Update Coming Soon

Don’t shoot! The next update is almost ready. All I have to do now is fix one or two bugs, and then produce the update video. I don’t know if it will be ready within the next 3 hours, but it will definitely be ready within the next 27 hours. If the next build and video aren’t ready within the next 6 hours, then they will be ready sometime tomorrow afternoon or tomorrow night.

Here’s a preview:

See you soon!

345 thoughts on “Update Coming Soon

  1. I can finally comment xD I’ve been flat out stalking YandereDev’s post to see stuff about the new update and it finally can! Now I need to wait for update video and rival video. I’ve been waiting for the rival video since I discovered YandereDev back when the Past Present and Future video came out. YandereDev I know you don’t read these comments but you’ve inspired me so much thank you!

  2. Okay. Mr Turtle is … Weird.
    Anyway, I want to say thank you for this time that you spend on this project. YandereDev, I am sure it is fun to see that you have almost 1 000 000 who apprecitate your work. Remember this everytime. Take your time, Precious Devpai !

  3. I looked at the, “Hey! Where’s the update?” post (The one with a picture that had a picture with the update as a drug) because someone in this comment section was all like, “Am I the only one who read the description of the last update?” and not clarifying anything. This is what I found. (Imgur wouldn’t let me upload an image, so I copy-pasted it.)

    ______________________________________________________
    Edit – August 1st 4:00 AM

    Oh, boy! I learned a few things tonight!

    My plan was to make the next update combat focused; I was planning to add the ability to fight against teachers, and add “sanity-based killing animations” – in order words, the lower your sanity, the more prolonged and brutal your killing animations would be.

    I believed that I had all of the assets required to implement the new sanity-based combat system, but now that I’ve had a chance to review all of the animations that were delivered to me, I’ve come to realize that a few adjustments are required.

    I feel 100% satisfied with the “short, bladed weapon” animations and circular saw animations, but I feel that the “long, blunt weapon” animations need some improvement. I’ve also learned that some of the “long, bladed weapon” animations use incorrect timing and will require adjustments. As a result, I can’t implement the sanity-based combat animations at this point in time. I can write the code and set up the system, but without a complete set of all required animations, the system can’t go live.

    So, when will I have improved “long, blunt weapon” animations and fixed katana animations? It’s difficult to say; the animation volunteers have lives of their own. They have jobs, school, family, et cetera. I’ll just have to wait patiently until they become available to help me out.

    On the plus side, I don’t think there is anything stopping me from adding the ability to fight back against teachers. I can also use this time to work on the rival introduction video. I can also use this time to implement Matchmaking.

    In short, the new sanity-based combat system won’t be implemented as soon as I hoped it would, since I need to wait for animation adjustments. However, I’m still going to write the code for the new system, so that it can be activated as soon as I get the new assets. Additionally, the development of other new features will continue at full speed.

    Thank you for your patience, and thank you for following the development of Yandere Simulator!
    ______________________________________
    Basically, there’s a chance that we might not get the sanity-based killing animations. It depends on the animators. But it’s just a CHANCE.

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