June 21th Bug Fixing Build (and additional thoughts regarding yesterday’s proposal)

I’ve got a new build with some bug fixes and some new content! Scroll down below this chilling illustration by TheJennyPill to read a list of everything that is new in this build.

  • Attempted to fix bug that would cause black lines to come out of Yandere-chan’s head at school, depending on what hairstyle she was using.
  • Fixed bug that would cause any kidnapped mind-broken student brought to school to spawn as a flaming Musume-chan.
  • Attempted to fix bug that would cause a mind-slave to return to normal after being splashed with liquid.
  • Optimized some code on Yandere-chan and female students in an attempt to improve the framerate a little.
  • Reduced the game’s file size by about 60 megabytes by compressing certain needlessly-large files.
  • Added a placeholder sound effect for the katana.
  • Added three new accessories for Yandere-chan.
  • Added three new hairstyles for Senpai-kun.
  • Added two new hairstyles for Yandere-chan.
  • Added a new weapon to the game – an axe.

Additional Thoughts Regarding Yesterday’s Proposal

Yesterday, I proposed the idea of a grid-based inventory system that is presented to the player as the protagonist opening up her skirt to expose weapons and items hidden inside of her skirt – and also expose her panties. I was not certain whether or not this kind of presentation would be considered distasteful, so I decided to poll the fanbase about it. Here are the results of that poll:

About half of the fanbase would be fine with the skirt concept if the panties were tastefully covered up. About a third of the fanbase thinks that the skirt concept is a bad idea. About a fifth of the fanbase is perfectly okay with the skirt concept.

I’ve been reading all of the feedback that people have been sharing regarding this feature. After thinking about it all day long, I’ve developed a rather firm opinion about the subject…

At this point in time, it’s probably not too presumptuous to say that Yandere Simulator has gotten a lot of attention. But, why? What caused so many people to notice Yandere Simulator? I’ll tell you what causes a game to not be noticed: being bland, and being safe.

A “bland” game is a game that doesn’t do anything unique to set it apart from other video games. A “safe” game is a game that avoids doing anything that might offend or alienate anyone.

An example of a bland game would be “You are a soldier, and you must shoot other soldiers.” An example of a weird game would be “You are a Japanese high school student, and you must murder other high school students.” An example of a safe inventory system would be “a grid inside of a backpack”. An example of a risky inventory system would be “a grid inside of a girl’s skirt.”

When you try to play it safe – when you try to avoid offending people – when you avoid taking risks – you wind up with something flavorless, colorless, odorless…something bland. Yandere Simulator would never have gotten anywhere near the amount of attention it has currently received if I always went with the least-risky, least-weird, least-offensive options. Instead, my game design philosophy has basically been to always do risky, weird, and even offensive things.

If I had allowed you to vote on whether or not I should include panty shots – or bullying – or suicide – or torture – or the implication of domestic abuse – I wonder if those features would have been rejected? Instead of staying away from weird and risky material, I implemented everything that seemed appropriate for a psychopath to do, regardless of how “offensive” it might be. As a result, Yandere Simulator’s unique identity – and popularity – come from the fact that it has a bunch of weird, risky, borderline-offensive things in it.

Yandere Simulator’s popularity is due to the fact that it doesn’t do the “sensible” thing for a video game to do; it doesn’t do the “normal” thing for a video game to do. Boost your stats by wearing different panties! Become seductive by reading erotic manga! Take off your clothing in the locker room and run around naked! If Yandere Simulator didn’t have features like this, it would be bland, and that means it would be boring.

You’re not interested in Yandere Simulator because it’s a bland, boring, inoffensive, derivative, safe game. You’re interested in Yandere Simulator because – in most ways – it’s unlike other games out there. Am I right? And it’s unlike other games out there because, instead of doing normal things – like putting an inventory in a backpack – I do weird things – like putting an inventory in a girl’s skirt.

Here’s what I’m getting at: Yandere Simulator isn’t the type of game that would have a bland, boring, uninspired inventory system that looks like it could be found in any other game. Yandere Sim is the type of game that would have a unique inventory system you’d never find anywhere else; an inventory system that, yeah, might offend or alienate someone, but that’s exactly what gives the game its personality.

If you haven’t figure it out yet, I’m strongly advocating for the skirt-based inventory system that I proposed yesterday. It’s the sort of game design decision that only an insane person would make – and that’s exactly what got Yandere Simulator this far in the first place. As you can tell by scrolling up and looking at TheJennyPill’s artwork at the top of this blog post, Yandere Simulator really isn’t a soft, fluffy, family-friendly game in the first place.

With that said, I can’t deny the fact that 33% the game’s fanbase rejects the concept. So, I’d like to make a compromise:

Within the game’s Settings menu, I’ll give you the option to display the protagonist as a silhouette on the inventory screen:

This way, anyone who thinks it’s distasteful won’t ever have to see it. I’ll also give the player the option of censoring panties, increasing the size of the steam clouds around nude girls, etc. I’ll let the player customize their experience so that they don’t have to experience the horror of seeing something offensive.

With this new information in mind, please vote on this poll to let me know how you feel about the idea:

http://poal.me/bxfsdx

YandereDev, YandereDev! Wouldn’t it be weird if Yandere-chan was constantly opening up her skirt everywhere?

Midori, you baka! Obviously, Yandere-chan wouldn’t actually be opening up her skirt in reality. The inventory view would be for the player only.

But, YandereDev, YandereDev! What happens when Yandere-chan is wearing pants? What happens when Yandere-chan is naked? What happens if the player chooses to make the protagonist a male?

…uh…enough questions, Midori! I need to get back to writing code for the game!

