It’s the start of a new year! In Japan, it’s traditional to visit a Shinto shrine on the first day of a new year. The extremely skilled Namie has created a gorgeous illustration demonstrating what Yandere-chan might look like on Hatsumōde, the first shrine visit of the new year:
Because a new year has just begun, I feel like this is an appropriate time to reflect on the last 20 months of Yandere Simulator’s development, and then talk about the future.
I’ve created a YouTube video about Yandere Simulator’s history, its current state, and what remains to be done before the game is complete. Check it out here:
In the above video, I attempt to accurately estimate Yandere Simulator’s release date using math. The year that I arrived at was 2019. This is likely to be very disappointing to many people; I’m sure that most of you want to get your hands on the finished game as soon as possible, and don’t want to wait three long years to eliminate Yandere-chan’s rivals.
I’m not pleased with this estimate, either. I enjoy working on Yandere Simulator, but I wanted to be done with this game in 2014. This game has already eaten 20 months of my life, and I really don’t want it to eat the next 40 months as well.
I’ve been working as fast as I can – 12 hours a day, not taking the day off on weekends or on holidays – but despite the fact that I’ve poured so many hours into the game, one man simply can’t develop a complex game like Yandere Simulator in less than 5 years. It really hurts to spend so much of my time working. It hurts to not have enough time to play video games, watch anime, or hang out with my friends anymore. I haven’t even played Fallout 4, or watched the latest Star Wars film! It hurts to have tons of game ideas, and actually have the ability to create them, but be unable to create them because one project is sucking up all of my time.
Everyone who tells me “You should work less hours! You shouldn’t work on weekends! You should take vacations!” doesn’t seem to realize that if I were to do any of those things, the 2019 release date would get even farther away. Do you want Yandere Sim to come out in 2022? No? You don’t? Well, that’s exactly why I can’t take days off or go on vacations.
In the above video, I proposed three potential solutions that could reduce the amount of time it would take to release Yandere Simulator, and now I’d like to let you vote for the solution that you prefer the most:
If you hate all of those ideas and have a completely different suggestion, then you’re welcome to let me hear it in the comments below.
In closing…
The matter of Yandere Simulator’s release date isn’t the only issue that has been weighing heavily on my mind. There’s something else that I’ve been spending a lot of time thinking about, and it’s going to be the focus of my next video. That video should be coming out within the next few days. It will also involve a poll. I hope you’ll vote on it, because it’s going to be a very important issue.
Thanks for your time, and thanks for following the development of Yandere Simulator.


While I would prefer that you just stay the course for now and don’t mind waiting, I understand that you also want to be finished with it sooner rather than later. Which is why my vote was for starting up the crowdfunding campaign sooner than later. Good luck, dude. Your progress has been really impressive thus far in my opinion, but I would hate for you to be crushed by the workload in the process.
Yanderedev is the best
Yanderedav is the best
Actually I would like the second option so that he can raise the money to build Yandere simulator faster (or something like that I’m just a kid)
You know, launching the crowdfunding campaign sooner is not going to be successful. YandereDev needs to impress people that are NOT a fan of Yandere Sim. Right now people’s expectations on the game are higher than ever. the state of the current build is not going to impress people at all. Think before you vote.
Launching the crowd funding more early is more worth it then reducing the game’s scope of the game and giving a company the responsibility of the game.
I’d say wait till 2019. Launching the crowdfunding campaign sooner is not going to be successful. YandereDev needs to impress people that are NOT a fan of Yandere Sim. Right now people’s expectations on the game are higher than ever. the state of the current build is not going to impress people at all.
I know that you’re taking a poll for our opinions and all. But honestly we can wait until 2019, games look/work the best when it’s completely perfected. You need to take your time and ignore the people who complain. Yandere Simulator has come so far and it would be a shame to lose it a company or a smaller plan. I voted for you to take your time because you got this, you
(and the volunteers) can do it. you’re doing a great job and you have such awesome plans for the game. Me saying this is probably useless due to the poll. But, I mean it when I say you got this, we have to be patient. I’ve gotten used to waiting for games to come out so everyone else can too.
I COMPLETELY agree with this. In the end there will be a MUCH better product, that we can all enjoy, if you take your time.
Completely agree here. This is why I’m glad that’s one of the options on the poll
He talked about this. He has no free time whatsoever. He works 12h a day. Is that what you really want?!
