Further Thoughts On The New Inventory Proposal

I’m relieved to see that 89% of the game’s userbase is okay with the skirt-based inventory that I proposed. Unfortunately, the other 11% have been very vocal in their disapproval of it. I don’t want to fill up this blog with posts about the subject, but I do want to clarify a few things about the matter.

My intention with the skirt-based inventory was not to be controversial just for the sake of having shock value, or be lewd just for the sake of fanservice, or be “random” just for the sake of humor. My goal was to invoke the idea that Yandere-chan has a “Coat Full of Contraband” around her hips.

When I said that the inspiration for this feature was Resident Evil 4, I meant it. I wasn’t just thinking about the grid-based inventory, but I was also thinking specifically about this character from the game:

I was trying to portray Yandere-chan as being shady and sneaky, like a back-alley salesman with a coat full of stolen watches. As an added bonus, the exposed panties were perfectly consistent with the game’s visual themes, since multiple gameplay mechanics involve panties, and the game often utilizes anime tropes. This is why I felt – and still feel – that a skirt-based inventory makes the most sense out of all possible options.

Now, with all of that said, there is one thing that bothers me about the inventory I’ve proposed…the grids are separated. I would much rather have one continuous grid; it would be way easier to program, and way easier for the player to use.

I had an idea. What if Yandere-chan was wearing two skirts? That way, she could have one continuous “grid” instead of two separate grids.

(The above concept art represents the idea of wearing two skirts; it does not represent the actual appearance of the final inventory. The final inventory would have “generic” slots instead of 4 slots specifically for weapons, 4 slots specifically for rectangular objects, etc. Or, the final inventory might just use tape instead of pockets and Velcro straps.)

This solves the problem of having two separate grids, does a better job of depicting the character as a someone with a “coat full of contraband”, and may also appease the 11% of the fanbase who were uncomfortable with the previous inventory system.

Now, before I move on, let’s get one thing straight: I don’t intend to make a habit of appeasing people who are whining because that they think something is offensive. In this case, turning two grids into one continuous grid had the side effect of covering up the panties that were making some people feel uncomfortable.

  • Burning someone alive: OK!
  • Crushing someone’s skull: OK!
  • Stabbing someone to death: OK!
  • Pushing someone off a roof: OK!
  • Poisoning someone’s lunch: OK!
  • Framing someone for murder: OK!
  • Drowning someone in a toilet: OK!
  • Sabotaging someone’s love life: OK!
  • Electrocuting someone to death: OK!
  • Kidnapping, torture, mind-breaking: OK!
  • Seeing panties: Whoa! This is gross! I can’t support this game anymore!

I asked people to give me their feedback, and I got it. Many people had sensible, level-headed criticism that made perfect sense to me, and I even found myself agreeing with them. But some people were way more offended than I ever expected. If the prospect of panties on the inventory screen made you totally flip out, then it may actually be good idea for you to simply stop following the game’s development. It’s only going to get more and more deranged from here on out.

That inventory is too big! She can carry too much stuff! The game will be too easy!

The size of the inventory will be adjusted if it’s making the game too easy or too difficult.

Where would Yandere-chan get a custom skirt like that?

Her mother, who created the skirt herself in April of 1989.

Yandere-chan’s mother tried to give this skirt to her daughter last year, but Yandere-chan declined, seeing no use for it. After meeting Senpai, Yandere-chan suddenly imagined many uses for this skirt, so she began wearing it starting on the first day that the player gains control of the character.

That inventory is unrealistic, because…

Whoa, hold on. You didn’t actually expect to see a realistic inventory in a video game, did you? Inventories in video games are always unrealistic. If you try to reconcile how video game characters manage to carry around dozens of separate objects, you’ll go insane. Just look at all the stuff that Link is able to carry!

The purpose of the grid-based inventory isn’t to provide a realistic explanation for how Yandere-chan can carry everything she has; it’s to provide the player with a clear view of what they are currently carrying, and increase difficulty by placing limits on how many items the player can carry at one time.

Okay, with all of that said, let’s try another poll…

http://poal.me/c4j2nm

EDIT: Here is a screenshot of what the results of the poll looked like on June 26th 2016:

By the way, there is something worth mentioning: For the sake of a debug build, the only kind of inventory we need is a “functional” inventory. I will probably implement a ring-based inventory for the debug build, and won’t make any decisions regarding a grid-based inventory until at least 6 months from now, once I have taken care of other, higher-priority features.