…aw…oooookaaaaay…

478 thoughts on “June 21th Bug Fixing Build (and additional thoughts regarding yesterday’s proposal)

  1. And none of yall even took a damn look at panty buffs, but yall hoes talking about some realism smh

    Has any panty in the world gave you the ability to trash talk (gossip) about other people

    Damn right it doesnt, lol cuz it aint real

  2. Hi yandere dev, I have a way Yandere chan could have an inventory when wearing pants or when naked. If wearing pants or the player chooses to be male the inventory could be placed in a sweater or a uniform jacket. This could be chosen at the beginning when creating a character or in the locker room by switching to a male uniform. Doing this could also solve the youtube videos being taken down for showing panties problem without forfeiting inventory gameplay. If Yandere chan was naked she could chose to wear a towel allowing for inventory space and in my opinion making the game a bit harder as you won’t just be able to commit murder naked and ignore a piece of evidence. Towels could be added to the bathhouse by the school so unlike uniforms they wouldn’t be limited.

  3. Why don’t you do something like Unturned so you can have yandere stuffing stuff into her skirt but then you don’t have to see where/how its stored? You still have the puzzle based mechanics, but without the unnecessary panties.

    You can win the game without pantyshots, shouldn’t you be able to win it without seeing yan-chan opening her skirt?

    • On the current DEBUG BUILD panty shots aren’t necessary much and you can simply get them from the Debug Menu. But in the FINAL GAME panty shots WILL be NEEDED to get stuff from Info-chan. So your last sentence doesn’t make sense.

      • Getting things from info-chan isn’t a must. Yandere dev said long ago that you will be able to win the game without taking any panty shots and without getting a single thing from info-chan. So yes, panty shots are always going to be completely optional depending on how we want to play.

  4. tbh the whole thing just ended up being pretty disappointing-
    What I mean is that YanDev asked his fanbase for feedback, but won’t deal with it properly afterwards.
    His reaction was not really professional, and he’s really defending something that… Doesn’t even make a lot of sense.
    I mean, when he asked the fanbase feedback about the Yakuza styled gameplay, feedback was negative, he decided to cancel it. However, in my opinion, the Yakuza style at least made common sense, even if it didn’t fit in with the rest of the gameplay.
    Want to make the game a bit harder by adding a grid-based inventory system? Do it. Does it has to be huge “fanservice” just to show how unique and original your game is? …Not really.
    There is a lot of unconventional things in this game, and this is what makes it great. But these things always have a purpose (power-ups, currency, ways to get rid of a rival etc.)
    This one, designed that way, is just meant for the sole purpose of proving, once again, that your game is “different”
    For the fanbase of the game, this may not appear that shocking as we’re used to this stuff (even if that one is unecessary extreme) but to a newbie player, the inventory is one of the first things they’ll have to use and… Well, this doesn’t necessary gives the best impression, especially since it feels like you’re trying to justify videogames inventory which don’t make sense by using something “more realistic” which ends up being by far less realistic, and then wipe it away by “It’s a videogame, it doesn’t have to be realistic”
    I know it must be disappointing as a developper to see the fanbase doesn’t follow along with your ideas, but you asked for feedback. Now, respect the fanbase’s opinion.
    Btw, I think you should be less condescending when you don’t agree with the feedback. Being condescending using Midori to respond to all the pointless emails you get is a thing, turning the whole part of the fanbase who isn’t always 100% following your ideas is another.
    Also, don’t use the motive of “doing original and unconventional things” as a way to make your game famous. This kind of features will definitely make people talk about your game, but will it be in a positive way?
    Don’t shove “”””originality””” down people throats when it comes to such basic things. Make your game different by its gameplay and story, not by its stupid inventory menu.

    • The first concept will still be in the game, there is just going to be an option to either show her panties or make her body an outline. The only thing that changed from the first concept is that we now have a choice. So I don’t see your problem unless you rather force everyone to see yandere chan’s panties or didn’t read this whole blog.

  5. To be honest, Yandere Dev, I’m kinda disappointed… I read most of the comments people left on the last post, next to nobody was worried about it being “offensive” or anything. I didn’t even see a SINGLE person opposed to it because it’s “inappropriate” or anything. We bought that stuff up mostly because we were worried about the game being taken off multiple sites, including YouTube. That would be detrimental to the game, as a LOT of the followers (including me) found this game because of the YouTubers that play it, who have the potential to reach millions of people. Having a large fanbase is pretty much what the game depends on. (Volunteers, funding, etc.) It’d be really shitty if the game lost a lot of resources and credibility, just because of one feature.

    You seem to just assume the only reason we disagree is because we are sensitive little babies who get offended by everything. I was sorta seeing your side of things, and respected that you fought for what you wanted, and were willing to compromise…. Before I read the rest of it, that is…. You seem extremely arrogant in the part right before Midori’s questions. Even if people were offended, linking them to a picture mocking them….? That’s just an immature and unfair thing to do. A lot of the comments express that they don’t think you’re listening. I kinda see why.

    This game has murder, torture, suicide, panty shots, implied prostitution, electrocution, social sabatoge, burning people to death, weapons, insanity, grim atmosphere, just the overall potential darkness of this game… If we could be offended by anything at all… Why would we be here? We wouldn’t follow the game in the first place if we didn’t love the game, care, and like the genre of the game and the uniqueness and creativity of the game, as well as the not “safe” things, that’s what drew a lot of the audience to the game. If we liked it prior to this, why would that suddenly change with this feature? Offensiveness has nothing to do with the rejection of this by the fanbase.

    I don’t really get it…. You seem kinda angry that this wasn’t accepted, which I can respect, if I came up with an idea I thought was good, I’d get pretty upset, but regarding the other features, you just seemed so chill with it. You took us into account and listened to us. You aren’t really doing that with this feature. I don’t know if that’s just because this feature is more important to you, but I really don’t see why it’d be much different from other features in terms of being more like your vision.

