Each day begins with Yandere-chan in her room. From Yandere-chan’s room, you can arrange photographs on a corkboard, change her panties, check out a shrine to Senpai, or go to school. The only one of these actions that affects gameplay is the panties; the corkboard and the shrine are just there to complete the “obsessive stalker” experience.
While you’re in Yandere-chan’s room, time does not pass. As soon as you arrive at school, time begins to pass.
You arrive at school at 7:30 AM, one hour before school begins. You can use this opportunity to sneak around, set up traps, and steal things while few people are around. At 8:30 AM, class begins.
At 1:00 PM, classes stop for lunchtime. Senpai, your target, and various students will be walking around the school during this time.
At 3:30, school lets out. For 30 minutes, students will be cleaning up the school. During this time, it is not suspicious to be seen carrying a trash can or garbage bag, or throwing things into the dumpsters / incinerator. It becomes suspicious again after 4:00 PM.
From 4:00 PM to 6:00 PM, students will be hanging out at school to study / do homework / do club activities / socialize.
So, that’s the idea; three playable time periods, each with different circumstances / opportunities.
How do you feel about this? http://strawpoll.me/2570878
The Speed of Time
How fast do you think time should pass? One-to-one with real life? If so, the “After School” period would last 2-and-a-half real hours; that would be pretty annoying if you’re waiting for someone to stand in a specific spot at 5:55 PM.
Should one second in real life equal one minute in the game? Then the player would only have 30 seconds to get anything done at lunchtime.
There’s also the option of giving the player infinite time to run around, and only advancing the time of day once the player signals that they are ready to advance.
How you feel about this? http://strawpoll.me/2570856
(Of course, the playable demo will come with a lot of adjustable parameters, so you can tweak the speed of time in order to find a balanced pace.)
Being Late For Class
Truancy is taken extremely seriously in Japanese high schools. If the bell rings and Yandere-chan isn’t in class yet, her reputation will be damaged.
What should happen if the bell rings, and Yandere-chan isn’t in class? Does the game take control of Yandere-chan away from the player, and teleport her straight to class? Or does the game allow the player to continue running around the school? (If this is the case, her reputation should drop for every minute she spends out of class.)
If Yandere-chan is teleported to class, what happens if she is covered in blood? Does she arrive in class bloody (Game Over)? Or does she clean off the blood first? It would make her even more late to class, but it would prevent her arrest.
How do you feel about this? http://strawpoll.me/2570941
I’ve spent over 5 months working on this project. Working on big projects is fun, but I miss working on small projects that took me a month or a week to finish. I’d really like to take a break from working on Yandere Sim and work on a “just for fun” project. Something really simple, like Yandere Clicker.
If I stopped working on Yandere Sim for a week or a month to work on a smaller project for fun, would you think less of me? Would you think that Yandere Sim will never get finished, because I let myself get sidetracked by other projects? (No straw poll this time, you can answer in the comments below.)
Another question for the comments: What is the next feature you think I should work on / what is the feature you want to see the most?