604 thoughts on “Further Thoughts On The New Inventory Proposal

  1. i just don’t like the grid based inventory, the current one is fine, coz when you grab weapon you’ll have to place it yada yada yada,limit it to 5-6 slot and whatever you grab is inside your inventory that’s convenient enough. like when i grab my weapon i’ll have to open up inventory and choose a thing thats so inconvenient, please don’t make a grid based inventory

    • But now we’ll be able to store large weapons like shovels, baseball bats, and oooo the saw within the grid! Dismembering highschool girls will be 10 times easier with holding those incognito! I think that its time consuming too, maybe he’ll implement some sort of quick slot for this later on! I mean I sure do hope so! :3

  2. It was never about the panties for me… it was just that something seemed off. Like it just didn’t seem practical or smart, and the fact that you’d never see the stuff even though 90 % of the time you can see up her skirt. This new thing though is actually really cool and creative. It makes a loooot of sense actually, especially the part about her mom! haha! I totally support this change!

  3. I feel kinda bad for how extremely verbal some people got about this skirt idea. He’s may think twice about asking our opinion again, no he probably regrets asking us at all. Which is kinda sad.

    • Just gonna copy this comment here:

      For christ sake, most of the “vocal” people didn’t give a shit that you could see her panties; they had legit concerns about this inventory system and how it completely went against the realistic and serious stealth gameplay Yanderedev says he wants the game to be. He asked for feedback, and plenty of fans gave legit criticism outside of “I’m offended by this” all of which he ignored completely. Yes, inventories in games can be unrealistic, but many players pointed out for multiple reasons why it is just straight up stupid. For example, in Zelda, there is a huge difference between hitting a button and seeing an impossible to carry inventory, and if every time you wanted to grab an item, Link took off his hat and looked inside. See? It makes no sense and looks stupid.

      I will say, this new system seems to fix a lot of the issues some of us brought up; the specialized compartments for certain weapons solves the issue of Yan-chan literally killing herself whenever she moves, and the double-skirt kind of would make the fact the weapons would be easy to see a bit less of an issue (it would, in theory, make the skirt seem a lot bulkier which might hide the fact their weapons in it.) it moves it from the completely illogical its stupid to a more acceptable unrealistic system. I literally did not give a crap that you could see her panties, you see them *all the time*. I cared that it was completely stupid.

      I just wish Yanderedev had a better attitude about it. He asked for feedback and then freaked out when we gave it to him. If he wants to disregard what we say, he shouldn’t ask.

      • I doubt it’s a stupid idea it’s a creative idea in fact. If you’ve played other games about stealth and being sneaky, then if you haven’t noticed the inventories are all unrealistic and yes quite frankly if you attempted it in real life it WOULD NOT BE POSSIBLE. In Assassin’s creed, in one of the old games you play as Connor, an assassin who was able to have a hatchet, sword, crossbow basically these huge items that would be impossible to carry around judging most of the time he’s climbing things, jumping things, and jumping from impossible heights. It doesn’t matter how large the coat is or how many things he has saddled on his back it would be literally impossible to carry all these huge items in his inventory. YandereDev, has come up a creative way to have his inventory and yes, it maybe a bit exaggerated on how realistic it would be to wear a skirt with weapons underneath, but whoever said it was stupid? It could be possible and I say it’s more realistic for a high school girl who is crazy would be able to bear hiding large things in her skirt, than all these other stealth games that don’t even show how your character is able to manage these impossible items in their inventory. Does GTA show how their characters are able to walk around with guns, torpedoes, and all kinds of crazy weapons in their inventory? No. It would be possible to a girl to walk around with weapons in her skirt regardless of how heavy it may be or not a Yandere girl would bear with it for her love. A yandere girl would not even be bothered by the pain if her only intent is to kill others for the sake of her Senpai. Yes, the skirt might be bulky and propose some other problems but as all games are not super realistic. The idea is not stupid but if you want to believe it’s not realistic then go ahead because yes it’s not. About the Zelda thing, no Yandere is not literally taking off her skirt and showing you “See?” YandereDev has said himself that that’s not what’s literally happening. In other games and you press a button to show the inventory you don’t know what the character is doing while you press the button, for all you know the character could be doing that. People complaining about the skirt inventory are missing the point, the point is to show that Yandere is shady and sneaky she finds ways to play out devious plans. If the skirt inventory is such problem then instead of insulting the game because of its different gameplay and creative inventory then simply stop following the development.

  4. How about you make an option in the settings called ‘Safe Mode’ that when it is activated will censor panties and nudity and that will otherwise be shown. I’d make the setting enabled by default.

