I’ve got a new build with some bug fixes and some new content! Scroll down below this chilling illustration by TheJennyPill to read a list of everything that is new in this build.

- Attempted to fix bug that would cause black lines to come out of Yandere-chan’s head at school, depending on what hairstyle she was using.
- Fixed bug that would cause any kidnapped mind-broken student brought to school to spawn as a flaming Musume-chan.
- Attempted to fix bug that would cause a mind-slave to return to normal after being splashed with liquid.
- Optimized some code on Yandere-chan and female students in an attempt to improve the framerate a little.
- Reduced the game’s file size by about 60 megabytes by compressing certain needlessly-large files.
- Added a placeholder sound effect for the katana.
- Added three new accessories for Yandere-chan.
- Added three new hairstyles for Senpai-kun.
- Added two new hairstyles for Yandere-chan.
- Added a new weapon to the game – an axe.
Additional Thoughts Regarding Yesterday’s Proposal
Yesterday, I proposed the idea of a grid-based inventory system that is presented to the player as the protagonist opening up her skirt to expose weapons and items hidden inside of her skirt – and also expose her panties. I was not certain whether or not this kind of presentation would be considered distasteful, so I decided to poll the fanbase about it. Here are the results of that poll:

About half of the fanbase would be fine with the skirt concept if the panties were tastefully covered up. About a third of the fanbase thinks that the skirt concept is a bad idea. About a fifth of the fanbase is perfectly okay with the skirt concept.
I’ve been reading all of the feedback that people have been sharing regarding this feature. After thinking about it all day long, I’ve developed a rather firm opinion about the subject…
At this point in time, it’s probably not too presumptuous to say that Yandere Simulator has gotten a lot of attention. But, why? What caused so many people to notice Yandere Simulator? I’ll tell you what causes a game to not be noticed: being bland, and being safe.
A “bland” game is a game that doesn’t do anything unique to set it apart from other video games. A “safe” game is a game that avoids doing anything that might offend or alienate anyone.
An example of a bland game would be “You are a soldier, and you must shoot other soldiers.” An example of a weird game would be “You are a Japanese high school student, and you must murder other high school students.” An example of a safe inventory system would be “a grid inside of a backpack”. An example of a risky inventory system would be “a grid inside of a girl’s skirt.”
When you try to play it safe – when you try to avoid offending people – when you avoid taking risks – you wind up with something flavorless, colorless, odorless…something bland. Yandere Simulator would never have gotten anywhere near the amount of attention it has currently received if I always went with the least-risky, least-weird, least-offensive options. Instead, my game design philosophy has basically been to always do risky, weird, and even offensive things.
If I had allowed you to vote on whether or not I should include panty shots – or bullying – or suicide – or torture – or the implication of domestic abuse – I wonder if those features would have been rejected? Instead of staying away from weird and risky material, I implemented everything that seemed appropriate for a psychopath to do, regardless of how “offensive” it might be. As a result, Yandere Simulator’s unique identity – and popularity – come from the fact that it has a bunch of weird, risky, borderline-offensive things in it.
Yandere Simulator’s popularity is due to the fact that it doesn’t do the “sensible” thing for a video game to do; it doesn’t do the “normal” thing for a video game to do. Boost your stats by wearing different panties! Become seductive by reading erotic manga! Take off your clothing in the locker room and run around naked! If Yandere Simulator didn’t have features like this, it would be bland, and that means it would be boring.
You’re not interested in Yandere Simulator because it’s a bland, boring, inoffensive, derivative, safe game. You’re interested in Yandere Simulator because – in most ways – it’s unlike other games out there. Am I right? And it’s unlike other games out there because, instead of doing normal things – like putting an inventory in a backpack – I do weird things – like putting an inventory in a girl’s skirt.
Here’s what I’m getting at: Yandere Simulator isn’t the type of game that would have a bland, boring, uninspired inventory system that looks like it could be found in any other game. Yandere Sim is the type of game that would have a unique inventory system you’d never find anywhere else; an inventory system that, yeah, might offend or alienate someone, but that’s exactly what gives the game its personality.
