It’s the start of a new year! In Japan, it’s traditional to visit a Shinto shrine on the first day of a new year. The extremely skilled Namie has created a gorgeous illustration demonstrating what Yandere-chan might look like on Hatsumōde, the first shrine visit of the new year:
Because a new year has just begun, I feel like this is an appropriate time to reflect on the last 20 months of Yandere Simulator’s development, and then talk about the future.
I’ve created a YouTube video about Yandere Simulator’s history, its current state, and what remains to be done before the game is complete. Check it out here:
In the above video, I attempt to accurately estimate Yandere Simulator’s release date using math. The year that I arrived at was 2019. This is likely to be very disappointing to many people; I’m sure that most of you want to get your hands on the finished game as soon as possible, and don’t want to wait three long years to eliminate Yandere-chan’s rivals.
I’m not pleased with this estimate, either. I enjoy working on Yandere Simulator, but I wanted to be done with this game in 2014. This game has already eaten 20 months of my life, and I really don’t want it to eat the next 40 months as well.
I’ve been working as fast as I can – 12 hours a day, not taking the day off on weekends or on holidays – but despite the fact that I’ve poured so many hours into the game, one man simply can’t develop a complex game like Yandere Simulator in less than 5 years. It really hurts to spend so much of my time working. It hurts to not have enough time to play video games, watch anime, or hang out with my friends anymore. I haven’t even played Fallout 4, or watched the latest Star Wars film! It hurts to have tons of game ideas, and actually have the ability to create them, but be unable to create them because one project is sucking up all of my time.
Everyone who tells me “You should work less hours! You shouldn’t work on weekends! You should take vacations!” doesn’t seem to realize that if I were to do any of those things, the 2019 release date would get even farther away. Do you want Yandere Sim to come out in 2022? No? You don’t? Well, that’s exactly why I can’t take days off or go on vacations.
In the above video, I proposed three potential solutions that could reduce the amount of time it would take to release Yandere Simulator, and now I’d like to let you vote for the solution that you prefer the most:
If you hate all of those ideas and have a completely different suggestion, then you’re welcome to let me hear it in the comments below.
In closing…
The matter of Yandere Simulator’s release date isn’t the only issue that has been weighing heavily on my mind. There’s something else that I’ve been spending a lot of time thinking about, and it’s going to be the focus of my next video. That video should be coming out within the next few days. It will also involve a poll. I hope you’ll vote on it, because it’s going to be a very important issue.
Thanks for your time, and thanks for following the development of Yandere Simulator.


I would say launch the kickstarter once you know that the Demo will be ready within a certain time frame, like once you know that the demo will be done in these three months, then launch it just a bit prior to it. That way you keep the momentum you have now, and you’ll get more momentum when people see the Demo. Obviously the game needs to advance some more to be ready for kickstarter, but a tad bit sooner than January 2017 would be better, like September or October.
Even though I don’t like how slow the development is it’s still awesome seeing the new features and if it takes 3years I’ll still support it I’ll be ready for 2019 but also I believe maybe take a few things off your personal list and do the Kickstarter to have some help and maybe just give little peeks in big things like a sneak peek in snap mode in the game play or other big things you could do ect.
None of these seem to be great options. If I may suggest, maybe you should reduce the scope of the game, but only temporarily. Perhaps cut the entire town (that seems like it would be a sizeable effort and take a lot of time) and then release it as free dlc later?
That way you wouldnt need to launch the kickstarter early (though it could still be a potential selling point if you wanted) you wouldnt need to hand your brainchild to some company that probably wouldnt understand it, and people wouldnt be dissapointed that you technically cut content, because they would be essentially just be playing it early before the full thing came out, much like we are right now. Think of it kind of like steam’s early access program, I guess.
Looking at the poll, it looks like it’s leaning towards launching the kickstarter sooner more than any other option, which of the three options I find the best as well. I just hope you consider everything before you decide.
Keep up the awesome work! Ganbatte!!!
It depends on what yanderedev wants to do with the town if there are story things in the town then the town would be necessary.
We’ll support you, Yandere-Dev! Please call on us to help, I’m sure a lot of us would be happy to try and help out!