    I find it pretty absurd that you were a bit of an ass to the people who disagreed, and not even for the right reasons. You ASKED for our opinion! If you didn’t expect the potential of it being rejected at all, why bother asking? It just seems really hypocritical to me. You asked for our opinion, we gave it. Ultimately, it’s your game. You can do whatever you want with it, and we can’t stop you. So it’s not like our opinions make if features will be included set in stone.

    The reason I, and a lot of the fanbase rejected it is this- You have very heavily focused on logic in the development of this game. You thought of everything that’d happen in real life, little minor details, reactions of NPC’s, and the general physics of the game. You pretty much showed us that you wanted to create a realistic, stealth-based, serious game. You also expressed how your reputation was important to you. Even though WE aren’t offended, I know some people will find it distasteful, which can damage the view of the game overall, and
    your reputation. We are just going off of what we think you wanted…

    I see the purpose for panty shots. (Since it’s used as currency, and I couldn’t really think of anything else that could be used as currency in a high school setting, money is too generic and info-chan seems to only want panty shots, not just money directly.) I see the use for “panty powerups.” (As there isn’t much you can change into at this point in time, especially with a uniform, and it’s necessary and gives the player choices, most of the time, gamers want all the choices and following their own path that’s possible.) With that said, the game really shouldn’t revolve around panties. It shouldn’t be everywhere we look, the game is supposed to be about being yandere, sabatoge, murder, cunning, etc. Not looking at underwear. It’s not “Panty Simulator.” I personally don’t have a problem with it, but there is a point where when you put too much lewd things in… It’s pretty much just seen as an ecchi game, whether it really is or not…

    I don’t want this game to turn into corpse party. As many have said, it’s not really good to have that everywhere, and that game has a reputation for it, even though it’s mainly a horror game, which proves that things like that do happen, and ruin the reputation of a game. You’ve told us the image you’re going for with Yandere Simulator. You wouldn’t want it to be associated with lewd games like huniepop, corpse party, etc. Would you? It also takes away from the seriousness, as just opening up your skirt, or reaching into it everytime you need to get something just seems silly, and I expect the reaction to be laughing. You said you didn’t want it to be grouped in with the typical not serious “Simulator” and “Silly” games

    It seems that you just completely disregarded our response. People gave many great arguments and possible solutions, but you didn’t even bring up any of the logic part of it. I don’t even think yandere-kun should really be worried about right now in terms of this, as we aren’t sure if it’s even going to happen. Yet, that’s the only thing you bought up. It seems kinda weird to me. The realism in the game that you were going for, would just be completely ignored. The logic for this makes absolutely no sense. We don’t just reject it because it’s “lewd” or anything.

    How do the objects even stay on the skirt? Velcro or hooking it somehow might work… but even then… I still don’t think it’d stay in place. The metal clanking would make a lot of noise. You could obviously see it through the skirt, because bulge, and even if it was made of super thick material, someone would be bound to see it, which is far more suspicious than anything. Say if you were going upstairs and someone was behind you. “Erm… Yan-Chan… Why is there a fucking toolbox and an armory in your skirt…?” It’d be really heavy, and the skirt would likely fall down and it’d restrict Yan-Chan’s mobility and stealth. This should be pretty obvious… BUT WHY THE HELL WOULD YOU WANT TONS OF POINTY THINGS NEAR YOUR ASS AND GENITALS? Talk about pain. No logical person would do that, and Yan-Chan is supposed to be smart, cunning, and malicious. It’d also break the skin, resulting in bleeding without even touching anyone if we’re thinking with the realism that’s been used in the rest of the game. And why ONLY in her skirt? There’s tons of other places she could keep things without it being so difficult and less likely to cut her to pieces. Bra, pockets, sewn-in pockets in the shirt, shoes, under a hat, jacket, but none of that would be “edgy” would it?

    It really seems like you just want to implement this so much just because it’ll cause controversy, and it’d be “going against the norm” “edgy” etc. No, no, no, no. Not a good idea. There’s a point where it’ll be really obvious that you’re likely throwing all kinds of offensive or insanely unnecessary for shock value, and without much other reason. This feature would bring you much, much closer to crossing that line. Throwing in a bunch of touchy subjects and “risqué” things, doesn’t automatically make a good game! I understand you want it to be unique. I understand you want things to deviate from normality, but this is just extremely unnecessary and forced. Please, don’t become one of those developers that just throw a bunch of shit in for shock value that has no value to the game. Why not have the grid system across her whole body? I’ve never seen anything like that before, and that way it won’t all be piled in one extremely obvious, hard to control, place. Maybe only being able to put a small number of things in each place, to minimize the chances of getting cut? Maybe if a town is implemented go out and get new clothing items that store more things? Maybe making more pockets and hiding places in your clothes in the sewing club? There’s a lot more opportunities that you won’t see. The idea of a bag is okay, but there’d still be problems with it, like the backback getting bloody, only carrying around at certain times, needing to hide it so no one finds evidence, which could make the gameplay more difficult, getting away with murder isn’t supposed to be easy!

    Either way, I don’t see myself not continuing to support this game, but please, don’t be an ass to your fans and be ignorant to everything we have to say. That’ll make you lose credibility fast. I know you aren’t perfect and get angry, but this just seemed incredibly childish and rude. I still admire your dedication to the game and I’m sure it’ll be great, but if you see this, please just take these things into consideration. By the way, to anyone who finished reading that, you’ve practically read a novel! Have a cookie! *Gives cookie*

    • Yep, I totally agree. Also, at this point in time we are familiar with the concept of Yandere-chan taking what it takes when conquering senpai already, that being the chance of ruining her life, being induced into a coma and having to seduce people. I like the idea of hiding items in your clothes, but when you storage them exclusively in the skirt, it seems pretty obvious that is just for “uniqueness/shock value”. The idea of having the grind system across her whole body really satisfies me, and the mechanic of buying clothes to expand the space available seems pretty interesting, too.

