I don’t consider big new features for Yandere Simulator very often. Each big new feature means 2~4 weeks of writing code, in addition to all of the time that will be spent fixing whatever bugs are discovered. However, it’s actually a bit inaccurate to call this a “new” feature, since I’ve been planning to include it in the game for quite some time; if you want proof, just talk to Budo Matsuda and ask him to explain the purpose of the Martial Arts Club.
What exactly am I talking about? This video will spell it out for you:
Because Yandere Simulator is intended to be a stealth game, it’s not really the sort of game that you would expect to contain a beat-em-up combat system. Killing people in Yandere Simulator is meant to be a one-button affair, with the character’s current level of sanity affecting the length of the attack animations. However, I still believe that, even in a game like Yandere Simulator, there are situations that call for non-lethal violence.
The delinquents are the biggest reason to include a non-lethal combat system. Fighting a delinquent should feel different than fighting a normal student, or else delinquents have no reason to be a separate class of character. There’s no reason for Yandere-chan to kill them, since they would report her for murder but wouldn’t report her if she beat them up. Delinquents are also much tougher than normal students, so they are the only characters who might conceivably have “health bars”, making them prime candidates for a combat system that requires multiple successful strikes.
The reasons don’t stop there, though. If every rival’s “personal problem” (such as a loan shark) can only be solved through one method, the game wouldn’t have much replay value. However, if every rival’s personal problem can be solved through various methods, then the player will feel more inspired to replay the game and solve each girl’s problems in every way possible. Beating up students would just get Yandere-chan expelled, but beating up people outside of school won’t necessarily have the same consequence, so a non-lethal combat system would be helpful for adding extra rival-elimination scenarios to the game, thus adding more replay value.
Furthermore, let’s talk about Yandere Simulator’s biggest flaw; it’s a stealth game that takes place in one environment. One environment! That’s going to get old really fast, unless we have:
- A second large environment (small town outside of school).
- Other environments where Yandere-chan must travel in order to complete an objective.
These other environments should probably be small, so that the game isn’t delayed for a year while tons of elaborate environments are built. If the environments are too small to use stealth in, but large enough to fight in, then the most sensible use for them would probably be combat arenas. No matter how I look at it, the game would benefit from “missions” about leaving school to beat up a group of people as part of a larger scheme that will ultimately eliminate a rival.
At least, that’s the way I see it. If the game’s fanbase feels like beat-em-up combat would be too out-of-place in this game, or like it would delay the game for way too long to justify its inclusion, then I’ll probably avoid it.
Just keep in mind that if we don’t get a beat-em-up system, the delinquents will have to be fought using Quick Time Events instead.

😀
This can make Yandere Simulator more interesting, like Bully for Pc o Ps2, use the style of Yakuza can be really funny.
But y need a lot of animations Yandere Dev!!!! So much time to do all y dream on!!
And if there is a city, if there is a gang or enemy to fight this force y to implement Fire gun weapons!!!!
But if i can why dont add to the game, a menu like the Metal Gear style, like y broke one of your legs?? This Game have the potential for beat GTA in large scale!
fire arms are illegal in japan actually so guns probably wouldnt have to come up
But peoples in Gang or Mafia can have weapons illegal way. If don’t mean like for Yandere-chan.
Why did you reply to the first guy?
I dont know if i am just being dumb, but i cant find the room with the musical case. Is anyone else having this problem, if not ill have to look at my game again because I probably missed it.
second
and what if that beat up for the delinquent make them be at your side…like when you do outside mission if its too hard you can bring one or some of em with you to complete the hard task for people who need help to do it 😮
That’s awesome!!!
I feel like it wouldn’t be an out of place game mechanic at all if it appears throughout different events of the game.
I suppose the biggest question is, will a week be enough time to actually complete all the steps and gain the information to preform said steps? You learn the girl on sunday/Monday, you stalk her for info on Tuesday, you meet her on the roof for a task on Wednesday day, you find and complete the task by Thursday, and report it back by Friday. That’s a tight schedule to keep especially if you have to go into town to find the place you need to go. Perhaps, slow down time a bit so you can achieve these things a bit easier?
You can do tasks BEFORE stalking her for info.
I don’t know, seems a bit too unrealistic. Beating a crowd of adults… She is a schoolgirl, not Batman after all.
Delinquents are not adults. Although, beating up Loan Shark wouldn’t be that out of place. It could be some sort of boss battle.
shes also a serial killer
@GingerBMan25 That is true.
A serial killer that can be knocked down to the ground by her teachers, that is.
I think it sounds ridiculous, I mean even with martial arts training she’s still just a 17 year old girl. Taking on a single teacher/delinquent is one thing, but a huge group of loan sharks? That’s just stupid imo
I think that if Yandere-Chan has trouble with teachers, I think she should have a lot more trouble with violent thugs employed by crime bosses, especially in numbers. And going down in person to the loan shark people will just invite them to retaliate at Yandere-chan’s home. I don’t see why they wouldn’t go to her house while she’s asleep and burn it down or drug and kidnap her.
Actually…that sounds like a much better idea than a “beat-em-up” system. Instead of blackmail for debt freedom, earn miss Ronshaku’s trust to get access to her keys to the building and burn it to the ground.