It’s going to be inevitable that at least one person will be ‘let down’ by whatever the final product is. Letting people down ought not to be what motivates you to succeed; creating the game because it’s fun and rewarding or gives YOU something is more important in my book.
Honestly, with all these demo builds and detailed updates provided I’m quite happy to wait. It’s like watching Y-chan grow up through her early years until we finally say farewell as she moves away to be closer to high school!
Really, my only concern is that you’ve chosen Kickstarter, especially given the violent/nsfwish nature of the final game. Well, that and it’s harder to use than say, Indigogo. (Or maybe I’m just blinded/biased by Indivisible’s success. Eh.) Perhaps closer to the launch, or as part of it, you might wish to explain why you chose Kickstarter over other sites? It’d be quite interesting for at least this fan.
And again, thanks for sharing with us the development of Yandere Simulator~
…. Yup but look at bloodstained and others and compare that to indiegogo plus Indivisible got success mainly due to it being the only recently recognised game on indiegogo also your more likely to get more money and publicly on Kickstarter so I say do kickstarter not indiegogo
I see your argument, but raise you the question of Paypal.
A question: how can we help you?
If you give your game to another company they will simply watering down the sick stuff and make the game family friedly to sell to a wider audience, never trust publishers and western bigotry, just continue with your slow peace, and will be ready when is ready, no matter how much time you need.
And if it was for me i will include sexual harassment and rape into the game to piss off some crusaders. 🙂
Anyway gl and stay away from publihers.
Adding an unnecessary feature to piss off a small group of people that will take even more time to complete would be sad, so I doubt Yan-Dev will do it.
Quite frankly, an early development kickstarter isn’t an unreasonable thing, especially with the amount of dedication and community interaction you show as a developer. Just remember, making a ton of specific promises can lead to disappointment if they become impossible for whatever reason, and not making any can make getting a backing rough. Development is all around rough, and I wish you the best on doing this, and if you launch the kickstarter I’ll totally be behind it all the way. The game already has a large following that could probably pitch in financial assistance because this game as a concept is something that could be great.
I think you should choose whatever course of action you feel is right. It is after all… your game and your time/effort that has gone into making this game what is today. Personally, I’m perfectly happy waiting another 3-4yrs for this game to release because I know that by then it will be as smooth and as polished as it could be.
However… I (and I hope I speak for all fans of Yandere Simulator) will continue to back and support you, whatever decision you make.
Hey, I think you shouldn’t narrow down your scope or sell it to the company. It is YOUR project, and you should be the boss of it, not us! So the next option would either be to launch a kickstarter program or release as planned (2019) – both of them are fine btw. 🙂 I voted for you to launch kickstarter programme because if you had the option to keep your game as you envisioned AND do it quickly, why wouldn’t you choose this? I hope in the next update I’d hear that you started your kickstarter thing. Lots of love from India.
can you added a new easter egg about darth vader?
Don’t worry, YandereDev! We are all here to support, and we all love your game. Its so unique and fun to watch and play! I actually wanted you to hand the game over to a company, but then I heard what people thought and how they hated that idea, then I realized I actually like you way more than YandereSim! You should launch the crowd-funding campaign. There are many YouTubers that play this game. Heck, even the greatest and most subscribed YouTuber, PewDiePie plays it! He once mentioned how he helped a game developer or someone like that. I’m pretty sure he will help you! I started playing YandereSim ’cause of him. And despite how tensed you get, you never lose hope, and you always keep working. So, we all owe you big time for working hard for the people expecting so much from your game! I really want to help you, I could be a voice actress but I don’t know how to get my voice in the game. Thank you anyway, YandereDev!
All I can say is do the Kickstarter sooner.
On a bright note though..
You should TOTALLY Add Namie’s Hatsumodo Costumed Yandere-chan to the game. It’s too beautiful not to!
That could be an idea…Like, one of the days is a festival day, where Yandere-chan has to stop Senpai from going on any dates to the festival!
Maybe if you give it (atleast try to offer) to reliable company like Atlus you can make a lot better game, and maybe YandereSim can become another option for them if Persona5 became fail game
But sense yandere dev basicaly has a 0 dollar budget[sorry for being so harsh],they may not take him THAT seriously espically sense atlus HAS MILLIONS OF DOLLARS! and EVEN IF a company like atlus accepts him,they may RUIN THE WHOLE GAME,OR ADD THINGS THAT YANDERE DEV COMPLETLEY DIDNT WANT IN THE GAME!