      I need to improve my english so fucking much argh

      • I really love the idea of storing stuff across her whole body! Maybe the inventory screen could look somewhat like you were being scanned at the airport.

    • I agree with this post completely. This entire response from Yandere-dev seemed childish and completely unprofessional. It completely deters from the horror aspect if Yandere-chan is opening her skirt everywhere, and it seems like a garbage excuse to sexualize a schoolgirl.

    • I agree with panda, Yanderedev, previously in the yakuza implementation video, you showed that listening to feedback is very important. and don’t get some of us wrong, we’re not tumblr sjws, if we are we would try to burn this game on a stake not keep up with it’s development . You aren’t attracting the wrong kind of people, you’re attracting people that want to play this game for it’s unique- no shit given gameplay. public relations in my experience are extremely important, there is no use in alienating people because they express opinion , which you asked for. Isn’t that why it’s called a proposal ? people get offended easily and since it’s the internet, that can be used against you.

    • ^ Preach, and i got a cookie \o/
      I wasn’t sure how i felt and i found it difficult to put it into words the frustration i had with Yandere Dev’s reply.
      I’m really supporting Yandere Simulator and Yandere Dev, because i believe in both. The solution he offered was convincing enough for me but this whole post seems like it’s looking down on me because i’m “bland”, “unoriginal”, easily offended (no, im not but just stop throwing panties at me if i’m not looking for them) and just annoyingly dumb :’D
      And i agree on implementing the whole body coverage for inventory, it would be so cool!

    • Yep, this sums up all of my objections. I absolutely love the suggestion of hiding items across Yandere-chan’s entire body, as I think it’s more realistic and creative. You could still put things in the skirt too, just not everything. Perhaps this might make the inventory system difficult and more time-consuming, but I think it should be. In my opinion, it shouldn’t be super easy to hide weapons on your body at school.

    • Completely agree with that. Maybe this one time keeping the lewdness from being #1 priority would be better. I’m sure it can be in something else other than a pack or a bag and something out of the box. In fact, maybe there could still be a few select things still able to be hidden under the skirt.

    • This is the best comment I’ve read on this blog in the past few months, way to go. Literally everything you said was true, thanks for writing all that out O: It would be great if he read it, he needs to get this through his stubborn little head~

    • Thank you for putting my jumbled-up thoughts into words. This is exactly how I feel. It kind of sucks, because I appreciated how readily YandereDev took on criticism about the proposed combat system. I guess, if he feels more strongly about this feature, he’d be more upset if it gets a lot of negative feedback. But this post just felt like, “well I’m doing it anyway, you prudes, so nyeh!” as if we’re all pearl-clutching suburban mothers trying to shield our children’s eyes from debauchery.

    • I agree with this 100%. I thought the idea of a skirt inventory was okay, but I didn’t particularly like it either. The idea for a schoolbag might be a bit better, but you can’t carry it around with you all the time. BUT, the schoolbag could also up the difficulty a bit BECAUSE of the fact that you can’t have it on you at all times.

    • Honestly, I don’t think his new post made it any better :s
      Although he came up with an idea that I personally really like, he did that to “appease people who are whining because that they think something is offensive”. He somewhat completely missed what a majority of the people who posted here wanted, which is just sad and disappointing (ignoring that he keeps being a dick to those 78% who didn’t like his first idea).

      • Maybe, but there is a suspension of disbelief you have to take in a videogame, and I think something like this falls under that. Maybe hiding stuff in your bra could be an unlockable storage bonus? 😀

        It is a tiny bit silly, but honestly? He’s right about it being strange and different. I think it fits perfectly into the type of world and game that we have, and doing something like a bag would be a missed opportunity to further distinguish the game.

  6. I love the idea of the skirt inventory and the it is wise for the censorship, but still has one problem. IT LITERALLY DOES NOT MAKE SENSE.

    So many people are saying the same. It is more of a bad joke. I mean, weren’t you the one that wanted to change the name becasue of the word ‘Simulator’ because it describe a game as a joke.

    You said said that Yandere Simulator is meant to be a dark and serious game. How can anyone take this serious with this skirt inventor.

  7. This is more of an add-on to your idea than an opinion, but whatever (I’m not even sure whether or not you read these!)
    1. I’ll be honest, I don’t like the silhouette idea at all. It looks like you’re trying to censor it, which isn’t very appealing. Perhaps instead of “silhouette mode,” you could have a book bag instead?
    If this doesn’t make sense, here’s what I mean; as the default, it’s your panty-skirt inventory idea. But, in the settings you could change it from a skirt to bag/backpack/anything else that’d make sense in a PG standard.
    2. If you don’t like that idea, that’s totally fine, and I understand. You can still use the skirt based inventory (silhouette mode and normal mode), but I have an idea to add to that. What if there was a duffel bag/book bag/backpack/etc. (Which holds slightly more than Yan-chan’s skirt) so that you could carry around more than you normally could with just the skirt inventory? This would basically multiply your carrying capacity by 2. It wouldn’t look suspicious, since it’s normal to have a bag at school. Of course, this would be a huge advantage, so it’d make sense to make it difficult to gain access to it.
    Like the nerd that I am, I made a list of places it’d make sense to hide it:
    -Sports club (You can only use it if you join, it’d be hidden very carefully.This would make the most sense with the dufflelbag)
    -Info-chan (Maybe it could be a drop, worth a large amount of panty shots)
    -Locker Room (What if you had to pick a lock or find a key, in order to find and steal it from somebody’s locker? Maybe it could already have a few normal things in it that could be of use [i.e. Manga, items for the Senpai Shrine, new panties with an original buff])
    -Classroom (Similar to the last one; maybe you’d have to steal your rival’s (or any random student’s) book bag in the class room. You’d get in trouble if you were caught, so you’d have to steal it when nobody’s in the room. This could also have (normal) items in it.)
    That’s all I can think of. I just didn’t want to e-mail you and waste your time, since I understand that that’s a huge problem for you. Anyway, if you read the whole thing, thank you so much! Yan-dev, if you read this, please consider the idea!