If you haven’t figure it out yet, I’m strongly advocating for the skirt-based inventory system that I proposed yesterday. It’s the sort of game design decision that only an insane person would make – and that’s exactly what got Yandere Simulator this far in the first place. As you can tell by scrolling up and looking at TheJennyPill’s artwork at the top of this blog post, Yandere Simulator really isn’t a soft, fluffy, family-friendly game in the first place.
With that said, I can’t deny the fact that 33% the game’s fanbase rejects the concept. So, I’d like to make a compromise:
Within the game’s Settings menu, I’ll give you the option to display the protagonist as a silhouette on the inventory screen:

This way, anyone who thinks it’s distasteful won’t ever have to see it. I’ll also give the player the option of censoring panties, increasing the size of the steam clouds around nude girls, etc. I’ll let the player customize their experience so that they don’t have to experience the horror of seeing something offensive.
With this new information in mind, please vote on this poll to let me know how you feel about the idea:
EDIT: Here is a screenshot of the results of the poll on June 24th 2016:


YandereDev, YandereDev! Wouldn’t it be weird if Yandere-chan was constantly opening up her skirt everywhere?
Midori, you baka! Obviously, Yandere-chan wouldn’t actually be opening up her skirt in reality. The inventory view would be for the player only.

But, YandereDev, YandereDev! What happens when Yandere-chan is wearing pants? What happens when Yandere-chan is naked? What happens if the player chooses to make the protagonist a male?
…uh…enough questions, Midori! I need to get back to writing code for the game!

…aw…oooookaaaaay…

you showed a solid opinion yandere dev. now i agree to the idea, though i think that it needs a bit more thinking before adding it but i am supporting it not
BTW amazing artwork
I support this, it still gives us the option to see them, as well as it is still implementing a mechanic you think is need
After slaughtering and piercing some heads and bodies in my room, I decide to change to a different weapon. Mom enters the room “the heck are you doing there son?” “just… gamer things” *I regret ever opening the inventory at all…*
Well personally, I believe it’s logical to havet he onventory inside Yandere-chan’s skirt, and I like the idea of a grid-based inventory, but in my opinion, it’s just not very good-looking aesthetically. Why don’t we change it to something like a bag, or anything else, even a grid-based inventory which appears in the same scrren but not out of body parts and cloths, but just a normal popping inventory. The player then can assume where that inventory comes from and teh aesthetic of the game would make it look better and more good-looking, like Resident Evil 4 after all.
But the question still remains… how will Yandere-chan be able to have an inventory while nakes? Is that a mystery now!
I love the solution!
That’s makes sense, Yanderedev. You are aware of inventory with other clothes and you’ll have a solution for that. I liked the solution too, better that the previous censored system.
Wise option as always! *applause*
Bags are boring as an inventory, they can be used in much more interesting ways…^^
Happy we’ll most likely be going through with this. I personally don’t understand why someone playing yanderesim would be bothered by this considering the main mechanics in the game. Well to each their own….
what you said was actually wrong, dev, a lot of “bland” and “safe” games become very noticed, and in fact are popular, take Animal Crossing as an example, a “safe” game and haves a huge fan base, Legend of Zelda, for example, is a “safe” and “bland” game, and it’s extremely popular as well, Harvest Moon, etc.
“Bland” and “Safe” does not = slow interactive games. What he is talking about is normal things seen in every other game. There is no other game on the market that equates to Animal Crossing. It’s entirely unique. The Zelda Series is in no way Safe or Bland, every single game they are trying brand new things, settings, plots, introducing new lore, strange characters, new gameplay, new perspectives etc.
The Zelda games are constantly changing and evolving, never stopping to keep with old mechanics. }
Majora’s Mask was introduced with an extremely dark story and a time restricted gameplay which was thrown away completely the moment was made, which then they moved onto making Windwaker which introduced Sea Travel, which was then thrown away for the Wolf Mechanics of Twilight Princess.
Zelda Breath of the Wild is stepping into a brand new direction never seen before in a Zelda game, in no way at all could that ever be considered bland.