Yandere dev, why not ask for experienced coder or programming volunteers to help you with the game or is this suggestion is as bad like the assistant one? Please reply with 1 to let me know yes thiers a list of ways this is a bad suggestion or 2 to let me know you’ll think about my suggested idea.
I voted to start the crowd-funding campaign earlier. My suggestions are as follows:
1. Don’t reduce the scope of the game entirely BUT either cut the town, or just keep it for the bike-riding minigame (and maybe some cut-scenes set there.) Although some people will be disappointed, you have said many times that you couldn’t guarantee the town would make it into the final game.
2. Reduce the scope of the demo so that it’s finished and fully playable but not everything is there yet. You’ll then be able to finish it earlier and start crowd-funding earlier. Maybe only half the clubs, for instance; if people enjoy the existing ones, they’ll look forward to more. Or you could make sure that all elimination methods are implemented with animations, but save the “animations vary according to sanity level” for when you have staff to help you. I definitely recommend releasing the demo without SNAP mode; people are tantalized by it, and they’ll want more. It would help to have a video which previews some of the cooler features in the final game (such as SNAP) and say that this is what you hope to implement if you can raise enough.
3. I agree that Indiegogo would be a better choice than Kickstarter (for reasons mentioned by other commenters including fees and the fact that Kickstarter can be hostile towards projects with NSFW content – similar to YouTube’s stance on the panty shots video.)
All I could say is, it may be too early for a crowd-funding because there is still so much missing.
Yandere Simulator is YOUR baby, and all of us have been watching the game and Yandere-chan grow throughout. A consistent pace and updates are all we need to keep us hooked in anticipation, even if it does take 3 years.
Thank you for all your efforts btw. 🙂
If you don’t update the new build on Youtube anymore. Will it help you to develope game much faster than now?
I mean: I really enjoy the video,but if you don’t post it anymore. Can that help you?
Damn. ^This is called ‘thinking outside the box. Good idea dude.
You should start the kickstarter sooner, BUT do some progress before doing it. With this I mean, do little improvment but still release it on kickstarter sooner than planned. Don’t give to company becayse I bet NO ONE would like it.. I will follow you and still play the game even if I am already adult 😀 I don’t care, it’s your project and you’re really awesome! Oh and, you should not really handle all the emails and every single planning by yourself, you have professionals with you! Let them help! You can’t do everything by yourself
I don’t think the kickstarter demo really needs every possible function that will be on the final version. For example, snap-mode isn’t really needed for the core gameplay and is more like an extra feature. As for elimination methods and clubs, leaving one or two out from demo isn’t that critical and makes the final version more interesting. Player can try the rest of the things they couldn’t do before in the finished product. Other features the video showed are reasonable and good to add for the demo.
It would probably be the best if kickstarter came sooner than one year later because even though many people claim they will wait till 2019, some of them will lose interest during that time no matter what, or forget the game completely. The more paying fans yandere simulator has while the kickstarter comes out the better chance there is for group funding’s success.
In the Yandere-Chan image, behind the flowerin her hair, what is that? Pockys or Cigarretes?
They’re traditional hairpins.
You should continue doing it how you planned it 😊😊😊. I really want the best of the game 😁😁😁
I think it would be better to either start the kickstarter early while the game still has its momentum, or keep it at your pace. I think the idea of staying at your pace is probably better, but it may lose its popularity in those years considering the media’s attention span.
I agree with everyone voting for Indiegogo/Kickstarter, but I have something more to say.
Though most of us can only help with our money, some people looking foward to the game are devs that can help you even before knowing for sure how much money they will earn.
If you “hired” those people right now:
A complete demo would be ready sooner
THEREFORE the kickstarter would start sooner
AND BECAUSE OF THAT you would have enough Obamas to pay your actual team and maybe some extra dollars to expand the number of people working on the game.
This is my opinion. I’m no economy genius or anything, but it might work, don’t you think?