    • I also wanted to say that;
      (Youtuber) Jacksepticeye played ‘Papers, Please,’ which included full body examination. And it showed EVERYTHING. Was that video taken down? You bet it wasn’t.
      Lots of Youtubers also played ‘Hunie Pop,’ a very lewd dating simulator. Most of those videos are age-restricted, but there are also some that weren’t censored, but weren’t taken down.
      My point? YouTube (along with streaming sites, such as Twitch) is being extremely sensitive towards panties. Not breasts, sexual organs, etc., but PANTIES. It should be fine, but apparently not. If somebody knows the reason to this, please tell Yan-Dev. This is like torture! Youtubers don’t want to censor the screen EVERY time you use one of the most consistent aspects of the game!
      Ok, I’ll stop ranting now… If you read this, thank you!

  8. In my personal opinion, I think hide her weapons or other things in the skirt isn’t make any sense x’D
    I don’t have anything against fanservice but I think it will more logic have the inventory in her bag or if you want to keep the concept of the skirt, hide two or three objects under the skirt, like tied to the legs

    I only found ridiculous to have the inventory in the skirt and even open it x’DDD

  9. I really love this idea! And the silhouette seems to solve the problems you would encounter on any end. 🙂 I’m really impressed! And I know a lot of people are saying it doesn’t make sense, but I disagree. What makes more sense: pulling items out of thin air, or hiding them in a pleated skirt? If we can enjoy the game as it came to us, we can enjoy it with the improvements and upgrades too. Besides… I’ve hid things in pleaded skirts before… don’t judge! There’s a lot of fabric on those things! You’d think it would be lumpy or noticeable but it’s really not!! *__*

    **Don’t admit your secrets on the internet**

  10. Please YandereDev, I hope you read my comment…
    The inventory system concept, grid-based, is interesting, actually is awesome!, but the “opening up the skirt” is not realistic…
    – there are no skirts that open like that (never seen one! and it seem veeeeery unconfortable):
    unless we’re talking about an ENVELOPE SKIRT, is like the scottish skirt (kilt), and you can open up from one side and pull….well, is not easy for me to decribe it, it’s easier to see one…..an ENVELOPE SKIRT won’t show the girl’s panties and you’ll have the same grid size!! Besides the fact that Yan-chan can open it discretly in pubblic

  11. To be honest, I see the skirt inventory not as Yan-chan actually putting all that stuff under her skirt, but just as an unique way to show a grid-based inventory. Yan-dev just wanted to make it look different from other games. You guys seem to forget this is a videogame, and not one that’s supposed to be realistic.

    Yandere dev:
    If it’s in the final game and people don’t like it, you can just change it with an update, I guess.
    By the way, I’m glad you used my idea of putting different options in the settings, like the steam clouds and such 😀

  12. holy…. hes GIVING you people the option to show the silhouette version, the censored version,or the steamed version. this is a debug build of the game, not an official demo so the pockets may be added on later. its really easy to bitch and moan to a game developer from the safety and comfort of your chair. you want a part in fixing this game? hows about you volunteer your talents huh? i’ve never seen a whinier fanbase in all of my life, and im a fan of Steven universe for crying out loud.

    • This part of the fanbase is picky. He gets tons of views on his yandere videos but notice how small of that community actually comments and votes here. The fanbase that is here are those who are really interested and really picky about the game.

      Plus any talents to fix the game he doesn’t want, he wants to be the main/only programmer. He stated before that it will only be complicated to have more than one person code things because it will be multiple bugs and he will have a hard time trying to find and fix them. The video he states this in may be one of his, I don’t want a secretary, videos where he addresses questions.

  13. I am sorely disappointed, Yandere-Dev. The vast majority of the fanbase finds it distasteful, and yet your entire response seems to lean towards the: “FUCKING FEMINISTS CENSORING EVERYTHINGGGGGGGGGGGGGG!!!” When you even asked for the opinion yourself. It’s not going to be a horror stealth game if you’re constantly glancing at a schoolgirl’s underwear whenever you want to shank a bitch. It’s going to seem fanservicey and stupid, and if the argument of sex sells is brought up, as far as I can tell, horror games and stealth games are NOT catered to an audience through cleavage and underwear. ¯\_(ツ)_/¯

  14. And all yall people wanna talk about you disappointed in this idea

    But remember you bitchy people dismissed the beat em up combat style

    Like what the hell do yall want???

    Shit i mean yeah it may seem off but it aint like its gonna ruin the whole damn gave over one feature YOU dont like

    idk what but yall need to stop telling the man how to do his job

    And stop fucking acting like a tumblr bitch and suck it up

    Though he could find another way yall hoes be telling him how fucked and jow dumb he is

    But i bet your ass can’t come up with something better, can you?

    Till then stfu.

      • But you know most of the fandom likes fanservice and of course YANDEREDEV IS NOT GOING TO STOP THERE. Obviously he’s going to put more of this fanservice in the game because it’s the personality of the game and you should have know it when you started playing. He’s not going to make a children’s videogame, he’s going to do an adult’s videogame not exactly a xxx but you get my point. I’m pretty sure there are videogames that can fill your expectations but if you don’t like fanservice then this is not a game for you.