Considering the themes present in YandereSim this inclusion of the Skirt/Panty inventory system isn’t shocking or distasteful in the slightest. Having Yan-chan opening up a purse/bag for her inventory would not really make much sense considering the Japanese don’t carry bags around at school, and also,even when she is naked, it still wouldn’t make sense.
It’s beyond me why this inventory system comes off as shocking to anyone.
ahh, I see, I’m sorry for my misunderstanding and gratefully appreciate to have the guts to reply and explain to me, I guess i wasn’t paying attention to the dev’s post ;;!
That Illustration Is So Pretty!!! My Eyes Hurts! Can Someone Tell Me What Happen There?? Like, seriously
Yandere-chan framed Kokona then she killed her and put Saki’s head in her hands.
Cool! That’s like what I meant with Censored/Uncensored! 🙂
//
I will always play Uncensored 😀
OMG im so early :O
I’m glad you’re considering those extra options. It’s retarded that YandereSim is already getting banned for no good reason on sites like Twitch as it is. Best to try and avoid getting it banned elsewhere if possible without having to compromise your artistic integrity. Though I’m sure plenty of people are still going to find ways to be offended.
Yandere sim is a unique game, regarding that it balances normal high school, and the insanity of a Yandere. It does this by using controversial elements at SPECIFIC and TARGETED points during game play to maximise their impact on the player which helps them engage with both the plot and the game as a whole. It is also important to note that there are different types of controversy as well. Most gamers are familiar to the concepts of homicide, kidnapping, torture even bullying to an extent. The pantie shot system of currency is a key aspect of the game and is already associated with it, but it is optional to actually follow along with taking pantie shots. The inventory system of a girl taking off her skirt to show her inventory is both unnecessary and too off-putting. Controversy is a great way to make a game unique, but having the player forceably see the protagonist undo her skirt every time, even if they are a silhouette, to open the inventory is distasteful to most gamers. I say most because of other games while showing such kinds of lewdity, make them critical to the environments the game takes place in. GTA5 your a gangster and an underground figure, of course prostitution is going to show up. But in a high school where your main task is to eliminate your rival, centering all the tools around the “crevice” of a mature school girl is very off-putting to most gamers and gamer’s followers
Yandere simulator must strike a fine line with skillful stealthy and deadly gameplay, with the teen-friendly atmosphere of high school. Please don’t make Yandere simulator comparable in the minds of both gamers who play the game, viewers/followers who watch the play troughs and Social media companies who dont know the game, to things like huni-pop or other excessively slutty games. Yandere-Chan wouldn’t want to show her panties to anyone BUT Senpai.
If you really like the idea of a skirt inventory system, when you open the inventory, you could instead see the already flat skirt with the grid rather minus yandere-chan’s body. it may have a lot of room, but yandere-chan could have secret pockets for holding weapons. Perhaps yandere-chan, providing she has the right material, could add more weapon spaces in her skirt as the game goes on. Perhaps info-chan might be good at sewing and textiles in her little info club.
Who knows? as the developer of yandere simulator its up to you to mould the game and the people who play the game. Be wise but have fun.
Sincerely a Yandere Kun
And, how YandereDev convince NEW players and viewers that the key point to the inventory system is Yandere-chan’s well-chosen disguise, not those white or colorful panties, or that [censored] inside the panties? That is a problem.
bottom line, keep the skirt, lose the panties and don’t take that the wrong way. Such punnyness
I still hate this idea, sorry YanderDev!
Me too. It’s the first time that I don’t agree YandereDev’s idea and feel sorry for that. However, seeing YanDev’s explanation, I think this idea is a bit considerable.
But, I still have to say: The game is YANDERE Simulator, not NUDE Simulator, so if YanDev must insist on this idea, he must design it very carefully. When players see these animations and graphics, they should think that Yandere-chan can do anything at any cost for Senpai (by disguising). If players link it to porn, the design will be absolutely failed.
In a word, YandereDev must CONVINCE US THAT THE POINT TO THIS INVENTORY SYSTEM IS YANDERE-CHAN’S CRAZY AND WELL-CHOSEN DISGUISE, not those white or colorful panties (or that hole inside the panties).