Estoy de acuerdo con lanzar un Kickstarter antes de lo planeado. Hay varias razones por las cuales esperar 3 años no es algo conveniente.
Muchos de nosotros probablemente perdamos el interés en el juego.
Vas a trabajar 3 años en el mismo proyecto (Para una compañía este puede ser un plazo corto…pero hay que tener en cuenta que sólo sos vos y un grupo de voluntarios. )
Y por otra parte, estás atrasando 3 años tus demás proyectos,
Además, los voluntarios que amablemente se ofrecieron Y NO COBRAN por su trabajo, probablemente dejen esto porque, hay que ser honestos… trabajar 3 años en un mismo proyecto sin recibir nada a cambio no es un muy buen trato.
Con respecto a dar el juego a una compañía, me parece la peor idea.
Puede que esa compañía no tenga la misma visión de lo que sería un “Simulador de Yandere” que vos, y encamine el proyecto hacia otra dirección y por ello no nos agrade, como vos dijiste en tu vídeo.
Pero, al fin y al cabo, es tu proyecto y podes hacer lo que quieras con él.
Gracias por leer, ¡Y saludos desde Argentina!
To Yanderedev:
I’m not a gamer, but I secretly like to watch let’s plays or some videos that gamers upload on Youtube. Can’t tell who it was when I saw for the first time someone’s playing “Yandere Simluator”. I only can tell that I saw your work for the first time about 9 mnths ago. From the first time I saw your work all I did was to wait for your new uploads and YT videos. I also fell in love with the concept and mechanics of the game.
I’m actually worried that you miss a lot in your life because you don’t have that much freetime. I’m concerned about your health. On the other hand I love to wait for new updates. But I think that a lot of people would wait for the game just to have all the cool stuff that you created and have on your mind in the official game. As most of the people who voted in poll I also think that you should go with the Kickstarter sooner then you wanted.
You gained a lot of fans and I’m sure that most of them would understand whatever choice you will make. All I can say that I still be supporting your work and I hope your spirit won’t sink in making Yandere Simulator. I’m having my fingers crossed. I have in plans to do Yandere Simulator fanart and…even though I have a lot of quizzes and test lately at my uni (I live in Europe so we have on different time exams) I’ll make for you fanart and I’ll try to do it as fast as I can.
PS: I’m impressed how you manage to organise everything for the game and how precise you are with every task…and secretly I love your voice (〃ー〃)
To all Yandere Simulator fans:
We need to support Yanderedev even more – donations, fanart, cosplays, anything that can support Yanderedev especially at this moment would be nice. And don’t spam his mail box with “stupid questions” lol
A company might make it a pay-to-win game. Gaben gave us enough of those…
Launching a kickstarter would be incredibly successful if you have a good sales pitch
I would suggest to reduce the scope, work on what he currently has and focus on having a base game with these features:
-Rival girl
-NPC behavior based on school atmosphere
-NPC reaction to evidence
-Personality types
-Cut-scene for Rival
-NPC schedule
-An intro cut-scene.
In less than three months of development those features should be finished (according to the video’s estimates).
Then with the base game he can go crowdfunding to implement the other features, like the buffs, additional characters,additional elimination methods, and snap mode.
Though I’m curious for the elimination method of becoming backstabing best friends <.<
I like this! Do not reduce the scope of the actual game, but for the demo sure! There are already many elimination methods with violence/homicide though, so it would be nice to implement more social elimination methods before release on Kickstarter although all do not have to be.
I realized a lot of people are ignoring the fact YanDev said he didn’t want to waste another 40 months of his life like this. He did say he wasn’t happy with the estimate of the game coming out in 2019. It’s clear working every day for 12 hours is taking its toll on him. He’s going to feel the need to work this way all the way to 2019. It’s not healthy. Though you may feel like you can “wait for 2019,” it may not just be a good choice.
It makes no sense to release the game in 2019. People adoring it now would forget about it or lose interested in it or get in situations where playing this game will not be necessary anymore to their leisure time and happiness.
I understand you being tired and fearing for your mental health (and I believe it will have consequences at this rate) but it was your choice to start this up and to set this as your job. So if you feel it’s too much, simply cut down the amount of hours you work on it and you will discover life again. You weren’t meant to live to please others.