      • @notapsychoorakiller, the game’s personality is fanservice? I must’ve missed that, could’ve sworn it was a serious stealth game.

  15. You want to use this because it’s risky and unique. But what about the beat-em-up system you asked for feedback about? I think that’s pretty risky and unique too. A high school girl fighting a grown up man? I think that’s risky and unique, if you ask me. But instead this is the feature that you decide to ignore your fans about. A feature where you show a high school girl’s panties to everyone when they want to open their inventory system.

      • That’s kind of what I’m saying.
        He listened to us with the beat-em-up system because we didn’t like it. So he didn’t add it to the game.
        He asked us if we wanted this new inventory system. A lot of people didn’t like it and gave good reasons. He didn’t listen to that part of the fans and wants to add it anyways.

  16. The inventory system would have been more interesting if involved Yan Chan’s whole uniform and not just the skirt. Like, you can only fit limited number of items of a certain size to different aspects of her clothing (I. E. Poison pills in her bra, knife underneath the blouse, matches in the pockets…) and have your space expandable when you decide to modify your uniform in the sewing club or getting a waist jacket. It also forces you to think critically on what items that you’re going to bring when you’re going in for the kill; and it will fit with the boundaries your game world has established.

    Personally, when I first saw your proposition, my first thought is: “But why?” In a world where panty shots, Stat raising panties, and erotic Manga have good and unique reasons to exist in game, where does this skirt opening inventory fit in? Your argument is that you want to push the boundaries and make this game more edgy. But implementing this without a good in-game reason is just like Kim Kardashian displaying her ass all over the Internet just for the shock value.

    I voted “no” for this one not because I’m find it offensive, but because I find it illogical for a game who painstaking goes through the details to make elimination and disposal methods to be quite difficult because “getting away with murder is not supposed to be easy”. It’s quite funny to think that it’s just easy to hide a number of contraband underneath a short skirt without consequences.

  17. Ok guys, yes it is a serious stealth game, but he wants us to have fun, most things do not make sense bc can you actually summon a demon in real life using dismembered limbs? Can you actually go to a demon realm in real life? No you cannot, he said in his nlog post that his game would be bland if we decided every feature. I understand that its also to make us happy, but what about him? He is trying his best to make this game not boring and im lretty sure if we did choose to vote to see what elimination methods were allowed to be in the game, im pretty sure you guys would vote out torture, kidnapping, and this newest one burning. He even said that panties are a main part of the game bc of Info-Chan, and its his game too, not yours, and i would like to see if you can make this game better, so honestly you guys are being childish, and i dont care how many people call me out for this, bc if you dont like this game bc of the fucking inventory, then just leave. Seriously over a damn inventory, grow up please and thank you.

  18. The problem isn’t that this inventory system may be “offensive” or “weird”, but it feels like more unnecessary fanservice. Yes, a lot of people started following this game because of the sexual stuff, but now there’s a lot more people who came here for the story or interesting game mechanics and they’re looking for something more than fap material lmao
    You’re trying to put as much sexual stuff in this game as you can and it’s just starting to look more and more far-fetched, like i can turn a blind eye to the pantyshots thing but hiding your entire inventory in a skirt? sounds like bad gamemaking chOICES yikes

    tldr: you gotta choose between making a good stealth game and giving people boners everytime they try to kill someone, sorry bud

    • Ok so how the hell you gonna point out bad game making choices

      Are you a game maker, k then.

      And if you decide to smash your sausage to deadly things or skirts then thats you

      (then again you probably need help. severely.)

  19. I very much agree with your “safe” and “bland” thing.
    Like Mario, wow ! So unsafe !
    And the Elder Scrolls ! What an original concept !
    Bioware game’s concepts are so original, too !
    And Undertale, so unsafe !

    No one like safe nor bland games !

  20. Like shit everytime a good feature rolls around yall fucks wanna complain talking about some unrealistic

    but when he ignores us and goes with another feature, what yall do?

    Complain and bitch about it (like yall usually do)

    So what yal need to do is have SEVERAL seats and stfu

    and let the man do his shit now i aint trifling with the double standards shit

  21. I reaaally like using killing methods not to direct, and the variety of them, because they’re definetely less suspicious, like fake suicide, letting dogs eat the victim… gj yandev ❤

  22. While the solution is better than the original proposal. There is still a lot of issues with it.

    I understand wanting to make the game as unique as possible and you’ve done a good job with what has already been put into place with the concept of the game along with a lot of the game play. I understand wanting to stand your ground on your ideas but considering you wanted feedback, it feels that it was disregarded from the issues being addressed.

    It’s not just the showing of panties, but the opening skirt animation and with what it implies. While panties have always been part of the essential game play mechanics, they are still avoidable. The player can choose to get help from Info-chan or use the buffs, those are appropriate uses. However, this way of opening and exposing the skirt, purely for shock value, isn’t a good use. Not only would it get old fast, it’s one of those aspects that can distract from the image you want for the game. Which is suppose to be about a girl who ruins the love life of her crush so she can have him for herself, even if it means killing all of his admirers. Games like Corpse Party or anime like High School of the Dead, which have good plots and and story while having dark horror themes get completely ruined due to all the ecchi in them which aren’t NEEDED. It’s one thing when it’s necessary or an acceptable amount. Huniepop, you’re expected to see the all the lewd details because that is exactly what the game was suppose to be or like in Rosario+Vampire, one of the monsters is a Succubus, any fanservice with her I can understand, it’s a part of her character BUT when there was so much with every single other female all the time, it not only took away from that character but also made it rather annoying especially if it gets to High School of the Dead levels where it’s everywhere and hardly ever helps the story. Higurashi is one of those that did a good job with it’s fansevice. The first two seasons had very little of it and the 2 seasons are the main story, everything else that was after was a company having money for it, there was a demand for more higurashi. Had more ‘fun’ and ‘silly’ story lines that were extras that there is no need to watch because it has no part of the MAIN story line. Putting the inventory system like this doesn’t give that option.

