Boy, oh boy! A lot of people had strong feelings about yesterday’s video, and let me hear about it. The reaction was almost unanimous. I’ve made a video in response to everything that I’ve heard over the past 12 hours:
There are a couple of things that I can be a bit stubborn about, but I’m definitely not stubborn enough to defend a feature when the overwhelming majority of the fan-base tells me that it’s ridiculous. A developer who doesn’t listen to criticism is a developer digging his own grave. I take feedback very seriously, and this definitely won’t be an exception.
There’s a possibility that I may eventually revisit this topic at some point in the future, but it definitely won’t happen unless I can present a thorough plan for how I’d make the feature fit in and feel thematically appropriate.
…hmm…I wonder…what if the player was given the option of infiltrating the loan shark’s office and setting up a bunch of traps, so that when he arrives with his henchmen, they’re injured or incapacitated? That might be a more believable way for a schoolgirl to take down a bunch of grown men, while keeping things stealthy…hmm…
In other news, I’ve uploaded a new build. Here are the details:
- Removed debug command that would trigger Kokona’s expulsion cut-scene, because way too many people were pressing it on accident and then reporting it as a bug.
- Fixed bug that would cause bizarre issues if Yandere-chan tried to arrange a meeting on the school rooftop at the same time that Kokona was accepting a phone call.
- It is now possible to have the “Offer Help” conversation with Kokona behind the school and in the storage room, in addition to the rooftop.
- Fixed bug that would allow the player to use the “Offer Help” command on Kokona…after pushing Kokona off of the school rooftop.
- Fixed bug that would cause the player to switch between their phone and their rival’s stolen phone outside of the appropriate situation.
- The player is no longer able to peek into Info-chan’s room when Info-chan is dropping an object out of her window.
- Attempted to fix bug that would cause Kuu Dere to sometimes become stuck on a door on the rooftop.
- Replaced Sakyu Basu’s poor-quality ring removal animation with a higher quality animation.
- Fixed bug that would cause Musume’s hair to not have an outline in Yandere Vision.
- Added a texture for Kokona’s phone so that it’s not just a purple rectangle.
- Replaced the texture of Yandere-chan’s phone with a higher-quality one.

Yeah this is true….
Loan shark’s guys are getting off easy for now. Probably not for long though.
I wish that he wouldn’t apologize for proposing an idea. I’m really glad that he did so he could see the reaction of fans, and I’m glad that I got to think about the idea and how it would feel with the game.
True.
Agreed. I liked the idea as well, and if he decides not to put it in, I won’t mind.
so..it’s not gonna be in the game or what?
Sounds like it’s not.
I’m sorta glad cuz as the type of player that weighs risk and reward far too much, and it’s feels much less risky to just throw Kokona off a roof, or poison her, or frame her for murder, than fight several grown men and possibly get arrested, losing senpai.
The idea is still interesting, something that I picture is the Ellie level from The Last of Us, you have to be extra careful when sneaking around since you are a schoolgirl against adults, we could either incapacitate the henchmen one by one or wait for the perfect moment to kill the boss.
I love these ideas dev, keep up the good work ( ‘w’)/
I do like the idea of a combat system being added, but the way it was originally proposed just didn’t make much sense. Good idea, just needs to be re-worked a bit.
its a good idea, just presented poorly/ not thought out
… make it a stretch goal on the kickstarter, and then turn the martial arts “practice” at 5 into an interactive battle that’s non lethal. from then on, you can use it on martial arts students and teachers when you get caught, and on the delinquent-rival-chan and on delinquents.
and it does not have to be as over-the-top as the yakuza series, it can be toned- down.
I think if he wanted to add extra steps in making a friendly way to eliminate a rival,(loan shark example) yandere could have to get dirt on the loan shark maybe befriending the loan shark’s daughter, or a more stealthy way would be to like search the loan building or something. This might be dumb but it sounds good in the moment. 🙂
I liked the idea, but it just needs to be toned down a bit.