    • He was suggesting that option in his last blog, but it hasn’t gotten as much approval as this idea so it’s an unlikeliness.

      ~ Answer-chan

  5. Despite my dis-interest in the panty system, I do now concede that it fits the spirit of the game in comparison to a backpack approach. That said, I believe the two sided inventory may be the better idea versus the complete ‘wrap around’.

    Doing this would allow you to divide (by game mandate or player choice) what goes on which side (weapons vs. contraband, etc), as well as provide a tactical limit to how many items could be carried on each side of the skirt…that, and it would be kinda strange if you could stick a hammer on the edge of one skirt and onto another; how does a hammer fold? Realistic? Not the point of the game, but still a strange thing to consider.

    The player could upgrade to a longer skirt, if an up-gradable grid-system is used to receive more inventory slots. This would then allow the player to carry both more items, and items which could not be fit into the system originally.

    …though the issue of inventory access on non-skirt clothes is still something to think of, unless it is played straight and the inventory system must be activated elsewhere or not at all…but that’s something for another time I reckon.

    • As someone mentioned, it could be that different clothes have different inventory capacities and accessed differently (Such as the raincoat having the most inventory space).

      I do, however, like the idea of the player’s locker serving as a slot-based storage place.

  6. I understand that you are really attached to this idea but I think that it isn’t your greatest and that you should let it go.Yes it’s very unique and I appreciate your creativity, but have you even considered the possibility of game mechanics that could come with the concept of Yandere Chan using her school bag to hold all of her stuff? I, as an English schoolgirl, know that school bags can deeply affect your reputation and can determine what your classmates think and say about you; I think that you’re missing a huge opportunity to make the game more exciting and more difficult at the same time. I know that if someone has a big bulky bag that has lots of pockets and secret compartments then people often spread nasty rumours about them, while someone who has a small, pretty and very inconvenient bag they’ll suddenly gain popularity. The choice to either be popular or prepared should be in Yanderesim as it will force the player to think about the methods they’ll use to eliminate their rivals in advance which will in turn make the player feel more achieved when their elimination method worked. I do like your idea of the skirt, however I think you should properly think about the gameplay value that a school bag actually brings to the table and then compare it to your original idea of the skirt.

    • “I, as an English schoolgirl, know that school bags can deeply affect your reputation and can determine what your classmates think and say about you”

      I don’t mean to argue.
      I completely agree with you there, but that’s the thing. Schoolbags are the obvious choice, and I don’t think YandereDev wants to use the normal choice. He likes the odd choice. For example, instead of having powerups in the form of food, objects, etc. He uses video games, erotic manga, and panties as powerups. I just don’t think YandereDev’s a “Let’s-just-use-a-schoolbag” kind of person.

  7. The only reason I didn’t like it was because it looked so awkward for the skirt to open up that way. I’m fine with panties it just looks so off without having any apparent means for it to seal back together

  8. The part I love most about Yandere Simulator is when I’m following the game development blog and participating in the polls. I feel like we’re building the game together that way. I hope that Yandere Dev will continue making game development proposals, even if some of us opposes.
    (O-okay fine! B-baka! I was part of that 11%! H-how could I flash my panties on screen for everyone to see, only Senpai’s allowed to see it! Only Senpai!!!!!!)

    • walvis-san,

      I feel the same way! YanderDev really cares about his fans, otherwise he wouldn’t give us choices at all.
      He’s a great game developer.

      ~ Answer-chan

  9. I do believe his mother crafting this skirt double coated seems to fix several of the plot-holes you had before. This one seems understandably sneakier aaand I must congratulate you on coming to find a way around it. Yandere getting the skirt from her mother fixes some of the plotholes such as “why would she wear this if it was too convenient?” well because she unexpectedly fell in love with senpai and was awfully underprepared for the situation. If the skirt already conveniently available to her, and helps her in their goals, heck even I would wear it if I were a yandere. Now she has a STRONG reason to take the skirt as it was already handed to her, panties or not.

    Now, forgive me but from a game developing point I still think you’re getting too comfortable lying around the “I don’t need to justify any the logic of my decisions in game because this is just a game” zone and I’m afraid you’ll pull another one like this further in the future. That’s kinda an explanation game developers try to avoid. You’re failing to see the point of your mistake and this will only delay your game further. Even the resident evil example you provided took into consideration the kinds of items the player would carry around and their size. The grid based inventory system also took this into consideration back in their time, because the purpose of the game was to pressure the player into thinking wisely about what kind of weapons they would be able to carry and force them to -think-, which is also why in some of the games with the grid system you can HARDLY ever find any bullets. As you can see, Games stay in a “safe zone” of balance between our real-world logic and what the game wants from us. This is called “in-universe logic” and it’s the rules by which your game will be constantly playing itself and the ones you as a developer should respect if you don’t want to end up with an awkward product. And given how much time and investigation you’ve invested, I don’t think you want that.

