Mission Mode

11/16 3:00 AM Update: A high number of people have reported difficulty downloading the latest build of the game. I will try to solve the problem as soon as possible!

NOTE: The most recent build of the game is currently only available via the game’s official website / launcher. It is currently not available from Mediafire. Please have patience; hopefully it will be available from Mediafire soon.

The latest build of the game is finally ready! The star feature of this build is a new gameplay mode called “Mission Mode”! Here’s a video that explains everything about it:

The last three times I proposed a new feature for the game, I received a very strong negative response from the fanbase. I really hope that this new gameplay mode won’t be rejected, too. If you don’t like it, please remember that I only spent three days on it, and I don’t have to keep updating it…unless people enjoy it, and really want to see it expand. At the very least, I hope that it gives you something interesting to do while waiting for Osana!

Here’s a list of everything that is new in the latest build of the game:

  • The weapons that were previously placed in front of the school have been re-located to more logical locations.
  • Fixed bug that would cause students’ arms and legs to look strange after disabling “Distant Animations”.
  • Fixed bug that would cause gloves to float in midair after being removed from Yandere-chan’s arms.
  • Darkened the shadow that appears over Yandere-chan’s face when she loses sanity.
  • Made numerous changes to the game’s code in order to improve the framerate.
  • Added debug command for increasing the school’s population to 100.
  • Added new architecture to the locker area of the school.
  • Fixed bug that made ragdolls twitch indefinitely.
  • Added an arch above the entrance of the school.
  • Added debug command for killing all students.
  • Added a new hairstyle for Yandere-chan.
  • Added Mission Mode.
  • It’s possible to change the background music in Mission Mode by pressing the Confirm button over the music icon in the pause screen.

Just in case you were curious to know what the main Culprits of the framerate problem were, the majority of the problem stemmed from these three issues:

  • Many UI elements (windows, numbers, letters) were active / updating even while they were offscreen / invisible. I told them to deactivate when offscreen and only activate when onscreen.
  • Setting a character’s rotation is an expensive operation. I told characters to stop updating their rotations if they are within 1 degree of the direction that they need to be facing.
  • Some scripts were performing calculations when it was not necessary for them to be doing anything. I told them to deactivate when they are not needed.

After making those changes, the framerate shot up to almost 20 FPS higher than it was last week! I’m even seeing 60 FPS under some circumstances (but, to be honest, those are circumstances when very few characters are moving / very few polygons are being shown onscreen).

Vacation Time!

The last time I took a vacation was in September 1 of 2015. I would really like to take some time off! I’m going to spend the next two weeks relaxing instead of working. I’ll still spend time corresponding with various volunteers to make sure that Osana’s development continues moving along, but I will also spend time catching up on all the anime and video games I missed out on in 2015 and 2016.

I always aim to update the game on the 1st and 15th days of every month. Because I’ll be on vacation for the next two weeks, it’s unlikely that the game will receive a huge update on Dec 1st. Maybe a little update…but not a big one. With that said: if any critical bugs are discovered in the latest build of the game, I’ll fix them as soon as possible.

Fan art contest?

Last year, I held a fan art contest while I was on vacation. I’d like to do that again this year! If I decide to go through with it, you’ll hear from me on November 18th. What will the contest be about, you ask? It’ll be a surprise! Just be patient!

As always, thank you for following the development of Yandere Simulator!

225 thoughts on “Mission Mode

  1. Pingback: Mission Mode — Game Development Blog – Société Attardée

  2. Mission mode looks pretty good, I wouldn’t mind if it became part of the main game (like side missions for Info Chan to unlock bigger favours). I’m looking forward to playing and seeing Jay have a crack at it.

  3. this mod is a good idee. In fact, I wonder if yandere-chan could be that kind of girl if we decide to play the game like a bad hero (like X-mens #RespectIsDead)
    imagine this scenario, yan-chan can’t feel anything and meet Senpai. by meeting him, she meet Osana and decide to kill her but … after talking a little with her … she learn that Osana is not a bad person at all and discover that a lot of people are causing troubles in school (I know that yan-chan is supposed to be unable to feel any emotion, but I think she fust didn’t had the occasion to do it before).
    Seeing the facts, she decide to kill people who make trouble in school (targets would be evil people and bullyers) … without knowing she is causing more problems than resolve them.
    We know yan-chan is a yandere, but what kind of yanderer is she?

  4. Oh, no. Osana could take longer. How dare you. */SARCASM* Nah, take as much time as needed. Better to have a nicely added Osana, rather than a half-added one that doesn’t function right.

    I like Mission Mode; personally wouldn’t care to see it as an ‘alternate reality’, I’d just see it as a gameplay mode and nothing more. No need to try to tie it into the main game. But it seems pretty fun.

  5. Quite frankly, the “story” of mission mode sounds kind of retarded. I guess it’s fine if its not part of the main game.

    Instead of randomly generated missions, I would prefer if there was carefully designed missions, like challenges, that give you some kind of reward when you complete it (like new title screen wallpapers or background music, or even just a badge for completion would be fine). That would motivate me more than just doing basically the same things in different ways over and over. I think the game will be fine in terms of replay value with all the different elimination methods and all, what it needs is giving the player a reason to do so.

