I’ve found myself in an interesting situation that doesn’t normally occur. This situation is causing a delay in the next build, so I’m going to explain what’s happening.
The next elimination method involves a set of steps. I’m going to be super-vague about these steps so that I don’t “spoil” the surprise. The player must…
- Perform a task for a certain student.
- Have an important conversation with someone.
- Perform a task for a different student.
- Perform a kidnapping.
- Utilize a new gameplay mechanic in your basement.
- Have a text message conversation with someone.
- Watch an interactive cut-scene where the player is presented with an important choice.
6 of those 7 steps have already been implemented; a new character, two new tasks, and two conversations are already in the build. The only thing that remains is the interactive cut-scene.
This cut-scene is relatively simple in nature; it doesn’t involve much action. The primary purpose of this cut-scene is to present an opportunity to the player, and allow the player to chose the outcome of a situation (and thus decide the fate of a character). Because of the simple nature of this cut-scene, I thought that I could quickly animate it myself within the span of a day. I quickly realized several things:
- I severely underestimated how long it would take me to animate the cut-scene. I have animation experience, but if I tried to animate this scene myself, it would take me an unacceptably long amount of time.
- By adding up the voiced lines for this cut-scene, I can estimate how long the final scene will be…and it has turned out to be a whopping 3 minutes long!
- This cut-scene focuses on the emotions of the characters who are involved. If we’re going to be watching characters interact with one another for 3 minutes, I want to make sure that the characters’ body language and facial expressions are good enough to keep the audience interested and entertained for at least that long.
- Up until now, I’ve decided to completely ignore lip movement when characters are talking. However, 3 minutes long is way too long to stare at characters who are not moving their mouths, so this scene absolutely needs lip-sync.
- This is the first real cut-scene that is being added to the game, so if the quality of the cut-scene is low, it will leave a very bad impression on people, and cast doubt onto the rest of the production.
After considering all of the above factors, I realized that I can’t just quickly throw this cut-scene together myself; I should leave this task to a skilled animator.
Out of every volunteer I’ve worked with, there are only two who I would trust with a 3-minute emotionally-charged interactive cut-scene as important as this one. I’ve approached both of them about this scene. Both volunteers have informed me of the days they would be available to help out, and given me a time estimate for when the scene would be completed. In both cases, the cut-scene would be ready shortly before June 1st.
Deciding which volunteer to give the task to is a very difficult choice. I don’t have a magical crystal ball, so I can’t look into the future and learn which volunteer would do a better job, which volunteer would run into delays, or which volunteer would be unable to complete the task due to circumstances outside of their control. It would be nice to give the task to both volunteers simultaneously in order to feel like I have some kind of “insurance” that at least one of the volunteers will complete the task – but if both volunteers finish the task successfully, it will mean that one of them produced redundant work, and that would make me feel absolutely terrible!
For the time being, I’m going to let both volunteers animate the first 15 seconds of the cut-scene, and then I’ll reach a decision about how we should proceed.
So, what potential solutions exist for this scenario? In the past, whenever I was missing an animation for a cut-scene, I’d cut to a black screen with pink text. However, there’s absolutely no way I’m doing that this time around, especially for 3 minutes straight, and when there is interactivity during the cut-scene.
Another idea is to completely change the nature of the cut-scene; I could shorten it drastically, but I’d really, really prefer not to do that, since the events of the cut-scene are the player’s reward for following the steps leading up to the cut-scene, so shortening the scene would be robbing the player of gratification for their actions.
If I’m really determined to show a cut-scene, but don’t want to delay the build while a 3D animator creates the cut-scene, then I could try to find a much more simple way to present the cut-scene to the player. For example, I could display a storyboard; in other words, I could display a slideshow of images that tell a story as the voice actors speak in the background. For the sake of a demo / debug build, the artwork wouldn’t have to be super-polished illustrations that take entire days to create. Something like this would be perfect!
My final option is to decide “Wow, this cut-scene was a terrible idea,” scrap it, and do something much more simple. However, I would really hate to do that, because I think that this cut-scene will be worth the time and effort required to make it happen.
I don’t want to imply that this cut-scene is the most important aspect of the game, but it’s something that I want to happen as part of this elimination method. Yandere Simulator is a game about giving the player the choice to eliminate their rival any way they choose; with stealth, with violence, with kidnapping, with gossip, with expulsion…or even with emotion, as you’ll find out in the next build.
Of course, while I’m waiting for the volunteer to finish the cut-scene, I’m not just going to be sitting on my hands; this provides me with the opportunity to work on some of the game’s other features while I’m waiting on the volunteers. I can think of a bunch of things to add to the game that would take a day or less…
- Give teachers a daily routine / schedule.
- Allow the player to win a struggle against teachers.
- Update severely outdated sections of the game’s interface.
- Add the “Custom Soundtrack” feature to Yandere-chan’s phone.
- Add the “drop something heavy onto a girl from above” elimination method.