You absolutely need cooperators. Another programmer. Either by crowd-funding like many already said, or by choosing to sell your game to a company you know would respect your plans for the game. So, in this case, you would have to be hired by them deciding the terms and condition: no less than a decent amount of their profits and the right to speak about the future development of the game.
Sell, and you’ll live again.
Crowd-fund, and you’ll might get the chance to find a new programmer.
I think that what a lot of people want is for you to get more volunteers, I know you won’t get a secretary, so I think a good solution would be to check online or with friends to see if anyone can help code, and this is why I feel you should crowd-fund.
I kill ALL!!! Sempai is killed! Teachers is killed!
I think it’s time to throw the towel, dude.
Good idea: Get one of your workers too go threw your emails tell the person who looks at them to see if the person emailing you is what you want. Like it?
Yan-Dev doesn’t have any personal workers, so no.
I feel that the community’s overwhelming support for the game as it already stands is the perfect reason to start crowdfunding sooner; if you wait too long, or if you experience an unexpected setback (not that you couldn’t recover from it), the public could start to lose interest, and hinder the funding process. But all in all, the choice is yours; it’s your game, your rules.
Yandere dev, i think it would be cool to add this idea into the game.
What if when you do something like doing a task or club activities or hard like bullying a student to death or finding all the mangas, you get a achievment which unlocks a different type of clothing.
I know this isn’t so simple but when you can finish with everything else please try to implement this into the game.
This is the best and coolest game I have ever seen.
Keep working hard bruh!
As much as I like the game, I don’t think any option is good but I also think the Kickstarter campaign as a whole is a bad idea if you (Yandere Dev) don’t change a lot of stuff in your way of dealing with the project. Here is why (disclaimer: I really like Yandere Dev but this is [unfortunately] my honest opinion):
You’ve been complaining a lot about receiving too many mails / comments & other stuff you want to respond to. That’d be fine if you weren’t the ‘almost only man on board’ on this project, meaning answering all this stuff takes away your time for coding / managing the project. You constantly refused to ‘recruit’ some kind of CM/secretary for understandable reasons, but, while it’s quite fine for a ‘one man public but limited to this blog project’ that’s not gonna be compatible with a Kickstarter.
With a Kickstarter, the project will gain some significant visibility by reaching a wider audience. That means, more mails / comments / posts & all. My other concern is that, despite anything you might say in his Kickstarter presentation, people will feel they are ENTITLED to have their mail answered however shitty / useless they are.
And having followed / backed a lot of Kickstarter, I know that it’s not just gonna be nice mails… a lot of people will send you hate mail / disappointment mail / refund asking mail as soon as you don’t meet the slightest deadline / expectation / promise. That’s bullshit and downright stupid, but hey, that’s what you get for reaching a ‘wider audience’.
For me, the only viable option (that I can think of) for a Kickstarter would be to have a significant part of the fund directed to paying a (team of) dev(s) to code the game and you switching to full project management / CM, not touching the code anymore at all so that the game code will be able progress even though you’re busy doing something else. But that also means that you have to become a project manager, which is something that’s not easy.
Also, I don’t know how rewards are gonna be, but if physical rewards / special ‘custom’ rewards are put in place, you’d also have to manage them (or delegate it, but you still have to do stuff like checking the quality), meaning even less time to code.
As long as something like that (or any other viable option… is trapping Yandere Dev in a time warp to enable him to get 7 days of coding when we only get 1 day on earth viable?) is shown to us, I won’t say the project is a scam, but this is gonna be a long, tedious and probably impossible to complete in time project (and in fact, even doing it like that is gonna be long & tedious, just way less, but still…)
Though because I’m stupid, I’ll probably still throw money at it.
Don’t get caught in the feature creep, that’s enough content to yandere simulator 1 and 2. Even if you have sucess in the crowdfunding campaing, You will probably need to decrease the scope. Don’t get too greed and lose everything.
I hope you succeed.
Well Yandere dev the best way I think is to start the kick-starter earlier. All the other options have a negative output. But this is your opinion Yandere dev not ours. We will except what ever want to do.