Far more realistic and Yandere than a direct fight against Adult henchmen,
@Eternal8Phoenix Oh I like the part about you said about gaining Miss Ronshaku’s trust! That could open up some possibilities.
My take is that if YandereDev is so enamoured with this feature that he insists on implementing it (which I hope will only happen after the Kickstarter and he has programmers to help out), he should have one of the demons (possibly a new guy) who wants bloody vengeance on organized crime possess her. While possessed, Yandere-Chan would look different and could actually put up a fight with people who by any right should stomp her into the floor.
I think it would be too unrealistic for a school girl to take down a group of adults, especially because you would expect bodyguards, or whatever you want to call them, to have weapons (like guns) as well. I think in cases like this it’s safer for Yandere-chan to keep her distance. Maybe there could be a step after the you record the video. Like, Yandere-chan would have to find the phone number somehow to send it to the loan shark. Because there’s Info-chan it really makes the game too easy. I think Info-chan should be much more expensive (which YandereDev may have probably planned anyway) so that the game is not so easy. Maybe when the small town gets implemented we would have to carry that girl to the loan shark’s place without getting caught for being too suspicious (stealth) or something. I think the “beat-em-up system” is a fine idea, but not in this case. You should probably look into it more.
Completely agree with you, I hate this idea as it is right now. Yandere is supposed to be a young girl who’s fairly weak when it comes to fighting, I mean the whole premise of the game is that she does things in a sneaky, stealthy way. I think your idea of having to get Musume’s father’s phone number then having to sneak out to put her back is awesome. I normally love everything YandereDev comes up with but this one? Just no.
I love the idea of a beat-em-up system. We’re talking about a girl that kills other girls to sabotage her Senpai’s love life. Beating them up is part of that process.
I think it’d be kinda cool if you got expelled you would be transferred to another school instead of getting a game over. But if that happened, I’d be heartbroken because I’m in love with the students at this school.
So maybe it’s not such a good idea.
Love the video btw, keep it up Yanderedev!
Like make it obscenely harder to be with Senpai and eliminate rivals?
It could be a sort of “last chance” mode, where it is extremely difficult to get senpai, (due to being in a different school and all) but it would still be possible, but if you get expelled again then it is game over.
That would be VERY difficult to implement. You’re already known as that girl that girl that tried to attack the student or whatever.
Sounds difficult to implement.
So, if Yan-Chan is put into a coma by a delinquent for carrying scissors, she gets transferred to another school.
Maybe you should do more with the Patreon, so you can gain more help in developing this game so you’re not postponing Yandere Simulator for an extra year or two.
I really don’t know how to feel about (optional) beat ’em up segments in Yandere Sim.
One the one hand, it would definitely bring in some variety to the gameplay, but on the other hand, stealth games are about outmaneuvering and out-thinking your opponents rather than overpowering them. Or in other words, beat ’em up games/ segments are all about the feeling of empowerment, about feeling like you’re an unstoppable force of awesomeness, while good stealth games make you feel weak and fragile, with tactics being the only thing keeping you alive.
I guess I could see the beat ’em up mechanics working for the delinquents as long as you’re fighting one on one, but as soon as you fight adults (or even bodyguards as in the case of the loan sharks), Yan-chan stops being a “normal” teenage girl with an unhealthy obsession over a certain boy, and becomes more of an overpowered action hero, the thing she really shouldn’t be.
So, I guess as long as she isn’t fighting against a _group_ of enemies, I think it could work.
As long as the fighting mechanics are solid, and properly linked to the strength stat, so that raising the stat won’t make combat against adults easier, but more like the only way to win/ putting you and the adults (or bodyguards etc.) on an equal level of power.
But in the end, it’s still your decision (and an optional feature), and no matter what, I’ll still look forward to playing the finished game! 😀
Good points, I will definitely consider this in the future.
One possible way to counter this is to make sure that Yandere-chan never feels stronger than the opponents she is facing, even at maximum strength.
I agree with NCS, I see Yandere-chan as someone who outplays their opponents, not overpowers them. It seems very interesting to me the concept of interacting with the game’s world via the school, like you just did in last update (Using the loan shark’s daughter to have an effect in the game’s town).
Just made a post about this very same issue. While I am worried about how combat affects the story, I’m more concerned about your ability to implement a fun combat system without causing too much of a delay to the game while adding even more stress to you as a single developer. I won’t go into details again but take a look at my post whenever you have time.
Maybe you just should just evoid doing a fight against a group of people.
Only 1 vs 1 (or 1 vs 2 in some optional cases).
Anyway, that’s good for people who like gamplay variety.
i feel like an advantage yandere chan would have is that the adults would most definitely underestimate her
I think it would be very cool to have different ways of playing the game like that, however just make sure that it stays coherent. I think for this exemple of the Loan Shark, Yandere chan could max her strengh, then fight first the delinquants to show them who’s the boss, then befriend them and go with them fight the Loan Shark, so it wouldn’t look like Yandere-chan became overpowered but just got the right guys to fight with her, to make it a “fair fight”.