I know he has no free time – but he can really take as long as he wants to complete this game, honestly. All of these options have flaws which honestly makes me think that it wouldn’t work out.
For all I care, the game could be done in 2030. I just want him to take his time, honestly.
You know, there are a lot of lets players out there that love this game. I’m sure if you did the kickstarter now, they’d be more than willing to help advertise it. No one believes you’re out to scam them, the proof is in their videos. They play with every update you make…and you do a lot of updates.
Just wondering, about how far into development of the game is it going to be going onto steam greenlight?
Dude I am fine with however long it takes. The game could be completed in 2030 for all I care. The longer it takes, the better the game will be, and the more enjoyable the game will be. Please, none of the options are good. They aren’t beneficial and would make the game… less awesome.
Devpai said that he wanted the game to be done by 2014 and he really didnt think it would take that long. 3 more years would just burn him out. He needs some time too you know, he has literally 2h or less of free time every day and he uses that time to eat. Would you want to live such a life? Its his dream ofc so he wants to make it but 3 more years like that? Devpai will fall apart like that…
What about Osana? in the ”Yandere Simulator: Past, Present, and Future” video? she can be in the next Update?
He can’t put that in because that’s saved until the game is done
Until the game is done? It not supposed that she would be before the game is done?
I’d say kick starter…. but I’m not old enough to get a job yet .-.
Major points in case you don’t want to read all of this:
-Start kickstarter soon, get more people on board, save time and don’t wear yourself out.
-People will back you because you have been reliable.
We could all wait until 2019, but I’m thinking you would prefer to get this game finished so you can go back to regular life.
You’ve proven yourself reliable, in my opinion. I’m sure plenty of people here will back up your kickstarter if you put one up. I’d suggest you put it up sooner than later, because the following you have now for this game is significant, and it is likely other people who run across your crowd fund will contribute as well.
You don’t seem like you’d scam us. You’ve already brought a large portion of this game to life.
In fact, I’ve never contributed to a kickstarter, but I would for your game.
I would’ve picked two options but considering I could only pick one I’ll mention the other in the comments.
I feel like reducing the scope of the game would definitely help in speeding up the game developing; Of course this sounds like a bad idea to people but I have to ask how many of you actually use the town in the debug build? How many of you actually look forward to using it knowing it probably won’t have a huge impact on the gameplay?
The town will take a long time to implement but it never felt like something that would greatly impact the gameplay. Unless I can straight up stalk senpai and get information/kill/frame the girls there as well it just doesn’t have any appeal. So what would be the point of taking so much time building a town when it will do nothing for the game? I say get rid of the town.
Yeah getting rid of the town and a few other features that are a bit unnecessary will help but will only reduce it by a few months…
I might be a good ideia to scrap some of the weapons and the option of a female Senpai too… Think: each weapon will need at least 4 animations (sanity level….) and creating a female Senpai would require new animations, assets, coding, voicing acting and redo all the voice clips that refers of Senpai as a male.
So, if YandereDev scrap the town, the female Senpai and at least 3 weapons, the game would be ready much more sooner! 😀
(I think…)
Yeah. It would be incredibly cool to have a small town that could have an impact on gameplay, so I wouldn’t put that off the table right away, because it could really enhance the game. Definitely, though, things like scrapping some weapons and the option of a female Senpai would be good corners to cut. I would definitely vote to scratch female Senpai or set that feature as a much later goal to be met, maybe even as a DLC or something. Having more interesting game mechanics and spending that time to make the small town would make a much better game than simply being able to change Senpai’s gender. Cutting a couple corners here and there and maybe launching a Kickstarter a little sooner than planned would be best. Honestly, though, I’m fine with waiting another year for the Kickstarter. It would do good to let the game incubate for a while and come to fruition more before pitching it on a crowdfunding platform so it can ultimately catch the attention of people it wouldn’t catch the attention of without being further along in development. We should never underestimate the power of the current fandom and Let’s Players right now, though, because as is this community has a lot of power, and it’s still growing. It’s all YandereDev’s decision, though…. As long as playable new builds are released frequently enough, maybe even some after the Kickstarter, the community should stay interested. The biggest shame would be for all this community energy to dwindle; interest could down to naught if, after the crowdfunding is done, the game’s development is pulled out of the level of public view it has now. I’d hate for that to happen. That’s honestly my greatest fear.
none of the options you gave are good ones
it sounds like you want to do the kickstarter from what I can see. and that is understandable
YandereDev, you realize that kickstarters that have literally 0% progress hit their goals with ease and even exceed those goals all the time. Yet you have dedicated years of your time to create this game which is arguably better than some games greenlit on Steam and you are worried you’ll be scamming people but I think your expectations for yourself are way outta wack and here’s why…
1. I ‘m glad you’re not a con-artist and have a soul, but this kick starter campaign should have started in June(Dismemberment sells, my friend); your game(and its reach goals) would have been completely funded by now had it been launched.