    You need to think deep and hard about what kind of game you want and what your character would want for herself once in that universe, then follow that line and fix your main plot holes. Would yandere chan want something that forces her to be flashy and unpractical and visibly lewd in front of several students (maybe even senpai) whenever she’s in a tight situation? Probably not, so the explanation “it’s a game so it doesn’t have to make sense” really doesn’t fit here. But what it she wasn’t -ready- to fall in love with senpai and then she found a convenient skirt set there from her own mother for her to use and aid her? Then, most likely, yes, because she’s in a rush! NOW you’ve taken the “it’s a game so it doesn’t have to make sense” out of the way and found a way for this to make sense to her! Then you can implement upgrades to the inventory system later as weeks progress and she learns to sew or whatever, because now that you have a REASON, you can further work with that and make it a solid core mechanic into the game that will differentiate it from others because it has a reason to exist here!!! as opposite to “i thought it would be cool because hidden pockets are cool”. Which one do you think will benefit you more as an aspiring game developer?

    These are the kind of plotholes you need to be considering, not “it’s a game so it doesn’t have to make sense”. No, games don’t have to make sense in real-world terms, but they have to make sense WITHIN their own universe.

    The legend of Zelda example you provided is a bad example of “this game did it so I can do it too” and I’ll tell you why. Yes, several jokes have been made about link having to carry heavy stuff around with him like it’s nothing, like you’ve said. But we kinda accept this fact because if we examine in-game logic, people stack their money on jars and lose it on grass and everyone always seems to be carrying stuff around wherever the fuck and giving you stuff for free just cause. In-game logic, link following this very same tendency that everyone else has seems to make perfect sense, especially because IT’S AN OLD GAME THAT AT THE TIME DIDN’T HAVE THE RESOURCES TO THINK ABOUT AN INVENTORY SYSTEM. LoZ came out in 1986, then built a franchise. Back then no one questioned the inventory system because no one really cared, it was until NEWER games came out that the inventory system began to get the butt of the jokes. But by then, Zelda was already a franchise and the inventory was already ingrained and core to the essence of the game so it has remained unchanged even now in 2016. Changing it would be a risky move, just like it was a risky move when they tried to implement link sleeping to justify him never sleeping. Newer games that have been keeping coming from more recent series have been asked for more and more logic anc omplex mechanics to stay in the market. And, well, your game wasn’t exactly made in 1986 so your closer examples for inventories and in-game logic would be stealth games that are kinda as recent as your own game and don’t belong into older franchises.

    Games with a tendency to gravitate towards real-life mechanics tend to implement cycles such as sleep, clothing, bathing, and etc. to make them make sense in their own universe, and their logic about action and IA is often flawed but no one questions this because, again, IN UNIVERSE it’s not their priority and it doesn’t have to make sense. Games with action and adventure in them seem to gravitate more towards a more interesting combat system that’s more flamboyant but in a way makes sense in-game universe and stick to certain rules. Sure, hardly anyone (if anyone at all) can pull those in real life, but they are not orientated towards real life mechanics so it’s not the goal of the game to be “realistic” by those standards.

    You have claimed this is a stealth game, involved with investigation. You have made the aware decision of implementing some real life elements into it, such as sleeping, cooking, or bathing. Sure, ALL OF THESE real life actions are oriented towards the player being able to perform stealth actions, but you are flirting with a simulator here. That’s the key word in simulator and that’s the difference between a joke simulator and a more serious goal oriented simulator. Now that your game has a certain logic and rules in-universe applied to itself, you can’t just ditch them while alternatively saying “it’s just a game so it doesn’t have to make sense”. No, no one else is telling you that, they’re saying you that in-game it seems to not make sense with the bunch of rules you’ve seemed to be implementing around for several months and years already. It’s a bit like sabotaging yourself without realizing it.

    Those are my thoughts at least. I hope you can find these useful.

  10. IMHO this idea is great and I think it fits the game better since being sneaky is a great part of the game. But I’m not so sure about the skirt’s backstory, seeing that the uniform will most likely be burned to hide evidence at some point. Its clear that Yandere can make custom made uniforms based on the task that’s performed for Kokona, so I think it’d make more sence if Yandere was the one who made the skirt herself. That way, there would be no plot hole there: if something happens to the skirt, she can just make a new one. But those are just my thoughts. Whatever direction you choose to go with the game, keep up the good work 🙂

  11. Have multiple options for the skirt inventory system, Letting the player decide if they want to wear a extra skirt or a pair of bike shorts under it would make everyone happy i think, Having the extra skirt with add on pockets could be a upgrade you could find or make in game.