It could be optional.
I wish he didn’t apologize. I’m not dissapointed at all. He doesn’t have much time to do anything,so you can’t blame him for saying an idea..
True.
Disappointed
12th
I think I know what this is. Because of the lengthy development period, Yanderedev deep inside wants to develop other games, too. The reason for this burnout is the obsession with making the game by himself (even though all the volunteers mean it’s not really true, and dishonest to really claim that). Lets all lobby to get the kick-starter started, I wanna see what type of game Yanderedev will make AFTER this, too!
One thing I’m still wondering about the idea of sneaking into the loan shark’s office though. Usually we’re playing in Yandere’s school, a very familiar environment. She has the freedom to explore her school, to find elements that could help her assassination. But she can’t be so sure about the loan shark’s office. After all, she has less than a week to get everything done. Sure Info-chan could drop a map or something, but that still wouldn’t help if she needed, say, a table to hide under, as part of her plan. As someone who usually like things to be well thought out before taking action, I don’t particularly like the idea of just adapting to whatever you see on the spot. Now I can’t think of a solution for this though, so I really have nothing to contribute here, sorry.
YanDev, please don’t apologise. You were just proposing a feature.
The idea itself is not bad – as you mentioned, the option for beating up delinquents to gain their respect still works. But I think that would be a thing you can only do when your Strength or Self-Defense Knowledge is very, very high. (Similar to how you automatically win confrontations when in the MA club)
I just don’t think that it would work as a bigger feature. As a small thing, likely optional, it would be good. But I would feel weird if a beat-’em-up feature became big: like, if she can beat a student to death, why even bother with weapons? Sure, weapons are faster than beating someone to death, but still.
Also, a very minor thing, but I personally don’t mind if there is no “outside world” to visit in the game. For me, the main aspect IS in the school, so I see no real reason to add much of an outside world. The bicycle way to school works, but… well, I don’t want you to attempt to impress players by adding a huge world outside or creating it for the sake of adding variety. Nothing against variety (that’s what part of the challenges and various ways of ‘eliminating’ are about, after all, right?) but I fear that adding a big world COULD lead to BOTH aspects – school and outside world – suffering because you are trying to do both well, but ultimately not managing to do both justice.
Please don’t apologise, YanDev. You were just telling us your idea.
Whoops, I thought WordPress didn’t post my other comment.
I still believe that it is too hard to find things to look out for without watching any of the vids.
And that’s why you can ask info-chan to give you instructions on how to do or how to find certain things.
a little suggestion is that after friday you could have an option to keep on playing as an adult (or this could be like a sequel or something) when senpai is with another girl and you have to eliminate her (like in the song “tailor shop on Enbizaka” ( https://www.youtube.com/watch?v=m8L75guzMn4 )) without senpai noticing you and then you have to win his heart!
Since you want the game to have replay value, maybe you could make cutscenes for Game Overs a Kickstarter goal? Just something I thought of.
So i guess its a no to yandere simulator arcade mode 😞😞😞😞😞
I was looking forward to yandere beat em up rival style with cool boss battles sometime .can it still be a maybe happen after the project is finished like a fun mortal kombat
Yanderedev, Yanderedev. People are morons. Don’t listen them and just add this system.
I actually loved the combat system when I first heard of it. It seemed like a nice and versatile gameplay method that can be use for things like killing, intimidation, showing off to the delinquents, etc. Maybe the game would play like Bully where you do tasks for people in school and usually fight people out of school, at least in later chapters. Maybe there could be a move tutor just like in Bully who you can give panty shots to in exchange for training, maybe subtly referencing Dragonball with his character. Although that may be taking a little to much from Bully and changing how the game would be played.
I think you should forget about trying to beat up the lean sharks. After all, Kokona is only a test rival and there’s no point for now in giving her situations too much detail.