2. Just say you made the whole game so far almost by yourself (with the exception of the voice acting) and need money to hire a team of programmers to complete the game with tons of awesome features and soon people will be fighting to give you their money.
3. If your game is “too” finished by the time you start the kickstarter, no one will donate because they are satisfied with the game as displayed or they feel YandereSim won’t get much better in comparison to what you displayed.. Your game must NOT have its best features or you risk people not donating because they be contented with downloading the 1 week version for free. No, that’s not logical, but if most people were logical there would be much less problems in the world
Exactly! YandereDev doesn’t have enough faith in himself :c
Yes! i AGREE.there TONS of games that hit steam and steam greenlight and the WERE BARLEY EVEN MADE YET.2,why would people think that yandere dev is a SCAM ARTIST! altough some people MIGHT think that yandere dev is a scam artist,its inevitable for there not to be ATELEAST 1 person who dosent like something or 1 person who is not satisfied {disatisfied] with something. 3,if the game is TOO finished by the time yandere dev does the kickstarter,barley any people except people WHO COMPLETLEY LOVE YANDERE SIMULATOR OR PLAY YANDERE SIMULATOR will donate.4,if yandere simulator is finished by 2019,[i know this is very harsh but PLEASE LISTEN]Yandere dev will be BURNED OUT SO MUCH HE MAY EVEN NOT MAKE VIDEO GAMES ANYMORE and if yandere simulator is finished by 2019,most to all people WILL FORGET ABOUT YANDERE SIMULATOR OR MABYE GET BORED BY IT sense it would have been 3 to 5 YEARS SENSE THEY HAVE PLAYED IT.5,Yandere dev will get WAY to burned out by 2019 to even TRY TO FINISH[master]IT.6,try to get a team of programers or mabye even 1 PROGRAMMMER,DESIGNERS,VOICE ACTORS,ANY THING THAT WOULD BE BENEFICIAL TO HELP YOU.7,Yandere dev,you HAVE TO TAKE BREAKS ATLEAST ONCE A WEEK SO THAT YOU DONT HAVE A NERVOUS BRAKEDOWN! 7.NEVER i mean NEVER TAKE THINGS SO HARD ON YOUSELF ALL CAUSE OF RETARDED FUCKS GIVING YOU STUPID EMAILS OR COMMENTS ON YOUTUBE SAYING ”Yandere Dev,ive been waiting 2 years for yandere simulator,hurry up or i will stop watching the development of yandere simulator!”CONCLUSION! NEVER TAKE THINGS SO HARD ON YOURSELF,TAKE BREAKS SOMETIMES LIKE ATLEAST ONCE EVERY 2 WEEKS,TRY TO PROMOTE MORE OF YOU NEEDING PROGRAMMERS,DESIGNERS,VOICE ACTORS,ETC,AND………………rember that there have been A BUNCH OF videogames that were at 5% or even 1 OR 0%.and NEVER GET MAD AT YOURSELF OR THINKING ”Why havent i made this game sooner!” amd ALWAYS THINK GOOD ABOUT YOUR SELF
From a royal follower of Yandere Simulator sense sptember of 2014,Gamerboy
I think to “launch the crowd-funding campaign sooner than planned” is a little bit like to “reduce the scope of the game”.
Of course you will try to create the game in this way like you have planned if you will launch the Kickstarter sooner. I have no doubt that you will get enoguh support in Kickstarter to finance your project. A Professional team will help you a lot to bring your game into a high quality.
BUT the process of your game will be shorter. That’s the point. If you will work as you’ve said by your own on these steps I think you have more time to think about new ideas and also your community have more time to react and give you more ideas. So if you have a team earlier they will speed up the process. Your plans will be implemented and can only hard be changed. I think you should not speed up the development. “Continue at the current pace.” So that you will be really sure about your plans for the game and you won’t forget any important aspects in the game.