Here’s a crazy idea: Even though you are ideally supposed to keep you sanity, let’s say that the less sanity you have, the more deranged and psychotic you become, and the higher this is, the more brooding and brutal a fight with a delinquent is, giving you an advantage, but not a lot. I also have this idea, because, mechanically, insanity is limited at the school, by how many students you murder, so you can’t do this constantly.
I looooovvvvveeee your battle idea however to appease the masses maybe it could be a mode like 1980s mode instead of a game mechanic? Arcade style with cut scenes and a few game play objective threaten rival t back off leave leave a date time place if she wants to fight for senpi
Ohh this is about of telltalegames of the mode of fighthing this is a bigs forms of battle for the rivals this is a easy somenthing and somenthing hards this is anyone of the desicions of the game this is better of only the battle is large or short of mode moving
Really happy to see a lot of people are thinking the same thing as me! I usually love all of YandereDev’s new ideas, but I was just watching the video for this one and thinking ‘oh my god whyyyyy?’ haha! I don’t like it at all, fighting the delinquents would be cool and actually realistic, but fighting a team of loan sharks is ridiculous. Especially when it’s part of one of the few elimination methods which is supposed to be non-violent. I get that the befriending method could seem boring to some people, but the whole point of the game is that you don’t have to use it! Personally I think it’s great to have some methods involving stealthy murder, some involving a certain level of conflict, and some which are more cutscene and story based. The fighting just seems so generic to me, as though YandereDev is trying to appeal to too wide an audience.
I’d prefer a QTE fighting system since it would require you to pay attention to the game, since it’s a stealth game, after all.
I love the idea and i think its a good thing to have implemented in-game. It could also be used in school to fight Hero characters instead of using the quick event and only use the quick event thing to special finishers (for example in mid-battle the enemy is near the door. A button would appear and if you pressed it a quick event would start and you could slam the head of the enemy in the door).
Also i think you could choose the method of helping kokona. You could do the same stuff as before but instead of texting the boss from the company you could have to stealth your way in and leave a message in the office. If you got caught you could be taken to the office and then force him to do what you want. Or you could just make a meeting and try to force him. But there would be an advantage in the fact that you got caught or you forced him. He knows your face now and can try to get revenge.
Good idea. You would have to find out where the building is and sneak in to leave the message. If you get caught it should probably be game over. I’m not sure where Yandere-chan gets the loan shark’s number. Is it so easy to find it that she could just look it up on the internet? I don’t think it should be that easy, should it?
I say fuck it! Go all out and make the best game you can make!
I really think you stress too much about how people perceive your sense of work ethic. The monthly updates primary purpose in our eyes is to make sure you haven’t fallen off the face of the planet. But as long as we’re safe in knowing that isn’t an issue, we (or at least I) don’t care how long it takes for you to make the game! We want this project just as much as you do to be a full featured production with no expenses spared! So what if we have to wait a few years? You’re already not on a deadline, and lord knows we’d want a product that was of higher quality than one that comes out sooner!
As for the subject at hand, going around the neighborhood for side missions/parts of a bigger scheme or beat ’em up sub games would be awesome! Not only would it satisfy the “open world” crowd to an extent, it would also satisfy the “more combat oriented” crowd almost completely!
But at the end of the day, it’s your game. Make the best game YOU can make, and we’ll all be along for the ride.
I notice there’s no poll, and I know you don’t usually read the comments on these videos or on your blog, so that begs the question– is this actually a proposal, or have you already decided?
I think that you have some good ideas– there probably should be more gameplay with the befriending scenario, and just adding more tasks on isn’t the way to do it– but a combat system like the one you’re describing seems incredibly out of place in this game. Delinquents should be fought via quicktime events, and the special rivals should require more creative methods of murder over direct combat, rather than a lengthy brawling system. Quite frankly though I find the idea of a teenage girl busting into the office of a criminal and being able to handle fighting multiple adult men, and then, after somehow being able to fight multiple adult men, not having to face any repercussions, absolutely ridiculous. It’s not plausible.
Only tangentially related to this issue, but I feel like this idea might be a symptom of this other issue that I’ve noticed– you seem to feel like every elimination method must be viable for every rival. I really disagree, there should definitely be a variety of methods available for every girl, but I think that it’s okay to have some girls who would either never be viable for a certain elimination method, or, at the very least, would be so unlikely to do it that it would be far too much effort to program in all the steps for it to be plausible. Not being able to use the same method for the entire game would also add more variety.
I seriously want a poll for this. Seems like a lot of people aren’t happy with it and don’t think it fits with the rest of the game or with Yan-chan’s character
He does read the comments to an extent. I think he might hold a poll later after he gets the basic idea of what people think of it (through comments). Hopefully no one sends him emails about it…
Why not? Make it happen! I like beat n ups!
Just make sure that the combat is only avaliable if you train in martial arts club. It would be a little strange to a school girl without any training randomly starts beating powerful foes.
I really wish fighting was not added to this game.
I like Yandere as being a non-competitive villain. I like that she can be taken out by teachers and delinquents alike with minimal effort if she attempts a direct confrontation. To win in a fight she should need to use poison, mind games, deception, blackmail, etc. to achieve victory. It’s more consistent with how she’s been laid out as a character, in my opinion, for her to always need to win battles before they are fought.