    • mike-san,

      The bike shorts are a good idea, although they’d have to have pockets as well, which means either they will be made by Yan-chan or her mother.

      ~ Answer-chan

  12. I feel kinda bad for Yandere-Dev it seems like something he really wants but even if all the fans agreed with it big platforms like youtube and twitch would just knock him down which is stupid….Grand Theft Auto? YEAH THAT’S FINE! Outlast? OF COURSE!! Yandere Sim? OMG NO EWWW WHY WOULD YOU?! I kinda got mad at his reaction to the polls and comments the other day but now I can really feel his frustration with this….”ah that’s awful why would you do that” people cried after they set Kokona on fire….

    Also I didn’t originally like it due to realism but the more I thought about it the more I realised that’s kind of a dumb complaint when you think about ALL THE ANIME TROPES IN THE GAME. Like how many anime Japanese school girls do we know that pull a ridiculous amount of stuff out of their cleavage??? Everything from their lunch to a bazooka…so Yandere-Chan pulling a knife or needle out of her skirt isn’t that bad when you think about it xD

  13. i had a lot of mixed feelings about the panties cause 1) Foking same 10/10 it me tbh 2) bigger inventory would be nice however The skirt thing imo was just kind of, i guess annoying to deal with and I can understand why it’s upsetting to people because not everyone wants to be flashed panties, and also it just doesnt feel as convenient as hitting the 1-5 buttons

  14. Esta bom assim, estava bom antes mostrando a calcinha! eu não me importava nem um pouco! Já estava ótimo mostrando a calcinha, quando você deixou a Yandere escura e só mostrava a saia estava ótimo, agora querido se com duas saias as pessoas se sentirem ofendidas, desista, pois esse tipo de pessoa só ta aqui para te estressar. A ideia do inventário desde do ínicio é ótima! Eu amei ♥

  15. I really adore the idea of a skirt-based inventory system, it’s so creative and fun! It makes sooo much sense! And actually, if you’re worried about the divided inventory,I was alreayd thinking how odd the animation of opening her skirt right down the center looks… How about instead of a double skirt, her skirt unbuttons from the hip (like a normal school-skirt would) and she holds it out to one side? That would give you all the space you need, not divide it into two sections, and fix the animation’s awkward and unnatural look!

  16. I’ve been fine with it, I never had a problem with the panties lol. I just don’t like the skirt idea. I’m honestly really confused about what you want for the game. Yandere simulator is a stealth game, right? So the whole point it NOT GETTING CAUGHT. So why should yandere have a skirt that holds all of her weapons and what not if you it’s supposed to be difficult. You keep saying in your videos, “Getting away with murder should NOT be easy.” But getting away carrying controband in a completely unrealistic style should? If you do go with the skirt(yes I know it’s his game so shut up commenters) then I think there should be more setbacks besides inventory space. Like there should be pat-downs, checks, because murder was SUPPOSED to happen at this school before. Plus, wouldn’t they have altered the school uniform a little bit? Maybe there should be a better explanation for the skirt, like you have to alter it in the sewing room like with Kokona’s uniform.
    FINALLY, yes everybody, I know it’s his game, I know all of that, but I’m just voicing an opinion, I’m completely fine if he chooses to go with it, because honestly, it’s just a game, but if he wants to take this seriously, I will give him my thoughts on the subject. So thank you very much, you can stop typing replies unless you want to correct me in a proper manner or share your thoughts with me.
    ( I swear if I see a reply made by that guy who keeps adding “Deal with it.” At the end, I’m gonna just delete it. )

  17. If we thought panties were offensive, we would have left a long time ago. It just seemed like the panty inventory thing was excessive. Murder and awful ways to hurt and kill rivals and what not is what we expect from a stealth game. We don’t expect to be ogling at high school girl’s panties. That’s two different things. Part of the fanbase didn’t want the panty thing not because it was offensive but because it was out of place. Taking panty shots isn’t that out of place cause it’s a stealthy thing you use for bargaining with Info-chan and advantages about what kinds of panties you wear makes sense. Randomly looking at Yan-chan’s panties was just weird. There was no purpose. If you’re making a game for fans, then you shouldn’t insult them. If you’re making the game for yourself do whatever you want. But you’re obviously making it for the fans since you’re setting up polls and making videos to talk about how you’re developing the game so just a helpful tip, don’t insult them. We get that Midori is a personification of the worst things that fans do like ask repetitive questions or don’t completely read things. But you’re starting to directly insult your fans. If you continue like that, you will lose them. Just saying.