Yandere Simulator is already an internet phenomenon, if you need money to increase the speed of its development, then you should consider to start selling official merchandise, i’m sure many fans would love to acquire official yandere-products (shirts, posters, etc.), moreover if it helps supporting the making of our beloved game.
Why are there not any more volunteers to help you write code/ program the game or other stuff, this is a golden opportunity to get some experience and get come credentials. Students should be all over your email flooding you with requests to help you in your work. This is a big game! I think you should try to get more people to help you with this, not only amateurs or students but also there might be some professionals that might want to take part in the project.
Anyway it is ultimately in your hands to decide on what to do and to weigh the risks of all possibilities. I for one have enjoyed your work and that of the people that have helped you so far and even at this stage i like the game more that some AAA games so good luck and don´t overwork yourself.
I’m pretty sure in one of the “stop sending stupid emails” posts yanderedev said that he only wanted people with pre-existing experience, so that would rule out students, and the professionals probably want more money than is available at this point.
YandereDev You should release the game without all of the elimination methods and such and then have monthly updates where new things get added and then when you run out of core gameplay elements to add, then add more easter eggs! Major games like minecraft do this, so it wouldn’t be strange
I can see why you would want to do those, and I cant say I have a much better idea, but it might be worth thinking about…
To start, Im just gonna tell you why you cant consider those options…
This might be a bit long, but bear with me.
1. Reducing the scope of the game. Im sure everyone, including yourself, are anticipating the result of the game! Reducing it might ruin the vision of a fully fledged game! Its better to make a great game but take your time on it, instead of making a lower quality game, but faster.
(SONIC BOOM/ SONIC 06)
2.Im only 14, but im learning coding. Im doing it because I have a huge passion for games. Yandere simulator, I look up to, and I know you’ve put your heart and soul into this game, working non stop, because you truly care about the game, like any other game developer! Giving this game to a company could completely change all of that. You dont know how much control you will have over it any more, your visions will become just concepts, and all the work, blood, sweat, you’ve put in the game will just end up in the hands of someone else. This game is a great idea, dont just hand it to a company to finish it quickly, even if your involved.
3. Starting the kick Starter early. This option isnt that bad, probably the best one here. It does have its flaw or two though. However, waiting until its personal goal is probably better for the game, and its success.
BUT, heres my suggestion. I cant even say if this is possible or not, and you’ve probably already thought of it, but rather than finding a long term solution to speed up developement, why not look into any possible ways of finding a short term solution, so you can speed it up to a point where it is ready for a kickstarter. This is better than the above because I feel this will give you more options for speeding it up, while maybe keeping a good developement. Reducing the scope would be a quicker way to make the game, but that means a kickstarter might not be possible, since people might not pay for what is shown in a low quality demo. Giving it to a company would speed up developement, but it will mean no kickstarter, it already being with a company. But if you could find a way to temporarily speed up developement until the kickstarter, than that might be a fast, efficient mean of completing the game. You could lower the standards for the kickstarter, or do other things… im not sure if this is an option, or if you’ve already thought of this, but maybe think about it. Sorry if this was too long. I write alot.
I voted for you to just release Yandere Simulator in 2019, but with more thought I think launching the crowd-funding campaign sooner than planned might be a better idea depending on the amount of funds. I know there are many people who would want to fund Yandere Simulator. Just look at all those people who voted on your poll the first day! The day hasn’t even ended yet, but right now it’s practically at 56,000 votes. You could create another poll and ask the fans if they would help fund Yandere Simulator. Depending on what they answer and how many answered, you might be satisfied. But it would be a good idea to implement the features you are either almost done completing or that would be easy to do. Like…
[90%] NPCs that behave differently depending on the atmosphere of the school
[90%] All panty buffs functional.
[90%] Background music for all environments
[90%] The ability to interact with NPCs in a variety of ways
I would leave SNAP for last. That is something I definitely look forward to, but I don’t think it needs to be released for the Kickstarter.
You should probably create the end cut scene because it is definitely an important part of the game.
A Kickstarter can run for up to 60 days (2 months). Depending on the amount of time you chose,you could still update the game a bit within that time.
Or maybe that amount of votes wasn’t for the first day… The date on this website seems to be different compared to my computer’s. Well, whatever. It’s still an amazing amount.
Also, if doing launching the Kickstarter sooner would somehow reduce the scope of the game, please don’t do it!
Thinking about it some more, how much time would be saved if you started the Kickstart sooner? Would it even be that much? Do what you think it best.