I have voted for the launch of the kickstarter sooner than it was supposed to be launched. Why? because even though Yandere simulator hasn’t met the criteria that yanderedev has set for it to be considered a demo worth lunching a kickstarted for, it has undoubtedly reached out a point where almost everyone knows about it. Big youtubers have played it, there’s a high amount of downloads of the builds, with the right help from the fans (as it being donating or spreading the word around for people to donate to the game, or even if those youtubers who have played some of the builds could help also spreading the word/donating) i think a kickstarter now wouldn’t be as bad as it would be to wait until 2019 for the full game. And we all agree that YandereDev CANNOT keep working alone on this under the help of volunteers because it is slow, it consumes a lot of time of YandereDev’s personal life and it might be 50% up to the volunteer’s help the time that it takes to implement certain stuff into the game.
I think that it is worth a risk going for a kickstarter SOON. But by soon i don’t mean right next month. As YandereDev has said, some of the stuff he planned to add into the game to make it worth being called a demo would take at least 2-4 weeks to implement each (some less than that though) , But all the stuff he wants to implement would take at least 6 months or more, So maybe if Yanderedev could possibly STOP putting out builds as often as he does he could reduce the time to implement those things? Even if he couldn’t reduce the time, maybe reducing , FOR THE DEMO , the list of stuff that should be 100% functional, there would be more of a high chance for a kickstarter to be launched sooner than expected. It’s just an idea though, i think launching a kickstarter is worth the risk and would improve the development of the game sooner. We have to set it straight that there is a limit of stuff we can see/play in the builds so anyways we EVENTUALLY will have to sit quiet for a couple of months or even a year or two to hear about the full development of the game, so i think after 20 months of receiving builds of this wonderful future game we should prepare to finally let it take a course as an actual professional development of a game that we will have to wait for it to be 100% complete to play. Besides, what we already have in the builds is enough to understand that this will most likely be a game worth waiting for.
TL;DR: I think YandereDev should take somewhere up to 2-3 months to work on the game without releasing any builds to see if he is capable of meeting at least more than half of the criteria needed to call it a demo and take a risk at setting a kickstarter sooner than planned because the way it’s going right now is too slow and time consuming for YandereDev. (Keep in mind 2-3 months without builds = less dumb emails = eventually more time to work on the game) , Also launching the kickstarter sooner than planned is a risk worth taking if WE FANS HELP OUT.
My idea has flaws though but hopefully YandereDev will find an answer to this time issue for the development of yandere simulator.
Alsooooooooo in case a kickstarter does happen i suggest YandereDev seeks out a team to work along with him on the game because i don’t think the game will ever succeed if YandereDev has to do everything. If the crowdfunding works i think the priority should be to pay people to work with you on this project, either it being programmers , voice actors or 3D modelers/Animators.
Reblogged this on catshby.
I feel you’ve shown me enough in these builds to know you are not a scammer. You actually made efforts to fix bugs, and have a pretty impressive amount of work done on this game already. Basically, your criteria for launching the Kickstarter was to have a full working demo. That’s a lot of work for one guy, who has to wait for a handful of volunteers to get him assets. I understand that.
The other ideas on this list are just unacceptable. Reducing the scope of what you have planned would mean the game wouldn’t be nearly as fun as it looks like its going to be right now. Handing your work over to a gaming publisher would mean that you would no longer be in control of what is done with the game. They could completely ruin what you have already captured or imaginations with.
I would donate to a KickStarter if you started it tomorrow . So, that is where my vote went. Good luck YandereDev.
Well i just had a scary thought… what if a big gaming company can see that there is a lot of hype over Yandere Simulator and they are secretly developing a million dollar yandere simulator type game and then they release it before he does or they release it at the same time. What’s so scary about that? Well the question is… if EA or Sony or Microsoft or whatever released a game. Would you buy that game or a game from some highly ambitious, unknown and passionate developer. And even scarier is that that game might be even better since Game Company developers have more experience and a basic outline of yandere simulator and most important of all they have DOLLARS lots and LOTS of Dollars. oh and they would have like about a hundred people working on the game sooo… yeah. But anyway keep doing what you’re doing dude.
I enjoy Yandere Simulator immensely. A lot of hard work, love and dedication has gone and will continue to go into it.