    Now, some may argue, “it’s just a small thing, why are you complaining about it?” but it’s not small, it’s something that is going to be used near constantly in the game, its the inventory which is unavoidable. The amount of people you would lose from “This game has a bag inventory and I don’t want to play anymore because that is boring” is little to none compared to “I’m constantly having to see panties and I find that (offensive/irritating/unnecessary, etc). I understand you can’t make everyone happy and am glad when it comes to things such as elimination methods (which many are considered ‘triggering’ or ‘inappropriate’) and standing your ground on those since if you didn’t, we wouldn’t have them but the inventory? I believe the game would be just find without this specific one.

    (This is more for the fans saying how we rejected the idea of the beat-em-up fight style, complaining about it being unrealistic and so we have no right to be ‘bitching’ about everything, here is my reply: While it was rejected as it currently was, it wasn’t just realism, it was more that it didn’t fit the style of what Yandere Dev envisioned for Yandere Simulator. It’s meant more for stealth and while there may be cases where there is no choice but to fight, for Yandere-chan to fight off the loan shark thuds and demand Kokona’s dad be free from debt, is bad because she’s exposing not just her own identity but the identity of Kokona’s family putting them in more danger, the current method for them is good because it keeps them in secret. I preferred that instead of just brute force but for characters like the delinquents or if a small town gets implemented and we get pervs. trying to grope Kokona and Yandere-chan intervenes as a way to have Kokona gain her trust, that can work.)

    I don’t mind defending the Yakuza fight style or (from what I read on the wiki) the elimination method that was originally going to be Yandere-chan messing with the diving board in the pool because it was ‘too looney toons’, these are options I can even consider bringing back with perhaps some little tweaks, I personally did enjoy the idea of the beat-em-up fights, just not with how it YanDev originally envisioned but it still would be good inside the game.

    Now back to the inventory: it’s not just due to public distaste of the idea but it also ignored the big problem for it. I know Yandere-KUN is if the kickstarter reaches one of it’s stretch goals (which I believe it will, but it could potentially not) but we still have the other outfits such as; nude, swimsuit, gym uniform and if you join the martial arts or art clubs and the uniforms those come in. None of those would have the skirt in them and why would you make a specific type of inventory animation for only one thing? While yes, you may be in the traditional uniform for a good portion of the game, you can’t ignore that there are other outfits to put into consideration and if you made a unique one for the skirt, you would also need different ones for every single outfit and that would be time consuming for Yandere Dev, it be simpler to just make something universal for ALL outfits and have only one mechanic for it instead of having one every single different outfit since all the outfits are worn differently and are limited to what/how/where items can be hidden.

    You can make the (rather small) sacrifice of the inventory design with either a bag or like many suggested make her entire body on a grid system and certain areas have more space for storage than others (and I mentioned this in the past blog post where you have a grid on one side of the screen and the other has a rotating model of the uniform in current use and have sections highlighted/outlined of the item on the grid system corresponding to it). Hopefully Yandere-dev will take the time to think over this mechanic a bit more and make the adjustments accordingly, if he later implements it into the sandbox builds and get feedback from there.

  23. Y’all keep talking about how this will affect the game’s image, but it’s already a game centered around murder, bullying and panty shots. You electrocute, incinerate, dismember, stab and grind innocent people. You even bully people into committing suicide. This game is already controversial and has a negative image. If you’re that worried about the action of opening a skirt in a game where the currency is panty shots, maybe this game isn’t for you. And while I’m at it, panty shots are optional right now because the game is still in debug mode. It’s absolutely ridiculous to base what the final game will be like off of the debug mode. The sandbox we have been playing is nowhere close to what the actual game will run like, and panty shots are going to be absolutely necessary if you want to continue in the game.

  24. Many people are arguing in the comments over whether or not Yandere Dev should keep this in or not. Many people are fine with it, but others are having problems with it. Whether it’s because they are actually offended, they say it’s too small, Yandere-chan would be cutting herself etc. I thought long and hard about it and I decided to give Yandere Dev an idea if he decides to change this. I know I’m late but I wanted to give an idea for people to think about.

    Does anybody remember what he said about adding Stands in his tenth May preview? I think he should go with the Stand idea that he mentioned a while back. I thought it was going to be an inventory option until he said he won’t be adding it in the game. But, it’s never to late to try! I think it would be a better option than the skirt because it shouldn’t offend anybody. Maybe it’s chest could open up to reveal all of the items Yandere-chan collected. It could still use the grid system and, since it’s bigger than the skirt, it can store larger weapons like the shovel or the circular saw without having to worry about space. The main inventory shouldn’t bother anyone since you’re going to see it a lot.

    I say it’s better than the skirt because of the reasons many people already listed. However, my personal problem is that it is an inventory that you see and control. I know that sounds weird but hear me out. The skirt is on Yandre-chan’s body, and can be taken off at will. It’s basically a removable inventory. I don’t like the idea that I could either have all my items drop to the floor as soon as I take off a bloody uniform, or accidentally burn my stuff if I leave them in the skirt. I’m assuming it’s the former, but if I’m correct teachers(and possibly students) will find and confiscate any dangerous items I have in the main game. With a Stand that basically holds all your items for you, you won’t have this problem. Also, the whole ”seeing your inventory” thing I mentioned was just a personal issue. Games like Legend of Zelda and even RE4 have inventories you can’t see or touch during gameplay. In cases like Fran Bow, who uses a purse as her inventory, the inventory is accessible by an icon in the corner of the screen. So, you can see it, but Fran doesn’t directly interact with it except for the sole purpose of getting into her inventory.

