I decided to build a cut-scene system so that it’s relatively easy for me to construct cut-scenes. The result is this video, which chronologically occurs after Yandere-chan’s dream:
I’m not very proud of this video. To be honest, I think that this cut-scene looks like garbage. The animations are all placeholders, and some of the models are missing textures. It looks extremely amateurish; there were early PS2 games with better-looking cut-scenes than this!
On the plus side, the cut-scene system is a success; it works perfectly, and it’s very easy for me to tell cameras, characters, and props when and where to move. When I finally have polished animations and fully-textured models, I should be able to put together some nice impressive cut-scenes using the system I’ve built.
Perceptive readers may have already noticed the new feature that briefly appeared in the above video:
At the beginning of the game, Yandere-chan rushes to her closet and grabs her school uniform. The player decides what uniform comes out of her closet, which determines the outfit that Yandere-chan and all of the other female students at school will be wearing. The player can choose to dress her like a middle schooler, a high schooler, or just put her into a totally unrealistic costume just for fun. I think that the “just-for-fun” costumes should have to be unlocked before they can be worn. What kind of high school uniforms are you hoping to see Yandere-chan wearing?
New Environment Models
I purchased some high school environment models from the Unity Asset Store and dropped Yandere-chan into them.
It’s great to finally see Yandere-chan in a fully-modelled, fully-textured high school environment!
However, I’m not really happy with these assets. The textures don’t match the anime-style aesthetic of the character models I’ve been using so far. The 3D models have a sensible polygon count, but they’re scaled to strange sizes, so it’s difficult to construct an environment using these models. These models might help me to rapidly build a simple prototype environment that looks better than a bunch of white cubes, but eventually I’ll need to ask a 3D modeller for environment models that are custom-made to my exact needs.
On the subject of the game’s environment, I’ve begun to research Japanese high schools and learn more about their layouts and designs. I found some blueprints for real Japanese high schools, but they are all labeled in Japanese, so they’re not easy for me to use. I’m going to check out a few different games that feature Japanese high schools (Persona 4, primarily) and learn about all of the different rooms typically found in a Japanese high school, and how they are laid out in real life. By the next update, I may be able to present the schematics for Yandere-chan’s high school.
I mostly spent the last two weeks working on the cut-scene system and researching Japanese high schools, so I didn’t make any progress with gameplay this time. I’m sorry! Hopefully, this update isn’t too disappointing.
If you’re the type of person who cares about this sort of thing, I finally made a Twitter account. I’m not sure if I’ll actually be using it very often, but it’s there if you’re interested.