The basis of the game is about her NOT trying to win senpai’s heart away from others. There is no competition. She uses every means at her disposal OTHER than directly competing with her rivals to win senpai’s affection.
Similarly, in a fight, she should use EVERY other means at her disposal NOT to have the fight be a competition. Yandere does not like competitions because the introduce the possibility of losing, which will always result in a setback to the only competition that matters to her… the one for senpai’s heart. Her means of winning any competition should always involve becoming the only person in the competition via the elimination of her rivals by any means necessary.
I really hope this feature will not be implemented.
Agreed! I always loved how this was completely a stealth game and nothing else, as opposed to Assasin’s Creed and Hitman where it’s possible to enter open conflict. The setting of this game and Yandere-chan’s character definitely wouldn’t work with action and combat scenes.
I hope he creates a poll on this before implementing it, because honestly it’s the first game feature that I’ve absolutely hated.
So anyone you choice yandere dev it’s your decisions or of the fans i don’t care how do finish the game but it’s so great of your choices to explain the game or how much better the game (sorry or my english)
I myself feel like it would feel out of place if it’s like it is in the yakuza’s game. I just find it silly for an 18 year old school girl to just go and beat up henchmen like that all around the place. I think a combat system would be good, but only if it’s lighter than the one in the yakuza’s game.
I myself would rather have more stealth gameplay anyways rather than actual combat, but that will depend on how the game plays out in the end.
I dunno if Yandere Dev will see this comment but I think this needs to be said. I don’t think that Yandere Simulator should have a fleshed out combat system for 3 major reasons I’ll try to explain here as best as I can.
1. I think that Yandere-chan being able to solve her problems through combat takes away from her as a character. While I don’t see Yandere-chan as a frail woman, I also don’t see her as someone who would resort to combat unless absolutely necessary and even in those situations, she’d more outsmart her opponent than go blow for blow. Just feel it’s that’s not her style.
2. I feel adding combat takes away from Yandere Simulator from a game play perspective. For the last few months (or years. I haven’t been around since day one) the features that have been added promotes stealth and detective work. These features in my head makes Yandere Simulator into an open-ended puzzle game with eliminating your rivals being the puzzle to be solved. I feel combat is the exact opposite of the type of game element that you’ve been focusing the game around and even though it may help break up the possibly repetitive puzzle-solving aspects of the game, does not actually add value. At best, much like your worry for other features, it may be fun at first and then eventually just become mundane and become just another ‘task’.
Combat also breaks the suspension of disbelief the game establishes within the story. Yandere-chan eliminates her rivals in secret to preserve her reputation at the school which is clearly important to her. Fighting is a messy activity and is difficult to cover up or do in secret, especially if you start thinking about how people would look physically after a fight. It’d be difficult to move around through school after a fight where likely clothes and stuff are pretty beat up. Just finding it difficult to see how this would greatly improve the game.
And to what I think is the most important reason.
3. As a single developer, I feel that combat is an extremely daunting task to develop probably being the most difficult thing to make. As a fighting game player (and someone with a love of beat-em ups) I can attest to the complexity of a good combat engine. There are a lot of core mechanics that need to be done just right to make a good fighting scenario. The range of characters, their techniques and effects, animation and a host of other things really need to be taken into account and combat tends to be a very dynamic thing and as such difficult to debug.
The main reason for my focus on complexity is that while you have an army of people producing art and assets for your game, you’re the only developer and designer on the project. This is very scary to me because of all the work you need to do for the game and then adding onto that implementing the combat system. My main worry is that the combat system may be way too much for you to handle or for whatever reason you simply can’t implement it well enough to be fun. After that, would the combat survive the scrutiny of truly adding value to the game? Would it be something that your core audience would appreciate or would it devolve to just another ‘task’ and not be memorable? If that’s the case then implementing it would be a waste of your time and considering your workload I don’t think you can afford to try and implement something so complex that might not add to the game.
And that’s my long-winded post on why I don’t think adding combat is a good idea. I’m not sure if this falls under a suggestion or not so I don’t know if these are the type of posts that Yandere Dev will appreciate or not but I honestly feel this needs to be said and at the very least some form of dialogue needs to take place. Anyhow, everyone please feel free to scrutinize my post and add your two cents and lets talk about this game play feature so that Yandere Dev can make the best game he can make.
Hmmmmm. All good points. I agree with all of these points, to a degree.
I don’t want people to get bored with Yandere Simulator too quickly, so I worry that it may need more options than just stealth, in order to have longevity.
If every one of the game’s mechanics is about solving puzzles with stealth and sabotage, and then a new mechanic is added which is all about flashy combat, it would definitely feel inconsistent with the tone of the rest of the game. However, I feel like it may be possible for it to be done in a way that DOES feel consistent with the rest of the game.
The Hitman games, for example, are all about stealth, but there is still the option to run-and-gun. It doesn’t feel like the option to take out an assault rifle and kill people detracts from the game’s theme of being a silent assassin; it feels like an extra option for people who feel inclined to do that, or for people who screw up and have to mow down their enemies in order to escape.