And I’m sorry for the awful spelling and grammar. Today is not my day…
I would recommend Indiegogo over Kickstarter for crowdfunding, the short of it is that with Indiegogo payment pledges are charged immediately so the amount pledge represents the total amount you will receive prior to Indiegogo’s charge (which I believe is still lower than Kickstarter’s fee).
For a deeper comparison, Mike Z of Skullgirls and more recently Indivisible explains why he chooses Indiegogo in this video: https://www.youtube.com/watch?v=vfFq2OcHTJw
It hurts to think that you lose so much of your life in game development.
I would not bother to wait until 2019, but I don’t want you to go on pushing yourself so much … so I hope you can find a solution.
I wish I could find one, but unfortunately at this time I would not know which to give you.
Yuliam
I know you said if you reduced the scope, you would have us vote, but I’m curious are there any features YOU don’t care about/aren’t too keen on/dread programming etc? Eliminating those aspects would make your life easier AND speed things up.
Just another thought. 🙂
Yandere Simulator would be the first game I would ever consider doing a Kickstarter for mainly based on the pace of the updates. I voted for early kickstarter but I would also recommend delaying or removing unimportant features like the town for instance.
You should start the campaign sooner YandereDev. Don’t worry about success there, you already have a huge amount of fans, they wont leave you, and new people will join them when know’s about your plans and attitude to game developments and fans. All will be okay.
Dev, do NOT reduce the scope of the game, or give it to a company. A. guarantees quality loss, while B. could be a fate even worse then Yandere Death.
Instead, may I recommend a mix from following the ‘change nothing’ route and the ‘have kickstarter sooner’? You could potentially lower the requirements for said kickstarter (being at 50% instead of 75%) in order to speed up and continue quality? You could, of course, specialize and change these said numbers as you see fit (I.E 65.3% may be a better stopping space then 70, both for time and for possible design reasons.)… but considering how wonderful Yandere Sim is at only 13%, I can only imagine what sort of magnificent masterpiece shall be created at 20%, or even 25%! We are a loyal fan base, whom stick by you not only because of your promises–but because your proven work. Your track record of updates is outstanding, giving us time and time again the most amazing of testing demos. Please Dev, do NOT risk the quality–the DREAM– of your mind for fear we are impatient. I am, as we all are, loyal to your dream.
Items that I would need to see implemented to support the game on Kickstarter:
-[2 weeks] all club buffs functional (mainly to fill up the empty rooms in school)
-[done?] all rival characters designed and illustrated
-[2 weeks] all school locations implemented
-[1 day] stealth attacks
-[done?] killing animations that change based on current level of sanity for slicing and stabbing weapons ONLY* (12 animations) (plus whatever else is done here?)
-[2 weeks?] a rival girl who interacts with Senpai two* times throughout the week (just for now…)
-[4 weeks] SNAP mode
71 days, or 10.2 weeks, or about 2 months
*I know you may be against releasing a half-finished feature, but it’s for the best. it shows us what you mean but leaves us wanting more.
thank you , i hope you see this comment
and actually I would support the game if you started funding tomorrow, BUT if I had never seen the game before, these are MY standards for funding a game in general.
Yandere Dev, maybe you could think about selling some merch in order to help fund Yandere Simulator. An yandere nendoroid would be a really cute idea 👍
Just a few things-
1- I am totally cool waiting for the game everyone involved wants to make, without doing something you guys aren’t so hot about. (I know the videos take away from, you know, game making, but putting one out every two months or so helps keep the game in mind, at least for me. I actually have a lot of fun hearing/reading about how the game is coming!)
2- http://mariancall.com/kickstarter-math-is-weird/ Someone might have linked to someone’s experience in making a successful kickstarter, but this might help. Spreadsheets!
3- Whenever the kickstarter or whatever happens, I very much intend to pledge monies. Keep up the awesome work, you guys!!
Why not plan to release the game earlier (with KS support) with less features and then release DLC through stretch goals with the cutbacks? That will extend the life of the game some and also let you work out the ancillary stuff at your own pace.