- Give Yandere-chan the ability to bury corpses in the Gardening Club’s garden.
- Replace some of the game’s less-impressive animations with superior animations that volunteers have already created for me.
In other words, when this build does come out, it’s going to be a Super Build that contains more content than the average build.
If there’s anything I learned over the course of 3 years working at a video game company and 2 years working on Yandere Simulator, it’s that game development is extremely unpredictable, and weird roadblocks unexpectedly pop up all the time. Honestly, it’s sort of a miracle that this type of situation hasn’t occurred more frequently over the course of this game’s development.
I promised to post a screenshot of an upcoming feature once a day until I finally upload a new build, so here’s today’s screenshot:
Oh, my! Whose house is that? And who are those two young ladies sitting down for a chat? Is it a friendly chat, or is it quite the opposite? Hopefully you won’t have to wait past June 1st to find out…
If this blog post looks way too long for you to read, and you just want a quick summary, here are the three main bullet points:
- The next update is 99% ready, but that last 1% is something that I can’t do myself. I have to leave it up to someone else, and I have no control over how long it will take them, so I have no way to tell you when the next build will be ready.
- While I’m waiting on a volunteer to give me the last thing I need, I’m going to work on implementing other features that I’ve been dying to implement for a really long time.
- Just because you’re not seeing a new build, it doesn’t mean that development is proceeding at a slower pace than it previously was; the pace of development is the same as always, and I’m still adding new things to the game every day, but this build can’t come out until I have the “final puzzle piece” that I need.
As always, thank you for following the development of Yandere Simulator!


Holy crap, I’m the first person to comment (I think) :DDD
You’re supposed to say “First!”
You are, on my screen.
I understand. If going slower produces better work, I’m fine with it.
I know i just think it’s amazing to see one programmer program an amazing game in such a short time, even though the build is delayed, the hype for it to drop is building, and will keep building as time goes on. I don’t care how long it takes really, you spend your time and effort into making this game and you put hard you heart into developing this game. That’s how a game should be made and YandereDev accomplished that😊
Whoops! Typos! Sorry!
You get typos when you’re completely hyped but try to seem calm.
True
Yes we’re all fine with it, as long as he uploads it here it doesn’t matter, we’ll be waiting!
First Comment! This Is Amazing
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! !!! 11!Q!Q!wsjh2wd
I was almoyw-ea0spazfozjhn2pFEWU78 UHIAKSZHYPE TRAIN!!!!
First! Damn this is cool
Someone beat you, according to my screen
It said I was first on mine 😛
first one
I’m starting to think that matchmaking is the next elimination method here… just my opinion. Oh well, YandereDev is really doing a great job in the game, he and the volunteers are TOO good
I think it’s matchmaking
I think I might written a whole paragraph with points if you go to Newer Comment.
Comments* I’m still hyped.
I can wait 😀
i’ve honestly been so ready to be able to bury corpses in the garden oh my god
Me too!!!!!
Take your time Yandere Dev 😊
The wait time is understandable, and I’m sure it’ll be great 🙂
Hmm…from the way you put all that, I’m hoping the next method is Blackmailing! I can’t wait to see how that’s gonna work! Even if it’s not I hope it’s something just as amazing as always
Blackmailing won’t be in the game.
Honestly, that sounds pretty understandable. I wouldn’t mind waiting for the “Super Build”
Nobody would mind! Everyone is ridiculously hyped on Hype Juice, which does not exist!
Dang. This makes me 10x more excited!! 🙂 I wonder what’ll be next after this Super Build! 🙂 Take your time Devpai
Are you being sarcastic? I don’t know about others, but this makes me 99999999x more excited.
Oh, I can’t wait for the story to be coming out.
Boss, this game looks more amazing with every update.
Cool I look forward to the update and some great work Yandere Dev
Don’t worry YandereDev, we’re willing to wait as long as we have to for the next build. Take all the time you need, and do your best on it. Thank you for the wonderful concept and debug of this game! It’s given me hours of entertainment! Can’t wait for June 1st!
I love seeing the game’s development becoming bigger and better throughout the past year. Can’t wait for the super build!!
I’m so excited for this build!! I can’t wait to see the full thing in all it’s yandere glory ;u;
Will we get the next update by 20th ?? I’m confused
We might. Yandere-Dev doesn’t know for sure since he left the cutscene to two volunteers.
YandereDev said that the cut scene should be finished, approximately, by June 1st. I don’t think this build is coming on the 20th.
For me it’s past the 20th and there is still no new build
Riley,
YandereDev said the build will be released when the cut scene is finished which could be “sometime between now and June 1st”.
Ohhh, it’s gonna be one of those onion net live execution videos.
LMAOO
Wait, what? *searches it up*
Awesome love what’s going to be added and a super build will be worth the wait!!
Yes I’m excited! Honestly I don’t mind waiting; heck I’d rather wait longer and have more in the next build than wait a shorter time for fewer features added to the game play.