  18. 3 things :
    – will the new inventory break the flow of the game ? (game paused? i hope not) I really like the way it is now, 2 buttons to have our weapon ready, 1 button to hide the weapon back, quick and effective! I’m afraid organizing stuff will destroy the “killer instinct”.
    – why do you all want to store many weapons ???
    1st: does Yandere-chan really care of killing her victim with a knife or scissors or else? we just need 2 or 3 different weapons (a screwdriver, a syringe and i’m happy^^), I don’t think Yandere-chan would think “ok today it will be a knife”, she just uses what she finds/got.
    2nd: the school is full of weapons everywhere, all of them are hers :))) there is no competition between students to have a particular weapon. The school itself is my inventory ! and it won’t take long to gather 1 or 2 new weapons to be ready for an opportunity.
    – and last, when Yandere-chan is naked, what does become the inventory? I can imagine we see a bunch of materials dropping on the ground when getting naked o_O, we still can take all back after the shower but when changing clothes, i think we can’t use the special skirt anymore without another clean school uniform. If we go for the gym cloth, swimsuit, kimono… or naked, what happens? maybe we could use the current inventory for some outfits, and when naked Yandere-chan should only have one weapon in hand (or no weapon at all). You probably planned something already.

    By that, i agree with any inventory system. I used to vote for the pantsu one but why not 2 skirts, it’s even more original finally. Anyway i think it’s up to you to choose, it’s your game.
    And I’m happy of the large diversity of weapons/ways to kill/accessories we have, so it’s never boring ! Usually i love to collect all items i find in games, inventory always full, but here i don’t see the point, if i can take or drop a weapon where i want, and i know it will be still here it won’t vanish even if it can be taken by a npc (like the knife in cooking club), in this case i just go for another one. At least for now, this is not a problem.

    Great work for your game, I’ll purchase it for sure when it’s out! Ganbatte YandereDev !

  19. For christ sake, most of the “vocal” people didn’t give a shit that you could see her panties; they had legit concerns about this inventory system and how it completely went against the realistic and serious stealth gameplay Yanderedev says he wants the game to be. He asked for feedback, and plenty of fans gave legit criticism outside of “I’m offended by this” all of which he ignored completely. Yes, inventories in games can be unrealistic, but many players pointed out for multiple reasons why it is just straight up stupid. For example, in Zelda, there is a huge difference between hitting a button and seeing an impossible to carry inventory, and if every time you wanted to grab an item, Link took off his hat and looked inside. See? It makes no sense and looks stupid.

    I will say, this new system seems to fix a lot of the issues some of us brought up; the specialized compartments for certain weapons solves the issue of Yan-chan literally killing herself whenever she moves, and the double-skirt kind of would make the fact the weapons would be easy to see a bit less of an issue (it would, in theory, make the skirt seem a lot bulkier which might hide the fact their weapons in it.) it moves it from the completely illogical its stupid to a more acceptable unrealistic system. I literally did not give a crap that you could see her panties, you see them *all the time*. I cared that it was completely stupid.

    I just wish Yanderedev had a better attitude about it. He asked for feedback and then freaked out when we gave it to him. If he wants to disregard what we say, he shouldn’t ask.

    • I agree, I never had a problem with seeing panties it just seemed really stupid like what you said about if link took his hat off and looked inside every time he needed something. Even if it’s not meant to, it just comes off as desperate fan service.

    • +1 on YandereDev’s attitude about it. You don’t ask for feedback and then get bent out of shape that you got it and it wasn’t what you wanted it to be. That’s an extremely side-eye worthy way for someone who wants my money and support in the future to respond.

      Which really fucking sucks, because otherwise I love his new idea and I’m still hyped about the game.

      No one is screaming I’M OFFENDED!!!! just because we had issues with the idea. I can be fine with fictional violence while not being okay with seeing a fictional middle-schoolers underwear in a totally unnecessary way (because at least the other nudity serves a purpose in the game) without being made out to be some hyper-sensitive whiner. One of the these involves a /sexual/ element I am not comfortable with BECAUSE of the age of the girl in question.

      Honestly, this post is just blatantly insulting and mocking a portion of his audience for not agreeing with him while his biggest supporters tell us to leave if we don’t agree with everything he does rather than voice our opinions in the hopes of seeing it become the great game we know it can be.