However, I can’t help but feel the choice of releasing a demo/sandbox version so, so early into it’s making was a bad choice. It’s good it brought attention the game, massive attention, but at the same time it’s been pushing you to add features every month, ever two updates. You’ve been adding features, maybe some you haven’t thought of, trying to please people.
I can’t help but feel like releasing and announcing it so early like that hindered game development and release times.
Well, moving onto the main point, I think maybe you should start the KickStarter earlier than planned. The funding would be good to help you develop the best possible game you can.
I support yandere simulator since a year ago, and am looking forward everytime a new update comes out. However, I think that the most of the public who supports the game, will not be in the same age to play and accomplish in 2019. Not that they won’t play it, but I think it’s way too late to finish a game, and keep growing the desire to see the final version. The kickstarter is a good idea, as the game already proved that the features that you plan to add are worth, as people who supports now, have more chances to enjoy the game in the future.
Anyone else wondering how YandereDev can afford food if programming the game is all he’s been doing for the past year is programming yanderesim? Unless…YandereDev doesn’t eat… because YandereDev isn’t human…he’s… HALFLIFE 3 CONFIRMED!
LOL!
there TONS of games that hit steam and steam greenlight and the WERE BARLEY EVEN MADE YET.2,why would people think that yandere dev is a SCAM ARTIST! altough some people MIGHT think that yandere dev is a scam artist,its inevitable for there not to be ATELEAST 1 person who dosent like something or 1 person who is not satisfied {disatisfied] with something. 3,if the game is TOO finished by the time yandere dev does the kickstarter,barley any people except people WHO COMPLETLEY LOVE YANDERE SIMULATOR OR PLAY YANDERE SIMULATOR will donate.4,if yandere simulator is finished by 2019,[i know this is very harsh but PLEASE LISTEN]Yandere dev will be BURNED OUT SO MUCH HE MAY EVEN NOT MAKE VIDEO GAMES ANYMORE and if yandere simulator is finished by 2019,most to all people WILL FORGET ABOUT YANDERE SIMULATOR OR MABYE GET BORED BY IT sense it would have been 3 to 5 YEARS SENSE THEY HAVE PLAYED IT.5,Yandere dev will get WAY to burned out by 2019 to even TRY TO FINISH[master]IT.6,try to get a team of programers or mabye even 1 PROGRAMMMER,DESIGNERS,VOICE ACTORS,ANY THING THAT WOULD BE BENEFICIAL TO HELP YOU.7,Yandere dev,you HAVE TO TAKE BREAKS ATLEAST ONCE A WEEK SO THAT YOU DONT HAVE A NERVOUS BRAKEDOWN! 7.NEVER i mean NEVER TAKE THINGS SO HARD ON YOUSELF ALL CAUSE OF RETARDED FUCKS GIVING YOU STUPID EMAILS OR COMMENTS ON YOUTUBE SAYING ”Yandere Dev,ive been waiting 2 years for yandere simulator,hurry up or i will stop watching the development of yandere simulator!”CONCLUSION! NEVER TAKE THINGS SO HARD ON YOURSELF,TAKE BREAKS SOMETIMES LIKE ATLEAST ONCE EVERY 2 WEEKS,TRY TO PROMOTE MORE OF YOU NEEDING PROGRAMMERS,DESIGNERS,VOICE ACTORS,ETC,AND………………rember that there have been A BUNCH OF videogames that were at 5% or even 1 OR 0%.and NEVER GET MAD AT YOURSELF OR THINKING ”Why havent i made this game sooner!” amd ALWAYS THINK GOOD ABOUT YOUR SELF
I already love this game and it’s only 13% complete.I don’t care how many years you have to spend on this game, if you have to spend 3 years of your life on this (If you want to), I personally will wait. Like I’m waiting Avatar2 since 2009, lol.
I would recommend that you should ask for programmers from the fan-base that yandere simulator has and ask around to see if anybody’s interested to work at a substantially low rate of for free even so that you can get the tension of money off of your mind. I as a gamer would love to see Yandere in its full form rather than the game being shortened i highly suggest that you take longer time to complete the game reather than shortening it and also keep releasing demos! Thank you.