This is going to be awesome. You guys take your time and make this a work of art! Don’t worry about making us wait; we can wait; 🙂
I’m very excited for this next build! Looks very good @YandereDev!!
Take as much time as you need, so long as we still see updates, we’ll not give up hope nor the idea that you’ve disappeared or run out of steam!
I think the storyboard idea while waiting for the 3d animators is a perfect idea. Take your time on the next build, I’m super excited ^^
I’d much rather wait another two weeks and play through a super-big update, than have Yandere dev rush out a half-finished update just for the sake of keeping to a schedule. This update looks awesome! Can’t wait to see tomorrow’s pic! 🙂
Why did you have to add that last line? Now I’m even more hyped.
this sound so good! can’t wait for the build :3
Ok, so all honesty here, half of me is like “yeah, no prob, take your time. This way the build has even more!” and the other is like “half ass the cut scene for now and fix it later, my mouth is watering and I’m ready to bite into this build!” Can the murderous ice fairy bippty boppity boop the whole game into exsistance?
If the Murderous Ice Fairy tries that, then she’ll freeze and kill the game 😦
*Cirno
*9
Woah! A super build! Nice one, YanDev! I can’t wait for it~ take your time!
Omg! the screenshot! Does this mean we will be able to invite people over to Yandere’s home? Or maybe visit peoples’ homes through the town?? wow! Amazing progress YandereDev 🙂 tbh I am dreaming for the day when we are able to interact with the town!
This looks awesome!!! i look foward to the final product of this build take your time on this one
Yandere dev Yandere dev take your time im so excited but a tad impatient (ok very impatient) but i can try and wait for such an awesome build as long as i get to see more screenshots haha 😀
I think this is new build :’v
Well, that’s okay, I’ll waiting. Take your time, YandereDev :3
So exciting!! I love a good mystery! I can’t wait to see the outcome~ take all the time you need Dev-pai!
OMG a super build!!!!
I have hope it’s out by June 1st
Im so curious as to what “record video” does
The things I’m most excited for are updating old interfaces, replacing animations, and the “Custom Soundtrack” feature. Giving teachers a daily routine and burying corpses sounds interesting too. I think you should be able to bury other items in the Gardening Club also, for instance, you kill someone with a mask on and there are witnesses, who call the police. You then get rid of the evidence, but also bury a mask in the Gardening Club (or just hide it somewhere of course) and when the Headmaster bans masks, you still have one chance to kill someone with a mask on (and have witnesses). But hey that’s just my idea, doesn’t really mean anything lol.
I actually really like the burying masks idea.
Yandere Dev! Yandere Dev! we all love your work so don’t worry about how long it takes to make I don’t care if I have to wait 2 months.. take your time or another option i to realise little bits of this super build on the 20th then realise the rest on the 1st of june
kokona haruka house ithink?
In my opinion, I would use the story board idea as a filler until you have the full cut scene, and that way those who wanna avoid spoilers can ignore the ‘filler build’ and wait, then those who just can’t wait can use the new update. Honestly, I understand what you’re saying and I agree completely, and I’m sure we all trust that you will make an amazing update, whatever it is you decide to do! We’re all supporting you!
Also, just a little theory. Anyone else notice how the fan is directly over kokona’s head? I wonder if yandere-chan could maybe… Tamper with it? 0.o
Ooooh!
I don’t mind any wait! I hope a female version of ‘Senpai’ is added soon.
OH MY IS THAT AYANO’S HOUSE!!!!??? or Kokona’s?? OMG YANDERE DEV YOU’RE AWESOME!!!
Probably Yan-Chan’s since her room and this house look similar.
could it possibly be….. the friend elimination method? hmmmm…
OMG FINALLY YEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS I LOVE YOU YANDEREDEV SENPAI
waiting is acceptable, especially if it was something unexpected like this, also do bodies count as heavy objects? it would be amusing if somehow another nuisance ended up below the one “committing suicide” heh
This is acceptable, Yandere-Dev! But there is one thing that is just NOT acceptable…
HOW MUCH ARE YOU GONNA HYPE US WITH THAT SCREENSHOT AND IMPLYING THAT IT MIGHT NOT BE A FRIENDLY CONVERSATION?
Nah, just kidding. But I’m still ridiculously hyped.
But in a bit more seriousness, I can DEFINITELY wait. I have a feeling that it won’t be long till the new build is released.
AND THEN IMPLY* I was ridiculously hyped, like I said.
Blackmail.
…video camera, kidnapping, emotional consequences…all sort of fits.
…anyways…I assume you’d be looking for digital artists to help storyboard if you went that route, yes? Sadly I’m just a traditional artist, but I hope you can figure out a solution. 🙂
Take as long as you like yanderedev!
Take as long as you need.*
Like I have said before, trying to seem calm when you’re completely hyped makes you make typos.