YandereDev, I just wanted to take a moment to give you my admittedly radical opinion on this. First of all, even if it turns out to win the poll, I very much hope that you don’t hand the game to a company. Most of my reasons are quite obvious, but the elephant in the room, in my opinion, is that with full control of the game, a company could flip it on its head. There’s nothing I want to see less than this game turned into something that isn’t itself. Another problem with this is publicity. With a big gaming company, your name (as the original developer) would spread like a wildfire. If the game ends up as it’s intended to be, that could be some anti-gaming press for you AND this video game company – and we all know what could happen after that. The current top two positions in the poll are crowdfunding early and continuing as planned here’s my take on this:
a) if you crowdfund early, you have tons of potential. I would bet quite a lot of money that big YouTubers – Markiplier, Jacksepticeye, etc. – would publicize the campaign in a heartbeat. Plus, by saying that you were able to program most (if not all) of this alone in under 2 years, then say that you have all these other things planned, I guarantee you that people would think, “Hey, if he can do this alone in two years he can do these other things with a team/budget in a couple years!” and then throw money in your face (couldn’t be serious for TOO long).
b) if you continue as planned, we all know that it’ll work out, even with some hardships. Keep your eyes on the prize, right? Plus, if you can release the game on the day of my graduation, or even just around that time, that’d give me a warm and fuzzy feeling.
On an unrelated note, you tell us that “I’ve been working as fast as I can – 12 hours a day, not taking the day off on weekends or on holidays – but despite the fact that I’ve poured so many hours into the game, one man simply can’t develop a complex game like Yandere Simulator in less than 5 years. It really hurts to spend so much of my time working. It hurts to not have enough time to play video games, watch anime, or hang out with my friends anymore. I haven’t even played Fallout 4, or watched the latest Star Wars film! It hurts to have tons of game ideas, and actually have the ability to create them, but be unable to create them because one project is sucking up all of my time.” Personally, I think that I’d be fine with a late release. It gives you time to indulge in some entertainment while giving your subconscious time to process different ways to complete a task in the game, and maybe the Unity devs will push out some updates that fix a few of your problems. With more time to relax and take a breath, those updates and subconscious solutions can exist in your favor. As an aspiring game developer myself, I get that you need time to stop doing whatever you’re doing and just sit on the couch for an hour, or whatever. That’s one of the reasons that I’m fine with a late release – I don’t want to see a dev go karoshi because he wanted to please his fans who need to take a chill pill in the first place.
Rant over.
I would say to either keep your pace (which I voted) or launch the crowd funding campaign earlier, because I honestly think that I am patient enough to wait and would love to see the game live up to the planned expectations that you originally had.
But Yandere-dev… Making games is easy! Just finish the game in a few weeks it shouldn’t be too hard! All you have to do is a little this a little that….. Boom! A perfect game. You make it seem so hard when its really easy. Theres also a bug where lf you spin a body, it stretches.
There’s middle ground to be had here. Launch the Kickstarter earlier – but not drastically earlier. And if it comes to it, I can certainly wait until 2019. But if you shave a while off that by cutting down some of the fluffier things you’d like to add, like… sanity-dependent killing animations, for instance, then I’d be quite pleased.
im surprised “give the game to a company” is an option you considered rather than “work with a company”, but i guess that would make too much sense to whatever company and they would deny you then steal your idea somehow (or something stupid that would happen). also “reduce the scope of the game” is kind of vague isnt it? like “remove the town aspect entirely” kind of reduced scope? cuz you havent put forth any ideas for then town yet so i think you should put that to a separate vote to keep it or not.
you can do what you want, but it may be a bad idea if you cant find a good use for any of it you know?
also try tricking Nintendo into letting you get this onto the Nindies in the eShop, if meme based games and a shitty, unfinished Unity game can get in there then Yandere Sim is a shoe-in easily! lol jk (but seriously you should give it a try, it would be funny)
also you should seriously consider if you want to keep the town or not or put it to a vote, thats a big part of the game data-wise that could end up being for nothing. unless of course you DO have something planned for it that you just arent ready to show yet, then i shall hold my tongue on the subject for now.
I’ll make this brief as I can. Faster to read.
I think you could:
– Start the kickstarter. You have plenty done but still plenty to showoff. People will be interested in your progress and plans.
-Mention your track record. It will make it so that you won’t just vanish like many quickstarts do.
-Save snap for last. Many people are excited for it, use it as incentive.
-You could remove the town. Although fun, it seems unnecessary.
-Keep updates after the kickstarter, and while it’s going. Try and have people spread awareness.
I understand peoples desire for waiting until 2019, but the truth is, people could still forget. You’re on a rise right now, use that to your advantage.
Also, if you were to continue working for the next 3 years at the rate you’re going, it could be very dangerous to your health. And while you may have people to please, it is not worth it.
