thanks for the build 😀
I have a suggestion for the game. Maybe one of the Rainbow Six will have a task for you to find their friendship bracelet. What I mean is if a social butterfly had a friendship bracelet, you could find their bracelet for them. They will probably be hidden across the hole school.
Thanks for reading!
YanDev, No. And to the commenters, you guys are not really answering the question being asked here.
Sure, you guys WANT a small town/street to be added. THAT IS NOT THE QUESTION.
The question is, does this game NEED a town?
Not want. Not “it’d be cool to have”. But does it NEED a town, so that it will function as it is intended?
The answer to that is a very simple No. It doesn’t.
95% of the game will be spent at School.
5% at Yandere-chan’s home.
Why waste time, effort and resources on putting in a town that is nothing but a nice, added feature?
It’s a useless thing to add.
Barber Shop? Pointless. Might as well just make a minor customization option for Yandere-chan, after customizing Senpai.
Maid Café? This is NOT a typical Dating game. It’s not even a Dating game in that sense, so this is already dumb.
Part-time Jobs? For WHAT? Pointless. Weapons will be able to be found around the school. Heck, Yandere-chan could just pick up weapons from her home and take them along to school. And you can’t just buy a murderous weapon so easily in Japan.
Minigames? Uh… technically, already have that for the matchmaking. Still, a pointless endeavour to waste time on.
Senpai dating on weekends? This might work, if it was a specific event with a rival, but overall seems dumb. It would require YanDev to add random girls to the game, so that they have a random chance of dating Senpai on a random Sunday and Yandere-chan needs to deal with it. Rival-specific date? Maybe. (Though, depending on the rival, they might not head out with him so fast) But random dates? Nuh-uh.
The game is not about minigames or a town.
It’s about Yandere-chan and her obsession with Senpai making her eliminate her rivals in some form or fashion.
That’s the focus. And that’s what the focus should remain on.
Not a town. Not even new hairstyles or easter eggs.
Junk like that can be added, once the main aspect is completed.
The school. Its environment. All of its students. The clubs.
The mechanics that are not working. The mechanics that need refining.
Get THAT working, because that is where you will spend majority of the game. (Personal note, never thought it’d be claustrophobic or ‘stuck’ in the school area. It’s pretty big for a school.)
A town? Looks nice, but not necessary.
Even that riding-the-bicycle-to-school thing that I remember isn’t necessary.
Remember: NEEDING a feature and WANTING a feature are absolutely different things.
I really hope there will be a small town, without it the game would seem cheapened. I really love open world games and a open town would do just that, it would/could greatly expand the game and make it feel like a complete game. 🙂
I think the idea of stores/money could add a lot to the game, especially with the idea of one or two really cool but pricey items that you would have to save up for weeks to buy as a way to add some more elements and excitement to the game.
That said, I think there should be a few ways to make money. I like the 2D job idea, with maybe two or (stretch) three jobs that you could pick from (maybe one based on memory and one on reflexes or skill), but I also think it would be interesting if some quests at school had monetary rewards. Maybe a quest that previously would only have given you fame in the school could now also give 5$. Also, maybe Yan-chan could steal money from other student’s bags to use for herself or plant on another student to frame them for stealing. (This would obviously have heavy consequences if she was caught).