That said, although the combat system seems out of place to use in that particular situation, it seems perfect for encounters with the delinquents, teachers and martian artists. Perhaps it could even be implemented as a mini-game when you’re part of the martial arts club. Sometimes clubs participate in tournaments right? Maybe if you win the tournament you could get a buff or a special item.
I think that the feature could be possible to add it laaaaater on,as a DLC,like side-missions but still having to use your wits with stealth.
The feature surely doesnt go well with the main idea for YS,but even if the feature itself isn’t accepted by most fans/players a good game have features for almost any gamer,as long it doesn’t break the “feeling” of the main purpose for the game.
The idea should not be completely discarded,but not developed right now,not until someone have an idea to merge it or change part of it to fit with the overall picture.
I love the idea of dlcs for yandere
If you were to implement a combat style, it’d be neat if, rather than a strength increase, you made each martial arts session a fighting tutorial. So that with each practice you didn’t just “get stronger” but you actually gained a new skill. Like learning to fight in Assassin’s Creed 2, where each of the days came with a new skill, except it would be your choice as to whether or not you would go to the practice and gain the skill
The “Offer help” should also be provided when meeting Kokona at the fountain. To be honest, I personally concern about stealth mode more than the loan sharks stuff becuz i’m so eager to try assasinating rivals by cut throat/strangling
I actually liked the fact that you can beat up the delinquents and the delinquent-rival, but i also think that yandere would need a good reason to beat them…
Respect.
I honestly don’t think it was a dumb idea. Yes, it wasn’t a good decision to add a fight system only to deal with the loan sharks. But there are many cases in anime and manga when students meet behind a school or in the city and get into a fight. I thought that maybe Yandere-chan could befriend somebody this way by choosing the side and help them in the fight. It would be a good feature.
nice one^^
Perhaps you could use a chemistry skills to create a poisonous gas bomb, and tell the loan shark to free his clients from debt with the antidote, while wearing a gas mask, which would protect Yan-chan’s identity, and from retribution from him.
Yeah, I think that would be a more clever way to deal with the loan shark directly rather than simply beating up him and his guards. After all, if you could just do that when surrounded by several highly-trained (and possibly armed) body guards, why would the delinquents and teachers be a problem?
There were several things mentioned in the last video that I liked though; like how increasing the strength stat could allow you to use heavier weapons (like chairs or tables) and you could prove yourself to the delinquents by defeating them in non-lethal combat (like in the first Saints Row game).
It was an interesting idea, but I do think I agree with those saying it wouldn’t work. However, I really like the idea of, rather then doing yakuza-style combat, having to set up traps and take them down from the shadows. That sounds pretty fun, and like an interesting challenge! Especially if there was multiple ways to go about said objective!
Please don’t apologise, it was not a stupid idea.
I liked the idea myself, there have been plenty of anime with High School delinquents and school fights.
Hope you have a pleasant comic visit and E3 ❤
The one Thing i dislike about combat in stealth games is that the straight combat is usually by far easier than using the more roundabout and stealthy methods, so you dont even feel the Need to be stealthy since you can just steamroll everything anyway if you wanted.
I am not sure this would apply to Yandere Simulator, but this Problem usually arises because the games Focus more on the stealth mechanics, making them very Elaborate, while combat is kept rather simple and poorly balanced – which sounds pretty much like what you were trying to implement.
A half-assed combat System is literally the worst Thing you could do to Yandere Simulator. But let’s say beating up enemies is actually ridiculously hard and not worth the risk, then I would be ok with it. Would make the “School Girl vs. adults” Setting more conceivable, too.
Also, you really think you can make a combat System work without too much hassle? Doesn’t it Need a shitton of animations that are exclusively used in this function? At least if it’s not supposed to look super boring because it’s doing the same Thing over and over. Maybe after the stealth gameplay has actually half decent animations, you can think about it, but right now is just not the right time.
“•Fixed bug that would allow the player to use the “Offer Help” command on Kokona…after pushing Kokona off of the school rooftop.”