A great thing for inventory will be a bag. I mean it’s school so it won’t be suspicios if she wears a bag (nobody knows she has a weapon inside) but your idea is great also i saw an anime pic that kinda looks like your inventory, but that girl wears weapon under a skirt on her legs
No, in case you raise suspicious, in normal that the conselour a teacher or the police will controll you bag. With this system, maybe only the police will find the weapons you have under the skirt.
I hoped matchmaking is going to be in this build
The next content build is on the first. This is bug-fixing.
I think good idea , I’ll be waiting for the next update 🙂
I don’t know….I just can’t get behind the ‘Skirt is your inventory’ idea. Not because of this whole ‘safe’ or ‘risky’ thing going on but because it messes with my immersion into the game. There is a lot of work being put into developing a sense of realism for the game. Suicide, drugs, kidnapping, implied prostitution, and having an average school skirt be our inventory just throws me off. The average skirt would not be able to hold the weight or so many items. Also walking around naturally would be near impossible, let alone running. But if breaking the realism of the setting is what Yandev and the people want, then I guess….?
“When you try to play it safe – when you try to avoid offending people – when you avoid taking risks – you wind up with something flavorless, colorless, odorless…something bland.”
Couldn’t have put it better myself- the only reason I voted to censor the panties is because of Youtubers who wouldn’t be able to post it and because Steam might not let you do it either.
I HAVE A COOL IDEA! (At least I hope that it is xD)
Maybe when Yandere chan is wearing other clothes, such as a swimsuit or gym uniform, there should be a belt bag in her locker that she would have to wear (people might think that she carries her cellphone in it or something like that), because without it, she couldn’t have any small weapon on her. So basically when Yandere chan changes to any clothes that don’t have a skirt (including easter egg modes where she doesn’t wear a skirt), she would have to go to her locker and grab her belt bag to put small objects in it (if she doesn’t put on her belt bag, she would only be able to carry a large weapon around until she grabs the belt bag). And when she’s naked, well,… maybe she can also wear the belt bag? Or she would just have to carry larger weapons around… I don’t have many ideas for the display system of the belt bag, but it could be something like the original one from the game you got this idea from in the first place. So yeah, there was my idea… I don’t know much about programming, but I guess that it wouldn’t take just one day to do this…? (sorry if my idea was a bit confusing :/)
I hope that you read this comment and that this idea inspires you! 🙂
The silhouette makes it WAAAAY cooler actually, it helps to hide the graphic limitation of the game too. I also think that she should be about to hold stuff in her trunks and tubesocks. And that she should have to transfer them whenever she change clothes.
Well… Those were some really valid questions you just dismissed. Many of us don’t really care about the feature being ‘risky’ or ‘bold’, but about it being ‘plausible’, ‘realistic’ and ‘immersive’. In the end, it’s your game, do whatever you want, but you haven’t addressed that aspect of the feature that many of us find objectionable or off-putting. Anyway, I’ll still love you, Devpai.
True.
I absolutely support your opinion and looking forward to see next update YandereDev~ anyway when is the official website are ready… I’m looking forward to see it near July, plz make it happen YandereDev
This feature is totally useless and meaningless.
I don’t know why a bag wouldn’t do the trick:
– it’s realistic/logic/reasonable: Imagine the danger of wearing a skirt with a syringe in it… Her skirt would also be weighty
– it would add challenge/gameplay mechanics: Bring the bag to school without being seen, hide it where nobody would find it, etc.
– it’s more in the actual stealth logic of your game
– can’t offend anyone (even if I’m personally not offended by your solution at all…)
Making a borderline game doesn’t surely make it cool or fun, think about Postal 😉
You’re planning to do a stealth game, so focus in this game style.
Of course you can ignore my comment
If you are a suspect, the first thing the counselor or a teacher will do is control you bag, not under your skirt. This is a more effective way to hide you objects, and something a psycopath like Yan-chan might come up with. I think that the way it was exposed at the moment is perfect.
As I said she would hide the bag, so if someone find it she can pretend it’s not her bag.