    • This is very very early alpha he is going to make lots of changes to it. And I agree after awhile it just felt like there was point of even killing. But if there is a hunter and story to every kill we must do then pall alfalfa yandere yandere dev

      • I’m not going to fight with any of you. It would be disrespectful to Yandere Dev. I didn’t mean to come off as snarky, but there’s plenty of other words in the English dictionary to imply how stupid something is.
        I’m just saying .. Her opinion is perfectly fine, but using “retarded” as an insult is really degrading. I used the word a lot as a teen because I was super ignorant, and now I’m regretting it because I now know what it’s like to have a child with special needs. It’s opened up a whole new world I never knew existed. It freaking hurts seeing it used now. It’s like the ‘that’s so gay’ phrase everyone used in the 00s, if anyone remembers it. Now barely anyone says it. I hope the word eventually disappears.

    • For a feature that’s not even for the main game? It’s hard to judge. I mean, this game is an indie game with just Yandere Dev and volunteers working on it, if you want something as fleshed out as carefully constructed missions, perhaps you should checkout hitman ^^’

      • Really your a moron this is based off hitman sorta hes put it in this vid if you watched it and hes working on things WE want because he had a poll and the one that won was the adding more students second was framework

  6. Oooh, the new Story should be like if yandere-chan was walking down the hall when someone Pulled her into an empty room and tried to kill her. So yandere-chan Got away from The person (I was thinking the hunter) And that is what made her become a killer. She set her mission To kill that person, But the only way to get to Them, Is to kill.

  7. Wow! This mode is amazing! And it only took you 3 days? Crazy! XD Nice work as always Yanderedev! You deserve a break!
    I’m on vacation in a way too. I have eight days off lol.

  8. Yandere dev yandere dev~ could you toss in an Easter egg pertaining to the dating game Panzermadels? There is a Yandere tank girl in that game, the IS-2. She’s such a cutie, and it would make sense to include her in the pre builds

  9. The idea of being chased in mission mode reminds me of Assassin Creed’s Multiplayer mode (Especially the Escort game mode in Assassin Creed Brotherhood). Perhaps you could look to them for inspiration?

  10. Mission mode. It’s an interesting mode, but it’s not my cup of tea. At least not as it is right now. If there were objectives other than just eliminating someone, I’d be more interested. Theft, “accidental” death, and kidnapping are a few objectives I can think of. The kidnapping part might be a challenge with the current version of kidnapping someone, since you need to be in a specific room to knock someone unconcious. Would be nice to see someone fall unconsious on the roof “for no reason” then to pick them up and “take them to the nurse’s office”. (That could raise suspicions though if the student doesn’t end up at the nurse’s office)

    If you ask me, allowing players to choose how to interact with an NPC would be nice. It should be possible for someone to talk to another person if they are holding scissors in their hand. It should also be possible to choose to either inject sedatives in someone with syringe or just stab someone’s artery with the same syringe.

  11. It took like 3 hours to download the game through the stupid launcher then wen i go into the game it says at the bottom when you arrive at school “this is not a demo this is a debug build form NOVEMBER 4TH” What The HELL!

  12. I downloaded the launcher, took like, 5 hours, and it said it was a sandbox build from NOVEMBER 4TH now, I’m not mad, just upset! I’m not hating on yandere dev, I was just so upset. I’VE BEEN LIED TO

  13. You know, just the other day, I was thinking that something like this, where you take on certain missions in the school besides trying to get Sempai, would really work for this game. And now it turns out you were making just that sort of mode. Either I’m psychic or I’m good at guessing what sort of features a game should have. Hopefully the former.

    Have fun on vacation. Can’t wait to see what you come up with next.

  14. This contest I know I will participate and not use a base…..lol I can probably draw it..? Maybe??? Ok I’m not gonna win cuz my camera quality but I’d still like my drawing ):°•●•○]

  15. I know that the Mission mode was a quick add so the story for it ain’t the best but I have a idea. Info-chan has some dirt on Yandere-chan and if Yandere-chan does not do these missions Info-chan will release the dirt on Yandere-chan to Senpai. And the reason as to why Yandere-chan does not just kill info-chan is that with the constant surveillance Info-chan has on the school info-chan would see Yandere-chan coming to kill her a mile away. I put this out here because I what to know what people think.

  16. The game mode is interesting, however, it feels like the plotline and mechanics of an entirely different game. Are you sure that you want to include this in Yandere Simulator, when it takes place in an alternate reality? I think it would be better if mission mode made its way into the final game in a way which cooperated with the plotline instead of working against it. The idea of info-chan telling Yandere-chan what to do and Yandere-chan carrying out missions of varying complexity around the school to suit Info-chan’s needs is an interesting one. In the future, maybe mission mode could become an optional alternative for the panty shot mechanic for players who want to take advantage of info-chan’s power, but do not want to take pictures of panties. Info-chan could give Yan-chan the option to either provide her with panty shots as currency, or complete a mission for her.

    But in the end, Yandere-simulator is YOUR game, Yandere Dev. Do what you will and we will enjoy it.

  17. Pingback: September 16th Bug-Fixing Build | Game Development Blog

  18. If you’re an American, have a happy and relaxing Thanksgiving. If not but there is some other holiday which aligns with this vacation, have a happy that. If not…just have a nice, relaxing vacation.

  19. What if we had a yandere rival! It would definitely make the game more interesting because we have to attempt to kill a girl who wants to kill us too…

  20. I love the idea of Mission Mode! But instead of Yan-chan being an assassin and not a yandere (which kinda contradicts the name and the whole point of the game) she could still be a yandere, but the reason why she’s killing non-rivals is because Info-chan bribed her saying “It’ll make the school a better place for Senpai.” Yan-chan obviously would want the school to be the best place for her beloved, so that works, right? It could take place after story mode to make more sense.

    I know you don’t like suggestions, but I just personally think the idea of Yan-chan being an assassin and not a yandere contradicts the whole point of the game – killing for your Senpai.

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