  20. I really liked the panties ideas, it seems the most logical option instead of making a whole huge backstory of a new skirt or just a boring inventory. He’s already offered to censor them. If you don’t like it then why are you playing a game where you can: choose panties before your day begins, take pictures of them to send off to a shady girl in trade for items or to even have them visible when crawling. A silhouette is too revealing for you?? Then you’d think seeing her in the nude with only steam clouds as censorship would be oh too much but you’re fine with that? Honestly… the irony is real.

  21. I like the idea of a grid based inventory, and I don’t care about seeing panties (but if I want to show the game to someone, I’m more okay with having to kill students (which is basically the purpose of the game) than having a girl opening her skirt in the middle of screen anytime I want to use an item. And even if it is not, it looks like useless fanservice.) but I just don’t like the idea of an opening skirt. I know there are unrealistic inventories, but it doesn’t get along with the serious tone of the game. Even if it’s good having new systems in a game, I don’t think it is necessary to overthink an inventory system, I prefer an usual system like a bag. And, if she wouldn’t be opening her skirt in reality, it would still be weird to see her searching for something in/under her skirt.

    What about keeping the contraband coat with an actual uniform coat ? (Of course it would work only for 3/6 uniforms models, but it would solve the male protagonist issue.)

    Or if you don’t care giving up the grid system, she could have two pockets in her skirt, one in her shirt, two external pockets and eventually two inner pockets in her jacket, each one for a small item : phones, small weapons (knife, screwdriver, cutter, scissors, syringe), cigarettes, matches, poison, ring, and other small items you’ll implement. So she would have limited slots and wouldn’t be able to carry too much items at the same time. Also, when having her pockets full, she could still pick up an other item and keep it in her hands, but wouldn’t be able to hide it in her pockets.

    So what about making a new poll like “Do you prefer having Yandere-chan opening her skirt or her jacket ?”

    (It isn’t really related, but it’s about carrying items : Yandere-chan should be able to carry multiple light items at the same time, like a uniform, gloves and a mask. Because it’s REALLY annoying to do multiples roundtrips to carry each item to the incinerator. And I think she could be able to carry an heavy item (the cello case, big weapons) at the same time than her uniform.)

  22. I personally liked all of the ideas. But that’s just me.

    Also… Am I the only one who thinks a Grimmjow Easter egg from Bleach would be awesome? You could gran ray cero everyone. Or desagaron. It’d be awesome.

    Anyways, it seems like some people are warming up to this Idea. I liked them all. Liberals are just oversensitive on some subjects. Hell they showed actual breasts in Deadpool the game and no one complained.

  23. Personally, I much prefer the ring-based inventory screen. Not everything in a videogame has to be realistic and practical, like a grid-based inventory, which I just find rediculous and time-consuming to interact with. Hitman had a great inventory selection system, which just looks like a natural upgrade of the weapon selection interface we have in the debug now. You should use something like Hitman’s interface moving forward!

  24. My only problem with the previous system was that it was showing a little bit too much of a teenage girl. That’s illegal in most areas and though I guess it can be argued that the age of consent is different in Japan, it really left a bad taste in my mouth that I’d have to see the crotch zone of a minor. The outline was honestly just as bad because then it almost felt as if she was naked beneath her skirt when the inventory screen was open. The new proposal for the grid based inventory (double skirt) is very sneaky and very cool, and gives Yan-Chan appropriate covering! I always knew what you had intended and would have supported the game anyhow, but this makes it more decent and less likely to be taken off of sites for what could be considered “child pornography”.

  25. I like this idea. The idea of the silhouette was pretty good too, but as a teenaged girl, I can easily say that it doesn’t make much sense to wear a skirt that can easily open all the way like that (you don’t wanna know the reason why I’m going out of my way to say this). Anyway, I really like the prospect that Yandere-chan’s mother made the skirt since she was also a yandere–and since she’s absent in the game, it gives kind the neat idea that Ayano and her mother have an understanding but distanced relationship, sort of like what I have with my dad (we understand each other’s needs and help out, but keep our distance from each other and rarely talk). The grid-based inventory I also think is a really cool idea. I see some people pointing out that you can’t fit, say, a baseball bat in your skirt and an axe in your bra, but think of how the inventory currently works–you can’t conceal large objects like that anyway; that’s why you can only hold one at a time. I certainly wouldn’t want to be carrying around a power saw in my panties or against my chest, I’d rather just carry it in my hand and avoid other people. I think it would also be cool if Yandere-chan had the option to hide a large weapon behind her back when other people approached, and they’d only find out about it if they had witnessed Yandere-chan acting suspiciously (i.e. laughing maniacally, covered in blood, taking panty shots, etc.). Overall, I think that the double-skirt is a really cool idea; it’s more or less realistic, has a good “backstory” (for lack of a better word), and it’s pretty convenient.