Go hide objects in your skirt and see how everyone will stare at it xD (only flat/small objects could be unnoticeable)
Plus it’s way to risky having all those weapons with you, if you’re sane enough you’ll want to have them only when murdering, then put them at a fair distance apart from you.
A bag is an extremely boring and tedious concept. Not too mention it makes no sense in the setting. Japanese High School students don’t often carry bags around school, they often just keep stuff in lockers or in their desks. A bag is just straight up suspicious too begin with, and having to hide a bag would just be an annoying concept to do ALL The time. There is a point where things go from being a challenge too being just plain tedious and unnecessary. I don’t want to have too take my own inventory into account when I’m walking around trying to do a thousand other things.
Having a skirt as an inventory isn’t realistic but neither is summoning demons, it is however, unique.
The bag wouldn’t be constantly with her, it would be hidden once (at the beginning or something) and would serve as a store place.
Don’t forget it’s a stealth game, so it would add a stealth value on it.
Being unique doesn’t mean being good/cool/fun, if you think so you have a lot to learn.
Summoning demons is not part of the core gameplay, isn’t it? It’s just a easter egg, try with another example please 😉
It’s not offensive to see a pussy, an ass or a boob; it’s ofensive when a female body ls hipersexualized and objectified to the point where you find asses, pussies or boobs in everywhere and everything for almost no reason. It was a inventory menu; why should I see a girl’s underwear where it doesn’t belong, when you can create another option that makes more sense for a menu? We’re not all oppresive ortodox christians from Westboro Church, chill out people 😉
Yan Dev, offensiveness for the sake of being offensive isn’t unique game design. It’s shock value. The game has enough of it to give it an interesting concept yes, but you don’t need to just go find extra places to put it in. And while the silhouetted version is certainly and improvement, it’s not a good compromising if you’re attitude towards adding it in is LOL YOU MAD THO?
We’re not complaining because we’re expecting a soft and fluffy game, but if that’s how you feel, then why are you trying to make your game feel more like an ecchi comedy game than a stealth and social sabotage game? You’re ruining your own atmosphere. I guess in the end, the game you’re making is different than the game I thought you were making, and maybe that’s on me. I’m majorly disappointed.
“why are you trying to make your game feel more like an ecchi comedy game than a stealth and social sabotage game? You’re ruining your own atmosphere”
I totally agree, you succeed in saying it clearly 🙂
Agreed 100%. Especially with the “LOL YOU MAD THO” attitude Yandev seems to be sporting towards anyone with perfectly reasonable critique. It’s really disheartening, and is really kind of ruining my interest in following the development of this game.
A dang shame.
Same here. All those dismissed questions are actually pretty important, and the only answer given is rather vague. And what if option of playing male character will be implemented? We’ll have animation of Yandere-kun unzipping his pants?
Kinda just sounds like you’re making excuses to be a pervert.. This creepy on so many levels dude.. The fanbase is just eating it up.. Oh god..
By that logic, everyone who plays game like Grand Theft Auto are people become more violent and want to commit crimes. Even though since recreation of video games it has made people less violent. Anyone who owns game like Payday, are robbers.
Okay but was I saying it was towards the player? I was simply saying the fanbase (unfortunately) doesn’t see anything wrong with this. If he wants a realistic game, make it a realistic game. A blazer for instance would have been a perfect example for his contraband inventory idea. I’ll admit I did kind of overreact, but she’s underage and I personally don’t want to see her underwear if this game is about stealth and murder. It’s off-putting.
I’m pretty sure most people’s problem with the concept isn’t the risque-ness of it (because, yknow, let’s be real. if you REALLY have a problem with seeing a girl’s panties, why are you playing yandere sim in the first place?), it’s the fact that storing sharp and heavy objects in a skirt right next to your skin is kinda dumb and dangerous. Like, I know this is an anime-ass game with anime tropes, but the fact is that the concept itself is unrealistic and needs to be considered more.
I would really like to see an artwork spotting the unrealistic side of this feature, it could be sooo funny ^^
And SITTING DOWN with a knife, syringe, your PHONE, a screwdriver and stuff wouldn’t be comfortable.