People will support your kickstarter. Get the help, and save yourself, so you can still enjoy yourself.
Honestly, from your attitude in the past, I believe this post is a mixture of “this is becoming too much for me to do alone” and a “I need a way to finish this before I can’t.” So take the opportunity and go for it. Some people are lured in with what could be, and others what is. You’re at a great point for both.
What about using Patreon? Just ask a dollar a month to help fund the continued development of the game, set up goals from the amount of money needed til you can bring on someone else to help you code.
He is using Patreon. He has been for nearly half a year. It helps, but not to the point of being able to hire another programmer. Heck he barely gets enough to qualify as full time for this project.
yanderedev is making a game…it will be fair that he realese the game in 2019
Voted for “Take a different action”.
Launch the crowd-funding campaign on schedule, but then divert all efforts to promoting the campaign. It will be more efficent to receive more money from the campaign than to receive it sooner.
I think starting the kickstarter sooner would ultimately be the best choice both from a speed perspective and from a general quality of life perspective. Also, a Ryougi Shiki costume for Yandere-chan would be awesome.
I would wait a thousand years for this game, don’t rush yourself. Make the Kickstarter when you feel like it’s ready.
I think you should either try to launch the crowd-funding campaign earlier than planned and hire someone to take care of your emails, or use some of the Patreon money to hire them. It’s cheaper to hire a secretary than a veteran programmer, and the current fans of Yandere Simulator would probably be more than enough to hire someone to take care of the emails should you use Kikstarter. You might take a few days or even weeks to teach them what you want and how you want it, but it would help in the long run to speed up the development, since you will be able to dedicate much more of your time to Yandere Simulator and let the secretary forward important emails to you or however you would work best. A trained secretary would not make mistakes that could hurt Yandere Simulator’s development, and they would only help you and take away stress. Who knows, you might even get to actually have vacation time without worrying because of the time freed up by a secretary. Plus, people are proven to work faster and more efficiently when they are less stressed and overwhelmed. You could also dedicate much more to the game this way.
I know your opinions on the whole secretary idea and how adamant you are on it, but you are also constantly complaining of the time it takes to manage your emails and your lack of time for Yandere Simulator, and for good reasons, too. This is even more prominent when you consider the fact that you probably want to make the game yourself instead of handing it over to someone else, so I do think that, with the given circumstances, you should consider it.
I really like what you had to say.
If you really want to make this game your way, then I would continue on with what you’re doing. So much can be added to the game, why rush it? I agree, make the Kickstarter when you’re ready.
Another idea could be to release a base game and later on release more expansion packs with the extra features: like just make the playable town an expansion to add in later
Maybe you stop the make easter eggs i not sure the time of make one easter egg. And you probably have a secretary for the stupids questions and others questions.
yanderedev already said both of those ideas are bad ideas.. making Easter eggs is his way of having fun.. and only take 30 seconds.. and he said no over and over to a secretary
It is extremely worth it to wait until 2019. It would be cooler to see the game update every once in a while in the time span of aobut 3 years, makes for good stories! I don’t mind waiting until 3 years than now. Yandere Dev shouldn’t worry about time, but to accomplish a dream that he has such as this game.
I think the SNAP button will be you either kill yourself and/or kill yourself and Senpai.
would steam early access be an option?
I voted reduce the scope, by that, I mean do the game without the small town. Other than that, I say launch the crowd-funding sooner.
don’t change the scope of the game yanderedev! and a company might ruin the game you worked so hard on! releasing the Kickstarter to early is the best option of the three.. but I don’t think you should do that. if people want a good quality game, they have to be patient! honestly we can wait! please please please don’t settle for possibly redusing the scope of the game, turning yandere simulator into a bad company made game, or asking for donations on a game that may not draw in donators yet! don’t give up yandere dev! you can do this!
Actually, 3 to 4 years of work for a game this rich in mechanism, done by a guy ALONE is quite fast. See CubeWorld? 4 years after nothing is done, still WIP. You should really, if you are a bit too worried about finishing it in 2019, launch the Kickstarter. You have an huge community with you, with great hopes for the game, I understand that you wish to work faster. But that’s the problem of early access games. I can wait 5 years if needed, one update per two week is enough to keep the hype. And please. Don’t go full Ubisoft / Battlefront by lowering the scope! (The best option is to hire some good dev’s with you and to make a small studio asap.)