This sounds amazing. “Ouch, that Looks Kind of painful, kokona. Do you…uhm….want me to call a chiropractor?”
I believe that this idea can still work. In fact, I believe the game would be thematically incomplete without it. A yandere girl isn’t merely a genius, sociopathic manipulator – she’s also brutal and terrifying. She should be just as capable of overwhelming spree slaughter as she is of assassination. Yandere-chan can’t display that side of yandere girls as easily in a social stealth environment, but she can while she’s in a less risky environment such as the ones you proposed. Please don’t scrap this idea – it just needs tweaking, is all.
I think the reason so many people were opposed to it was because of the way the fighting is shown in the Yakuza series. Yes, it’s bloody and brutal there just like a yandere should be, but it’s also silly and over-the-top. The Yakuza baddies there seem clownish, stupid and ineffectual, blank canvases for beat-downs – especially when they’re getting whaled on by a cute, selfie-taking schoolgirl. They fight the protagonist like they’re in a Bruce Lee movie – one at a time, slowly, in turns – and they’re taken down too easily. The protagonist is too strong, too above them to feel vulnerable. Of course, it’s fun as it is. It works for the Yakuza series, it works for Assassin’s Creed, it works for Mortal Kombat, it works for many amazing action-oriented games – but you’re right, it wouldn’t work in a stealth game like Yandere Simulator. The silliness detracts from the tension and the overwhelming power detracts from the feeling of danger. Yuno Gasai was cute, unpredictable and terrifying, but she was never silly, and she was wounded and humbled many times. The same can be said of other yandere girls. But the manic spree side of yandere girls should still have a place in Yandere Simulator.
I presume you haven’t seen it, but the recent “Batman v. Superman” film was panned by both critics and fans alike with the notable exception of one glorious scene – a scene I feel exemplifies how to make a great, smart fight sequence. It’s where Batman systematically terrorizes and then beats up a bunch of hired goons in a warehouse in order to save a hostage. In spite of being in a critically panned movie, this scene has been lauded by as tough a critic as Jeremy Scott of CinemaSins as the greatest Batman fight scene of all time, and I and many other Batfans have to agree. (Just Google “batman warehouse fight” for other critics gushing about it.) I’m a college student in my mid-twenties who has seen plenty of action films, and I disliked most of the rest of the movie, but that scene had me on the edge of my seat. It was compelling in a very literal sense. I believe that a fight sequence like it could work for Yandere Simulator not only because it was cool, but because it was intelligent and savage at the same time. It’s on YouTube; check it out here, with an emphasis on everything after the one-minute mark: http://www.youtube.com/watch?v=Juh8ZS9FRm8 (Don’t worry; it doesn’t spoil the rest of the film.)
I think this scene is a good illustration for a fight scene that is smart, brutal and realistic (to a degree). As a one-man-army, Batman utilizes strategy straight out of “The Art of War” to defeat a superior force. He starts with a sneak attack to disorient and frighten his foes. He disables their guns and isolates them from each other so he can take them on his own terms, one at a time. He prioritizes certain threats above others and takes them in an intelligent order. He’s still just a man, he still runs into difficulties – the most impressive part of this scene, I think, is just how well the baddies do against him, especially when they pin him to the floor and even stab him – but he fights back and defeats them with his determined cunning. It’s realistic – the baddies rush him and fight intelligently, Batman takes real damage and you’re even worried that he might lose at one point – but he’s smarter than they are. It’s clear to the viewer that he doesn’t win simply because he’s the protagonist: he wins because he’s fighting smart rather than merely fighting hard. And this scene was praised for being similar to the “Batman: Arkham Asylum” games, too – a game series with equal parts combat and stealth.