I really loved his thoughts on this
Midori actually asked some pretty legit questions right there.
I think the silhouetted version is perfect! Still keeps the “yanderes tend to hide stuff under their skirt” thing, is still unique, without having pantsu in your face-u. xD
And if we get a Yandere-kun protagonist then we could go with the jacket idea for him! That might even be an idea for people who still dislike the skirt option for Yandere-chan, have an option to have her wear the boy’s uniform so she can use the jacket-grid too.
I’m not sure what to feel about this, to be honest. Yan Sim’s main focus is eliminating your rivals through whatever means possible, all while not getting caught and clutching onto an “innocent schoolgirl” mask. I know what you mean about some games being unappealing because the developers don’t have the ability to delve outside of their comfort zones, but I honestly think that risking a small – yet significant – part of the fandom over this idea is just not good. There are plenty more ways to make the inventory interface more interesting without having to lose a good part of the game’s audience, one of which I’m going to suggest below. Furthermore, the inventory doesn’t reflect the entire game. No one is going to buy the game, and then say, “Ugh, I, like, really hate the, like, inventory of this game! OMFG! Like, I REFUSE to play this!”. I agree with you that it could be more interesting, but like I said above, this idea is quite risky. And, like you implied in your blog post, this idea won’t work with the gym uniform, swimsuit, club uniform, and when Yan-chan is naked.
So, here’s a proposed solution.
To solve the additional problems of what to do with the inventory when Yan-chan is in her swimsuit/gym uniform/club uniform/naked, why not just have the inventory pop out of nowhere after toggling a certain key? Like, just let the inventory interface cover a part of the screen. Whether or not the game pauses during this time is up to you.
To go with grid-based inventory you suggested, I was thinking something along the lines of the inventory in the game “Fate”.
Now, I have some apprehensions regarding the proposed grid-based inventory. What bothers me the most is that some situations require the player to quickly switch between holding an object to hiding it, or seitching between an object and another one. If we have to open the grid-based inventory to do this, we could potentially waste useful seconds.
I was thinking we could merge Yan Sim’s current inventory with the grid-based inventory you proposed. In the game Fate, you open a grid-based inventory and have the option to transfer things from your inventory to shortcut keys, which are similar to how the current inventory works. How about giving the player the ability to keep unnecessary objects in the inventory, while keeping important ones in the shortcut slots? That way, players would be able to switch between items quickly, and veteran players wouldn’t have such a hard time adjusting.
Good idea.
Pretty great compromise imo. Honestly I think the black silhouette looks even better than the uncensored one. It’s kind of creepy goes with the aesthetic of the game instead of being kinda.. distracting. ^^;;;
really great compromise, you should go forward with this
I was part of the group who was completely fine with idea in the first place. I find it really stupid that panties get sensored. Hell, Einshine had a few of his videos age restricted recently because they contained panties! It wasn’t even panties someone wore or was wearing. They were brand new, from the box, and all he did was smell the pantsu! And….well, ok, he put a few pairs on his head and arms. But he was fully clothed. It was a silly video. And the weirdest thing he did was sniff and rate the panties based on how they look. What’s with the panty hate YouTube? Even the original SpongeBob knew the wonders of panties. He went on panty raids with Patrick for god’s sake!!
Notice how he blatantly ignored the bulk of our objections! I’m honestly shocked I’m in the minority here.
True. He ignored the realism part. Sitting on sharp weapons would be uncomfortable and the stuff could fall out.
So, if the whole opening up the skirt thing is not to be taken as real in game thing, and for the player view only then… what is it for? No one expects this game to be fully realistic, of course, but wasn’t the whole idea with hiding stuff under Yan-chan skirt supposed to make inventory system more plausible than it currently is? As this solution would be unpractical for the character and is obviously highly unrealistic, all that’s left is shock value.
So, my question is: does this game truly need inventory system that’s designed mostly for shock value? Because, after explanations in this post, it does sound as if YandereDev just wanted to put girl removing her skirt in the game, even if it resulted in complete lack of realism. Even panty shots have some plausible in game background. This has none.