I’ll try to comment on the Hitman game example as best as I can as I honestly don’t have that much experience with the game (watched a let’s play for the latest in the franchise).
I feel like in Hitman, the developers have constructed the organization Agent 47 works for in such a way that the assassins are technically the fall guys. If the mission fails then the actual assassin takes the blame and the organization gets to walk away from the incident in the eyes of the general public (the client will be upset but that can be cleaned up internally). Because of that established disconnect it’s really up to the assassin’s discretion on how to finish the mission unless otherwise ordered (I’m assuming there might be conditions in some missions) and that allows players to go loud without it really negatively impacting the game’s story. There might be some repercussions like being hunted by the general public if you are outted as an assassin but that can be easily explained away by the organization is good at hiding you and you yourself is also good at hiding because that is what you are trained for.
As far as I know, Yandere-chan is an ordinary Japanese high school student with maybe an above average amount of money and intelligence and most importantly she represents herself. Any action she takes directly impacts her which why I felt that stealth so best suited for her as a character because of the constraints of needing to keep the appearance of an ordinary high school girl while simultaneously trying to rid herself of rivals. Because of how messy combat potentially can be, I feel like it wouldn’t fit into her goals or her constraints moving forward.
… Admittedly, I can say I might be reading too much into this.
In all honesty, I’m less motivated by story or game play elements in this issue rather than your own mental health. Burn out is a very real issue for any developer and I’m pretty sure you’ve crossed the threshold of being rather overwhelmed in this project. What I don’t want to see happen is that you have to call it quits because the development of the game has affected you very negatively either physically (lack of sleep, bad eating habits and such) or mentally and I feel implementing a combat system can very easily become another game’s worth of work. So that really and truly is my concern. Had you had a full team of developers then trying out game play elements like this wouldn’t be hard at all since it could be maybe a few weeks to figure out if it’s worth continuing work on or not but since it’s not the case it’s really a gamble whether implementing something so complex will turn out to be fun. I personally don’t think that it’s worth the gamble.
Just my $1.48 (way more than my two cents as this point, lol). Either way, I’ll continue following the development of the game. This game is really fascinating to me and I really like how well it’s coming together so far so any little thing I can add to it’s success I’d gladly do.
Continue the good work.
Someone mentioned the game Bully up above and I think that would be a great place to start from. While the main character is strong enough to beat up other students he still has some trouble with adults as they can grab onto him and you have to break free with some button mashing (which then opens up a window to either run away or get a few punches in). I think you should take a look at Bully and how they handle beat-em-up combat with an underage protagonist for some inspiration.
(Just a suggestion because I liked how they did the combat system in Bully without making Jimmy seem too overpowered, also the game environment resembles Yandere Simulator’s school setting and semi-open world).
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Sorry didn’t spell check I was saying I love the beat em up play style idea!!!!!! But since so many people to make Peace with the people who don’t maybe yandere chan could have a arcade style mode to eliminate rivals like 1980s mode or snap mode !!! And it wouldn’t be strange to beat up thugs and loan sharks for love cool rival cut scenes and boss battle and it’s a extra treat and wouldn’t take serious time from your schedule
Well… While variety is good, I really feel like beat-em-up system would be out of place here. Schoolgirl that beats the crap out of several grown men with here bare hands or with chairs and other stuff? Sounds awesome, yes, but it’s also a bit silly and over-the-top. For me, Yandere Simulator associates with darker, more realistic world. In that type of world, that schoolgirl would be beaten unconscious, or even shot in the face, if those lawn sharks meant real business. Not to mention that it would probably take years of training to be able to have a chance in a fight like this. And making this system would also consume a lot of time. So I’d vote no to this. Just 1v1 QTE fights would be enough in my opinion.
About extra environments – yes, game would really benefit from them. But instead of clearing the way with fists, it would be nice to keep the things stealthy. Either by pulling “innocent little girl that walked in the wrong place” before neutralizing suspicious security guard (maybe even in a bit seductive way, tons of opportunities with Yandere-chan’s skills), or just by sneaking, stealing some documents for example and using them for blackmailing. It does sound like a bit too much for schoolgirl as well, but a bit more possible,
TL;DR: Beat-em-up elements seem out of place, but extra locations are great idea, if it’s possible to use stealth there as well.
I mean, the delinquents idea is cool, but fighting loan sharks when being a school girl, even if she’s psycho it feel a bit too much. Also, the kidnapping thing as awesome because how dark the game got with the cutting fingers thing, it felt really cool.
In the end serial killers like yan chan should be more about being smart and intelligent (like Hannibal Lecter) instead of full punches and kicks.
Hi, big fan. I’ve been watching RWBY and I really think you should contact Rooster Teeth. Their art style and action sequence are amazing and I can somehow visualize it for the fights in Yandere Simulator.
I think this is conditional upon actually getting to a point where a whole team and kickstarter are set up. Developing a GOOD beat-em-up is going to take a whole lot of work, so while I like this idea, I don’t like it enough to wait an extra year for it. The cynic in me thinks this might just be an excuse to keep milking the patreon funds and fame. I hope not! So my answer is basically both: Keep the kickstarter prep goals, then develop it in after that point.