Batman, Yandere-chan, Solid Snake, Agent 47, Sam Fisher and other stealthy fighters utilize the same intelligence that they use to avoid fights when they get into fights: they utilize smart fighting, strategic maneuvers, surprise attacks and psychological mastery to overpower superior odds. Yandere-chan could do the same thing – minus the bulletproof armor and gadgets, of course, and without tossing people across the room, but with the same excitement. She’d fool the thugs at first with her deredere exterior until the time was right, then unleash her yanderu side when they least expect it – throat punches and leg stabs, going for weak points, prioritizing one thug before switching to another. She’d use speed, precision and strategy rather than brute force. The baddies can get a few serious blows in – knock her down, gang up on her, shout for help from the other room, pin her to the wall, or maybe even put a gun to her head – but her mad love powers her through and she fights back. It could be both epic and believable. Then after she’s done taking them apart, Mr. Ronshaku (or whoever, depending on the scene) would be the only one left, looking on in horror and disbelief. And that’s when Yandere-chan could pin him to the wall with a knife through the hand, staring at him with her crazy eyes, and she’d begin her torture and threats while he’s cowering and compliant. It’s a completely Yandere thing to do: brutality and intimidation. That’s a cutscene I would gladly play no matter how many mundane tasks I had to wade through, especially if it had multiple paths through the fight.
In terms of gameplay, I see this as either being an interactive cutscene with scripted, branching QTEs (similar to “Heavy Rain”, “Beyond: Two Souls” or Telltale’s “The Walking Dead”) or else Assassin’s Creed 3/Hitman 2016-style melee combat, where the QTEs occur whenever and wherever the freeroaming Agent 47 is assaulted, just like how Yandere-chan now deals with martial artists. The first makes for better choreography while the second feels less scripted. Either could work.
The player can always choose which method they want to use. If they want to play it stealthy, then they can (I often do.). But there’s another thrilling side to yandere girls that should also get the royal treatment. The player pays for it with stalking, social tasks and careful planning, then carries it out with fast-paced, split-second decisions. Again, please don’t give up on your idea: it’s not flawed in the concept, it’s flawed, I believe, in the particular execution. Thank you for all that you do.
TLDR: Brutal fight sequences are important to yandere girls and you shouldn’t scrap the idea, just modify it.
And maybe to show that the Loan sharks aren’t messing around, perhaps there could be a DEAD gameover screen if she fails the fight sequence?
Wow. Kudos for the long comment. I agree with you.
O_O Yeah, that’s pretty much everything I wanted to say about the combat system feature. Kudos!
Thank you. While you have the ability and right to implement any feature that you see fit, you actually spend precious time reading comments and even responding to the most constructive critique out there, ultimately agreeing on the most important topic – conflict with the tone of the game. I’m looking forward to new feature proposals, and wish you the best of luck.
I think it would be neat if it was implemented as a mini game in the same vein as Yanvania.
Personally, I don’t mind having this method in the game. Sure, some people might say it’s “unrealistic,” but have you seen Yuno Gasai the Yandere Queen?
Am I the only one who liked this idea???
Nope.
It’s not that it’s unrealistic for a teenage girl to take on multiple grown men, it’s that it’s inconsistent with what you’ve already established. Yandere-Chan can’t take on a singular grown woman, so unless she’s got some demon possessing her to grant her inhuman strength, it’s doubtful she’d be able to take on multiple grown burly men. While I don’t discredit the badassery of the teachers of Akademi High, they’re not expected to hurt people for a living. Meanwhile, you’ve proposed the idea of students swarming Yandere-Chan if her murders are too open, and if a bunch of high school students can defeat Yandere-Chan, a group of criminal enforcers will eat her for breakfast. Granted, that student swarming feature is not implemented yet, or is not even guaranteed to be in there, but it is inconsistent with what you’ve proposed so far. And all this is not counting the retaliation aspect, where the Ronshaku enterprise tracks her down and burn her house down with her inside.
That said, if you include a new demon to grant anonymity and inhuman strength (and probably a desire to get revenge on the loan sharking agencies, so you can’t just spam it to slaughter your enemies at school), it would probably be more in line with the pre-established lore.