The idea behind it is more to limit what you can carry, hence a grid inventory system. Instead of a black hole inventory. being limited to what you can carry has been used in resident evil 4, so you couldn’t just horde everything you see
I have nothing against grid inventory system, I actually really like that idea, I think it adds a lot to game realism. But still, if it’s at least semi-realistic solution we’re looking for here, then why use skirt? Yan-chan would have to sit on her knives then, and even if she added some sort od protection to this skirt/her thighs, so she wouldn’t hurt herself while walking/sitting, it would be still visible that something is attached to the clothing. Other people added many other issues with this solution.
Yes. For example, the things could fall down, running would be hard Yan-chan could get cut.
I was okay with the concept to begin with but having options to censor to taste is a fine idea. Options are choices and if players want to choose a more censored version, then they can. People get way too worked up over things like this to begin with.
This will surely attract the perverted fan base like me but I’ve been with the game for a long time and know a lot about it On Jun 21, 2016 4:53 AM, “Game Development Blog” wrote:
> yanderedev posted: “I’ve got a new build with some bug fixes and some new > content! Scroll down below this chilling illustration by TheJennyPill to > read a list of everything that is new in this build. > http://funkyimg.com/i/2ddRx.png Attempted to fix bug that would cause bl” >
I’m fine with the compromise, but the way you handled it seemed really dismissive of valid concerns. While suicide, bullying, torture, and domestic abuse, those are optional parts of the game (If someone doesn’t like them, they can avoid those, they can ignore those), the inventory system is a critical feature of the game that can’t just ‘be ignored’, you can’t ‘play without using it’. Yes Yandere Simulator didn’t get anywhere by being safe, but ignoring a majority concern in the future is less about ‘offending people’ and more about understanding what your audience wants and needs, audience doesn’t want to stare at panties each time they want to grab a knife, youtubers need a censor bar so they don’t lose their videos.
I’m not offended my panties, hey, if I was to pull a Midori, I’d suggest lace, but given my pc is in the famiily room? And I’m more interested in stabbing things then looking at a (seemingly) underage girl panties. I’m not really for a full screen view of a students panties every time I want to open my inventory.
I like the compromise, but you sorta acted unprofessional about it all.
True. He ignored some points about realism and immersion.
YandereDev! YandereDev! Why you just make a bag or backbag for the inventory? I think my idea will not be offensive for Youtube or Steam.
So many people are talking about carrying a bag around.
First of all a bag doesn’t make much sense either, it’s not often common to see the Japanese carrying around bags at school, they often just keep their stuff in lockers or in their desks. not too mention it’s really, really boring.
“What will Yan-chan do when she is naked”
Why would Yan-chan being carrying a bag around naked? The same issue arises.
Anyone raving about how it isn’t realistic, seems to fail to realize neither is summoning demons, it is however Unique.
“It messes with the theme of the game”
In what way does it? If you go for Silhouette mode it’s literally just a silhouette of a body. It’s not turning the game into a Harem Ecchi Comedy because she carries things around in her skirt.
A lot of people are just raving about the concept without actually suggesting anything worth while.
“Make it a carry bag” YandereDev has made it pretty clear he does not want to do that.
“It’s Unrealistic/Sexual/Ruins my immersion” Then what do you suggest? Stop whining and actually trying thinking about it.
He understands there is issues with it, but what’s your idea?
Actually, why wouldn’t Yandere-chan carry her bag around when she’s naked? Sure, it would look weird, but it’s not like she’d be planning on being seen by anyone without clothes on. Also – all clothes based inventory system would meet the same issues, so it would be more realistic to have to wear uniform to access inventory at all. After all, getting away with murder is not supposed to be easy, right?
The bag is more possible than a skirt.
The weapons will be lumps in her skirt
When she change for clubs or gym surely the other girls will see the weapons
When she falls to spill water on a girl anyone behind her can see the weapons
She will have to sit down a certain way to not scratch up her skin or have the weapons fall which will draw suspicion
When she runs the weapons will make a clashing sound
A skirt is suppose to be curved around with weapons instead it will be like a box shape easily can tell she has something in there
When taking a weapon out her skirt she will be digging in her skirt that will get her in trouble with the school and bring down reputation with her classmates (possibly make it so she can only use her inventory out of sight)
It will be near impossible to try and ride a bike with that stuff in her skirt-the weapons will make the skirt less stretchy and movable.