  26. Yaa, long time no seee~
    I like this better, I dont know what it was about the other skirt that bothered me. I dont have too much of a problem of seeing panties, but it was like. Weird??? Maybe in irl practicality sense because if I’m gonna wear somethin, im gonna wear it right, yknow? Open ya skirt. Let some knives, matches, whatever the hell else you have in there, rub on your legs. Uncomfortable.
    Now it has a double layer with pockets for easy storage, no risk of your skirt falling off. Quick to fix. No sharp shit rubbin on your legs. Much easier access to weapons, having a double, operable layer, as opposed to sticking your hand down your skirt. Velcro? A button? A mystery.

    I think I’m thinking too much about cosplay for this.

  27. I voted that I’m ok with this suggestion (I was even ok with the original proposal), and as a few comments previously brought up, it does fix a few plot holes. I personally don’t mind if the skirt inventory system is implemented, but I think a school bag would just be easier to manage. otherwise, you’d have to sew new pockets every time you burn a uniform, which might be a bit annoying. Yes, a school bag is not as unique as the skirt inventory system. Maybe you could have a hybrid system, with a few grids in the skirt (like 3-4 pockets, or even normal pockets) and a few in a school bag. You could even hide a knife in a leg strap or something.
    Honestly, the inventory system isn’t a major interest point for me. All I care about is that the game isn’t too easy and maybe add some difficulty in smuggling larger weapons like katanas and buzzsaws. However, I must add that if this really is such a point of contention amongst your fans and you alienate them, you may lose potential backers for if/when the game gets a kickstarter. Might be a good idea to concede some things here and there to avoid halting development.

  28. I like these new inventory ideas, but honestly, I still love the one we use now and I don’t really think that a new inventory system is important. The one that is in the game right now is the simplest and best, because you can get out any small weapon you have on you without any complicated buttons or animations. I’d rather just keep it simple and focus on something else. With the animation of Yandere Chan opening up her skirt, or basically any other animation, it would just waste time for switching weapons or pulling a weapon out sneakily; we would have to wait for the animation to play, choose the weapon, leave the inventory… but in all that time, we could’ve killed about 4 students with different weapons using the current method; just by pressing a number. We can just easily switch from nothing, to a knife, then a syringe, then a pair of scissors etc.
    Again, even tho I like the new inventory system ideas, I’d rather just keep the one we have now and maybe perhaps focus on new elimination methods (match making)

  29. Yeah, the whole reason I wasn’t for it was because it felt like it was too silly and illogical for this game. If I had a problem with panties, I wouldn’t be playing because taking panty shots is a heavy part of the game. Especially when bringing up the swimsuit and the gym shorts. I honestly think this idea should be thought about from all angles as far of how it makes sense in the game itself.

  30. I missed this entire war, but I think the skirt and purse both make sense. Perhaps, after her mother’s murders the teachers became more inclined to check the bags of people suspiciously crawling around anything with a skirt, cursing as they try to take a pic. So, yandere chan hides her weapons in her mother’s old murder skirt! Also…does anyone else REALLY want a cut scene of yandere chan opening her skirt and someone noticing and their (probably hilarious) reactions?

  31. Yandere Dev you make it so that if you have too much stuff in your inventory you go slower but if you level up P.E. stats you won’t go slower but just an idea.

  32. wow like yandere dev posted is really weird that “false morals some peoples have about it like, do a lot of bad things is fine and just show pants is terrible and can harm peoples, first this game is a 18+ years old is not for childrens, this game is more like GTA serie where we have a lot of bad things and i don’t see peoples complain over sex in GTA while here we have whining peoples about “pants” really is really bad how “moral work for many peoples” where murder, torture and that things are fine but “pants not, it’s really sad see that sort of mind.

  33. people, it’s a GAME! get over seeing seeing a fictional characters underwear. it is HIS game, we are lucky he lets us play it to help him with debugging it. If you don’t like the way he’s making it, keep it to yourselves! really the only comments/emails people should be having/sending most the time is about bugs or glitches, or thank you for the game so far. and by the way IT’S A GAME!!!! don’t talk about the morals if your killing the characters. so all and all thank u for the game so far it’s really awesome, and i had to get this off my mind

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