    I would also like to touch on the thing Yandere Dev said about purses or book-bags being to ”bland” and ”boring.” For one thing, that logic makes no sense because I don’t want to entertain myself with an inventory screen. I’m here to play a game and be a Yandere. And yes, I did come to this game because it was unique. This isn’t a love story where I was trying to get the guy. I was a Yandere killing girls so Senpai will notice me and only me. So no, the torture, murder, bullying, panty shots, etc. wouldn’t have been rejected, because those things were necessary to achieve a goal. I will concede that not many high school girls would think to hide an arsenal in their skirt. Not even psychopaths, because it shouldn’t be possible. You shouldn’t allow an item to do something it shouldn’t be able to do just because this is a video game. This may be a ”new” and ”risky” thing, but people want better.

    Despite all that I said, this is still Yandere Dev’s choice. I’m sorry that my idea may be a waste of time and that this comment is very late, but I just wanted to give an idea. The Stand may stick out, but if I can summon demons, why not this? The idea does already belong to another franchise, so this may be dumb, but still. Thank you to anyone who bothered to read through this mess.

  25. A solution to this problem is to add many different ways to store things. By doing this players can choose the way they want to store things, for example some people will use a bag and others will use this new system. By doing this not only there is more choices, you can give advantages and disadvantages to each kind of inventory system. This is adding more stratagy to the game. For example one advantage could be easy and quick access of items. A disadvantage could be that you can store only a small number of items. There are many possibilities of this system. If you are wondering how this solves the disaggrement of the fanbase I will explain people that don’t like this proposed system can use other methods of storage with their disadvantages and advantages, and the people that like the new system can use the new system with again the disadvantages and advantages. Please comment you opinion and don’t question my username I did not know what to call it.

  26. It seems to me—this is only my opinion, of course, but—if the game is about “being a psychopath”, then, sure, you have lots of different ways of murdering people. And, okay, you can become seductive. And maybe wearing different clothes can give you benefits, and having different panties is kind of silly but all in good fun.

    But if you just have the player randomly open her skirt, you have to wonder…Why? Are yandere psychopaths known for doing that? If the psychopath girl has to run around naked in order to kill someone, okay, fine. But what’s the motivation for opening her skirt? It seems like it comes out of nowhere. Like there’s no REASON for it. Except to arouse the person playing the game.

    If you wanted a game where girls ran around in their panties killing everything, if you wanted to give it all an erotic and gory vibe, that’s fine. But that would be a DIFFERENT game. You know, like Oneechanbara. Or some sort of an H-game. You can have “weird” things happen in the game, but are they weird just to be weird, or are they weird to support the entire concept of the game?

    I THOUGHT, again just the way I see things, that Yandere simulator is more “innocent” in terms of sex. The psychopath girl would never sleep with someone (OTHER than senpai), EVEN IF it would really help her out. I don’t know, am I completely off base?

  27. so you cand show dismemberment, blood, you can set a girl on fire, bully her into suicide and everything is fine..show some panties..nope to controversial…don’t get me wrong…i love your work and i’m sure the game will turn out to be awesome…but this just doesn’t make sense to me…please don’t use censhorship

  28. I like the idea because I would just like to have a reminder of which panties I picked that day, so I always remember the attributes it gives me. I think that would be a cool part of the inventory display, super useful in my opinion.

  29. The reason I voted to have a tasteful censor over the panties is because it could actually be useful to the player. Coming back to the game after a few days when you were plotting to kidnap a student, but can’t remember if you’ve gotten the tranquilizer? Check your inventory and see if your syringe contains it. I know right now you can just walk into the nurse’s office and see, but Dev said getting things like poison and tranquilizer will be much harder to obtain later on. So instead of sneaking around, trying to get to it and discovering that you already have it, you could just press a button and see.

  30. So the opened skirt is only for the view of the player. Yanderedev admits that the reality isn’t Yandere-chan opening her skirt. Which raises the question of where she actually is putting all this stuff, but beyond that… If the opened skirt and panties are just an abstraction for the player to see, that makes me strongly suspect that the player enjoys looking at schoolgirl panties. In short, it’s fanservice.

  31. People are interesting arent they Yandere Dev, Hey cool new feature pouring petrol on a girl and then flicking a match at her to listen to her scream as she dies. And chopping someone up to stick them in an instrument case then chucking them in a furnace. But lets all loose our shit when underwear comes into play.

  32. I know you’re trying to not be bland man, but you’ve already got stuff like bullying, suicide, and many kinds of murder. I don’t think going without this ONE feature will turn the game into kuudere simulator. I really think this feature would be going away from dark or risky theme you wanted, and not to sound like an 19th century school teacher or anything, but just plain distasteful and would break the concept of the game. You said you didn’t want the game to like ‘other simulators’ and wanted it to be serious, so I and many others feel like it would not fit in. I can imagine a player slowly seeing their victim isolated, stalking in for the kill…then opening their inventory to get the knife and start laughing and ruining the tension.

    Maybe you could be able to hide separate weapons in different parts of your outfit that don’t seem as weird. Like an animation of her turning around cautiously while stuffing Kokona’s phone or some cigarettes in her bra(Yes, girls do that!). Or stuffing scissors and a knife on the waistline of her skirt, instead of just being velcro’d inside. Or maybe she would have the option to carry around a backpack or purse and getting a layout like that. Even stuffing something in her shoe/sock Then maybe doing something like yandere vision and highlight the different weapons and click a button to select them quickly. I know with the bra, it’s kind of dirty too, but I feel you wouldn’t just get an animation of someone whipping off their skirt, and just her sneakily removing it. Maybe you could just hide stuff in your locker too, but I guess that wouldn’t be good for transporting, but an option for temporary storage instead of…your skirt.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s