I think a solution will be to make the game more unique and give us the option to choose what inventory we want. Skirt, jacket, pants, bag, purse, or maybe hard mode where you have to get weapons you need, max 3, from your locker. I am sure if this became a goal reward when yandere dev does a fund page people will donate to get it.
I am just saying i have no personal issues with the skirt, but if yandere dev is trying to go for more realism or to make the game different, currently him ignoring the negative opinions will just ruin the game. He should acknowledge that yeah the skirt also has tons of problems but it is just something he want to do.. if you think about it, it is as if he didn’t care at all about the previous poll…
Many of us did offer alternatives, you know.
LOL i see how it is. big boob girl gets all the love and oka ruto dose not. u kill big boob girl becuse she has a crush on senpia well so dose Oka so give Oka love to by adding a elimination method to her
Kokona is a test rival. Oka will get the methods later.
so is oka ruto.
I will only agree to the silhouetting of her shape if she gets similarly silhouetted in other instances as a way to keep the interface consistent. (I would argue that would make silhouetting would be associated with “the game is paused, this is a game moment, we are breaking character here for a mo’ “)
I have no idea of when else said effect would take place. You’re the one designing the interface.
In the debug build I don’t really like Midori, but I like how you use her to say what the fans say.
Maan…
The trouble is not only in “Oh My God, It Is So Embarassing To Show us The Panties”!
More than that, it`s no even the worst thing!
The worst thing is…
You just putting one game abstraction instead of another! This looks just more insane than simply getting stuff “from the air”, because you are trying to make it look realistic.
In my opinion, you must either try to make the system look realistic (for example, animation of Ayano taking items from her pockets/bag/backpack/whatever), OR simply leave it as it is (taking stuff from the air)!
Look, if we were offended by the sight of panties, we`d probably just left you alone. But as you see, we are here and are willing to help you to take good desicions! 🙂
Just make up your mind: do you want to make everything look realistically, or you are OK with some abstractions like taking items from the air.
In any case, having something bigger than a small stiletto or a boxcutter under the skirt WILL look suspicious, as I mentioned in my previous comment. What if Senpai accidentally touches Ayano? 😀
The game isn’t finished yet.
Maybe he planed it.
Exactly, I admire YandereDev’s creativity and how he comes up with so many new ideas, but it does seem sometimes like he goes a bit overboard with it and just wants to throw in random crap that makes no sense. And the fact he assumes that everyone who disagreed with it is just offended by panties, if we were easily offended why would we be playing the game in the first place?
Yes, that`s the point I`m hoping to bring to YandereDev!
He got it all wrong. The problem is not panties, the problem is the fact of having an entire shop under a skirt while pretending to develop realistic and serious-looking game design!
Wait WHAT!
You’re playing YANDERE Simulator. You murder people, kidnap and torture people, bully people into suicide. YOU EVEN SUMMON DEMONS FOR GOD SAKE. And now you’re whining about an inventory that shows her panties? Oh, but panty shots are fine.
I have a question, in the final game will the weight of the charackters be different? ‘Cause if everyone is ‘normal’ / ‘thin’ like now, it isnt realistic.
And will there will be ‘special events’ in School? In Germany for example (idk where you are from), we have the abistreich,/ abi-joke. There is a big chaos and the pupils who leave the school because they are finish play a big joke or make a party. Will in the final game be something like that?
To be fair they’re done in the style of anime characters, who do have really unrealistic body shapes. But I’d love to see different body types, like with Kokona for example, there’s no way your boobs can be that big when you’re skinny, I’d like a chubby Kokona! But it’d be extra work because he’d need to make multiple different character models, so I don’t think he’ll do it
I believe in the FAQ he said that different body types would cause clipping errors (even though the box tiddies already do that lmao) so he wouldn’t be adding them in the final game.
This is a fantastic solution. I’m all for it!