Yandere Dev You might not read this . But I do enjoy every small thing you add in the game! and fight is a really “real life” like thing! I love the idea ! But maybe it needs only more polishing , manipulation , you should keep it but a bit changed to thank the others . I love you and your work .
GUYS seriously none of you watched Kick-Ass? Yandere chan can be as brutal and amazing as Hit-Girl. I can see her cutting trow necks with a broken window , the idea is very good all you need is FEMALE characters to get inspiration from ! \
I haven’t watched Kick-Ass, but I wouldn’t NEED a movie like that to see the possibility of a girl managing to beat people up. My personal ‘problem’ with the idea is that I am afraid that it might make the rest of the game suffer, while YandereDev tries to implement the beat ’em up feature well.
I hope this can be modded in, because I want to play a Yandere Simulator where I can hench out and explode everyone with my fists, Hokuto Shinken style. Or summon my stand to pummel everyone… probably both at the same time.
I think the proposed combat system is too over-the-top. But I agree with the fact that you have to interact with the delinquents somehow or there isn’t really a point to them aside for the sake of variety. Therefore I think a counter/evade system would be good. Fights are made of three options: counter, evade and attack. For attack, yandere has her silent elimination methods and I think it should stay that way, being a stealth game and all. But I think the other two options would actually fit in the game very good. Yandere-chan doesn’t really have the options to attack people head on, reputationwise. But if she could talk to them and choose to provoke them or make them angry by accident, it would be self-defense for her when they start attacking her. That safes her reputation and if she manages to beat them, could even let it rise. Following that, if she uses weapons like knifes to hurt them it would lower her reputation, because of excessive self-defense.
The counter/evade system itself fits in because that avoids a strength battle, enabling Yandere-chan to fight opponents stronger than her. Using techniques, yandere-chan could use the power and weight of her opponent during a strike to throw them, like in judo. Timing should be important here, but I think with that quicktime events shouldn’t be necessary. If the player can choose when to evade and when to counterattack, the game feels more intuitive. Maybe similar to Dark souls, where you have to learn the opponents moves to find the correct choice of action. A punch could either be countered with a throw or an evade, followed up by a punch in the stomach, delivered by friendly yandere-chan. Different counters and evade attacks could be learned at the martial arts club.
I think a simple combat system like this would be the best choice of action. You can’t abuse it by just fighting your way through the game, for example because teachers will never use violence unless you are doing something outrageous first which will leave just more work for you (witness/evidence disposal etc.). On the other hand it’s a suitable option for fighting because it’s not tot flashy and it’s realistic for a high school girl, even against stronger enemies.
On another note, I love hack’n’slays like Bayonetta or DMC, so I’m not opposed because of the idea itself. It just doesn’t fit the game. But if your next game would be a something in the style of Bayonetta or DMC, I would appreciate it. 🙂
I love the idea of yandere chan being able to counter/ evade the attacks with delinquents
Personally, I think the event as it is now is fine. Instead of making the sequence much longer, why not add variety and options to the event chain itself? Like, an option to do something other than kidnap the daughter?
Kokona’s already gotten into compensated dating so why not trick the loanshark’s daughter into doing it then blackmail her and her father? How about spreading rumors about the daughter’s father being a loanshark then bullying her to the point she begs her father to free everyone just to make the bullying stop? Or, as Yandere-dev is thinking, turn the loanshark’s office into a death trap and have fun manipulating him into killing himself in a way that will look like an accident or suicide?
A combat system is a valid idea generally. Yandere do seem absurdly strong. Yuno in Future Diary destroys multiple grown men and women over the course of the series, including cultists and police, so having a combat system does fit on some level. Fighting the delinquents and some rivals bare knuckle sounds like it could work. It just seems off that a high school girl with school martial arts training could take down grown men with real combat experience without being armed. Applying a stealth element like sneaking weapons into the meeting might work. Even Yuno wasn’t taking everyone down barehanded and she’s probably one of the most proficient at killing yandere out there.