I agree with you mate.
Beautiful.
I think for being able to do anything in the game, you want to stalk your target and find their vulnerabilities before you can fight them. To fight the boss of the loan shark company head-on, for instance, means you wouldn’t want to fight him with all of his crew members out. Here’s the situation I can come up with:
-Yan-chan sets off for the building later in the evening, when the building is closing up. She does something to conceal her identity, like wear a mask or some sort of costume.
-She sneaks her way inside unnoticed, past all of the guards. She must listen to their conversations to find out where the boss is.
-She makes her way to his office and waits outside. He will leave it alone, announcing it beforehand (“Better go take a piss… Stay here, you two.”/”I should get my things ready and go. No need to follow me.”)
-She continues to stalk him until he is entirely alone. Before he can finish doing whatever he set out to do, she can perform one of two things: a stealth attack, or a direct head-on confrontation.
-IF she chose to attack him stealthily: She will kill him or otherwise leave him severely injured, and leave the area before she is seen. This will prompt the guards to run out to where he is for a short moment and give her the time window to access his personal computer and steal it. When the guards spread out to look for the perpetrator, she will then have to sneak past them and take the computer home. Once she is home, she can clear the debt from all of his clients. (To do otherwise might shift the blame to Kokona’s family–unless that’s what Yan-chan wants…)
-IF she confronts him head-on: She must not give him an opportunity to run and grab his guards. She will threaten him to free his clients from debt, or else. Of course, he won’t agree. This is where the beat-em-up combat can take place!! If she succeeds, he will agree to do so, reluctantly. You may only be able to make him do so by having previously kidnapped his daughter and made the video beforehand, so that you can use it as leverage against him as well.
If at any point, Yan-chan is caught by the guards, the beat-em-up combat will take place again. She may only be able to successfully take on one at a time unless her Strength stat is also very high. This way, however, she might be able to simply eliminate all of the guards and get them out of the way so that the rest of it is easy–however this may prompt a third task when the boss leaves his office and finds all of his guards badly beaten.
I can also see just straight up combining those two methods, but if Yan-chan is going up against grown adults–multiples of them, too–then as you have stated earlier, even having maximum strength should make her feel underpowered. It should never feel easy, especially in a stealth game where direct confrontations are what you want to avoid. And lastly, if combat like this is implemented, the goal should still be to be quiet (in a public setting–I imagine attacking the delinquents is very different.) Yan-chan just wants everyone out of the way as quickly as she can manage! Noise just attracts attention she doesn’t want.
I don’t know, that would cost a lot of time and money, plus Yandere-chan is a school girl, she could never beat up a bunch of adults. The martial arts member fight is already weird enough. Making her overpowered would just not fit in the game. How aboult stalking the loan shark and blackmailing him? Outside missions sound fun, but changing the game mechanics is just too much, at least for me.
I think some elements of the beat ’em up would be good, but I think using too much from Yakuza would be ridiculous. I get that mentioning realism probably isn’t worthwhile since there’s plenty that isn’t realistic already, but using furniture (at least large pieces like a couch) as a weapon seems a bit overboard to me.
But at the same time, I’m not sure how all of this would sense. She’s willing to murder for her love and use underhanded methods to get what she wants, but I never imagined Yandere-chan as a martial arts master capable of defeating several (probably) trained bodyguards simultaneously. Master of martial arts just doesn’t fit what I think of when I think of a Yandere. Even if she’s in a martial arts club, becoming so experienced in such a short time just doesn’t make sense in my opinion. I understand that you can’t fully draw out the learning of martial arts since that’s just a side feature though.
That said, I’d still be happy to see that system in the game, no matter how crazy or normal you decide to make it. Just something to think about.
I would instead favor the economy to be fixed. panty shots are stupid and humiliating. Just make stealing pokemon cards or some shit possible to level the playfield.
It fits to an anime game. Also, it also adds to the dark element of the game. In the end, yan chan pays info chan with pantyshots because she then later sells them to creeps.
aaah the delinquent rival! (0 V 0)
I don’t know about your plans to clubs but I think an Archery Club would be an nice addition to the game if you’re adding the town as a playable place. Imagine the possibilities, like grabbing a bow and shooting Kokona right in the face while she is about to meet her client during the “Compensating Dating”, this would be awesome.
If we kidnap musume ronshaku, I wonder if you coudn’t do a game play like Burnig Love with option to choose when you talk to Musume’s dad.
For example chose between hurt Musume (and show a new picture at her dad), just threaten Musume’s dad (like cutting a finger every day) or even making him say something he shoudn’t have said (and look for evidence that could sink Ronshaku loan’s business). This part could be failed of cours.
We could also make him hear reason … but it’s not realy the kind of Ayano.
That’s an idee to make one of the cut-scenes more interactive. Then, you see if it’s possible to add that in yandere simulator or not.
I’ve never really liked quicktime events very much, so this is great news honestly. I’d much rather have something like this, the Yakuza games are super fun!
In the last video, I thought a more viable option would be Yan-chan eliminating the loan shark and his henchmen directly using stealth and instant kills, given the already stealth-focused nature of the game. I feel like a beat-em-up style would clash too openly with the game’s tone, and mini-levels where Yandere-chan has to eliminate all of the enemies in a location would not only be a good test of the player’s stealth skills, but the existing mechanics would tie into it much smoother.
I’d be very happy to have a beat’em up style combat system, if only because button mashing/QTE is a really boring and messy system and I think stuff like that would be a good way to give clubs more importance (basically, in this case, the more you participate in the Martial Arts, the harder you hit, or maybe you can chain bigger combos or stuff like that) and in general, I think it would make hand-to-hand executions both more challenging and more exciting.
However, I don’t like the idea of Yandere-Chan going to a loan shark and beat up his henchmen and stuff like that. It strays way too far from the tone and gameplay style of the rest of the game and is unnecessarily convoluted and specific for just one part of one elimination method.
In general, I feel like the eliminations should always occur at school or at least in areas a high school student would reasonably visit (home, shops, restaurants, clubs, parks, beach, etc). And considering the game is supposed to be all about stealth and discretion, it’s weird to have her just up and face a mobster and his henchmen in person; not a very subtle approach.
What I think would work better while still using the beat’em up fighting and feeling more in line with the rest of the game would be to have the loan shark’s henchmen show up at school (maybe they could be very young so they could pass as kids from a different school paying a visit) and try to intimidate Yandere-Chan and if she manages to knock them out or kill them, you could take a picture of their unconscious/dead body (also adding another utility to the phone and the game’s ability to recognize when pictures of corpses are taken) and send it to the loan shark to scare him into doing what Yan-chan wants.
Plus you’d once again have the character build and training come into play, making it more believable that a small high school girl could take on hardened criminals in hand-to-hand combat. And of course, you’d still have the option using your usual elimination methods to deal with them.
Or even better in my opinion, you could have the loan shark hire the delinquents (or at least one of them) to beat Yandere-chan up and again, scare him by sending him pictures of the unconscious or dead delinquent. Or have them hire one of the kids with an “evil” personality to do the job so Yan-chan (and the player) doesn’t see it coming, and then you could turn things around by having the kid expelled for assaulting you.
So in conclusion: hell yes to an improved fighting system but no to Yan-chan fighting the loan shark on his turf. There are countless better ways to make it work.
I have idea how use stealth for take loan sharks without kidnap bosses doughter.
You steal to their office and take det members list and destroy them. Or meet them look friendly and poison to tea or coffe with violent poison or paralizing poison and use door method.
And for combat, i think good is make combat more live physcly heavy and hard like must hit right place with what can help you biologi knowlage. 🙂
1.This is a modle of battle it’s some of the movie karate kid of the sensei battle of all the group of denfend the boy, that it’s a one point
2.The other point it’s a one for one so killed and the more of the dificulty it’s so easy to hard it’s so the battle easy of the battle hard, the battle short or the battle long, this is the other point
3.-And the ultime point it’s so press bottom’s of the xbox, ps4 and pc of telltalegames (sorry for that) and up, down, left, right, q and e to pc and a,b,x,y up,down,left,right, rt of the xbox it’s so the moddle battle and you decide to the battle is short or long of the type of caracher to want to implement that yandere dev
I think that that’s a great idea! But I do have a good idea for implementing other stats/clubs into the gameplay!
1. Biology. Same as the normal benefits, maybe makes doing damage easier?
2. Literature. I really have no idea…
3. Psychology. Able to… um… predict the next move? I know, not Psychic, but hey…. (maybe like a silhouette where they’ll move?)
4. Fitness (i think). Same as what you said.
5. Occult Club. Maybe be able to do some supernatural fighting? IDK.
6. Science Club. Maybe… scifi weapons?
I can’t think of any others…. if you don’t think it’s a good idea, it’s ok!
That. Sounds. EPIC.
Sounds like I pretty interesting idea to me. School kids beating each other up around town really gives me some Kenka Bancho vibes. and god knows I could always use some more KB. Developing a a good beat-em-up system could be a pain, but if you’re up for it man then I don’t see why any reason not to try. -DMT
I don’t think a direct combat system works with adult opponents. Against the delinquents or hero personalities? Sure, I’ll buy that. Hell, even using it to actively bully a student into doing stuff for you instead of being nice. But lone Yandere-chan taking out two or more trained goons on their home turf? Not in your lifetime. And if she did….what on earth is she afraid of at school? Just murder the teachers who catch you, along with any other witness. Hell, just beat the crud out of anyone who looks at Senpai and threaten to kill them if they tell anyone.
On the other hand, I totally agree that “Spying, Spying, Task, etc” is kinda dull, as is one environment. So do as a stealth game would do! Have her break into Ronshaku loans and hack his computer! Or burn the place to the ground, with everyone inside! Or hide the bathroom until Mr Ronshaku needs a dump and shank him in the neck! A bit more Hit-man than Yakuza, but it adds new environments, new gameplay ( or at least higher pressure to not get caught) without needing a ton of new mechanics and animations. It could give a higher necessity to skills too (eg need level 3 chemistry to make a bomb to hide under the desk).