The thing with the loan sharks daughter getting bullied super dark so needless to say I looovvvee it
I think Yandere Simulator should look like Bully Scholarship Edition…….
I think confrontation of Papa Ronshaku would be okay, just not in the Yakuza style. Yandere-chan should have to gather information about his schedule, and attack him when he’s alone. His schedule can be learned by befriending the delinquents and having them use their contacts, and they can be befriended by impressing them through your method. Or she can do it by the original method. Something along those lines.
“Oops, I was attention whoring again. Oopsy doosey.”
Why not add the beat-em-up system as a video game you can play at home?
Please, don’t speak like it was too a bad Idee. of course, fighting the mafia would not be compatible with the game, but using this game play to fight the delinquants could be a good idee; in that case, yan-chan is fighting people quite dangerous in a scool story, but not as dangerous as the mafia. (moreover, I think that Ayano is the kind of people who is ready to do anything to have what she wants. And if a delinquant seems to be to dangerous, she would be ready to fight)
After that, fighting adults isn’t a good idee because:
-1- it’s yandere simulator and not batdere simulator
-2- interact with them should be something more strategic: choose how to react with Musume’s father (hurt his daughter and send another video or just threaten him), steal something from Musume that could be used against the loan shark (so you have to be discreet), make a task for the loan shark, …
Your idee has to be arranged, but there is someting to keep.
Good luck with the next.
The idea wasn’t disappointing at all! I personally feel like options are a big part of this game, so adding the option of sneaking in and setting up traps, using those to take down the loanshark’s goons and confront him is a really good idea, in my opinion. Especially if you have to get information about his schedule–either from other shady sources (by befriending them, threatening them, who knows, shady-ass kids are every where and there’s dozens of ways to approach them, let’s face it) or by stalking him, though due to the in-game timespan for eliminating rivals, this would cut shit super close. If not something like that, staging a life-saving event of the daughter (maybe the option of sicking a mindslave on her, and being able to quick-time-combat the mindslave? I dunno, man, even though it’s my own thought it still feels a lil too out there to me personally) or earning the gratitude of Poppa Roanshaku some other way would be a cool feature.
But the idea of an entirely new combat system just doesn’t feel like it fits here *in my opinion*; I can see what you mean with other stealth-based games utilizing it, but like you mentioned, this is usually in last-minute situations where the player has no choice–unless the player is just going for a high body count or a “run-and-gun” playthrough. This wouldn’t feel like a last resort mechanic to me, except in the case of the delinquents or the “final boss” rival.
If possible / if time allows it, adding it in as a selection in the future would be interesting; “preferred combat system: quick time event or e x t r e m e y a n d e r e t h r o w d o w n”. If not that, maybe implementing a little minigame, one akin to Yanvania; make it Yankuza. A quick minigame. I’m not sure if you intend to put the lil in-game games into the final version, but I personally do like the function of the in-game game system! It just makes the world feel a little bit bigger, and it makes me feel like I have more options and little things to do on the side.
If you feel like it’ll do the game good, in the end, by all means–implement a new combat system. I personally would probably try my best to avoid it and would hope that we would continue to have our options, but despite it not being something I’m interested in seeing as a part of Yandere Simulator, this wouldn’t drive me away from the game in its completion. I have 100% faith in you as a game developer and I don’t think that it would be implausible or something that you would take too much time on–just the time you needed on it, and I enjoy seeing the evolution of this debug build. I appreciate that you listen to feedback from the fanbase and take into consideration our opinions, thank you for that.
Also if this posted multiple times, I kept getting an error hitting “Post Comment”, and then rereading before trying to post, I kept feeling the need to add or subtract things.
I think that the “beat up the delinquents to gain their respect” idea was just perfect. Honestly, I don’t think you should be ashamed of it.