I can buy Yandere-chan taking on one adult, when she has had a chance to rig the battlefield. And a Yandere never plays fair. Taking on thugs in a fight that isn’t rigged in her favor doesn’t seem right.
I feel this could be out of place, for the game, at least in my limited experience with Beat-Em-Ups, if not done right
Even with full strength, as well as martial arts club I don’t think see is supposed to be anything more than an athletic “normal” girl, as well as a novice in martial arts, as she has only been in the Martial Arts club from a few days days to a couple of weeks. Definitely not gonna be pulling master level kung foolery in that short span of time
But if during these events/boss battles the fight was more focused around striking with a less-than-lethal weapon than it could fit. In a quick enclosed skirmish, Pens, coffee mugs, lamps, coat/hat racks, IV Stands baseball bat, broom/mop fire extinguishers… There’s plenty of items commonly found around an office or around a school facility that can be used by a relatively average, or athletic young lady as a blunt instrument for caving some skulls, and all of them can disable a person non-lethally, Even an untrained novice can still do wonders to a group with even crude weapons
But!
A large portion of the game is avoiding detection, especially when it comes to Senpai, wouldn’t he take notice if one of the ladies at school suddenly started showing up with unexplained bruising? I believe some may grow curious as to why Yan-chan is sporting a black eye? Why she’s so beat up?
If you’re “Going Loud” there should still be a repercussion to those actions, just like there’s repercussions to every other action she takes,
Could even turn a loss into a win, say you get beat up on purpose, chalk it up to a brutish rival… There is a social aspect to “combat” afterall
It certainly makes the more cerebral gameplay YandereSim currently has more interesting and accessible.
I would love to see it implemented, but I too worry about how long it would take to get done *well*.
We see a *bunch* of animations in the Yakuza clips you use, and you’ve already said in an earlier video that animations either take you a long time or aren’t your forte. And combat is *all* about how good the animations feel and interact.
I would love to see it, but it would be *quite* the undertaking.
Sorry didn’t spell check I was saying I love the beat em up play style idea!!!!!! But since so many people to make Peace with the people who don’t maybe yandere chan could have a arcade style mode to eliminate rivals like 1980s mode or snap mode !!! And it wouldn’t be strange to beat up thugs and loan sharks for love cool rival cut scenes and boss battle and it’s a extra treat and wouldn’t take serious time from your schedule
Ohh… When I said on Twitter that I was happy to see more non-lethal ways to eliminate our rival, I was not expecting… This.
Well, you got the point: we need something to be different when we face delinquents.
But wait… Isn`t it too over the edge for a schoolgirl to beat up a couple of adult men like in your example with the loan agency?
Or to beat up a bunch of teenagers as herself, but supposed to be combat-skilled and armed?
Isn`t it too badass even for our extremely selfless and determined girl? She can really overdo herself to get what she wants, but she is still a schoolgirl, not a special forces officer.
Please, please, please don’t go this route YandereDev! Trust that I am not being hyperbolic when I say this decision could seriously derail the focus of the game. I know you want the game to have lots of variety and longevity, but this is super out of place for a game like this. I like the idea of Yandere-chan being a calculating and manipulative murderer, not an action focused one. And a fully fleshed out combat system is going to be way to much to develop. All these kids are going to jump at the idea and demand it’s implementation but please do NOT listen to them. Yandere Sim is already suffering from feature creep, don’t do this to your game!
Please don’t become the next Peter Molyneux! Yandere Sim has already come so far. Don’t shoot yourself in the foot now.
Should Look up LA Noire https://www.youtube.com/watch?v=Ixw9GEzl0-c
I prefer the idea of quick time events. Feels more in place for the game personally.
I wouldn’t mind that feature, especially since the ‘friendship’ scheme or other schemes would make more sense for the delinquents and the delinquent rival. As a unique feature to the story, I can see an elimination method in which Yandere-chan beats up each member of the delinquents (or certain members) and then the Rival in order for the rival to back off Senpai (or sabotage the rival trying to get a good reputation by making it look like she’s getting beat up infant of Senpai). Yes, it can bring down reputation, but perhaps it can vary depending on the aggressiveness of the fight. If Yandere-chan loses the fight, loses -2. If she barely wins, -4. And then if she beats the opponent to comatose -9. Reputation can be earned back so it shouldn’t be too damaging. Something like asserting dominance can also be an effective way of intimidating people to do favors, and winning fights off school grounds can mean a buff to fighting heroic students in school. Alternatively, maybe the mask from the Drama Club can be snuck out of school to beat up students without losing reputation. However then a feature has to be implemented that if Yandere chan takes too many headshots, or gets beaten up too much, the opposing student can remove the mask and the reputation can drop a lot more. If that feature could be implemented, then theoretically Yandere-chan can start a fight in or out of school. Or if you’re incorporating a different location, perhaps during different times of the day have more or less observers that can hinder her reputation?
I think it can work, but it has to be implemented sparingly.
I like the idea a little bit, but I don’t think Yandere-chan could ever really fight adults. It seems out of place. I think it could be implemented as a possible outcome for the delinquent rival and the delinquents themselves, but I can’t see much reason for it besides that.